The Angband Ladder: Vainquen, Dark-Elf Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Vainquen               Age                136       STR!     39       
 Sex   : Male                   Height              60       INT!     35       
 Race  : Dark-Elf               Weight             108       WIS!     40       
 Class : Archer                 Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     37       
                                                                               
 + To Melee Hit          85 Level             50    Max Hit Points      1294   
 + To Melee Damage       70 Experience  37597536    Cur Hit Points      1294   
 + To Ranged Hit        108 Max Exp     37597536    Max SP (Mana)        244   
 + To Ranged Damage      26 Exp to Adv.    *****    Cur SP (Mana)        244   
   AC                52+129 Gold         2637419                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Legendary[82]Searching   : Excellent    Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  16d5+280  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 87 (4350')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 150 of The Void.
 You have defeated 7204 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Coire of the 2890th year of the third age.
 You have been adventuring for 148 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......3....4.            
        Add Int   : ..3.............            
        Add Wis   : ..3......3....4.            
        Add Dex   : ..3.4.....4...4.            
        Add Con   : ..3......3.3..4.            
        Add Chr   : ..3...........4.            
        Add Stea. : ....4..2...3....            
        Add Sear. : .......2........            
        Add Infra : ....4...........            
        Add Tun.. : ..............4.            
        Add Speed : *.3*43...3.3....            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ..+.+...+.......            
        Sust Con  : ..+...+.........            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+.......+.....            
        Hold Life : ..+..++.........            
        Imm Acid  : ......*...+.....            
        Imm Elec  : ..*......+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : +.......*+......            
        Res Pois  : ..+.+...........            
        Res Fear  : +...............            
        Res Lite  : +....+...+......            
        Res Dark  : .....++........+            
        Res Blind : .........+......            
        Res Conf  : ......+..+......            
        Res Sound : .........+......            
        Res Shard : .+..............            
        Res Neth  : ........+.......            
        Res Nexus : ....+...........            
        Res Chaos : .....+...+......            
        Res Disen : ..+...+..+......            
        Levitate  : ..+.............            
        Lite      : +........+......            
        See Invis : +.+..+...+.....+            
        Digestion : +.+.......+.....            
        Regen     : +.+......+......            
        Xtra Might: .+..............            
        Activate  : +.+..++..++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            

Skills (points left: 0)
 - Combat                                        27.400 [0.800]
          . Weaponmastery                        03.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         04.576 [0.500]
          . Magic-Device                         05.400 [1.100]
          . Thaumaturgy                          05.200 [0.500]
 - Spirituality                                  25.560 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            30.400 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Short Bow of Extra Might (x6) (+20,+26)
    It provides resistance to shards.  It
    fires missiles with extra might.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 126
    of Angband.
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
k) an Indestructible Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 98 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 66 of The
    Sacred Land Of Mountains.
n) The Bronze Dragon Scale Mail of Vainquen (-2 to accuracy) [30,+17]
    It can be activated for breathe confusion
    (120) every 90+d90 turns if it is being worn. It sustains your wisdom
     and constitution.  It provides immunity to acid and fire.  It
    provides resistance to life draining, dark, confusion and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 38 of Mordor.
o) an Elven Cloak of Air [4,+20] (+2 to stealth)
    
