The Angband Ladder: Laurenz, Hobbit Archer by <greg@wooledge.org>

  [ToME 2.2.2 Character Dump]

 Name  : Laurenz                Age                 33       STR:     35       
 Sex   : Male                   Height              30       Int:     33     35
 Race  : Hobbit                 Weight              61       Wis:     17     18
 Class : Archer                 Social Class        28       DEX:     34       
 Body  : Player                                              CON:     36       
 God   : Yavanna Kementari                                   CHR:     32       
                                                                               
 + To Melee Hit          43 Level             42    Max Hit Points       669   
 + To Melee Damage       62 Experience   2237359    Cur Hit Points       637   
 + To Ranged Hit         67 Max Exp      2237359    Max SP (Mana)        146   
 + To Ranged Damage      11 Exp to Adv.  2520000    Cur SP (Mana)        146   
   AC                 29+92 Gold          407177    Piety               -355   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Legendary[52]Searching   : Very Good    Shots/Round:  3         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d4+372  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are the black sheep of the family.  You have hazel eyes,             
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 9346 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 49 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 50 of Mordor.
You can emit bright light.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        20.248 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              40.510 [0.850]
                   . Sling-mastery               46.400 [0.800]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.470 [0.300]
          . Magic-Device                         21.900 [1.100]
          . Prayer                               30.000 [0.500]
          . Mindcraft                            20.200 [0.500]
 - Monster-lore                                  00.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            10.200 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Tulwar of Ormar (2d4) (+9,+20) (+2 attacks)
        It provides light (radius 1) forever.  It increases your strength and 
    attack speed by 2.  It does extra damage from electricity and frost.  
    It produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Maze.
d) a Sling of Extra Might (x3) (+10,+11)
    It provides
    resistance to blindness.  It fires missiles with extra might.  
    You found it in the remains of a Young gold dragon on level 25 of Mirkwood.
e) an Indestructible Ring of Damage (+16)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 43 of
    Mordor.
f) a Ring of Slaying (+11,+9)
    
    You bought it from the Black Market.
k) The Amulet of Naeren (+3)
    It increases your intelligence and 
    charisma by 3.  It sustains your dexterity.  It provides resistance to 
    acid, electricity, fire, cold, poison, light and blindness.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 45 of Mordor.
m) an Everburning Torch of Illumination
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 1) forever.  It cannot be harmed by fire.  
    You found it lying on the ground on level 16 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Skeleton Stone troll on level 46 of
    Mordor.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Thranduil [2,+9] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nether.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
z) a Greater Mimic (350 hp)
{) 16 Iron Shots of Isilin (1d4) (+7,+13) {90% off}
    It does extra
    damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (1d2) (+10,+13) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Novice priest on level 20 of Mirkwood.
b) a Fireproof Tome of the Everrunning Wave
    
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
d) Boccob's Unifinished Works {restore}
    It can be activated for restore stats
    and life levels every 750 turns.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
e) A parchment titled ''Immortality For Dummies'' {heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Pytar's Portable Pandemonium {destruction !*!*}
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 27 of A lost temple.
g) 5 Potions of Speed {!*}
    
h) 9 Potions of Cure Critical Wounds
    
i) 2 Potions of Healing {!*}
j) 11 Potions of Enlightenment {!*}
    
k) 8 Scrolls of Teleportation {!*}
    
l) 14 Scrolls of *Identify* {!*}
    
m) a Moonstone Rod of Charging of Perception (71/75) {@z9}
    It
    regenerates its mana faster.  
    You found it in the remains of a Shade on level 36 of Maze.
n) a Silver Rod of Recall (100/100) {!*!*}
    
o) a Partial Totem of an Elder aranea
    
p) 23 Rounded Pebbles of Lightning (1d2) (+5,+11) {90% off}
    It does
    extra damage from electricity.  It cannot be harmed by electricity.  
    You made it yourself.
q) 15 Iron Shots of Acid (1d4) (+9,+11) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
r) 17 Mithril Shots of Frost (3d4) (+14,+18) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
b) a Spellbook of Tree Roots {90% off}
    
c) 2 Spellbooks of Charm Animal
    
d) an Iron Rod of Simplicity of Illumination (50/50)
e) a Moonstone Rod of Nothing (75/75)
    
f) a Rod Tip of Fire Balls (60 Mana to cast)
g) The Ring of Power of Uvatha the Horseman (+1)
    It increases 
    your strength by 1.  It makes you invisible.  It sustains your 
    intelligence, constitution and charisma.  It provides resistance to 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) Hard Leather Armour of Resistance (-1) [6,+9]
    
    It provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
i) The Hard Studded Leather of Londur (-1) [7,+10]
    It sustains 
    your strength and wisdom.  It provides immunity to acid and 
    electricity.  It provides resistance to light, dark and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 34 of Maze.
j) Elven Cord Armour of Resist Fire [6,+13] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) a Small Metal Shield of Reflection [3,+9]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
l) a Pair of Metal Shod Boots of Jumping [6,+9]
    It can be
    activated for phasing every 10+d10 turns if it is being worn. It
    grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Light Crossbow of Extra Shots (x3) (+5,+11)
p) 11 Rounded Pebbles of Flame (1d2) (+5,+8) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
q) 18 Rounded Pebbles of Slay Evil (1d2) (+6,+4) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) a Broken Skull
s) 4 Broken Bones
t) 2 Rodent Skeletons
u) 4 Gnome Skeletons
v) 6 Dwarf Skeletons
w) 2 Human Skeletons


