The Angband Ladder: Timbilly Maggot, Hobbit Archer by <scribbler@postmaster.co.uk>

  [ToME 2.1.1 Character Dump]

 Name  : Timbilly Maggot        Age                 29       STR: 18/***       
 Sex   : Neuter                 Height              35       INT: 18/190       
 Race  : Hobbit                 Weight              57       WIS: 18/***       
 Class : Archer                 Social Class         6       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit          95 Level             50    Max Hit Points      1154   
 + To Melee Damage      100 Experience  51886424    Cur Hit Points      1154   
 + To Ranged Hit        100 Max Exp     51886424    Max SP (Mana)        207   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)        207   
   AC                69+159 Gold         5063463    Piety             124274   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Poor         Blows/Round:  16        
 Bows/Throw  : Legendary[87]Searching   : Fair         Shots/Round:  5         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  80d5+1600 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Farmer. A Dark storm came
over and now all the mushrooms are gone. It's probably just a Took from
Buckshire, but just in case it's a wolf you've been sent with ya Pa's sling to
teach the thief a lesson.               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 15 (750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 It now is 21 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +.+.+.+.......+.            
        Add Int   : .++....+........            
        Add Wis   : .++.+..+.....++.            
        Add Dex   : ++++......+.....            
        Add Con   : .++........+....            
        Add Chr   : .++.+.++........            
        Add Stea. : ..+....+...+....            
        Add Infra : ...+............            
        Add Tun.. : ..............+.            
        Add Speed : ++++++.+...+....            
        Add Blows : ...+.........+..            
        Slay Anim.: ..............+.            
        Slay Evil : +...............            
        Slay Orc  : .............++.            
        Slay Drag.: .............+..            
        Sharpness : +...............            
        Poison Brd: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+...........+            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ..+.............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : ..+..+..........            
        Res Acid  : ......++..+.....            
        Res Elec  : ......+.........            
        Res Fire  : ...++.++........            
        Res Cold  : ......++........            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : .....+..........            
        Res Dark  : .....++.........            
        Res Blind : ..+.............            
        Res Conf  : ...+..+.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ...+.+..........            
        Res Disen : ....+.+.........            
        Hide Type : ..++++++..++....            
        Show Mods : .+........+..++.            
        Insta Art : ..+.++..........            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++.+++.++.            
        Ign Elec  : ++++++++.+++.++.            
        Ign Fire  : ++++++++.+++.++.            
        Ign Cold  : ++++++++.+++.++.            
        Activate  : ..+.++++.++.....            
        Blessed   : .............+..            
        Orc.ESP   : .....++.........            
        Full ESP  : ..+.............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  . Weaponmastery                               33.000 [0.500]
	  - Archery                                     50.000 [0.850]
	 	  . Sling-mastery                             50.000 [0.800]
	 	  . Bow-mastery                               00.000 [0.500]
	 	  . Crossbow-mastery                          00.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
	  . Disarming                                   03.700 [0.900]
 - Magic                                         01.626 [0.200]
	  . Magic-Device                                50.000 [1.100]
 - Spirituality                                  01.800 [0.500]
	  . Prayer                                      02.500 [0.500]
	  . Mindcraft                                   40.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 93 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 17980 enemies.


  [Fates]

You are fated to meet a Zombified kobold on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 82 of Angband.
d) The Sling of Alaraste (x4) (+12,+17) (+2 to speed)
    It increases your intelligence, wisdom, dexterity, constitution, charisma 
    and speed by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 88 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {Heal800}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98
    of Angband.
f) The Ring of Linurung (+9) {The Zeroth Ring}
    It increases your dexterity, infravision, speed and attack speed by
    9.  It sustains your dexterity.  It provides resistance to fire, confusion 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Storm Wyrm on level 82 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 66 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, confusion and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and shards.  It cannot 
    be harmed by acid, cold, lightning or fire.  
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Greater titan on level 61 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
z) (nothing)
{) The Bolt of Ranacar (1d5) (+15,+10) (+3 attacks)
    It increases your wisdom and attack speed by 3.  It does extra damage
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
|) The Dwarven Pick of Cirril (1d4) (+18,+14) (+2)
    It increases your strength, wisdom and ability to tunnel by 2.  It
    poisons your foes.  It is especially deadly against orcs.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.


  [Character Inventory]

a) Boccob's Unifinished Works {Geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the floor of a special level.
b) Boccob's Unifinished Works {Geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 101 of Angband.
c) The Pendulum of Orcus {Acquire}
    It can be activated for acquirement.  
d) Baalzebub's Tormented Skullcap {Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 95 of Angband.
e) 28 Potions of Healing
f) 3 Potions of *Healing*
g) 2 Potions of Life
h) a Scroll of Genocide
i) a Moonstone Rod of the Istari of Healing (150/150)
j) a Moonstone Rod of the Istari of Recall (150/150)
k) a Wand of Essence of Speed[1|31] of Plenty (20 charges)
l) The Small Metal Shield of Thodron [3,+15] {ImmAcid, ImmElec}
    It provides immunity to acid and electricity.  It provides resistance
    to life draining, acid, poison and nexus.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 93 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 68 of Angband.
n) The Dark Sword 'Mormegil' (E:15310961, L:50) (6d7) (+36,+17) [-20] (+5 to
speed
    It generates an antimagic field.  It increases your charisma, speed 
    and attack speed by 5.  It does extra damage from acid, electricity 
    and fire.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, poison,
    chaos and disenchantment.  It gives telepathic powers.  It produces
    a fiery sheath.  It produces an electric sheath.  It drains mana, life 
    and experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 37
    of Mordor.
o) The Mighty Hammer 'Grond' (E:141897, L:29) (9d9) (+45,+34) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1) 
    forever.  It does extra damage from electricity.  It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It makes you invisible.
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an anti-magic
    shell.  It induces random teleportation.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
p) 26 Mithril Shots of Imrin (3d4) (+28,+25) {Fire,Elec,Xdr}
    It does extra damage from electricity and fire.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) 16 Mithril Shots of Telcaldi (3d4) (+16,+22) {Fire,Elec,XDr,XUn}
    It does extra damage from electricity and fire.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 24 Mithril Shots of Alach (3d4) (+19,+27) {Fire,XUn,XDe}
    It does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
s) 24 Mithril Shots of Helethil (3d4) (+24,+32) {Poi,Evil,XUn}
    It poisons your foes.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It is a great bane of undead.
    It fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 7 Sprigs of Athelas
b) 9 Potions of Cure Insanity
c) a Moonstone Rod of the Istari of Nothing (150/150)
d) a Wand of Essence of Speed[1|32] of Plenty (6 charges)
    
    You bought it from the Magic shop.
e) 2 Staffs of Genocide[1|5] (4 charges) {25% off}
f) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    makes you invisible.  It sustains your dexterity.  It provides resistance
    to dark.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 56 of Mordor.
g) a Ring of Slaying (+7,+15)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring 'Ciryon' (+3 attacks)
    It increases your strength, wisdom, constitution and attack speed 
    by 3.  It makes you invisible.  It provides resistance to nexus.  It
    allows you to levitate.  It allows you to see invisible monsters. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Smaug the Golden on level 54 of Mordor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Enchantress on level 42 of Mordor.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    42 of Mordor.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of 
    Angband.
o) The Golden Crown of Gondor [0,+15] (+3) {Heal700}
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level
    94 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    102 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to poison and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
t) a Sling of Extra Might (x5) (+19,+20)
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
v) 15 Mithril Shots of Lightning (3d4) (+19,+23) {90% off}
    It does extra damage from electricity.  It cannot be harmed by acid.
    It cannot be harmed by electricity.  
    You made it yourself.
w) 20 Mithril Shots of Slay Evil (3d4) (+15,+20) {90% off}


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of *Remove Curse*
b) a Mithril Rod of Capacity of Nothing (320/320)
c) Law Dragon Scale Mail of Defense (-2) [30,+28]
    It can be activated for breathe sound/shards (230) every 90+d60 turns 
    if it is being worn. It sustains your wisdom.  It provides resistance
    to sound and shards.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 75 of Angband.
d) The Augmented Chain Mail 'Dimbrind' (-2) [16,+10] {Ifire, Icold, Neth}
    It sustains your constitution.  It provides immunity to fire and cold.
    It makes you completely fearless.  It provides resistance to life 
    draining, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 32 of Mirkwood.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 75 of
    Angband.
f) The Ribbed Plate Armour of Eraxe (-12,-15) [28,+16](20%)
    It increases your hit points by 20%.  It sustains your strength, dexterity 
    and charisma.  It provides immunity to fire.  It provides resistance
    to confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 101 of Angband.
g) The Ribbed Plate Armour 'Valion' (+8,+57) [28,+16](-60%)
    It decreases your hit points by 60%.  It sustains your dexterity. 
    It provides resistance to nexus.  It prevents teleportation.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 101 of Angband.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of 
    Angband.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 60 of Mordor.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) 30 Iron Shots of Frost (1d4) (+12,+11) {90% off}



Posted on 6.1.2003 20:43
Last updated on 4.2.2003 05:54

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363. on the Ladder (of 18973)
131. on the ToME Ladder (of 3151)
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On 6.1.2003 20:43 scribbler@postmaster.co.uk wrote:
DL: 54. Creating portals using mindcraft is whats keeping the char viable at the moment. Pumping up device in an attempt to get an alternative damage source for some of the horrors to come!

On 14.1.2003 23:04 fearoffours@t-o-m-e.net wrote:
hm shame you couldn.'t have got mindcrafrt up to 40, lots of nice bonuses there...

On 16.1.2003 04:00 scribbler@postmaster.co.uk wrote:
DL:82 now. FF of eye druf gained another mindcraft gain. I have never found high levels of mindcraft worth buying. Creating void gates for 3sp seems to be the best power in the game for my play style of agressive/problem solve. I always choose 98 quests and these level quests are the only things that keep me playing through the mid-level boredoms.

I'm going to stick with the character concept of Farmer Maggots slinging off-spring even though I'm turning into a combat wombat. I'll knock that crown of off Him any day now.

On 3.2.2003 21:59 scribbler@postmaster.co.uk wrote:
Destroyed the One Ring but I made the mistake of wiping Sauron out first. I was hoping he would teleport elsewhere on the level so I could hunt him down. It ended up with him and Vecna cornering me in a room so I had to take him out.

Now trying to hunt him through lower Angband which is getting tough simply because summoners seem to have a far higher chance of summoning _other_ summoners which can spiral out of control. I have drunk the New Blood potion so I can make one mistake.

On 4.2.2003 05:54 scribbler@postmaster.co.uk wrote:
He Came.

But the twisted form of Mormegil let me know where He would burst through the firmiment. So there I waited. Ready. I got the jump on the Dark Mountain and was jolted with the lifeforce that Mormegil unexpectedly gave me. After a few good scratches on his elephantine hide he called forth his powerful undead minions but he did not know I had studied the works of Boccob and destroyed them all without a thought. As I worked on weakening his left knee he threw rockets and manastorms at me forcing me to hide behind a rubble and drink a precious potion of Life energy that I had wrestled from a Dragon bigger than the Stars themselves.

Envigoured, I was undaughted by the companians he had called to him. Fausalt and Ankharil indeed. Hewing his leg away left him prone and soon finished. Swiping up the mighty hammer the Wraith and Giant soon fell as well as the Dragons that had thought to pick of the scraps.

This Hammer does not feel right in my hands and I will never wear that crown.

Morgoth had no Mushrooms on him. Maybe he wasn't to blame after all. Rumours tell of a Fell being on the Nether plane. For Fang! For Wolf! For Grip! For the Shire!

On 24.2.2003 12:04 opalius@c.dk wrote:
Nice last comment, heads up :)

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