The Angband Ladder: Belladonna III, Hobbit Swordmaster by Seany C

  [ToME 2.3.4 Character Sheet]

 Name  : Belladonna III         Age                 33       STR:     37       
 Sex   : Female                 Height              38       INT:     28       
 Race  : Hobbit                 Weight              52       WIS:     27       
 Class : Swordmaster            Social Class        67       DEX:     37       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     31       
                                                                               
 + To Melee Hit          93 Level             42    Hit Points      908/   908 
 + To Melee Damage       76 Experience   1762729    Spell Points     99/    99 
 + To Ranged Hit         35 Max Exp      1762729    Sanity          404/   404 
 + To Ranged Damage       0 Exp to Adv.  1980000    Piety                49545 
   AC                 17+77 Gold          323323    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  18d5+684  
 Stealth     : Excellent    Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a well-liked child.  You have brown eyes, straight               
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 26 (1300')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 6094 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 51 princesses.
 You found 3 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3......2......+            
        Add Int   : 3....1.2.2.....+            
        Add Wis   : .....1.2.2.....+            
        Add Dex   : 3...2...........            
        Add Con   : .3......2.4....+            
        Add Chr   : .....1.........+            
        Add Stea. : .......2........            
        Add Tun.. : ..............5.            
        Add Speed : 3..9...2........            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ......+.+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+........+            
        Sust Con  : ........+.+.....            
        Sust Chr  : ......+.........            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Imm Acid  : ......*+........            
        Res Elec  : ................            
        Imm Fire  : .+....*........*            
        Res Cold  : ......+...+.....            
        Res Pois  : ....+...+.......            
        Res Fear  : .+...++.++.....+            
        Res Light : ................            
        Res Dark  : ......+.........            
        Res Blind : ........++......            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : +.....+.........            
        Res Neth  : ......+.........            
        Res Nexus : ...........+....            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Levitate  : ...........+....            
        See Invis : +...............            
        Regen     : ..........+.....            
        Activate  : .+..+..++.+.....            
        Aggravate : .+......+.......            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        46.779 [0.950]
                   . Sword-mastery               46.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              03.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.585 [0.900]
          . Stealth                              08.600 [0.400]
          . Disarming                            14.200 [0.900]
 - Magic                                         03.535 [0.300]
          . Magic-Device                         46.500 [1.150]
          . Divination                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  12.400 [0.400]
          . Prayer                               37.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Poison on level 6.
You are fated to find a Potion of Weakness on level 5.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Ring of Slaying (+7,+13)
f) a Ring of Speed (+9)
    It increases your speed by 9.  
k) an Indestructible Amulet of the Serpents [+4] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 37 of Maze.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    completely fearless.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe of Monde [2,+7]
    It sustains your strength, intelligence, wisdom, dexterity and 
    charisma.  It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to cold, dark, sound, 
    shards, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 33 of Mirkwood.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 40 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 30 of Mirkwood.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
x) a Pair of Metal Shod Boots of Stability [6,+6]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+5)


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
b) Mordenkainen's Mysterious Mind-Masher (charging) {Genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Black Market.
c) 17 Rations of Food
d) a Potion of Booze
e) 6 Potions of Speed
f) 11 Potions of Cure Critical Wounds {25% off}
g) 4 Potions of Restore Life Levels {25% off}
h) 11 Scrolls of Teleportation
i) 47 Scrolls of Identify
j) 4 Scrolls of *Identify*
k) 6 Scrolls of Object Detection
l) a Copper Rod of Door/Stair Location (20/20)
m) a Copper Rod of Trap Location (20/20)
n) a Moonstone Rod of Cheapness of Illumination (75/75)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
o) a Moonstone Rod of Teleport Other (75/75)
p) a Silver Rod of Disarming (100/100)
q) a Golden Rod of Recall (24/125)
r) a Wand of Tidal Wave[4|24] of Plenty (14 charges)
s) a Wand of Tidal Wave[3|20] of Plenty (18 charges)
t) a Fireproof Staff of Vision[3|16] (0 charges)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Potions of Cure Critical Insanity
b) 5 Potions of Healing
c) a Potion of *Healing*
d) 7 Potions of Restore Mana {25% off}
e) 6 Scrolls of Reset Recall
f) 2 Scrolls of Mass Genocide
g) a Moonstone Rod of Quickness of Nothing (75/75)
    It can cast spells faster.  
    You bought it from the Black Market.
h) a Moonstone Rod of Simplicity of Nothing (75/75)
i) a Moonstone Rod of Capacity of Nothing (150/150)
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Golden Rod of Nothing (125/125)
l) a Wand of Tidal Wave[4|28] (9 charges)
m) 2 Wands of Banishment[1|10] (8 charges)
n) 3 Staffs of Genocide[1|5] (4 charges)
o) a Staff of Genocide[1|6] (2 charges)
p) a Ring of Flying
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Maze.
r) The Snakeskin Cloak 'Rufirya' [1,+9]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to life draining, acid and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Rapier of *Slay Undead* (1d6) (+7,+1) (+1)
v) a Long Sword of *Slay Evil* (2d5) (+10,+5) (+2)
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
x) a Guisarme of *Slay Undead* (2d5) (+8,+5) (+1)


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
b) 4 Potions of Healing
c) 2 Potions of Resistance
d) 6 Scrolls of Reset Recall
e) a Silver Rod of Cheapness of Nothing (100/100)
f) a Wand of Tidal Wave[6|30] (7 charges)
g) The Phial of Galadriel (+4)
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Large Metal Shield of Anarion [5,+20]
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {special}
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Cutlass of Telron (1d7) (+13,+16) (+3)
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)



Posted on 9.9.2007 12:44

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7950. on the Ladder (of 19090)
1386. on the ToME Ladder (of 3155)
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Comments

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On 9.9.2007 12:44 Seany C wrote:
Second serious ToME character (the previous Mage died in a nasty Wight quest accident).

This one hasn't had any serious problems so far but with bigger (and levelled) monsters coming up, are there any serious skill gaps there?

Ta,
S.

On 9.9.2007 20:05 camlost wrote:
Umm, you're missing res_elec. I would suggest swapping in the phial for the lantern to cover that.

On 10.9.2007 11:20 Seany C wrote:
Ta - that's bizarre, I never noticed that 'til now (I don't think I've met any significant Elec breathers recently) - do the skills look 'normal' for a Swordmaster or are there any strange gaps in them? (not many FF quests at all so no chance to pump points into the likes of Mindcraft for the utility spells yet)...

On 10.9.2007 17:11 Paffa wrote:
Some uniques and many Great wyrms breathe lightning, one breath is enough to kill you..

Skills look quite typical, just remember next time to max in the following order: 1.swordmastery 2.weaponmastery 3. combat. That way you won't "lose" any skillpoints.

On 10.9.2007 17:28 Seany C wrote:
Ta - learned that last point the hard way (until Levl 30 or so, I'd been maxing Swordmastery and Combat, until I realised that I needed to raise Weaponmastery too).

I've got another FF Mindcraft boost since the dump so if I get a third one soon, I may put any last few spare points into Mindcraft once the fighting stats, Magic Device and Prayer are maxed...

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