    It increases your stealth, searching and luck by 2.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Shield of Deflection 'Anasa' [10,+28]
    It sustains your dexterity and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    nether.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth
     and speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 70 of Angband.
z) (nothing)
{) 25 Seeker Arrows 'Eleth' (4d4) (+33,+35) {Ac,El,Fs,Ps DG,All 25}
    It does extra
    damage from acid, electricity and frost.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) The Shovel of Nilos (+7,+7) (+4)
    It increases your strength, wisdom, dexterity, 
    constitution, charisma and ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Kenault's Cantrip Generator (charging) {Mass Geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Death quasit on level 59 of Paths of the
    Dead.
b) a Parchment titled ``Planar Travel Made Easy'' (charging) {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) The Hand of Vecna (charging) {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 99 of Angband.
d) Bigby's Big Book of Brutality {Genocide}
    It can be
    activated for genocide every 500 turns.  
e) 12 Lembases
f) 9 Sprigs of Athelas
g) 34 Potions of Cure Insanity
h) 50 Potions of *Healing*
i) 5 Potions of Life {90% off}
j) 16 Potions of Restore Life Levels
k) 6 Potions of *Enlightenment*
l) 3 Fireproof Scrolls of Teleportation
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
m) a Moonstone Rod of the Istari of Teleport Other (150/150)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
n) a Silver Rod of the Istari of Restoration (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
o) a Silver Rod of the Istari of Disarming (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Great unclean one on level 51 of Mordor.
p) a Golden Rod of the Istari of Perception (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 66 of The
    Sacred Land Of Mountains.
q) a Mithril Rod of the Istari of Home Summoning (320/320)
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You found it in the remains of The Norsa on level 100 of Angband.
r) an Adamantite Rod of the Istari of Healing (176/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
s) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
t) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part
    of the trinity of the ultimate weapons.  It can be activated for 
    healing(7000), curing every 500 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution, charisma
     and luck by 10.  It increases your hit points by 200%.  It does extra
    damage from electricity, fire and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 17 Seeker Arrows of Serith (4d4) (+29,+29) {Ac,El,Ps DE,UN,Dg,Gi 17}
    It does extra damage from acid and electricity.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) 19 Seeker Arrows of Talvalorn (4d4) (+33,+22) {Ac,El,Fs,Ps UN,Dg,De,Ev 19}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
w) 24 Seeker Arrows of Carim (4d4) (+29,+17) {Ac,Fi,Ps DG,DE,UN,Ev,Nt 24}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) a Golden Rod of the Istari of Perception (250/250)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 66 of The Sacred Land
    Of Mountains.
c) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You bought it from the Rare Jewelry Shop.
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Long Bow of Dorgon (x6) (+15,+26) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, constitution and speed by 3.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
f) a Long Bow of Lothlorien (x5) (+19,+20) (+2)
    
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
h) a Long Bow of Lothlorien (x4) (+20,+23) (+1)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 1.  It provides immunity to paralysis.  It fires missiles
    with extra might.  It has been blessed by the gods.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Storm Wyrm on level 127 of Angband.
i) a Long Bow of Extra Might (x6) (+12,+21)
    
    It provides resistance to sound.  It fires missiles with extra might.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
j) 28 Seeker Arrows 'Arnor' (4d4) (+29,+22) {Ac,El,Fi,Ps DG,De,Un,Gi 28}
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) 28 Seeker Arrows 'Inurin' (4d4) (+20,+18) {Ac,Fi,Ps DG,Gi,De,Ev 28}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) 15 Seeker Arrows of Obelorn (4d4) (+37,+13) {El,Fi DG,UN,Nt 15}
    It does extra damage from electricity and fire.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) 28 Seeker Arrows of Sorfin (4d4) (+40,+24) {El,Fi Gi,Un 28}
    It does extra damage from electricity and fire.  
    It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Diamond Prism of Light {Genocide}
    It can be activated for genocide every 500 turns.
    
    You found it lying on the ground on level 88 of Angband.
b) The Ring 'Lothir' (+3 attacks)
    It increases 
    your constitution, stealth, attack speed and ability to score critical
    hits by 3.  It sustains your constitution.  It provides resistance to 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 52 of Mordor.
c) The Ring of Erost (+17 to accuracy) (+3)
    It 
    increases your strength, attack speed and ability to score critical
    hits by 3.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) 2 Rings of Speed (+12)
    It increases your 
    speed by 12.  
    You found it in the remains of a Great Wyrm of Law on level 126 of Angband.
e) an Indestructible Ring of Speed (+11) {100% off}
    
