The Angband Ladder: Adwirad 58, Hobbit Alchemist by <noel@zhtwn.com>
[ToME 2.3.3 Character Sheet]
Name : Adwirad 58 Age 25 STR! 37
Sex : Male Height 33 INT: 40
Race : Hobbit LostSoul Weight 60 WIS! 33
Class : Alchemist Social Class 1 DEX! 37
Body : Player CON: 40
God : Melkor Bauglir CHR: 40
+ To Melee Hit 57 Level 42 Hit Points 722/ 722
+ To Melee Damage 57 Experience 2427391 Spell Points 315/ 316
+ To Ranged Hit 60 Max Exp 2427391 Sanity 530/ 530
+ To Ranged Damage 15 Exp to Adv. 2520000 Piety 56968
AC 39+88 Gold 264863 Speed Fast (+16)
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Excellent Blows/Round: 8
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 16d5+456
Stealth : Very Good Magic Device: Legendary[12]Infra-Vision: 70 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Hobbit Bum. You are
the black sheep of the family. You have dark brown eyes,
wavy blond hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 42 (2100')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
The Sandworm lair: Level 30 (1500')
You have done something experimental.
Your body is a Player.
You are currently on level 42 of Mordor.
You have defeated 6220 enemies.
You saved 42 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 51st Yavie of the 2890th year of the third age.
You have been adventuring for 8 days.
adefkmnopsuxz{|@
Add Str : .232....4.2....+
Add Int : 2..23..4.3.....+
Add Wis : 2..23..........+
Add Dex : ...2.....3......
Add Con : .232....4.2....+
Add Chr : ..323....3.....+
Add Stea. : ...2...4........
Add Sear. : ..3.3..4.3......
Add Infra : ....3...........
Add Tun.. : ..............3.
Add Speed : ...2.3.4.3......
Add Blows : 2...............
Slay Anim.: +............+..
Slay Evil : +............+..
Slay Und. : +............+..
Slay Demon: +...............
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: +............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ...+...+........
Sust Wis : ...+............
Sust Dex : ...............+
Sust Con : ................
Sust Chr : ...+............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...++..++++.....
Hold Life : +..+.+.....+....
Imm Acid : ....+.*.*.......
Res Elec : .+..+...........
Imm Fire : .+*...+....+...+
Imm Cold : .+.*+.+..+......
Res Pois : ......+.........
Res Fear : ......+.........
Res Light : .....++..+.+....
Res Dark : .....+...+......
Res Blind : ...+.....+......
Res Conf : +....+..+.......
Res Sound : ........++......
Res Shard : .........+.+....
Res Neth : ........+.......
Res Nexus : +...............
Res Chaos : +....+..+.......
Res Disen : +.....+.........
Levitate : ...........+....
Lite : .........+......
See Invis : +.++++...+.....+
Regen : .+..............
Xtra Might: .+..............
Activate : ..++++...+......
Blessed : +...............
Fly : ..+.............
Orc.ESP : .....+..+.......
TLord.ESP : ..+.............
Full ESP : ...+............
Skills (points left: 54)
- Combat 21.650 [0.700]
. Weaponmastery 41.000 [0.700]
- Archery 02.000 [0.000]
. Sling-mastery 00.000 [0.300]
- Sneakiness 09.895 [0.900]
. Stealth 28.200 [0.500]
. Disarming 01.500 [0.000]
- Magic 05.340 [0.900]
. Magic-Device 40.300 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Udun 02.000 [0.400]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 44.200 [0.800]
- Spirituality 10.000 [0.800]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.300 [0.400]
. Symbiosis 01.000 [0.300]
. Mimicry 01.300 [0.400]
Abilities
* Perfect casting
[Fates]
You may meet a Phantom beast on level 94.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to life
draining, nexus, chaos and disenchantment. It allows you to see
invisible monsters. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3) {!!}
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Mithril Chain Mail of Beliel (-1 to accuracy) [28,+11]
It
provides immunity to acid. It makes you completely fearless. It
provides resistance to fire, cold, poison, light and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
o) an Elven Cloak of the Magi (-4,-2) [4,+23] (+4)
It
increases your intelligence, stealth, searching, speed and luck by 4.
It sustains your intelligence. It provides immunity to paralysis. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nether and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be
activated for analyze monster every 500+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ranger chieftain on level 97 of Halls of
Mandos.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Antilman [3,+7]
It
provides resistance to life draining, fire, light and shards. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
z) a Shimmering mold (156 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cherub on level 97 of Halls of Mandos.
|) a Magical Mattock (+3)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 3.
You found it lying in a vault on level 97 of Halls of Mandos.
[Character Inventory]
a) 13 Potions of Restore Strength {!m}
b) a Scroll of Nothing
c) a Moonstone Rod of Trap Location (75/75)
d) a Silver Rod of Recall (100/100) {!*!*}
e) a Golden Rod of Charging of Disarming (125/125)
It
regenerates its mana faster.
You made it yourself.
f) a Mithril Rod of Charging of Perception (160/160)
It regenerates its mana faster.
