[ToME 2.3.2(CVS) Character Sheet] Name : Haelir Age 78 STR! 18/130 Sex : Male Height 40 INT: 18/168 Race : Zombie Hobbit Weight 61 WIS: 18/139 Class : Ranger Social Class 74 DEX: 18/166 Body : Player CON! 18/160 God : Yavanna Kementari CHR! 18/150 + To Melee Hit 40 Level 42 Hit Points -2/ 631 + To Melee Damage 44 Experience 2989335 Spell Points 68/ 126 + To Ranged Hit 53 Max Exp 2989335 Sanity 488/ 488 + To Ranged Damage 13 Exp to Adv. 3330000 Piety 15450 AC 42+89 Gold 505837 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Very Good Blows/Round: 6 Bows/Throw : Legendary[22]Searching : Very Good Shots/Round: 2 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 12d5+264 Stealth : Superb Magic Device: Excellent Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Warrior. You are a well-liked child. You have blue-gray eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 46 (2300') Barrow-Downs: Level 9 (450') Maze: Level 26 (1300') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 9262 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 60 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by a Nightcrawler on level 70 of Dol Guldur. You can switch locations with another being. You can create food. You can destroy walls. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 42.200 [0.800] . Weaponmastery 32.000 [0.500] - Archery 28.123 [0.750] . Sling-mastery 30.000 [0.600] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 02.100 [0.950] . Stealth 04.400 [0.500] . Disarming 02.300 [1.600] - Magic 08.378 [0.700] . Magic-Device 15.800 [1.100] . Conveyance 03.000 [0.500] . Divination 12.000 [0.500] . Nature 00.000 [0.500] - Spirituality 13.660 [0.500] . Prayer 45.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Giant black dragon fly on level 50. You may find a Ring of Teleportation on level 1. You may find a Flask of oil on level 1. You may meet a Mean-looking mercenary on level 15. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Sling of Extra Might (x4) (+10,+13) It provides resistance to nether. It fires missiles with extra might. You found it lying in a vault on level 22 of A lost temple. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Dol Guldur. f) a Ring of Slaying (+11,+12) k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your constitution. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. o) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Aglin [3,+10] It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity, fire and cold. It provides resistance to poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 17 of Mirkwood. s) a Jewel Encrusted Crown of Seeing [0,+10] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 22 of A lost temple. u) The Set of Cesti 'Ndelos' [5,+10] It sustains your charisma. It makes you completely fearless. It provides resistance to cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 21 Iron Shots 'Saukair' (1d4) (+15,+9) {24 a,e,c,tr,gi,de,UN} It does extra damage from acid, electricity and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 22 of A lost temple. [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Iron lich on level 45 of Mordor. b) 3 Tomes of the Everrunning Wave c) a Fireproof Tome of Translocation It cannot be harmed by fire. d) a Fireproof Tome of the Tree e) 3 Fireproof Forest Tomes of Yavanna {!m} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. f) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. g) 2 Spellbooks of Identify h) Raal's Tome of Unconventional Warfare {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. i) 7 Potions of Speed {!*} j) 13 Potions of Healing {!*} k) 8 Scrolls of Teleportation {!*} l) 16 Scrolls of *Identify* {!*} m) an Iron Rod of Illumination (50/50) {@z9} n) a Silver Rod of the Istari of Detection (200/200) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. o) a Golden Rod of Recall (125/125) {!*} p) 17 Rounded Pebbles 'Aglob' (1d2) (+9,+9) {17 e,p,DR,gi,UN,an} It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 18 Rounded Pebbles 'Thiltar' (1d2) (+10,+12) {18 e,or,tr,un,an} It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 17 Mithril Shots of Lightning (3d4) (+16,+18) {90% off} It does extra damage from electricity. It cannot be harmed by acid. It cannot be harmed by electricity. You made it yourself. s) 16 Mithril Shots of Flame (3d4) (+15,+16) {90% off} It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mage on level 45 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Skull of Vecna {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 31 of Maze. d) The Medallion of Good Will {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Emperor wight on level 60 of Dol Guldur. e) 7 Sprigs of Athelas f) 12 Potions of Speed {!*} g) a Potion of Life {!*} h) 6 Potions of Restore Mana {!*} i) a Scroll of Artifact Creation {!*!*} j) a Golden Rod of Enlightenment (125/125) {@z7} k) a Golden Rod of Cheapness of Nothing (125/125) l) a Staff of Genocide[1|8] (3 charges) m) a Ring of Slaying (+10,+12) You bought it from the Black Market. n) a Ring of Light and Darkness Resistance o) a Ring of Nether Resistance p) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. q) The Partial Plate Armour of Kellente (-3 to accuracy) [22,+8] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to electricity, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of Dol Guldur. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger 'Narthanc' (E:13191, L:20) (1d4) (+24,+15) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. u) The Sabre 'Careth Asdriag' (2d7) (+7,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {cursed} x) 19 Iron Shots of Slay Evil (1d4) (+10,+10) {90% off} It fights against evil with holy fury. You made it yourself. [Home Inventory - Gondolin ] a) Mordenkainen's Mysterious Mind-Masher {teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) 6 Potions of *Healing* {!