The Angband Ladder: Grumble, Hobbit Archer by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Grumble                Age                 28       STR!     40       
 Sex   : Male                   Height              46       INT!     31       
 Race  : Hobbit                 Weight              60       WIS!     33       
 Class : Archer                 Social Class        61       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          45 Level             50    Hit Points     1119/  1119 
 + To Melee Damage       46 Experience  42109985    Spell Points    163/   163 
 + To Ranged Hit         93 Max Exp     42109985    Sanity          630/   630 
 + To Ranged Damage      19 Exp to Adv.    *****                               
   AC                32+116 Gold         9040982    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[65]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  12d7+184  
 Stealth     : Very Good    Magic Device: Fair         Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          red hair, and a dark complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 18044 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Hrive of the 2890th year of the third age.
 You have been adventuring for 105 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4.....6.            
        Add Wis   : ....4...........            
        Add Dex   : .2........4.....            
        Add Con   : ..3.....42......            
        Add Chr   : ..3*4...........            
        Add Stea. : .......3........            
        Add Sear. : ..3......2.4..6.            
        Add Infra : .........2.4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : ...*43.3........            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : .......+*.+...+.            
        Imm Elec  : ......*.........            
        Imm Fire  : ..*++....+......            
        Imm Cold  : ...+..*.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ...++...........            
        Res Light : ...+.+..........            
        Res Dark  : .....++.......+.            
        Res Blind : ...+.....+......            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.........+.            
        See Invis : ..+..+...+......            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : ..+.++.+..+...+.            
        Fly       : ..+.............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        Troll.ESP : .........+......            
        Dragon.ESP: .+.......+......            
        TLord.ESP : ..+.............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        45.400 [0.800]
          . Weaponmastery                        10.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.800]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    04.900 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            02.500 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         06.600 [1.100]
 - Spirituality                                  41.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Character Equipment]

a) a Dark Sword (3d7) (-6,-5) {!d!k!v!s}
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
f) The Ring of Feith (+10)
    It increases your charisma and speed by 10.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, cold, light, blindness and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
n) The Chain Mail 'Guregirie' (-2 to accuracy) [14,+10]
    It sustains your intelligence.  It provides immunity to electricity
     and cold.  It provides resistance to poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 31 of
    Mirkwood.
s) a Dwarven Iron Helm of Seeing [5,+11] (+2 to searching) {@4 !d!k!v!s}
    It increases your constitution, searching and infravision by 2.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  
    You bought it from the Armoury.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 29 Seeker Arrows 'Ethar' (4d4) (+23,+14) {!d!k!v!s 29}
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching) {@9 !d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.


  [Character Inventory]

a) 16 Rations of Food
b) 25 Potions of Cure Insanity
c) 37 Potions of Speed
d) 91 Potions of *Healing* {!q}
e) 4 Potions of Life {!q}
f) 36 Potions of Enlightenment
g) 89 Potions of Resistance
h) 15 Scrolls of Word of Recall {!r}
i) 45 Scrolls of *Identify*
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
k) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Magical Shovel of Digging (+6) {@9 !d!k!v!s}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the General Store.
n) 27 Arrows of Tumen (1d4) (+10,+10) {!d!k!v!s 27}
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 99 Arrows of Acid (1d4) (+10,+10) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
p) 53 Arrows (exploding) (1d4) (+10,+10) {stun}
q) 26 Seeker Arrows 'Anwenel' (4d4) (+16,+13) {!d!k!v!s 26}
    It does extra damage from acid and electricity.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 23 Seeker Arrows of Ninarch (4d4) (+25,+20) {!d!k!v!s 23}
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) 30 Seeker Arrows of Gelim (4d4) (+15,+14) {!d!k!v!s 30}
    It does extra damage from acid and electricity.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 23 Seeker Arrows of Thiste (4d4) (+21,+21) {!d!k!v!s 23}
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 15 Seeker Arrows 'Elondoren' (4d4) (+16,+19) {!d!k!v!s 15}
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) 27 Seeker Arrows of Belomeng (4d4) (+24,+23) {!d!k!v!s 27}
    It does extra damage from acid and fire.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 37 Seeker Arrows (exploding) (4d4) (+10,+10) {force}


  [Home Inventory - Bree ]