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Expensive Black Market.
f) a Cursed Amulet of Trickery (+4)
    It increases your 
    dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  It can
    re-curse itself.  
    You bought it from the Rare Jewelry Shop.
g) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity
     and stealth by 4.  It makes you invisible.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Angband.
h) a Pair of Hard Leather Boots of Speed [3,+16] (+9)
    It increases 
    your speed by 9.  
    You found it lying in a vault on level 99 of Angband.
i) a Mace of Disruption of Greater Life (5d8) (+15,+23)(40%) {!!!}
    It must be
    wielded two-handed.  It increases your hit points by 40%.  It strikes
    at undead with holy wrath.  It provides resistance to life draining.  
    You found it in the remains of a Great Wyrm of Chaos on level 126 of
    Angband.
j) Fundin Bluecloak's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 99 of Mount Doom.
k) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Valdorod (4d6) (+24,+31) (+2 to speed)
    
    It increases your strength, intelligence, dexterity, constitution, 
    speed and attack speed by 2.  It does extra damage from electricity.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
b) The Demonblade 'Ningon' (4d6) (+15,+19) (+3 attacks)
    It increases your 
    strength and attack speed by 3.  It does extra damage from acid, 
    electricity and frost.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
c) a Demonblade of Life (4d6) (+23,+20)(20%)
    It increases your hit points by 20%.  
    It strikes at demons with holy wrath.  It provides resistance to life
    draining.  
    You bought it from the Forbidden Library.
d) 75 Lembases
e) 10 Potions of Cure Insanity
f) 7 Scrolls of Reset Recall
g) a Copper Rod of Cheapness of Illumination (20/20)
    It can cast spells for a
    lesser mana cost.  
    You bought it from the Black Market.
h) a Mithril Rod of Quickness of Recall (160/160) {25% off}
    It can cast spells faster.  
    You bought it from the Black Market.
i) The Dragon Shield of 'Vainquen' [8,+18]
    It sustains your strength and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    acid, electricity, fire, cold, poison, confusion and nether.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
j) The Shield of Deflection of Mintathia [10,+22]
    It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire, cold, light, 
    sound, nether and nexus.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 127 of Angband.
k) an Iron Crown of Might [0,+11] (+2)
    
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to chaos.  
    You bought it from the Black Market.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
m) a Jewel Encrusted Crown of Might [0,+14] (+3)
    It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to shards.  It cannot be harmed by acid.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
n) a Dwarven Steel Helm of Seeing [6,+12] (+6 to searching) {25% off}
    
    It increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You bought it from the Black Market.
o) a Dragon Helm [8,+25]
p) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+3)
    It increases your stealth and 
    speed by 3.  It provides immunity to paralysis.  It allows you to
    levitate.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You bought it from the Footwear Shop.
q) The Pair of Soft Leather Boots 'Maras' [2,+11]
    It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    confusion, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
r) The Pair of Soft Leather Boots of Lionden [2,+9]
    It sustains your 
    constitution.  It provides resistance to acid, light, confusion, sound
     and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.
s) The Pair of Hard Leather Boots of Minduindi [3,+8]
    It sustains your strength, 
    intelligence, wisdom, constitution and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) The Pair of Hard Leather Boots 'Marnirien' [3,+17]
    It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, fire, poison, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, 
    dexterity and constitution by 4.  It does extra damage from frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
v) a Great Scimitar of Greater Life (4d5) (+17,+12)(60%)
    It must be wielded two-handed.  It increases your hit points
     by 60%.  It provides resistance to life draining.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
w) a Shadow Blade (*Defender*) (4d4) (+11,+11) [+1] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and stealth
     by 3.  It sustains your wisdom and dexterity.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, dark, confusion and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 20 Potions of Cure Insanity
b) 18 Potions of Restore Life Levels
c) 16 Scrolls of *Identify*
d) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
f) The Amulet 'Celeth' (+5 to searching)
    It increases your dexterity and 
    searching by 5.  It sustains your wisdom.  It provides resistance to 
    poison, nether and nexus.  It gives telepathic powers.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) Power Dragon Scale Mail (-3 to accuracy) [40,+21]
h) a Dwarven Hard Leather Cap of Seeing [2,+17] (+6 to searching)
i) 26 Arrows (exploding) (1d4) (+10,+10) {Teleport}
j) 20 Seeker Arrows of Mirie (4d4) (+17,+26) {H-Ele DG,DE,UN,Gi,Ev,Nt 20}
    
