The Angband Ladder: Caradoc, Hobbit Archer by <ethanhandelman@comcast.net>
[ToME 2.3.5 Character Sheet] Name : Caradoc Age 29 STR! 37 Sex : Male Height 34 INT! 31 Race : Hobbit Weight 66 WIS! 33 Class : Archer Social Class 8 DEX! 37 Body : Player CON! 40 God : Nobody CHR: 36 + To Melee Hit -8 Level 50 Hit Points 1157/ 1157 + To Melee Damage -9 Experience 25814201 Spell Points 163/ 163 + To Ranged Hit 83 Max Exp 25814201 Sanity 630/ 630 + To Ranged Damage 15 Exp to Adv. ***** AC 22+106 Gold 6034671 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Excellent Perception : Very Good Blows/Round: 4 Bows/Throw : Legendary[60]Searching : Very Good Shots/Round: 5 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 12d7-36 Stealth : Very Good Magic Device: Bad Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are a credit to the family. You have brown eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 18128 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Hrive of the 2890th year of the third age. You have been adventuring for 76 days. adefkmnopsuxz{|@ Add Str : ...34.....2..... Add Wis : ....4........... Add Dex : .4.............. Add Con : .4.3......2..... Add Chr : ...34........... Add Stea. : .......3........ Add Sear. : ...3...3.1...... Add Speed : ..*.43.....*.... Slay Anim.: .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+............. Sust Int : ..+...+......... Sust Wis : ..+.....+....... Sust Dex : ..+.....+......+ Sust Con : ..+............. Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.......+..... Hold Life : .....+.......... Imm Acid : ......*......... Imm Elec : ..+...*......... Imm Fire : ..+*+.++........ Imm Cold : ..+...*......... Res Pois : ..+.+........... Res Fear : ....+.+......... Res Light : .....+..+....... Res Dark : .....++......... Res Blind : ..+......+...... Res Conf : ..+..+.......... Res Sound : ..+............. Res Shard : ........+....... Res Neth : .++............. Res Nexus : ..+............. Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : .......+........ Auto Curse: +............... See Invis : ..++.+...+...... Regen : ..+............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+++.......... No blows : +............... Fly : ..++............ Climb : ..............+. Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 13.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [0.800] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.500] - Sneakiness 02.200 [0.900] . Stealth 05.400 [0.500] . Disarming 07.900 [0.900] - Magic 00.000 [0.200] . Magic-Device 00.000 [1.100] - Spirituality 50.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.300] Abilities * Ammo creation [Character Equipment] a) a Dark Sword of Nothingness (3d7) (-51,-49) {cursed, !d!k!v!s} It generates an antimagic field. It can't attack. It is cursed. It can re-curse itself. You found it in the remains of a Mature black dragon on level 76 of Angband. d) The Sling of the Thain (x6) (+15,+15) (+4) {!d!k!v!s} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. e) The Ring called 'Baranduin' (+11) {!d!k!v!s} It increases your speed by 11. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison, blindness, confusion, sound, nether and nexus. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 56 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 65 of Mordor. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Mordor. n) The Thunderlord Coat 'Ithmor' [9,+13] {!d!k!v!s} It sustains your intelligence. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Erebor. o) an Elven Cloak of Immolation [4,+19] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield of Fauri [2,+11] It sustains your wisdom and dexterity. It provides resistance to light and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 15 of Orc Cave. s) a Jewel Encrusted Crown of Seeing [0,+14] (+1 to searching) {@4 !d!k!v!s} It increases your searching by 1. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Nightwalker on level 71 of Erebor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 52 of Illusory Castle. x) a Pair of Metal Shod Boots of Speed [6,+10] (+10) It increases your speed by 10. You found it lying in a vault on level 40 of Mordor. z) (nothing) {) 17 Iron Shots of Marth (1d4) (+20,+25) {!d!k!v!s 17} It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Climbing Set {@8 !d!k!v!s} [Character Inventory] a) 65 Potions of Speed b) 52 Potions of *Healing* {!q} c) 4 Potions of Life {!q} d) 23 Potions of Enlightenment e) 34 Potions of Resistance f) 11 Scrolls of Teleportation {!r} g) 12 Scrolls of Word of Recall {!r} h) 34 Scrolls of *Identify* i) 17 Scrolls of *Remove Curse* {!r} j) 4 Scrolls of Genocide {!r} k) 2 Fireproof Scrolls of Mass Genocide {!r} l) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) a Magical Orcish Pick of Digging (+7) {@8 !d!k!v!s} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) 20 Rounded Pebbles of Nathir (1d2) (+19,+9) {!d!k!v!s 20} It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 23 Rounded Pebbles of Obedhomen (1d2) (+14,+15) {!d!k!v!s 23} It does extra damage from acid and electricity. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 25 Iron Shots of Anglas (1d4) (+21,+13) {!d!k!v!s 25} It does extra damage from acid, electricity and fire. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 28 Iron Shots of Thangwin (1d4) (+10,+12) {!d!k!v!s 28} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 27 Iron Shots 'Luthoth' (1d4) (+12,+13) {!d!k!v!s 27} It does extra damage from acid and electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 99 Iron Shots (exploding) (1d4) (+6,+7) {sound} t) 24 Mithril Shots of Belur (3d4) (+31,+20) {!d!k!v!s 24} It does extra damage from electricity and fire. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 43 Potions of Cure Insanity b) 40 Scrolls of Magic Mapping c) 2 Scrolls of Genocide {!r} d) 2 Scrolls of Mass Genocide {!r} e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 87 of Angband. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 47 of Illusory Castle. h) The Splint Mail of Umenorome (-2 to accuracy) [19,+12] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Erebor. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 69 of Erebor. j) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Mouse Fur of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Metal Cap of Anwennhil [3,+10] It provides light (radius 2) forever. It sustains your dexterity. It provides resistance to fire, blindness, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 40 of Moria. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. p) a Vampiric Dark Sword (3d7) (+11,+13)(-40%) q) a Dark Sword of Slaying (5d8) (+0,+0) {!d!k!v!s} It generates an antimagic field. It is very sharp and can make your foes bleed. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) a Dark Sword (3d7) (+0,+0) {!d!k!v!s} s) a Dark Sword (3d7) (-3,-3) t) a Dark Sword (3d7) (-4,-7) {!d!k!v!s} u) 29 Iron Shots of Celinin (1d4) (+14,+8) {!d!k!v!s 29} It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 47 Iron Shots of Lightning (1d4) (+6,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. [Home Inventory - Gondolin ] a) The Ring 'Areleg' (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your strength, dexterity and charisma. It provides resistance to cold and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 48 of Moria. b) The Ring of Eluil (+1 attack) It increases your strength, wisdom, constitution and attack speed by 1 . It makes you invisible. It sustains your dexterity. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 46 of Illusory Castle. c) an Indestructible Ring of Slaying (+11,+11) You found it lying in a vault on level 35 of Illusory Castle. d) The Ring of Barahir (+1) {!d!k!v!s} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 53 of Mordor. e) an Indestructible Ring of Blindness Resistance It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. g) an Amulet of the Serpents [+6] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. h) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) The Star of Elendil (+1) (charging) {!d!k!v!s} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 53 of Mordor. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Double Chain Mail of Luingoth (-2 to accuracy) [16,+11] It provides immunity to electricity. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 47 of Mordor. m) The Full Plate Armour of Araglob (-3 to accuracy) [25,+12] It sustains your strength and wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 47 of Mordor. n) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. o) a Jewel Encrusted Crown of the Magi [0,+11] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Iron Helm 'Holhenneth' [5,+10] (+2) {@4 !d!k!v!s} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Illusory Castle. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Metal Shod Boots 'Anwen' [6,+8] It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to cold, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:1570, L:27) (6d7) (+22,+5) [-20] (+2 to speed) {} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It allows you to levitate. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. u) a Sling of Extra Might (x5) (+15,+17) It provides resistance to nether. It fires missiles with extra might. You found it in the remains of a Master mindcrafter in the town of Gondolin . v) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. x) 19 Iron Shots of Elinwend (1d4) (+16,+13) {!d!k!v!s 19} It does extra damage from acid and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. b) 2 Sprigs of Athelas {!E} c) 5 Potions of Restore Life Levels d) a Potion of New Life {!q} e) 37 Scrolls of Enchant Weapon To-Hit f) a Fireproof Scroll of Craftsmanship {!r} It cannot be harmed by fire. You bought it from the Black Market. g) 99 Scrolls of Light {@2 !r} h) a Fireproof Scroll of Protection from Evil {!r} i) The Ring 'Nievrin' (+8,+10) (+3) It increases your dexterity and charisma by 3. It sustains your wisdom and charisma. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Illusory Castle. k) The Cord Armour of Idrimlame [6,+9] It sustains your charisma. It provides immunity to acid, fire and cold. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 87 of Mount Doom. n) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 87 of Mount Doom. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) a Dark Sword of *Slay Orc* (3d7) (+0,+0) (+2) {!d!k!v!s} It generates an antimagic field. It increases your dexterity by 2. It is especially deadly against orcs. It sustains your dexterity. It allows you to sense the presence of orcs. You bought it from the Black Market. s) a Sharp Dark Sword (3d7) (+8,+10) t) 79 Rounded Pebbles (exploding) (1d2) (+5,+5) {force} u) 32 Empty Bottles [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas {!E} b) 28 Potions of Cure Insanity c) 51 Potions of Speed d) 63 Potions of Healing {!q} e) 78 Potions of *Healing* {!q} f) 4 Scrolls of Magic Mapping g) an Amulet of Trickery (+3) h) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+20] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Spider Web 'Andurien' [1,+8] It sustains your intelligence and charisma. It provides immunity to cold. It provides resistance to electricity, fire and poison. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Erebor. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. k) an Iron Crown of Might [0,+11] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. You found it in the remains of Itangast the Fire Drake on level 60 of Erebor. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 69 of Erebor. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 71 of Erebor. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Dark Sword (3d7) (-4,-5) p) a Dark Sword (3d7) (-3,-7) {!d!k!v!s} q) 15 Rounded Pebbles of Turindi (1d2) (+21,+10) {!d!k!v!s 15} It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 17 Rounded Pebbles of Elkas (1d2) (+18,+11) {!d!k!v!s 17} It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 22 Rounded Pebbles of Rhorthrim (1d2) (+19,+10) {!d!k!v!s 22} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 21 Rounded Pebbles of Carmend (1d2) (+10,+10) {!d!k!v!s 21} It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 28 Iron Shots 'Arionas' (1d4) (+18,+12) {!d!k!v!s 28} It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 15 Iron Shots of Nenthil (1d4) (+12,+16) {!d!k!v!s 15} It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 16 Iron Shots of Lorocar (1d4) (+19,+17) {!d!k!v!s 16} It does extra damage from fire. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Khazad-dum ] a) 5 Scrolls of Reset Recall {!r} b) The Amulet of Carlammas (+2) c) 16 Rounded Pebbles of Aronurth (1d2) (+4,+9) {!d!k!v!s 16} It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [The Mathom-house Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d!k!v!s} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. d) a Dark Sword of Nothingness (3d7) (+90,+31) {!d!k!v!s} It generates an antimagic field. It can't attack. It can re-curse itself. You found it in the remains of a Cherub on level 69 of Erebor. e) The Halberd of Anarion (3d5) (+35,+17) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from electricity and fire. It poisons your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 26.8.2008 16:06
1236. on the Ladder (of 19092)
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