You made it yourself.
g) a Wand of Manathrust[11|25] (65 charges)
h) a Wand of Noxious Cloud[10|30] (76 charges)
i) a Wand of Essence of Speed[1|38] (39 charges)
j) a Wand of Charm[4|21] (51 charges)
k) a Wand of Demon Blade[17|40] (92 charges)
l) a Staff of Shake[2|12] (44 charges)
m) The Anchor of Space-Time
It provides light (radius 1) forever. It
prevents the space-time continuum from being disrupted. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
o) The Large Metal Shield of Anarion [5,+20]
p) a Climbing Set
q) 16 Essences of Explosion
r) 38 Essences of Cold
s) 47 Essences of Acid
t) 15 Essences of Magic
u) 13 Essences of Knowledge
v) 24 Essences of Lightning
w) 18 Empty Bottles
[Home Inventory - Bree ]
a) 28 Potions of Corruption {12ch}
b) 19 Potions of Lose Memories {20d}
c) 9 Potions of Stupidity {1m8c8k}
d) 8 Potions of Sickliness {1m8L8p}
e) 23 Potions of Ugliness {1m8d8c}
f) 21 Potions of Restore Mana {12m}
g) 37 Potions of Restore Strength {12L}
h) 25 Potions of Enlightenment {8k}
i) 42 Potions of Resistance {2a2c2f2l}
j) 46 Scrolls of Teleport Level {5t}
k) 9 Scrolls of *Enchant Armour* {9x}
l) 23 Scrolls of Magic Mapping {2k5l}
m) a Wand of Ice Storm[1|25] (42 charges) {4c1m}
n) a Wand of Noxious Cloud[1|30] (90 charges)
o) a Wand of Thunderstorm[1|25] (21 charges) {4l}
p) a Staff of Shake[1|9] (74 charges) {4f}
q) a Mouse Fur [1,+0]
r) 99 Essences of Fire
s) 63 Essences of Fire
t) 99 Essences of Acid
u) 6 Essences of Confusion
v) 99 Essences of Light
w) 40 Essences of Magic
x) 5 Essences of Extra Life
[Home Inventory - Gondolin ]
a) Cathal's Corrupting Cymbal {tele level}
It can be
activated for teleport level every 50 turns.
You found it in the remains of an Emperor wight in the town of Bree .
b) 4 Scrolls of Word of Recall {!*}
c) 60 Scrolls of Nothing
d) The Ring 'Ulkainur' (+5)
It increases your dexterity, constitution and searching by 5. It
sustains your wisdom and constitution. It provides resistance to
confusion and disenchantment. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ranger chieftain on level 40 of Mordor.
e) an Indestructible Ring of Speed (+7)
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dread on level 97 of Halls of Mandos.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 48 of Halls of Mandos.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It
increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision
and ability to tunnel by 5. It provides resistance to acid,
electricity, fire and poison. It allows you to sense the presence of
animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Soft Leather Armour of Agorinar (-54,-11) [4,+13](40%)
It increases your hit points by 40%. It sustains your
constitution. It provides immunity to cold. It provides resistance
to chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snotling on level 35 of Mordor.
l) The Soft Studded Leather of Niquen [5,+13]
It
sustains your strength and constitution. It provides immunity to cold
. It provides resistance to light, dark and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 36 of Mordor.
m) The Hard Leather Armour of Esserair (-1 to accuracy) [6,+4]
It
sustains your strength. It provides immunity to fire. It provides
immunity to paralysis. It provides resistance to acid, confusion,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Quendi' (-29,-62) [11,+8](20%)
It increases your hit points by 20%.
It sustains your strength. It provides immunity to electricity and
cold. It provides resistance to fire, dark, shards and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 39 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 41 of
Mordor.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 26 of Mirkwood.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be
activated for frost ball (48) every 5+d5 turns if it is being worn. It
increases your dexterity, speed and attack speed by 2. It does extra
damage from frost. It poisons your foes. It provides resistance to
cold. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 39 of Mordor.
r) The Sabre 'Careth Asdriag' (2d7) (+8,+9) (+2 to speed)
It increases
your dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be
activated for drain life (120) every 400 turns if it is being worn. It
increases your wisdom and constitution by 3. It is especially deadly
against dragons. It allows you to sense the presence of undead and
evil beings. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak on level 36 of Mordor.
t) The Guisarme of Fearagun (2d5) (+9,-8) (+3 attacks)
It can
be wielded two-handed. It increases your wisdom, dexterity, charisma
and attack speed by 3. It produces chaotic effects. It drains life
from your foes. It is a great bane of demons. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mummified orc on level 34 of Halls of
Mandos.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3) {P21}
It increases your dexterity and attack speed by 3. It poisons
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell
every 10 turns if it is being worn. It can be used to store a spell.
It increases your intelligence and wisdom by 4. It fights against
evil with holy fury. It provides resistance to light. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice priest on level 21 of Mirkwood.
w) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Rogue on level 36 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 76 of Halls
of Mandos.
[Home Inventory - Minas Anor ]
a) 22 Potions of Restore Strength {!m}
b) 10 Potions of Enlightenment {!m}
c) 28 Essences of Explosion
d) 24 Essences of Cold
e) 98 Essences of Cold
f) 81 Essences of Fire
g) 25 Essences of Acid
h) 97 Essences of Acid
i) an Essence of Life
j) 15 Essences of Light
k) 59 Essences of Chaos
l) 73 Essences of Chaos
m) 21 Essences of Magic
n) 2 Essences of Extra Life
o) 4 Essences of Darkness
p) 89 Essences of Lightning
q) an Essence of Mana
[Home Inventory - Lothlorien ]
a) 22 Potions of Restore Strength
b) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+18] (+3 to infravision)
It increases your strength, constitution and infravision by
3. It provides resistance to dark.
You found it lying in a vault on level 97 of Halls of Mandos.
c) 8 Essences of Explosion
d) 88 Essences of Fire
e) 40 Essences of Acid
f) 21 Essences of Light
g) 4 Essences of Chaos
h) 16 Essences of Knowledge
i) 3 Essences of Force
j) 4 Essences of Lightning
[The Mathom-house Inventory - Bree ]
a) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Chieftain on level 36 of
Mordor.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution
by 3. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It fights
against evil with holy fury. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 16.2.2006 05:52
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