The Angband Ladder: Narian, Hobbit Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Narian                 Age                 88       STR!     38       
 Sex   : Male                   Height              30       INT!     27       
 Race  : Zombie Hobbit          Weight              57       WIS!     32       
 Class : Archer                 Social Class       100       DEX!     38       
 Body  : Player                                              CON!     37       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit          62 Level             50    Max Hit Points      1530   
 + To Melee Damage       43 Experience  12347580    Cur Hit Points      1530   
 + To Ranged Hit         87 Max Exp     12347580    Max SP (Mana)        114   
 + To Ranged Damage      21 Exp to Adv.    *****    Cur SP (Mana)        114   
   AC                47+127 Gold          799966    Piety               1104   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[72]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  6d6+258   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are the only child of a Hobbit Clan Elder.  You are a            
          credit to the family.  You have dark brown eyes, straight            
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 72 (3600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 72 of Angband.
 You have defeated 6005 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 71 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Hrive of the 2890th year of the third age.
 You have been adventuring for 120 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4.........2.            
        Add Int   : ..............2.            
        Add Wis   : ....4....3....2.            
        Add Dex   : ..........4.....            
        Add Con   : 2...............            
        Add Chr   : ....4....3......            
        Add Stea. : .......4........            
        Add Sear. : .......4........            
        Add Tun.. : ..............2.            
        Add Speed : ..**43........2.            
        Add Blows : ..............2.            
        Vampiric  : +.............+.            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Demon: +...............            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+..+.+....            
        Sust Dex  : ........+......+            
        Sust Con  : ........+.......            
        Sust Chr  : .........+......            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : +....+..+......+            
        Imm Acid  : ......*...+.....            
        Res Elec  : .+....+.........            
        Imm Fire  : ....+.*.+.......            
        Imm Cold  : ......*........+            
        Res Pois  : +...+.+........+            
        Res Fear  : +...+......+....            
        Res Lite  : .....+..........            
        Res Dark  : +....++.........            
        Res Blind : ........+.......            
        Res Conf  : ......+....+....            
        Res Sound : ......+....+....            
        Res Shard : .......+........            
        Res Neth  : ...........+....            
        Res Nexus : ...........+....            
        Res Chaos : .....+...+......            
        Res Disen : ....+...+.......            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : +....+.........+            
        Digestion : ...............+            
        Regen     : ........+.......            
        Xtra Might: .+..............            
        Activate  : ....+++...+.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : +...............            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        30.200 [0.800]
          . Weaponmastery                        03.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.800]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.042 [0.400]
          . Magic-Device                         06.500 [1.100]
          . Thaumaturgy                          06.000 [0.500]
 - Spirituality                                  25.550 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            32.200 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation


  [Character Equipment]

a) a Vampiric Rapier of Gondolin (1d6) (+11,+12)(40%) (+2)
        It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It increases your hit points by 40%.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Sword Smith.
d) a Long Bow of Extra Might (x6) (+11,+21)
    It provides resistance to 
    electricity.  It fires missiles with extra might.  
    You found it lying in a vault on level 35 of Submerged Ruins.
e) a Ring of Speed (+13)
    It 
    increases your speed by 13.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+13)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
n) The Multi-Hued Dragon Scale Mail of 'Narian' (-2 to accuracy) [30,+19]
    
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It sustains your intelligence and wisdom.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark, confusion and sound.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of Protection [4,+26] (+4 to stealth)
    It increases your stealth, searching and luck by 
    4.  It provides resistance to shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield of Preservation (-8,-10) [5,+17]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    fire, blindness and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
s) a Golden Crown of Lordliness [0,+10] (+3)
    It increases your wisdom and charisma
     by 3.  It sustains your wisdom and charisma.  It provides resistance 
    to chaos.  It cannot be harmed by acid.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 61 of The Sacred
    Land Of Mountains.
x) The Pair of Hard Leather Boots 'Ercal' [3,+12]
    It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to confusion, sound, nether and 
    nexus.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 23 Seeker Arrows 'Athol' (4d4) (+17,+11) {Fi DG,DE,UN Ev,All,Nt 23}
    It does extra damage from fire.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Shovel of Antelumir (+14,+10) (+2 to speed)
    It increases your strength, intelligence, wisdom, 
    ability to tunnel, speed and attack speed by 2.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Bottomless Bottle {Cure Insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Vampire lord on level 42 of Moria.
b) 6 Lembases
c) 8 Sprigs of Athelas
d) 10 Potions of *Healing*
e) 2 Potions of Life
f) 5 Scrolls of Teleportation
g) a Copper Rod of the Istari of Illumination (40/40)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 23 of Mirkwood.
h) a Silver Rod of the Istari of Perception (146/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
i) a Golden Rod of Teleport Other (125/125)
j) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 59 of Mordor.
k) a Mithril Rod of the Istari of Healing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Mithril Rod of Cheapness of Disarming (160/160)
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
m) an Adamantite Rod of Recall (200/200)
n) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
o) 23 Arrows of Erecth (1d4) (+17,+22) {Ac,El,Fs Or,Tr 23}
    It does extra
    damage from acid, electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 12 Arrows (exploding) (1d4) (+6,+2) {Gravity}
q) 16 Seeker Arrows of Galcar (4d4) (+18,+15) {El,Ps DG,UN,De,Tr,Ev 16}
    It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
r) 16 Seeker Arrows of Calar (4d4) (+26,+11) {El,Fs,Ps Ev,Nt,Dg,UN 16}
    It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) 16 Seeker Arrows of Aingwil (4d4) (+16,+14) {Fs DG,Gi,De,Un,Ev 16}
    It does extra damage from frost.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonshield of Preservation (-8,-4) [5,+27]
    It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Library.
b) a Demonshield of Reflection [5,+18]
    It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
c) a Demonshield of Resistance [5,+15] {25% off}
    It provides resistance to acid, 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
d) The Demonhorn of Orondin [2,+10]
    It provides light (radius 2) forever.  
    It sustains your strength.  It provides resistance to light, dark, 
    nexus and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
e) 58 Lembases
f) a Potion of *Healing*
g) 2 Scrolls of Reset Recall
h) a Moonstone Rod of Capacity of Nothing (150/150)
    It can hold more mana.  
    You bought it from the Black Market.
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)
k) The Ring of Edach (+7) {100% off}
    It increases your searching, 
    infravision and speed by 7.  It sustains your intelligence.  It
    provides resistance to cold.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 86 of Mount Doom.
m) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
n) The Amulet of Anden (+5,+5) [+3] (+3)
    