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
k) 18 Seeker Arrows of Barandir (4d4) (+25,+22) {El,Fi,Ps DE,All,Ev,Nt 18}
    It does extra damage from electricity and fire.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) 25 Seeker Arrows of Astar (4d4) (+34,+21) {Ac,El,Fs,Ps UN,Dg,Gi,Nt 25}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) 16 Seeker Arrows 'Meldaglin' (4d4) (+27,+28) {Ac,Fi,Ps DG,Un 16}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 20 Seeker Arrows of Daiaurad (4d4) (+23,+19) {Ac,Fs DG,UN,Ev 20}
    It does extra damage from acid and frost.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 25 Silver Arrows (exploding) (3d4) (+10,+10) {Confu}


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Gellegol' (-6% of critical hits) {cursed}
    It decreases your searching and ability to score
    critical hits by 6.  It provides resistance to chaos.  It allows you
    to fly.  It drains experience.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) a Broad Axe of Slaying (7d7) (+11,+8)
    It can be wielded two-handed.  It poisons your foes.  It is
    very sharp and can make your foes bleed.  
    You found it in the remains of an Eldrak in the town of Gondolin .
c) The Slaughter Axe 'Mareithod' (5d7) (+31,+12) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your constitution and 
    speed by 4.  It produces chaotic effects.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Small Sword 'Sting' (E:195286, L:30) (1d6) (+33,+16) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It does extra
    damage from fire and frost.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to light, blindness and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders, undead and good beings.  
    It slows your metabolism.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Broad Sword of Helebre (2d5) (+17,+18)
    It does extra damage from acid.  It poisons your foes.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
f) a Blade of Chaos of the Thunderlords (6d5) (+18,+21) (+2 to searching)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to nexus and chaos.  It allows
    you to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
g) The Club 'Lormar' (1d4) (+23,-4) (+3)
    It increases your intelligence and constitution by 3.  It does
    extra damage from electricity.  It poisons your foes.  It produces
    chaotic effects.  It can cause earthquakes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 43 of Moria.
h) The Quarterstaff 'Vanwen' (1d9) (+16,+18) (+3 attacks)
    
    It can be wielded two-handed.  It increases your strength, wisdom and 
    attack speed by 3.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 70 of The
    Sacred Land Of Mountains.
i) an Elemental Two-Handed Flail of Spinning (3d6) (+15,+20) (+2)
    It must be wielded two-handed.  It can be
    activated for spinning around every 50+d25 turns if it is being worn. 
    It increases your strength and dexterity by 2.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Angband.
j) an Acidic Mace of Disruption of Fury (5d8) (+15,+13) [-5] (+1)
    It must be wielded two-handed.  It increases your 
    strength and attack speed by 1.  It does extra damage from acid.  It
    strikes at undead with holy wrath.  It makes you completely fearless.  
    It provides resistance to acid.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
k) The Heavy Crossbow 'Gillos' (x7) (+11,+16) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, constitution and speed by 3.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 89 of
    Angband.
l) The Bolt of Arath (1d5) (+24,+25) (+1 to speed)
    It increases your intelligence and speed by 1.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
m) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 89 of
    Angband.
n) The Rounded Pebble 'Vanturia' (1d2) (+17,+6)
    It does extra damage from acid.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Erebor.
o) an Elven archer corpse



Posted on 26.8.2010 23:14
Last updated on 17.9.2010 17:29

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On 26.8.2010 23:14 therealmatrix@hotmail.com wrote:
Dark-Elf Archer/Mindcrafter (from FF). Advanced quickly through the mid-game after taking out Trone early on. Great collection of Swords, but not many are any real use to an Archer. Still awaiting that x7 randart bow that must be out there somewhere?

