The Angband Ladder: Nhim, son of Mim, Petty-Dwarf Archer by <therealmatrix@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Nhim, son of Mim Age 107 STR! 40 Sex : Male Height 46 INT! 31 Race : Zombie Petty-Dwarf Weight 87 WIS! 33 Class : Archer Social Class 100 DEX! 40 Body : Player CON: 40 God : Tulkas CHR! 30 + To Melee Hit 56 Level 50 Max Hit Points 1356 + To Melee Damage 49 Experience 13435522 Cur Hit Points 1356 + To Ranged Hit 78 Max Exp 13435522 Max SP (Mana) 116 + To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 116 AC 55+121 Gold 557758 Piety 32864 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Good Blows/Round: 7 Bows/Throw : Legendary[65]Searching : Good Shots/Round: 4 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 28d8+343 Stealth : Superb Magic Device: Superb Infra-Vision: 110 feet Tactic: wary Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a well liked child. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 63 (3150') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 6117 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 46 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Hrive of the 2890th year of the third age. You have been adventuring for 106 days. adefkmnopsuxz{|@ Add Str : ..24..2.......4. Add Int : ..2....3......4. Add Wis : ..243........... Add Dex : 4.2......3...3.. Add Con : ..2...2..3....4. Add Chr : ..24..........4. Add Stea. : ..2....3........ Add Infra : ......2..3...... Add Tun.. : ..............4. Add Speed : ..2..3.3...6..4. Add Blows : .............3.. Chaotic : .............+.. Vampiric : ..............+. Slay Anim.: +............+.. Slay Troll: .............+.. Slay Drag.: +............... Kill Drag.: .............+.. Elec Brand: .............+.. Sust Str : ......+...+..... Sust Int : ..++...++....... Sust Wis : ..+............. Sust Dex : .........++..... Sust Con : ....+.+...+..... Sust Chr : ..+............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : +.+...+++....... Hold Life : +.+..+.........+ Imm Acid : *.......+....... Imm Elec : ........*....... Imm Fire : ........*+...... Imm Cold : .+*+....+......+ Res Pois : ..........+....+ Res Fear : ......+......... Res Lite : .....+....+..... Res Dark : .....++...+....+ Res Blind : ..+............. Res Conf : ...+............ Res Sound : ....+...+....... Res Shard : ........+....... Res Neth : +............... Res Nexus : ....+........... Res Chaos : .....+..+.+..... Res Disen : ....+..........+ Levitate : +............... See Invis : +.+..+.........+ Digestion : +..............+ Regen : +............... Xtra Might: .+.............. Activate : +.+..+...+...... Blessed : +............... Orc.ESP : .....+...+...... Troll.ESP : .........+...... Dragon.ESP: .........+...... Full ESP : ..+............. Skills (points left: 0) - Combat 34.200 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 03.970 [0.900] . Stealth 02.100 [0.400] . Disarming 01.000 [0.900] - Magic 01.196 [0.200] . Magic-Device 12.000 [1.100] - Spirituality 11.010 [0.400] . Prayer 15.000 [0.500] . Mindcraft 30.200 [0.500] - Monster-lore 01.200 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 05.200 [0.300] Abilities * Ammo creation [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 39 of Moria. d) a Heavy Crossbow of Extra Might (x7) (+12,+22) It provides resistance to cold. It fires missiles with extra might. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. f) The Ring 'Arilwen' [+12] (+4) It increases your strength, wisdom and charisma by 4. It sustains your intelligence. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 40 of The Land Of Rhun. k) The Amulet of Echarn (+3) It increases your wisdom by 3. It sustains your constitution. It provides resistance to sound, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. n) Dwarven Mithril Plate Mail (-3) [35,+8] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 98 of Angband. o) a Fur Cloak of the Magi (-5,-1) [3,+16] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. p) The Small Metal Shield of Nessa [3,+13] It sustains your intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to acid, cold, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) a Dwarven Metal Cap of the Noldor [3,+14] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. u) The Set of Cesti of Umarfin [5,+23] It sustains your strength, dexterity and constitution. It provides resistance to poison, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+14] (+6) It increases your speed by 6. You bought it from the Rare Footwear Shop. z) a Silent watcher (1874 hp) {) 28 Seeker Bolts 'Renen' (4d5) (+10,+10) (+3 attacks) {El Tr,Nt,DG 28} It increases your dexterity and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Dwarven Shovel of 'Nhim' (+9,+6) (+4 to speed) It increases your strength, intelligence, constitution, charisma, ability to tunnel and speed by 4. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Gem of Hate (charging) {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . b) The Tome of Collected Weird Magic {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 69 of Dol Guldur. c) a Parchment titled ''Famous Last Words'' {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 33 of Maze. d) 10 Lembases e) 11 Sprigs of Athelas f) 3 Potions of Cure Insanity g) 23 Potions of *Healing* h) 6 Scrolls of Teleportation i) an Iron Rod of the Istari of Disarming (100/100) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. j) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Norsa on level 98 of Angband. k) a Silver Rod of the Istari of Teleport Other (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Daoloth, the Render of the Veils on level 67 of Angband. l) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Mithril Rod of Recall (160/160) n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 50 of Illusory Castle. o) Elven Ribbed Plate Armour (-3 to accuracy) [28,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid , electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 106 of Angband. p) 25 Bolts of Nostil (1d5) (+24,+21) (+3) {Ac,Ps Ev,Dg,Un 25} It provides light (radius 1) forever. It increases your intelligence, wisdom and dexterity by 3. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 17 Seeker Bolts of Tirnin (4d5) (+20,+17) (+1) {Ps Nt,DE* 17} It increases your constitution and charisma by 1. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 28 Seeker Bolts of Baromith (4d5) (+16,+10) (+2) {De,UN 28} It provides light (radius 1) forever. It increases your strength and constitution by 2. It drains life from your foes. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 17 Seeker Bolts of Celianast (4d5) (+9,+20) {Frost UN* 17} It does extra damage from frost. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 33 Lembases b) a Rod Tip of Healing (120 Mana to cast) c) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hrungnir, the Stone Giant on level 66 of Mordor. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) an Elven Cloak of Stealth [4,+10] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Wolf Pelt of Air [1,+8] It allows you to breathe without air. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol Guldur. i) The Small Leather Shield of Gondos [2,+13] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 90 of Angband. m) a Shield of Deflection of Reflection [10,+21] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 89 of Angband. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Light War Axe of Aman (2d5) (+12,+13) [+3] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Ancient black dragon in the town of Gondolin . p) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. q) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Battle Axe (Defender) (2d8) (+9,+11) [+4] (+2 to stealth) It can be wielded two-handed. It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. s) a Heavy Crossbow of Extra Might (x7) (+13,+17) It provides resistance to acid. It fires missiles with extra might. You found it in the remains of an Osyluth on level 70 of Paths of the Dead. t) 24 Bolts 'Narionas' (1d5) (+10,+9) (+3 attacks) {Ev,Gi 24} It provides light (radius 1) forever. It increases your strength, constitution and attack speed by 3. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 15 Seeker Bolts of Rasarth (4d5) (+14,+8) (+3 to speed) {Fire 15} It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 27 Seeker Bolts of Slay Evil (4d5) (+14,+15) {Ev1k} It fights against evil with holy fury. You made it yourself. w) 26 Seeker Bolts of Slay Evil (4d5) (+11,+18) {Ev1k} It fights against evil with holy fury. You made it yourself. x) a Small iron chest (Trap of Calling Out) [Home Inventory - Gondolin ] a) a Tome of the Impenetrable Earth b) The Tome of Mim It cannot be harmed by acid, cold, lightning or fire. c) 5 Morphic Oils of Spider d) 7 Potions of Cure Insanity e) 4 Potions of Healing f) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. g) The Amulet of Nenelegor (+5) It increases your wisdom and constitution by 5. It sustains your wisdom. It provides resistance to acid, poison, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The White Dragon Scale Mail of Nenevorth (-2 to accuracy) [30,+24] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to electricity and fire. It provides resistance to electricity, cold and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 98 of Angband. i) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+16] It provides immunity to acid. It cannot be harmed by acid. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) a Dwarven Steel Helm [6,+11] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 106 of Angband. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Rare Footwear Shop. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Light Crossbow of the Haradrim (x4) (+13,+25) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolich on level 90 of Angband. [Home Inventory - Khazad-dum ] a) a Dwarven Lantern [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for death. You found it in the remains of a Demonologist on level 39 of The Land Of Rhun. b) a Lochaber Axe of Slaying (6d8) (+14,+9) It can be wielded two-handed. It is very sharp and can make your foes bleed. You found it in the remains of Mephistopheles, Lord of Hell on level 94 of Angband. c) a Heavy Lance of Slaying (8d8) (+10,+5) It must be wielded two-handed. It is very sharp and can make your foes bleed. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. d) The Sling of Elvor (x4) (+12,+10) (+2 to speed) It increases your strength, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 78 of Angband. e) a Heavy Crossbow of Extra Might (x5) (+9,+9) {Lucky Start!} It provides resistance to confusion. It fires missiles with extra might. You stole it from the Black Market. f) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of The Sacred Land Of Mountains. g) The Seeker Arrow of Firnim (4d4) (+19,+23) It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. h) The Iron Shot of Gargion (1d4) (+20,+19) It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 21.3.2010 20:39
3029. on the Ladder (of 19090)
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