The Angband Ladder: Grumble, Hobbit Archer by <ethanhandelman@comcast.net>
[ToME 2.3.4 Character Sheet] Name : Grumble Age 28 STR! 40 Sex : Male Height 46 INT! 31 Race : Hobbit Weight 60 WIS! 33 Class : Archer Social Class 61 DEX! 39 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 45 Level 50 Hit Points 1119/ 1119 + To Melee Damage 46 Experience 42109985 Spell Points 163/ 163 + To Ranged Hit 93 Max Exp 42109985 Sanity 630/ 630 + To Ranged Damage 19 Exp to Adv. ***** AC 32+116 Gold 9040982 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[65]Searching : Superb Shots/Round: 4 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 12d7+184 Stealth : Very Good Magic Device: Fair Infra-Vision: 160 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 23 (1150') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Bree. You have defeated 18044 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 37th Hrive of the 2890th year of the third age. You have been adventuring for 105 days. adefkmnopsuxz{|@ Add Str : ..3.4...4.....6. Add Wis : ....4........... Add Dex : .2........4..... Add Con : ..3.....42...... Add Chr : ..3*4........... Add Stea. : .......3........ Add Sear. : ..3......2.4..6. Add Infra : .........2.4..6. Add Tun.. : ...........4..6. Add Speed : ...*43.3........ Slay Anim.: .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ...............+ Sust Con : ...+............ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .+......+.+..... Hold Life : .....+.......... Imm Acid : .......+*.+...+. Imm Elec : ......*......... Imm Fire : ..*++....+...... Imm Cold : ...+..*......... Res Pois : ....+.+......... Res Fear : ...++........... Res Light : ...+.+.......... Res Dark : .....++.......+. Res Blind : ...+.....+...... Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ...+............ Res Nexus : .......+........ Res Chaos : .....+..+....... Res Disen : ....+.........+. See Invis : ..+..+...+...... Regen : ..........+..... Xtra Might: .+.............. Activate : ..+.++.+..+...+. Fly : ..+............. Climb : ...........+..+. Orc.ESP : .....+..+.....+. Troll.ESP : .........+...... Dragon.ESP: .+.......+...... TLord.ESP : ..+............. Full ESP : .........+...... Skills (points left: 0) - Combat 45.400 [0.800] . Weaponmastery 10.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.800] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 50.000 [0.500] - Sneakiness 04.900 [0.900] . Stealth 05.000 [0.400] . Disarming 02.500 [0.900] - Magic 00.000 [0.200] . Magic-Device 06.600 [1.100] - Spirituality 41.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation [Character Equipment] a) a Dark Sword (3d7) (-6,-5) {!d!k!v!s} d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. f) The Ring of Feith (+10) It increases your charisma and speed by 10. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, cold, light, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 54 of Mordor. n) The Chain Mail 'Guregirie' (-2 to accuracy) [14,+10] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 31 of Mirkwood. s) a Dwarven Iron Helm of Seeing [5,+11] (+2 to searching) {@4 !d!k!v!s} It increases your constitution, searching and infravision by 2. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Armoury. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 29 Seeker Arrows 'Ethar' (4d4) (+23,+14) {!d!k!v!s 29} It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (+12,+18) (+6 to searching) {@9 !d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. [Character Inventory] a) 16 Rations of Food b) 25 Potions of Cure Insanity c) 37 Potions of Speed d) 91 Potions of *Healing* {!q} e) 4 Potions of Life {!q} f) 36 Potions of Enlightenment g) 89 Potions of Resistance h) 15 Scrolls of Word of Recall {!r} i) 45 Scrolls of *Identify* j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. k) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. m) a Magical Shovel of Digging (+6) {@9 !d!k!v!s} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. n) 27 Arrows of Tumen (1d4) (+10,+10) {!d!k!v!s 27} It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 99 Arrows of Acid (1d4) (+10,+10) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. p) 53 Arrows (exploding) (1d4) (+10,+10) {stun} q) 26 Seeker Arrows 'Anwenel' (4d4) (+16,+13) {!d!k!v!s 26} It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 23 Seeker Arrows of Ninarch (4d4) (+25,+20) {!d!k!v!s 23} It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 30 Seeker Arrows of Gelim (4d4) (+15,+14) {!d!k!v!s 30} It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 23 Seeker Arrows of Thiste (4d4) (+21,+21) {!d!k!v!s 23} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 15 Seeker Arrows 'Elondoren' (4d4) (+16,+19) {!d!k!v!s 15} It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 27 Seeker Arrows of Belomeng (4d4) (+24,+23) {!d!k!v!s 27} It does extra damage from acid and fire. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 37 Seeker Arrows (exploding) (4d4) (+10,+10) {force} [Home Inventory - Bree ] a) 30 Potions of Cure Critical Insanity b) 47 Potions of Healing {!q} c) 49 Potions of *Healing* {!q} d) 44 Potions of Enlightenment e) 14 Scrolls of Remove Curse {!r} f) 6 Scrolls of Genocide {!r} g) 2 Fireproof Scrolls of Mass Genocide {!r} It cannot be harmed by fire. You found it in the remains of a Hezrou on level 60 of Erebor. h) 3 Scrolls of Mass Genocide {!r} i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 51 of Mordor. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Jewel Encrusted Crown of the Magi [0,+16] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 68 of Dol Guldur. m) The Metal Cap of Thengel [3,+12] (+3) {!d!k!v!s} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 17 of Mirkwood. n) 26 Arrows of Elurim (1d4) (+14,+10) {!d!k!v!s 26} It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 15 Arrows of Ostol (1d4) (+20,+17) {!d!k!v!s 15} It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 21 Arrows 'Gorth' (1d4) (+11,+10) {!d!k!v!s 21} It does extra damage from acid. It poisons your foes. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 23 Arrows 'Ivilor' (1d4) (+10,+10) {!d!k!v!s 23} It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 89 Arrows of Acid (1d4) (+10,+10) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. s) 20 Arrows (exploding) (1d4) (+10,+10) {sound} t) 15 Seeker Arrows of Tanduinon (4d4) (+10,+14) {!d!k!v!s 15} It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {stun} v) 19 Seeker Arrows (exploding) (4d4) (+10,+10) {sound} w) 99 Elf Skeletons [Home Inventory - Gondolin ] a) 90 Potions of Healing {!q} b) The Ring 'Glirch' (+5) It increases your wisdom and constitution by 5. It sustains your dexterity. It provides resistance to acid, cold, blindness, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Mount Doom. f) The Amulet 'Ecthianen' (+4 to searching) It increases your strength, wisdom and searching by 4. It provides immunity to paralysis. It provides resistance to dark, blindness and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. g) an Indestructible Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Angband. h) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Red Dragon Scale Mail of Ndimbalas (-2 to accuracy) [30,+24] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, dark, confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Mordor. j) The Ring Mail 'Belmir' (-2 to accuracy) [12,+10] {!d!k!v!s} It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Swordsman on level 33 of Mirkwood. k) The Metal Scale Mail of Talaniond (-2 to accuracy) [13,+12] It sustains your wisdom. It provides immunity to fire. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 32 of Mirkwood. l) The Chain Mail of Hereth (-2 to accuracy) [14,+16] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to life draining, fire, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 40 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Annath [3,+14] It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to life draining, electricity, cold, poison and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Small Metal Shield of Gondo [3,+12] It sustains your dexterity. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 56 of Mordor. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. r) a Dark Sword of Gondolin (3d7) (+0,+0) (+3) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark . It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Itangast the Fire Drake on level 49 of Illusory Castle. s) The Dark Sword called 'Thrum' (3d7) (+0,+0) (+2 attacks) It generates an antimagic field. It increases your dexterity and attack speed by 2. It does extra damage from frost. It poisons your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) an Elemental Dark Sword (3d7) (+10,+16) It generates an antimagic field. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. u) a Dark Sword of Extra Attacks (3d7) (+11,+17) (+3 attacks) It generates an antimagic field. It increases your attack speed by 3. You bought it from the Black Market. v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 54 of Mordor. w) a Long Bow of Extra Might (x6) (+10,+14) {!d!k!v!s} It provides resistance to cold. It fires missiles with extra might. You found it in the remains of a Mummified human on level 40 of Mordor. [Home Inventory - Minas Anor ] a) 8 Sprigs of Athelas {!E} b) 13 Potions of Cure Insanity c) a Potion of New Life {!q} d) 3 Scrolls of Magic Mapping e) 3 Rings of Speed (+11) f) an Elven Cloak of Invisibility [4,+16] (+9) It increases your stealth, searching and luck by 9. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 40 of The Helcaraxe. g) The Small Metal Shield 'Earin' [3,+14] It sustains your constitution. It provides immunity to cold. It provides resistance to life draining, poison, dark, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 41 of Mordor. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 95 of Angband. k) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!k!v!s} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Pair of Hard Leather Boots of Tanar [3,+10] It sustains your intelligence. It provides resistance to dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) a Dark Sword (Defender) (3d7) (+11,+9) [+1] (+4 to stealth) It generates an antimagic field. It increases your stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 79 of Angband. o) a Dark Sword (3d7) (+0,+0) p) a Dark Sword (3d7) (-3,-7) {!d!k!v!s} q) a Dark Sword (3d7) (-6,-5) r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) 22 Arrows of Giluin (1d4) (+17,+10) {!d!k!v!s 22} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 28 Arrows (exploding) (1d4) (+10,+10) {force} u) 22 Seeker Arrows of Elendorin (4d4) (+11,+11) {!d!k!v!s 22} It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [The Mathom-house Inventory - Bree ] a) a Potion of New Life {!q} b) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. c) a Spectral Dark Sword of Slay Undead (3d7) (+12,+10) It can be activated for wraith-form every 50+d50 turns if it is being worn. It generates an antimagic field. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Green Thunderlord on level 32 of Mirkwood. d) a Dark Sword of Nothingness (3d7) (+45,+85) {!d!k!v!s} It generates an antimagic field. It can't attack. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 42 of Mordor. e) a Dark Sword of Nothingness (3d7) (+33,+66) {!d!k!v!s} It generates an antimagic field. It can't attack. It can re-curse itself. You found it while digging a rubble. f) an Ethereal dragon raw meat g) a Lost soul raw meat |
Posted on 9.11.2007 21:54
527. on the Ladder (of 19090)
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