On 30.8.2010 01:48 therealmatrix@hotmail.com wrote:
This is the first character I've had that is comfortable deep into Angband. Lucking out with some high-level ammo definitely helped. Raiding the vaults for loot at lvl 127 is crazy!

In the past with Morgoth I've taken a load of Scrolls of Summon non-moving pet to fight with his summons but this time I had a lot of Mass Genocide junkarts & scrolls so took that route instead. He went down within two sets of randart ammo without too many problems.

A few rare finds including the Greater Ration of Health and Shadow Cloak of Tuor. Still no *great* Bow - always plenty of x7 Crossbows when you go the Long Bow archer option. I've had an Elven Cloak of Air since early on so could now go for the void or Nether Realm...?

On 5.9.2010 20:14 therealmatrix@hotmail.com wrote:
Okay can't find any Scrolls of Artifact creation or Craftsmanship laying around to finish of my equip. Thinking of just heading for the void. How many levels is it exactly, down to around 6900ft?

On 6.9.2010 10:23 Daniel Fishman wrote:
The Void goes down to level 150 (7500ft); then you have to get down and then back up again through the Nether Realm, which goes from level 666 to level 696.

On 11.9.2010 23:53 therealmatrix@hotmail.com wrote:
That's deep - hmm could take some time. I've stocked up with plenty of potions for the ride. Standard speed is up to 40 and I have a low level Area-Destruction spell from Thaumaturgy so I'm hoping to use this as cover on the way down...

On 12.9.2010 21:57 therealmatrix@hotmail.com wrote:
Whoa! coming back up through the Nether realm has a similar difficulty level to playing as a Lost Soul and getting down there makes the top of Mt. Doom look like a gentle stroll through the Barrow Downs.

I was killed by a Lord of Chaos about 2/3 down when trying to clear out a vault. The Blood of Life saved me, but since then I'm just avoiding everything. Tiki wasn't as hard as I expected, I think because he's down as an Undead and my artifact arrows are doing avg 3k damage on undeads. Went down in around 6-7 shots. Leveled Wyms and Demons are another story though. Just getting a shot to hit is hard enough. I was really hoping Horn of the Thunderlords would be a loophole around the no-recall business, but sadly not. Still it's a great place to scum for arrows if you have a rod of Home Summoning and a stash of junk in Lothlorien ;)

On 12.9.2010 22:04 therealmatrix@hotmail.com wrote:
"Your body is a Death orb" .... no!!!

On 12.9.2010 23:45 Phoenix21692 wrote:
How did you end up with the body of a Death orb?

On 15.9.2010 20:46 therealmatrix@hotmail.com wrote:
it's what happens if a Death Orb gets you with a parasite attack. Not good news, but only temporary. Those things are nasty, especially if you try to genocide them. My char's actual body is still that of a Dark Elf.

On 17.9.2010 17:29 therealmatrix@hotmail.com wrote:
This is the nearest I've ever got to having an ultimate winner. Made it back up through the Nether Realm, then entered the last level of the void. Managed to get Melkor down to about half HP, but once he'd turned me into an abomination and summoned a pack of Spirits round me I found myself stuck, unable to Heal & Cure Sanity enough to actually cause any further damage in an attack round. After several rounds coming close to death each time the only option was a Destruction spell which took out Melkor, but also left me stranded with no way out of the level as he wasn't properly defeated. No way back up the stairs and no other down stairs on the level. Guess its Game Over...!

On 17.9.2010 21:55 Phoenix21692 wrote:
Maybe you can try finding a Scroll or Staff of Summon Monsters, hopefully to summon Melkor. That might work. ;)

On 18.9.2010 22:47 therealmatrix@hotmail.com wrote:
I later discovered that it wasn't Melkor that kept turning me into an Abomination, but an invisible spirit that was sitting in a granite wall with me unable to see them. Not sure if it's a bug, or if they really are supposed to be invisible, but it cost me the end game... doh!

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