[ToME 2.3.4 Character Sheet] Name : Stoopid Age 133 STR! 18/190 Sex : Female Height 44 INT! 18/*** Race : Spectre Wood-Elf Weight 70 WIS! 18/*** Class : Alchemist Social Class 54 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -11 Level 50 Hit Points 4540/ 4540 + To Melee Damage -17 Experience 80560377 Spell Points 27411/ 27411 + To Ranged Hit 49 Max Exp 80560377 Sanity 930/ 930 + To Ranged Damage 8 Exp to Adv. ***** Piety -2458 AC 21+131 Gold 4267307 Speed Fast (+38) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4-68 Stealth : Legendary[25]Magic Device: Superb Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 22036 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 19 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Quelle of the 2890th year of the third age. You have been adventuring for 63 days. adefkmnopsuxz{|@ Add Str : .4.38.....2..5.. Add Int : ...38847.3...... Add Wis : ...388.......5.. Add Dex : .4.38........... Add Con : .4.38.4...2..... Add Chr : ...388.......... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : ......47...9.... Add Sear. : .......7........ Add Tun.. : ..............3. Add Speed : ..*3..47...9.... Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Kill Drag.: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sust Str : ...+....+....... Sust Int : .......+++...... Sust Wis : ........+....... Sust Dex : ...+....+....... Sust Con : ...+....+....... Sust Chr : ........+....... Invisible : .....+.......... Mul life : ........+......+ Sens Fire : ................ Reflect : ......+......... Free Act : .+.+...+..+..... Hold Life : ..++...........+ Imm Acid : ......+.*+...... Imm Elec : ...*..+.++...... Imm Fire : ......*.++...... Imm Cold : ......+.*+.....+ Res Pois : ...+.....+.....+ Res Fear : ................ Res Light : ...............+ Res Dark : ........+....... Res Blind : .....+.......... Res Conf : +.......+....... Res Sound : +............... Res Shard : +............... Imm Neth : ..*............+ Res Nexus : +.....+......... Res Chaos : +.......+....... Res Disen : ...+............ Aura Fire : ......+......... Auto Curse: ....+........... WraithForm: ..+............. Levitate : ...+.......+.... Lite : ...........+.... See Invis : .+++...........+ Digestion : ...+...........+ Regen : ..++............ Xtra Might: ...............+ Activate : ...+............ Drain Exp : ..+............. Cursed : ..+.+........... Hvy Curse : ..+............. Fly : ......+......... Orc.ESP : .+.............. Troll.ESP : .+.............. Giant.ESP : .+.............. Evil.ESP : ........+....... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery -02.300 [0.700] . Archery 03.800 [0.000] - Sneakiness 02.000 [0.900] . Stealth 07.000 [0.400] . Disarming 00.700 [0.000] - Magic 40.593 [0.900] . Magic-Device 16.150 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Artifact Creation * Perfect casting * Tree walking [Fates] You are fated to find a Whip on level 19. [Character Equipment] a) The Mage Staff of Stoopidity (1d4) (-32,-25)(4500%) (+225) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 225. It increases your mana capacity by 4500%. It provides resistance to sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Wooden Boomerang of Westernesse (1d8) (+12,+8) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 63 of Mordor. m) a Feanorian Lamp of the Magi (+8) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 8. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-3,-3) [4,+22] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield of Stoopidity (+0,+0) [5,+18](400%) It increases your hit points by 400%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid and cold. It provides resistance to electricity, fire, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) a Golden Crown of the Magi [0,+9] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) It provides light (radius 1) forever. It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Pelorlion (1d5) (+23,+12) (+5) It increases your strength and wisdom by 5. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. |) a Magical Gnomish Shovel of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m2!d!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {@m1!d} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!d} It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar {@m3!d} It cannot be harmed by fire. You made it yourself. e) The Gem of Fire {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 55 of Paths of the Dead. f) a Parchment titled ``Magic for the Layman'' {sat} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Moaning spirit on level 42 of Moria. g) The Jester's Cap of Insanity {cure hallu} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dark elven warlock on level 36 of Illusory Castle. h) The Immortal Skull of Benetar {tele} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mindcrafter on level 35 of Moria. i) Jor's Book of Impossible Occurences (charging) {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of A lost temple. j) 11 Potions of Cure Serious Insanity k) 9 Potions of Cure Critical Insanity l) 2 Potions of Cure Insanity m) 31 Potions of Healing n) 23 Potions of *Healing* o) 9 Potions of Life p) 10 Potions of Restore Mana q) a Potion of Invulnerability r) 2 Scrolls of *Destruction* s) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 57 of Mordor. t) a Mithril Rod of the Istari of Disarming (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. u) an Adamantite Rod of Cheapness of Speed (200/200) v) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It produces an anti-magic shell. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) 14 Essences of Poison b) 45 Essences of Explosion c) 27 Essences of Cold d) 32 Essences of Fire e) 25 Essences of Acid f) 61 Essences of Life g) 18 Essences of Light h) 27 Essences of Chaos i) an Essence of Time j) 7 Essences of Magic k) 3 Essences of Extra Life l) 30 Essences of Knowledge m) 14 Essences of Force n) 23 Essences of Lightning o) 44 Essences of Mana p) 21 Empty Bottles [Home Inventory - Gondolin ] a) 6 Sprigs of Athelas b) 9 Potions of Cure Light Insanity c) The Wand of Digging of Thrain (12 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. [Home Inventory - Minas Anor ] a) The Tome of Stoopid It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring 'Tirrimbar' (+2) It increases your strength, wisdom and dexterity by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) a Ring of Speed (+9) It increases your speed by 9. You made it yourself. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) an Indestructible Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, blindness, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Erebor. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Erebor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 36 of The Land Of Rhun. m) The Golden Crown of Turest [0,+0] It sustains your wisdom. It provides resistance to acid, electricity, fire, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Dragon Helm of Thrain [8,+12] It provides resistance to acid, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Ring of Speed (+12) b) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor.