[ToME 2.3.3(CVS) Character Sheet] Name : Rilla Age 38 STR: 18/179 Sex : Female Height 69 INT: 18/146 Race : Half-Elf Weight 99 WIS: 18/72 Class : Ranger Social Class 83 DEX: 18/165 Body : Player CON: 18/90 God : Manwe Sulimo CHR: 18/21 + To Melee Hit 50 Level 42 Hit Points -20/ 512 + To Melee Damage 56 Experience 2104212 Spell Points 46/ 143 + To Ranged Hit 70 Max Exp 2104212 Sanity 362/ 362 + To Ranged Damage 26 Exp to Adv. 2520000 Piety 25163 AC 28+101 Gold 136240 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[42]Searching : Fair Shots/Round: 3 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 8d5+224 Stealth : Bad Magic Device: Bad Infra-Vision: 20 feet Tactic: berserker Explor: normal (Character Background) Your father was a minor nobleman and your mother a Nandorin councillor. You come from a Gondorin township on the Anduin river. You have blue-gray eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 34 (1700') The Sacred Land Of Mountains: Level 67 (3350') A lost temple: Level 23 (1150') Your body was a Player. You have defeated 5042 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 9 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by a Great Wyrm of Law on level 67 of The Sacred Land Of Mountains. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. adefkmnopsuxz{|@ Add Str : ........432..... Add Int : 3...4........... Add Wis : ....4........... Add Dex : 3.....3..3...... Add Con : ...2....432..... Add Sear. : .....4.......... Add Tun.. : ..............3. Add Speed : 3.....3....7...+ Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+....+ Hold Life : ..+............. Imm Acid : ......+.*+...... Res Elec : ...+............ Res Fire : .......+........ Res Cold : .........+...... Res Pois : ......+......... Res Fear : .........+...... Res Light : ...+............ Res Dark : ........++...... Res Blind : ................ Res Conf : ........+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ..+............. Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ...+............ Aura Fire : .......+........ Levitate : ...............+ Lite : ....+........... See Invis : +............... Digestion : .........+...... Activate : .....+.......... Drain Exp : ...+............ Cursed : ...+.++......... Hvy Curse : ...+.++......... Fly : ...............+ Orc.ESP : ........+....... Full ESP : +............... Skills (points left: 39) - Combat 40.192 [0.800] . Weaponmastery 00.900 [0.500] - Archery 40.311 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 32.100 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.600 [0.950] . Stealth 01.000 [0.400] . Disarming 01.200 [1.600] - Magic 04.220 [0.700] . Magic-Device 01.300 [1.100] . Conveyance 00.000 [0.500] . Divination 08.000 [0.500] . Nature 10.000 [0.500] - Spirituality 03.300 [0.500] . Prayer 20.000 [0.500] - Monster-lore 00.000 [0.700] . Summoning 01.000 [0.300] Abilities * Ammo creation [Fates] You are fated to meet a Battle-scarred veteran on level 7. You may meet a Frost giant on level 15. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+16,+26) You bought it from the Black Market. e) a Ring of Nether Resistance f) The Ring of Power of Uvatha the Horseman (+2) {!t} It increases your constitution by 2. It makes you invisible. It provides resistance to electricity, light and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Black Market. m) The Phial of Galadriel (+4) {cursed, !d!t!v} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 31 of Moria. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {cursed} It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Immolation [1,+15] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) {@w7!d!v!t} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 31 of Moria. x) a Pair of Metal Shod Boots of Speed [6,+16] (+7) It increases your speed by 7. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Mattock (+3) [Character Inventory] a) a Tome of the Blowing Wind {@m2@b2!d!v!k} b) a Tome of Translocation {@m5@b5!d!v!k} c) a Holy Tome of Manwe Sulimo {!d!v!k} d) a Book of Beginner Cantrips {@m1@b1!d!v!k} e) 2 Potions of Speed f) 3 Potions of Cure Critical Wounds g) 4 Potions of Healing {!*} h) 2 Potions of Enlightenment i) a Potion of Resistance {!*} j) 5 Scrolls of Word of Recall {!*} k) 4 Scrolls of Satisfy Hunger {25% off} l) The Crumpled Scroll of Mass Resurrection {!*} m) a Partial Totem of an Olog n) The Amulet of Curith (+1) o) an Amulet of Weaponmastery (+4,+4) [+3] (+2) p) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 64 of The Sacred Land Of Mountains. q) The Iron Helm of Knowledge [6,+20] (-6) {@w7!d!v!t} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) 30 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Spellbook of Vision c) Tenser's Top-Heavy Teaspoon It can be activated for genocide every 500 turns. You found it in the remains of a Quasit on level 17 of A lost temple. d) 18 Mushrooms of Cure Serious Wounds {100% off} e) 6 Sprigs of Athelas f) 4 Morphic Oils of Mouse g) 3 Morphic Oils of Spider {!*} h) a Potion of Cure Insanity i) a Potion of Restore Mana j) a Potion of Restore Mana {25% off} k) 4 Scrolls of Reset Recall l) a Rod Tip of Recall (80 Mana to cast) m) a Ring of Invisibility {!t} n) The Anchor of Space-Time {!d!v!t} o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of The Sacred Land Of Mountains. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Set of Leather Gloves of Slaying (+5,+3) [1,+4] r) a Pair of Hard Leather Boots of Stealth [3,+8] (+3 to stealth) s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of The Sacred Land Of Mountains. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) a Short Bow of Lothlorien (x3) (+17,+20) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Master Archer. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) 12 Potions of Enlightenment b) 39 Scrolls of Identify {@r4} c) 7 Scrolls of Reset Recall d) a Scroll of Genocide {!*} e) a Partial Totem of an Ice troll f) a Partial Totem of a Beholder g) a Ring of Accuracy (+16) {!t} h) a Ring of Spell [Identify] {@m4!t} i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 64 of The Sacred Land Of Mountains. j) an Amulet of the Serpents [+3] (+4) k) The Phial of Undeath (-5) {cursed, !w!w} l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2 . It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 53 of The Sacred Land Of Mountains. m) a Cloak of Mist of Protection [1,+17] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 11 of A lost temple. o) a Hard Leather Cap of Seeing [2,+7] (+2 to searching) It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It was given to you as a reward. p) a Set of Leather Gloves of Charming [1,+8] (+6 to stealth) It increases your charisma and stealth by 6. You found it in the remains of a Mummified troll on level 45 of The Sacred Land Of Mountains. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) s) The Seeker Arrow of Gondor (10d8) (+10,+20) {=g} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of The Sacred Land Of Mountains. t) 15 Seeker Arrows of Slay Undead (4d4) (+12,+4) {90% off} It strikes at undead with holy wrath. You made it yourself. u) 15 Seeker Arrows of Slay Dragon (4d4) (+8,+7) {90% off} It is especially deadly against dragons. You made it yourself. v) 19 Seeker Arrows (exploding) (4d4) (+4,+5) {90% off}