  [Home Inventory - Gondolin ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) a Rod Tip of Healing (120 Mana to cast)
c) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    3.  It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
e) Dwarven Ribbed Plate Armour (-3) [28,+14] (+2)
    It 
    increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
f) Elven Hard Leather Armour of Resist Lightning (-1) [6,+10] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Mordor.
g) The Thunderlord Coat of Tumbar [9,+10]
    It sustains your strength.  It makes you completely fearless.  
    It provides resistance to fire, cold, confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Dwarven Iron Helm [5,+14] (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    You found it in the remains of a Novice paladin on level 27 of Mirkwood.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) a Steel Helm of the Noldor [6,+6] (+2)
    It can be activated for detect treasure every 10+d20 turns if
    it is being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it lying in a vault on level 27 of Mirkwood.
k) The Light War Axe of Lomena (2d5) (+12,+9) (+1)
    It provides
    light (radius 1) forever.  It increases your strength by 1.  It 
    poisons your foes.  It produces chaotic effects.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Axe Smith.
l) a Great Axe (*Defender*) (4d4) (-3,+2) [+18] (+1 to stealth)
    It must be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 1.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Katana of Nengweth (3d4) (+16,+13)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It does extra damage from frost.  
    It produces chaotic effects.  It is very sharp and make your foes
    bleed.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 11 of Orc
    Cave.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 31 of
    Maze.
p) The Awl-Pike of Echith (1d8) (+15,+9) (+2 attacks)
    It can be wielded two-handed.  It increases your dexterity, 
    constitution and attack speed by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against giants.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
q) 19 Bolts 'Elenwen' (1d5) (+13,+8) (+4) {90% off}
    It increases 
    your intelligence, wisdom and dexterity by 4.  It poisons your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 29 Bolts of Slay Evil (1d5) (+3,+3) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
s) 30 Seeker Bolts of Slay Animal (4d5) (+3,+5) {90% off}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
t) 15 Seeker Arrows of Frost (4d4) (+6,+7) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
u) 18 Iron Shots of Lightning (1d4) (+12,+12) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
v) 15 Iron Shots of Slay Dragon (1d4) (+5,+6) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
w) 2 Shards of Pottery
x) a Mage Staff of Mana (1d4) (-2,-8)(60%)


  [Home Inventory - Minas Anor ]

a) a Tome of the Time
b) 8 Sprigs of Athelas {!*}
    
c) a Scroll of Genocide {!*}
d) a Rod Tip of Detection (80 Mana to cast)
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Wand of Essence of Speed[1|22] (5 charges)
g) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 30 of
    Mirkwood.
h) Elven Blue Dragon Scale Mail (-2) [30,+16] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
j) Elven Splint Mail (-2) [19,+12] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of Mirkwood.
k) an Elven Robe [2,+10] (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 36 of
    Mordor.
l) Elven Leather Scale Mail (-1) [11,+10] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid
    , electricity, fire, cold, poison and dark.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) Elven Leather Scale Mail (-1) [11,+23] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
n) a Golden Crown of Telepathy [0,+12]
    It gives
    telepathic powers.  It cannot be harmed by acid.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 40 of Mordor.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 33 of Mirkwood.
q) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 43 of Mordor.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 41 of
    Mordor.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Mordor.
u) 24 Rounded Pebbles of Frost (1d2) (+4,+9) {90% off}
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
v) 14 Mithril Shots of Lightning (3d4) (+13,+10) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You made it yourself.
w) The metal Boomerang of Valosgir (4d5) (+10,+9) {cursed}
    It is especially deadly against orcs.  It is a
    great bane of undead.  It drains experience.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 33 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Tome of the Time
b) a Fireproof Book of Beginner Cantrips
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Fireproof Spellbook of Charm Animal
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) 75 Potions of Water Curing {quest}
e) a Potion of Life {!*}
    
f) a Potion of Restore Mana {!*}
g) 20 Scrolls of *Identify* {!*}
    
h) a Golden Rod of Simplicity of Nothing (125/125)
    
    You bought it from the Black Market.
i) a Golden Rod of Cheapness of Trap Location (125/125) {@z0}
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
j) The Wand of Digging of Thrain (17 charges)
k) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your strength by 3.  
    It makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to electricity, cold, poison, light and dark.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
l) The Augmented Chain Mail of Apalda (-2) [16,+17]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    acid, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) a Spider Web of Aman [1,+28] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
o) The Small Metal Shield of Anduden [3,+6]
    It provides
    immunity to acid.  It provides resistance to acid, electricity, cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 27 of Mirkwood.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 22 of Mirkwood.
t) The Mace 'Manth' (2d4) (+12,+4) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of demons.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 24 of
    Mirkwood.
u) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) 28 Iron Shots of Venom (1d4) (+3,+3) {90% off}
    It poisons your foes.  
    You made it yourself.
w) 20 Elf Skeletons



Posted on 15.8.2003 20:55

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7889. on the Ladder (of 19090)
1380. on the ToME Ladder (of 3155)
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On 15.8.2003 20:55 greg@wooledge.org wrote:
You turn into an unthinking vegetable.

Bummer.

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