*} c) a Golden Rod of the Istari of Nothing (250/250) d) a Mithril Rod of Nothing (160/160) e) a Rod Tip of Perception (20 Mana to cast) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Dol Guldur. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) an Elven Metal Scale Mail (-2 to accuracy) [13,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. m) The Cloak of Daiquen [1,+5] It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. n) a Cloak of Invisibility [1,+8] (+4) It increases your stealth by 4. It makes you invisible. You found it lying in a vault on level 29 of The Sandworm lair. o) an Elven Cloak of Aman [4,+21] (+6 to stealth) It increases your stealth, searching and luck by 6. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) an Elven Cloak of Stealth [4,+9] (+7 to stealth) q) a Feathers Cloak of Aman [1,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. r) a Frozen Scimitar (Defender) (2d5) (+12,+6) [+4] (+2 to stealth) s) The Spear of Hildangil (1d6) (+12,+8) (+5) It increases your constitution by 5. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. t) 27 Rounded Pebbles of Slay Evil (1d2) (+4,+14) {90% off} It fights against evil with holy fury. You made it yourself. u) 18 Rounded Pebbles of Slay Evil (1d2) (+6,+8) {90% off} It fights against evil with holy fury. You made it yourself. v) 30 Iron Shots of Slay Evil (1d4) (+10,+13) {90% off} It fights against evil with holy fury. You made it yourself. w) 30 Iron Shots of Slay Evil (1d4) (+5,+11) {90% off} It fights against evil with holy fury. You made it yourself. x) 28 Mithril Shots of Venom (3d4) (+13,+16) {90% off} It poisons your foes. It cannot be harmed by acid. You made it yourself. [Home Inventory - Minas Anor ] a) The Gem of Knowledge {!* teleport level} It can be activated for teleport level every 50 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) a Sprig of Athelas c) 6 Potions of Speed {!*} d) 7 Potions of Healing {!*} e) 4 Potions of Restore Mana {!*} f) a Scroll of Rune of Protection {!*} g) a Scroll of Mass Genocide {!*} h) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. k) an Elven Double Ring Mail (-2 to accuracy) [15,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) an Elven Robe of Permanence [2,+22] (+2 to stealth) It increases your stealth by 2. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, blindness and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of A lost temple. m) The Leather Scale Mail 'Ellob' (-1 to accuracy) [11,+10] {cursed} It provides immunity to electricity. It provides resistance to life draining, nexus and chaos. It drains experience. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 40 of Mordor. n) a Snakeskin Cloak of Aman [1,+30] (+3 to stealth) It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Mouse Fur of Aman [1,+26] (+3 to stealth) It increases your stealth by 3. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 40 of Mordor. q) The Pair of Soft Leather Boots 'Finegrim' [2,+8] It sustains your wisdom. It provides resistance to cold, poison, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 41 of Mordor. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . t) a Sabre of Westernesse (1d7) (+12,+9) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of an Oriental vampire on level 22 of A lost temple. u) The War Hammer of Helomir (3d3) (+20,-3) (+1 attack) It can be wielded two-handed. It increases your strength, wisdom, charisma and attack speed by 1. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) a War Hammer of Aman (3d3) (+10,+12) [+2] (+3) It can be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 22 of A lost temple. w) 25 Rounded Pebbles of Slay Evil (1d2) (+10,+5) {90% off} It fights against evil with holy fury. You made it yourself. [Home Inventory - Lothlorien ] a) a Demonshield of Reflection [5,+14] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) a Sprig of Athelas c) 99 Potions of Water Curing {quest} d) 3 Potions of Restore Mana {!*} e) a Scroll of Rune of Protection {!*} f) a Ring of Constitution (+6) It increases your constitution by 6. You found it in the remains of a Headless ghost on level 34 of Mordor. g) a Ring of Disenchantment Resistance h) an Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it lying in a vault on level 30 of The Sandworm lair. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Bree . m) a Set of Leather Gloves of Slaying (+6,+4) [1,+5] You bought it from the Armoury. n) a Pair of Hard Leather Boots of Levitation [3,+7] It makes you completely fearless. It allows you to levitate. You bought it from the Footwear Shop. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 19 of Orc Cave. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to dark, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave. q) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off} r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. s) 23 Rounded Pebbles of Slay Evil (1d2) (+5,+7) {90% off} It fights against evil with holy fury. You made it yourself. t) 28 Iron Shots of Slay Evil (1d4) (+7,+6) {90% off} It fights against evil with holy fury. You made it yourself. u) 16 Mithril Shots of Venom (3d4) (+10,+11) {90% off} It poisons your foes. It cannot be harmed by acid. You made it yourself. v) 13 Mithril Shots of Flame (3d4) (+9,+16) {90% off} It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. w) a Mage Staff of Power (1d4) (-20,-8) (+9) x) 19 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+1) It increases your constitution by 1. It makes you invisible. It provides resistance to electricity, light and chaos . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Dol Guldur. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength, wisdom and constitution. It provides resistance to electricity. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree .