The Angband Ladder: Prilabaen, Hobbit Archer by <peet>

  [ToME 2.3.3 Character Sheet]

 Name  : Prilabaen              Age                 84       STR:     40       
 Sex   : Female                 Height              33       Int!     29     32
 Race  : Skeleton Hobbit        Weight              50       Wis:     23     26
 Class : Archer                 Social Class        61       Dex!     40     40
 Body  : Player                                              Con!     39     40
 God   : Manwe Sulimo                                        CHR!     31       
                                                                               
 + To Melee Hit          49 Level             50    Hit Points      935/  1080 
 + To Melee Damage       55 Experience  48316127    Spell Points     81/    83 
 + To Ranged Hit         79 Max Exp     48316127    Sanity          297/   380 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               233015 
   AC                57+134 Gold        18796407    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[57]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  12d5+220  
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight auburn hair, and a dark complexion.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 59483 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Hrive of the 2890th year of the third age.
 Your adventure lasted 73 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can switch locations with another being.
You can create food.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Str   : 4..33.........5.            
        Add Int   : .........3......            
        Add Dex   : 44..3....34.....            
        Add Con   : .4.33...........            
        Add Chr   : ...3.....3......            
        Add Stea. : .......3........            
        Add Sear. : ...3.4...3......            
        Add Infra : ....3...........            
        Add Tun.. : ..............5.            
        Add Speed : ..*.3..3.3.*...+            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Orc  : +............+..            
        Slay Troll: +...............            
        Slay Giant: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ..............+.            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +.....+........+            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+....++....+            
        Hold Life : ........+.+....+            
        Imm Acid  : ......++*.+.....            
        Imm Elec  : ......+.*.......            
        Imm Fire  : +..*..+.........            
        Imm Cold  : ......+.*+.....+            
        Res Pois  : ......+........+            
        Res Fear  : +...+...........            
        Res Light : ......+..+....+.            
        Res Dark  : ......+..+....+.            
        Res Blind : .........+......            
        Res Conf  : ......+.......+.            
        Res Sound : ......+.++......            
        Res Shard : ......+..+.....+            
        Res Neth  : .+....+.........            
        Res Nexus : ......++........            
        Res Chaos : ......+.......+.            
        Res Disen : +.....+.+.......            
        Levitate  : ...............+            
        Lite      : +........+....+.            
        See Invis : +..++....+.....+            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +..+.+++.++...+.            
        Blessed   : +...............            
        Cursed    : .+....+.........            
        B.Breath  : ...............+            
        Fly       : ...+..+........+            
        Climb     : ..............+.            
        TLord.ESP : ...+............            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        11.300 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [0.800]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    07.500 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         01.574 [0.300]
          . Magic-Device                         50.000 [1.100]
 - Spirituality                                  49.700 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
e) a Ring of Speed (+16)
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 51 of Mordor.
k) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 75 of
    Angband.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 22 of The Old
    Forest.
n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+32] {cursed,
!k!d!}
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It sustains your dexterity.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 89 of Mount Doom.
p) The Large Metal Shield of Beleth [5,+16]
    
    It sustains your charisma.  It provides immunity to acid, electricity
     and cold.  It provides resistance to life draining, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Angband.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 97 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 13 Iron Shots of Oionden (1d4) (+28,+13) {@w1 23}
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage
    every 75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and ability to tunnel by 5.  It
    sustains your strength.  It provides resistance to light, dark and 
    chaos.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 94 of Mount Doom.


  [Character Inventory]

a) 42 Potions of Healing {!k!d}
    
b) 21 Potions of *Healing* {!k!d}
    
c) 7 Potions of Enlightenment
d) 45 Scrolls of Teleportation {25% off}
    
e) a Scroll of Recharging
f) 30 Scrolls of Satisfy Hunger {@r3}
    
g) a Wooden Rod of Door/Stair Location (10/10) {@z1!k!d}
h) a Wooden Rod of Trap Location (10/10) {@z0!k!d}
    
i) a Silver Rod of Charging of Enlightenment (100/100) {@z6!k!d}
j) a Silver Rod of Charging of Disarming (100/100) {@z4!k!d}
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
k) a Golden Rod of Perception (120/125) {@z3!k!d}
    
l) a Mithril Rod of Recall (110/160) {@z5!k!d}
    
m) an Adamantite Rod of Healing (150/200) {@z7!k!d}
n) The Ring 'Rende' (+3 to infravision)
o) 12 Iron Shots of Vanir (1d4) (+18,+14) {@w0 12}
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
p) 24 Iron Shots of Cirya (1d4) (+17,+21) {@w3 24}
    It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
q) 4 Mithril Shots of Flame (3d4) (+18,+23) {!k}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
r) 20 Mithril Shots of Frost (3d4) (+19,+21) {!k}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.
s) 21 Mithril Shots of Frost (3d4) (+16,+17) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 12 Sprigs of Athelas
    
b) 9 Potions of Cure Serious Insanity
    
c) a Potion of Cure Critical Insanity
d) a Scroll of *Identify*
    
e) a Mithril Rod of Charging of Detection (160/160) {@z7!k!d}
f) an Adamantite Rod of Nothing (200/200) {25% off}
    
