[ToME 2.3.4 Character Sheet] Name : Zalep Age 22 STR: 29 Sex : Male Height 63 INT: 33 Race : RohanKnight Hermit Weight 80 WIS: 34 Class : Sorceror Social Class 14 DEX: 16 Body : Player CON: 40 God : Eru Iluvatar CHR: 33 + To Melee Hit -15 Level 38 Hit Points 391/ 391 + To Melee Damage -19 Experience 1970420 Spell Points 1095/ 1095 + To Ranged Hit -4 Max Exp 1970420 Sanity 499/ 499 + To Ranged Damage 13 Exp to Adv. 2295000 Piety 224 AC 56+114 Gold 483733 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d4-38 Stealth : Poor Magic Device: Legendary[7] Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are the first child of a Landed Knight. You have green eyes, wavy blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 46 (2300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 57 (2850') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 23 (1150') Your body is a Player. You are currently in the town of Gondolin. You have defeated 4942 enemies. You saved Bree from a dreadful Nazgul. You saved 45 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : ........43...... Add Int : ...4.1.......... Add Wis : ..4..1.......... Add Dex : .........3...... Add Con : ..4.....43.3.... Add Chr : ....31.......... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ..4.3......3.... Add Infra : ...4............ Add Speed : ...........3...+ Sust Str : .........+...... Sust Int : +...+........... Sust Wis : +............... Sust Dex : .......+.+...... Sust Con : ...+.....++..... Sust Chr : ................ Invisible : .....+......+... Mul life : ................ Sens Fire : ................ Reflect : ....+.+......... Free Act : +.......+.+..... Hold Life : .......+........ Imm Acid : ..+...*.*+...... Res Elec : ......+......... Res Fire : ...++.+......... Res Cold : ....+.+..+...... Res Pois : ......+......... Res Fear : ..+..+..++...... Res Light : ......+...+..... Res Dark : ......+..+...... Res Blind : .....+.......... Res Conf : ...+..+.+....... Res Sound : ...+..+++....... Res Shard : ......+......... Res Neth : ......++........ Res Nexus : ..+.+.++.+...... Res Chaos : ...+..+.+....... Res Disen : ......++........ Lite : ..........+..... See Invis : +............... Digestion : ....+....+...... Activate : ......+...+..... Fly : ......+......... Climb : ..............+. Orc.ESP : ........+....... Skills (points left: 0) - Sneakiness 01.500 [0.900] . Stealth -05.000 [0.400] . Disarming 01.500 [0.000] - Magic 44.470 [1.000] . Magic-Device 36.500 [1.000] . Spell-power 33.000 [0.600] . Sorcery 42.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 09.225 [0.550] . Prayer 42.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Brina' (1d4) (-1,-4)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. d) a Long Bow of Accuracy (x3) (+10,+13) You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Cuaras (+4) It increases your wisdom, constitution and stealth by 4. It makes you completely fearless. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 39 of Mordor. f) The Ring of Gulingil (+4 to infravision) It increases your intelligence and infravision by 4. It sustains your constitution. It provides resistance to fire, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. k) The Amulet called 'Amulet of 'Kisho'' (+3 to stealth) It increases your charisma and stealth by 3. It sustains your intelligence. It provides resistance to fire, cold and nexus. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+19] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Fur Cloak of Andirya [3,+11] It sustains your dexterity. It provides resistance to life draining, sound, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) a Greater demonic quylthulg (1500 hp) {) (nothing) |) a Climbing Set [Character Inventory] a) a Tome of the Eternal Flame b) a Tome of the Everrunning Wave c) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. d) a Tome of the Tree e) a Holy Tome of Eru Iluvatar f) a Book of Beginner Cantrips g) Lloth's Ceremonial Dagger It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 34 of The Land Of Rhun. h) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. i) 10 Potions of Healing j) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. k) a Gnomish Shovel of Digging (+3) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Balrilbon's Bag of Wondrous Tricks It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 26 of The Sandworm lair. b) Raal's Tormented Spirits (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Ghoul on level 38 of Mordor. c) a Potion of Cure Insanity d) 5 Potions of Restore Mana e) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. f) a Staff of Mana[2|27] (4 charges) g) The Ring of Power of Uvatha the Horseman (+1) It increases your wisdom by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Potion of *Healing* b) a Potion of Restore Mana c) an Anchor d) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. e) a Pair of Soft Leather Boots of Speed [2,+15] (+10) {100% off} It increases your speed by 10. You stole it from the Rare Footwear Shop. [Home Inventory - Lothlorien ] a) a Potion of Restore Mana b) The Crumpled Scroll of Mass Resurrection c) a Rod Tip of Disarming (50 Mana to cast) d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.