    It increases your strength, constitution, charisma and searching by 3.
    It sustains your strength, intelligence, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to dark, blindness and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
o) The Green Dragon Scale Mail 'Barim' (-2 to accuracy) [30,+22]
    It can be activated for breathe
    poison gas (150) every 90+d90 turns if it is being worn. It sustains 
    your strength and wisdom.  It provides immunity to acid.  It provides
    resistance to poison, light, confusion, nexus and chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
p) The Bronze Dragon Scale Mail of Lodrantan (-2 to accuracy) [30,+22]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It sustains 
    your intelligence and dexterity.  It provides immunity to electricity
     and fire.  It provides resistance to poison, dark and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
q) The Large Metal Shield of Ristel [5,+10]
    It sustains your constitution.  
    It provides immunity to acid.  It provides resistance to life draining
    , poison and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 42 of Moria.
r) an Iron Crown of Lordliness [0,+14] (+3)
    It 
    increases your wisdom and charisma by 3.  It sustains your wisdom and 
    charisma.  It provides resistance to light.  
    You bought it from the Black Market.
s) a Dwarven Metal Cap of the Noldor [3,+9] (+4 to infravision)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, constitution and infravision by 4.  It sustains your 
    dexterity.  It provides resistance to fire.  It allows you to sense
    the presence of orcs, trolls and dragons.  
    You bought it from the Armoury.
t) The Iron Helm 'Nevorond' [5,+12]
    It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, nether and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 62 of Erebor.
u) a Steel Helm of Water Breathing [6,+8]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient red dragon on level 42 of Moria.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
w) The Dwarven Pick 'Perengor' (+9,+12) (+2 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, ability
    to tunnel, speed and attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Short Bow of Extra Might (x5) (+18,+22)
    It provides resistance to 
    disenchantment.  It fires missiles with extra might.  
    You found it lying in a vault on level 60 of Mordor.


  [Home Inventory - Gondolin ]

a) a Holy Tome of Eru Iluvatar
b) a Fireproof War Tome of Tulkas {25% off}
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
c) 20 Potions of Cure Insanity
d) 24 Potions of Healing
e) 14 Potions of *Healing*
f) 3 Potions of Life
g) 18 Potions of Enlightenment
h) a Fireproof Scroll of *Destruction*
i) 6 Scrolls of *Destruction*
j) 4 Scrolls of Mass Genocide
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Chain Mail 'Endor' (-17,-1) [14,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    strength.  It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
n) The Large Metal Shield of Erinyare [5,+10]
    It
    sustains your intelligence.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    fire, poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) a Jewel Encrusted Crown of Might [0,+12] (+3)
    It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to shards.  It cannot be harmed by acid.  
    You found it in the remains of a Gold Thunderlord on level 35 of Submerged
    Ruins.
q) The Set of Leather Gloves of Haelenen (+6 to accuracy) [1,+11]
    It sustains your dexterity.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and
    cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadlord on level 63 of Mordor.
s) The Long Sword of Narian (2d5) (+19,+17)
    It
    does extra damage from electricity and fire.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
t) a Shadow Blade of Aman (4d4) (+20,+19) [+3] (+3 attacks)
    
    It increases your wisdom, stealth and attack speed by 3.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) Gamenlon's Summoning Manual {Summon Pet}
    It can be activated for summon pet
    .  
    You found it in the remains of a Dark elven warlock on level 64 of Erebor.
b) The Broken Sword of Lominaur (1d2) (+8,+11) (+5)
    
    It increases your strength by 5.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight in the town of Gondolin .
c) a Dagger of Aman (1d4) (+17,+18) [+4] (+3 attacks) {Bucca's blade}
    
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You stole it from the Black Market.
d) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1)
    forever.  It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can
    be activated for dispel evil (x4) every 100+d100 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) an Acidic Two-Handed Flail of Slaying (6d6) (+11,+10)
    It must be wielded two-handed.  It does extra damage from 
    acid.  It is very sharp and can make your foes bleed.  It provides
    resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
g) a Blessed Mace of Disruption of Westernesse (5d8) (+13,+13) (+3)
    
    It must be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It has been blessed by the
    gods.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 1.8.2010 00:55

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On 1.8.2010 00:55 therealmatrix@hotmail.com wrote:
Zombie Hobbit Archer, 98 quests
Just starting through Angband and lmao at the difficulty level. FF quests for Gelugons and Wyrms. Brilliant! Good practice for Morgoth.

Got a low level View-Confusion spell with Thaumaturgy which has proved useful, put most Skill points into Mindcraft for detection, speed and void gates etc...

Although he's a hobbit I've gone for bows instead of slings for easier ammo creation and a bit more damage (once I find a +7 or greater bow). Always seem to find everything but a brilliant randart bow whenever I play an archer.

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