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightcrawler on level 97 of Angband.
h) The Amulet of Nerest (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, blindness, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Mordor.
i) a Power Dragon Scale Mail (-3 to accuracy) [40,+20]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Bar Chain Mail of Aldan (-2 to accuracy) [18,+9]
    It sustains your wisdom.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to dark, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 43 of Paths of the Dead.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
o) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) 19 Rounded Pebbles 'Eancar' (1d2) (+11,+10) {@w2 19}
    It does extra damage from fire.  It 
    poisons your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 16 Iron Shots of Thothil (1d4) (+11,+11) {@w4 16}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) 29 Iron Shots 'Untal' (1d4) (+23,+20) {29}
    It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) 27 Mithril Shots of Venom (3d4) (+23,+20) {90% off}
    It poisons your foes.  It cannot be harmed by
    acid.  
    You made it yourself.
t) 22 Mithril Shots of Acid (3d4) (+19,+20) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
u) 22 Mithril Shots of Acid (3d4) (+18,+19) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 36 of Moria.
b) a Wooden Rod of Capacity of Illumination (20/20) {@z2!k!d}
c) a Golden Rod of Nothing (125/125)
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you
    invisible.  It sustains your intelligence, constitution and charisma.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    blindness, shards, nether, nexus and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Minaril (+1 attack)
    It increases your 
    wisdom, constitution, stealth, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to poison, light, confusion and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
h) a Ring of Lordly Protection [+20]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, shards and disenchantment.  
i) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of Bree .
m) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
n) a Two-Handed Sword of Greater Life (3d6) (+16,+20)(40%)
    
    It must be wielded two-handed.  It increases your hit points by 40%.  
    It provides resistance to life draining.  
    You bought it from the Black Market.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 86 of Angband.
q) 21 Rounded Pebbles of Rienth (1d2) (+16,+20) {@w3 21}
    It does extra damage from electricity.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 23 Iron Shots 'Berecthir' (1d4) (+20,+12) {@w2 23}
    It does extra damage from electricity and fire.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 16 Iron Shots of Halduin (1d4) (+9,+12) {90% off}
    It does extra damage from fire.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 22 Mithril Shots of Venom (3d4) (+17,+22) {!k}
    It poisons your foes.  It cannot be harmed by
    acid.  
    You found it in the remains of a Death drake on level 73 of Angband.
u) 21 Mithril Shots of Frost (3d4) (+23,+17) {90% off}
    It
    does extra damage from frost.  It cannot be harmed by acid.  It cannot
    be harmed by cold.  
    You made it yourself.
v) 24 Mithril Shots of Flame (3d4) (+21,+17) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
w) 25 Mithril Shots of Flame (3d4) (+14,+21) {!k}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) 4 Potions of Cure Critical Insanity
    
b) 11 Potions of Cure Insanity {25% off}
    
c) 4 Potions of Life
    
d) an Adamantite Rod of Capacity of Nothing (400/400)
e) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your constitution and charisma by 4.
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, blindness and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
f) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your strength and dexterity by 4.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to acid and poison.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Mordor.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
h) a Ring of Lordly Protection [+15]
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, light, chaos and disenchantment.  
    You found it lying on the ground on level 26 of Mirkwood.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
j) an Indestructible Amulet of Regeneration
k) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
l) a Fur Cloak of Immolation [3,+18]
    It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic
    map if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 49 of Moria.
o) The Dark Sword of Alindil (3d7) (+17,+28) (+1 attack)
    It
    generates an antimagic field.  It increases your wisdom, constitution
     and attack speed by 1.  It does extra damage from acid and 
    electricity.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
p) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 40 of Moria.
q) The Two-Handed Flail of Eleth (3d6) (+20,+2) (+3)
    
    It must be wielded two-handed.  It increases your wisdom, constitution
    , charisma and ability to tunnel by 3.  It does extra damage from 
    frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
r) a Magical Gnomish Shovel of Digging (+6) {@w8!k!d}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
s) 16 Iron Shots of Carion (1d4) (+16,+22) {90% off}
    It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
t) 24 Mithril Shots of Lightning (3d4) (+19,+18) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You made it yourself.
u) 22 Mithril Shots of Frost (3d4) (+21,+19) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.
v) 19 Mithril Shots of Frost (3d4) (+12,+18) {!k}
    It does extra damage from frost.  It cannot be
    harmed by acid.  It cannot be harmed by cold.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) a Potion of Restore Life Levels
    
b) a Potion of Invulnerability
    
c) a Moonstone Rod of Nothing (75/75)
d) a Staff of Sterilize[1|23] (2 charges)
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
f) a Cursed Amulet of Telepathy
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 1.  It provides resistance 
    to acid, electricity, fire, cold and blindness.  It allows you to fly.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Ring Mail of Ladhwen (-2 to accuracy) [12,+8]
    It sustains your charisma.  It
    provides immunity to fire and cold.  It provides resistance to sound, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of Dol
    Guldur.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    37 of Moria.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Storm giant on level 83 of Angband.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice mindcrafter on level 33 of Moria.
m) The Pair of Metal Shod Boots 'Eondorth' [6,+15]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, fire, light, dark, nether
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Glaive 'Gwaith' (2d6) (+31,+15) (+4 to speed)
    It can be wielded two-handed.  It 
    increases your speed by 4.  It does extra damage from electricity.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 48 of Moria.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 33 of Moria.
p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can
    be wielded two-handed.  It can be activated for drain life (90) every
    70 turns if it is being worn. It increases your wisdom and infravision
     by 4.  It does extra damage from frost.  It is especially deadly
    against orcs.  It provides resistance to cold, light and blindness.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
q) 18 Mithril Shots of Lightning (3d4) (+14,+17) {90% off}
    It does extra
    damage from electricity.  It cannot be harmed by acid.  It cannot be
    harmed by electricity.  
    You made it yourself.
r) 25 Mithril Shots of Acid (3d4) (+16,+15) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.



Posted on 24.4.2007 12:06

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433. on the Ladder (of 18973)
171. on the ToME Ladder (of 3151)

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