a) 30 Potions of Cure Critical Insanity
b) 47 Potions of Healing {!q}
c) 49 Potions of *Healing* {!q}
d) 44 Potions of Enlightenment
e) 14 Scrolls of Remove Curse {!r}
f) 6 Scrolls of Genocide {!r}
g) 2 Fireproof Scrolls of Mass Genocide {!r}
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 60 of Erebor.
h) 3 Scrolls of Mass Genocide {!r}
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 51 of Mordor.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Jewel Encrusted Crown of the Magi [0,+16] (+1)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cherub on level 68 of Dol Guldur.
m) The Metal Cap of Thengel [3,+12] (+3) {!d!k!v!s}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 17 of Mirkwood.
n) 26 Arrows of Elurim (1d4) (+14,+10) {!d!k!v!s 26}
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 15 Arrows of Ostol (1d4) (+20,+17) {!d!k!v!s 15}
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 21 Arrows 'Gorth' (1d4) (+11,+10) {!d!k!v!s 21}
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) 23 Arrows 'Ivilor' (1d4) (+10,+10) {!d!k!v!s 23}
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) 89 Arrows of Acid (1d4) (+10,+10) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
s) 20 Arrows (exploding) (1d4) (+10,+10) {sound}
t) 15 Seeker Arrows of Tanduinon (4d4) (+10,+14) {!d!k!v!s 15}
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {stun}
v) 19 Seeker Arrows (exploding) (4d4) (+10,+10) {sound}
w) 99 Elf Skeletons


  [Home Inventory - Gondolin ]

a) 90 Potions of Healing {!q}
b) The Ring 'Glirch' (+5)
    It increases your wisdom and constitution by 5.  It sustains your 
    dexterity.  It provides resistance to acid, cold, blindness, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Mount Doom.
f) The Amulet 'Ecthianen' (+4 to searching)
    It increases your strength, wisdom and searching by 4.  It provides
    immunity to paralysis.  It provides resistance to dark, blindness and 
    sound.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
g) an Indestructible Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Angband.
h) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Red Dragon Scale Mail of Ndimbalas (-2 to accuracy) [30,+24]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    fire, dark, confusion and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Mordor.
j) The Ring Mail 'Belmir' (-2 to accuracy) [12,+10] {!d!k!v!s}
    It sustains your wisdom and charisma.  It provides immunity to fire
     and cold.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Swordsman on level 33 of Mirkwood.
k) The Metal Scale Mail of Talaniond (-2 to accuracy) [13,+12]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to sound, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 32 of Mirkwood.
l) The Chain Mail of Hereth (-2 to accuracy) [14,+16]
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, fire, light, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Annath [3,+14]
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides resistance to life draining, electricity, cold, poison and 
    sound.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Small Metal Shield of Gondo [3,+12]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, dark and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 56 of Mordor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, poison, light and blindness.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
r) a Dark Sword of Gondolin (3d7) (+0,+0) (+3)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of
    Illusory Castle.
s) The Dark Sword called 'Thrum' (3d7) (+0,+0) (+2 attacks)
    It generates an antimagic field.  It increases your dexterity and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
t) an Elemental Dark Sword (3d7) (+10,+16)
    It generates an antimagic field.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
u) a Dark Sword of Extra Attacks (3d7) (+11,+17) (+3 attacks)
    It generates an antimagic field.  It increases your attack speed by 3.
    
    You bought it from the Black Market.
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 54 of
    Mordor.
w) a Long Bow of Extra Might (x6) (+10,+14) {!d!k!v!s}
    It provides resistance to cold.  It fires missiles with extra might.  
    You found it in the remains of a Mummified human on level 40 of Mordor.
    


  [Home Inventory - Minas Anor ]

a) 8 Sprigs of Athelas {!E}
b) 13 Potions of Cure Insanity
c) a Potion of New Life {!q}
d) 3 Scrolls of Magic Mapping
e) 3 Rings of Speed (+11)
f) an Elven Cloak of Invisibility [4,+16] (+9)
    It increases your stealth, searching and luck by 9.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of The Helcaraxe.
g) The Small Metal Shield 'Earin' [3,+14]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to life draining, poison, dark, confusion and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 41 of Mordor.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 95 of Angband.
k) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!k!v!s}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Pair of Hard Leather Boots of Tanar [3,+10]
    It sustains your intelligence.  It provides resistance to dark, 
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
n) a Dark Sword (Defender) (3d7) (+11,+9) [+1] (+4 to stealth)
    It generates an antimagic field.  It increases your stealth by 4.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 79 of Angband.
o) a Dark Sword (3d7) (+0,+0)
p) a Dark Sword (3d7) (-3,-7) {!d!k!v!s}
q) a Dark Sword (3d7) (-6,-5)
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) 22 Arrows of Giluin (1d4) (+17,+10) {!d!k!v!s 22}
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
t) 28 Arrows (exploding) (1d4) (+10,+10) {force}
u) 22 Seeker Arrows of Elendorin (4d4) (+11,+11) {!d!k!v!s 22}
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) a Potion of New Life {!q}
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) a Spectral Dark Sword of Slay Undead (3d7) (+12,+10)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of a Green Thunderlord on level 32 of Mirkwood.
d) a Dark Sword of Nothingness (3d7) (+45,+85) {!d!k!v!s}
    It generates an antimagic field.  It can't attack.  It can re-curse
    itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
e) a Dark Sword of Nothingness (3d7) (+33,+66) {!d!k!v!s}
    It generates an antimagic field.  It can't attack.  It can re-curse
    itself.  
    You found it while digging a rubble.
f) an Ethereal dragon raw meat
g) a Lost soul raw meat



Posted on 9.11.2007 21:54

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