The Angband Ladder: Nhim, son of Mim, Petty-Dwarf Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Nhim, son of Mim       Age                107       STR!     40       
 Sex   : Male                   Height              46       INT!     31       
 Race  : Zombie Petty-Dwarf     Weight              87       WIS!     33       
 Class : Archer                 Social Class       100       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          56 Level             50    Max Hit Points      1356   
 + To Melee Damage       49 Experience  13435522    Cur Hit Points      1356   
 + To Ranged Hit         78 Max Exp     13435522    Max SP (Mana)        116   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        116   
   AC                55+121 Gold          557758    Piety              32864   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Legendary[65]Searching   : Good         Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  28d8+343  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       wary      
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of Mim, Betrayer of Turin.           
          You are a well liked child.  You have dark brown eyes,               
          straight brown hair, a four foot beard, and a dark                   
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 63 (3150')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6117 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Hrive of the 2890th year of the third age.
 You have been adventuring for 106 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..24..2.......4.            
        Add Int   : ..2....3......4.            
        Add Wis   : ..243...........            
        Add Dex   : 4.2......3...3..            
        Add Con   : ..2...2..3....4.            
        Add Chr   : ..24..........4.            
        Add Stea. : ..2....3........            
        Add Infra : ......2..3......            
        Add Tun.. : ..............4.            
        Add Speed : ..2..3.3...6..4.            
        Add Blows : .............3..            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Anim.: +............+..            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ......+...+.....            
        Sust Int  : ..++...++.......            
        Sust Wis  : ..+.............            
        Sust Dex  : .........++.....            
        Sust Con  : ....+.+...+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : +.+...+++.......            
        Hold Life : +.+..+.........+            
        Imm Acid  : *.......+.......            
        Imm Elec  : ........*.......            
        Imm Fire  : ........*+......            
        Imm Cold  : .+*+....+......+            
        Res Pois  : ..........+....+            
        Res Fear  : ......+.........            
        Res Lite  : .....+....+.....            
        Res Dark  : .....++...+....+            
        Res Blind : ..+.............            
        Res Conf  : ...+............            
        Res Sound : ....+...+.......            
        Res Shard : ........+.......            
        Res Neth  : +...............            
        Res Nexus : ....+...........            
        Res Chaos : .....+..+.+.....            
        Res Disen : ....+..........+            
        Levitate  : +...............            
        See Invis : +.+..+.........+            
        Digestion : +..............+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +.+..+...+......            
        Blessed   : +...............            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        34.200 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    03.970 [0.900]
          . Stealth                              02.100 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.196 [0.200]
          . Magic-Device                         12.000 [1.100]
 - Spirituality                                  11.010 [0.400]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            30.200 [0.500]
 - Monster-lore                                  01.200 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            05.200 [0.300]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport
    away every 200 turns if it is being worn. It increases your dexterity
     by 4.  It is especially deadly against dragons.  It is especially
    deadly against natural creatures.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 39 of Moria.
d) a Heavy Crossbow of Extra Might (x7) (+12,+22)
    
    It provides resistance to cold.  It fires missiles with extra might.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
f) The Ring 'Arilwen' [+12] (+4)
    It increases your 
    strength, wisdom and charisma by 4.  It sustains your intelligence.  
    It provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 40 of The Land
    Of Rhun.
k) The Amulet of Echarn (+3)
    It increases your wisdom by 3.  It sustains your constitution.
    It provides resistance to sound, nexus and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
n) Dwarven Mithril Plate Mail (-3) [35,+8] (+2)
    It increases your strength, constitution and infravision by 2.  
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 98 of Angband.
o) a Fur Cloak of the Magi (-5,-1) [3,+16] (+3)
    
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
p) The Small Metal Shield of Nessa [3,+13]
    It sustains your intelligence.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, sound, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) a Dwarven Metal Cap of the Noldor [3,+14] (+3 to infravision)
    
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity, constitution and infravision
     by 3.  It sustains your dexterity.  It provides resistance to fire.  
    It allows you to sense the presence of orcs, trolls and dragons.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
u) The Set of Cesti of Umarfin [5,+23]
    It sustains your strength, dexterity and constitution.  
    It provides resistance to poison, light, dark and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+14] (+6)
    It increases your speed by 6.  
    You bought it from the Rare Footwear Shop.
z) a Silent watcher (1874 hp)
{) 28 Seeker Bolts 'Renen' (4d5) (+10,+10) (+3 attacks) {El Tr,Nt,DG 28}
    It increases your dexterity
     and attack speed by 3.  It does extra damage from electricity.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
|) The Dwarven Shovel of 'Nhim' (+9,+6) (+4 to speed)
    It increases your strength, intelligence, 
    constitution, charisma, ability to tunnel and speed by 4.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Character Inventory]

a) The Gem of Hate (charging) {Genocide}
    It can be activated for genocide every 500 turns.
    
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) The Tome of Collected Weird Magic {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 69 of Dol Guldur.
c) a Parchment titled ''Famous Last Words'' {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of Maze.
d) 10 Lembases
e) 11 Sprigs of Athelas
f) 3 Potions of Cure Insanity
g) 23 Potions of *Healing*
h) 6 Scrolls of Teleportation
i) an Iron Rod of the Istari of Disarming (100/100) {100% off}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
j) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of The Norsa on level 98 of Angband.
k) a Silver Rod of the Istari of Teleport Other (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    67 of Angband.
l) a Golden Rod of the Istari of Perception (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
m) a Mithril Rod of Recall (160/160)
n) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 50 of Illusory
    Castle.
o) Elven Ribbed Plate Armour (-3 to accuracy) [28,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid
    , electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 106 of
    Angband.
p) 25 Bolts of Nostil (1d5) (+24,+21) (+3) {Ac,Ps Ev,Dg,Un 25}
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 3.  It does extra damage from 
    acid.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
q) 17 Seeker Bolts of Tirnin (4d5) (+20,+17) (+1) {Ps Nt,DE* 17}
    It increases your constitution and charisma by 1.
    It poisons your foes.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) 28 Seeker Bolts of Baromith (4d5) (+16,+10) (+2) {De,UN 28}
    It provides light (radius 1) forever.  It 
    increases your strength and constitution by 2.  It drains life from
    your foes.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 17 Seeker Bolts of Celianast (4d5) (+9,+20) {Frost UN* 17}
    It does extra damage from frost.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 33 Lembases
b) a Rod Tip of Healing (120 Mana to cast)
c) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
e) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 66 of
    Mordor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) an Elven Cloak of Stealth [4,+10] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Wolf Pelt of Air [1,+8]
    It allows you to breathe without
    air.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
i) The Small Leather Shield of Gondos [2,+13]
    It sustains your intelligence.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 90 of Angband.
m) a Shield of Deflection of Reflection [10,+21]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) a Light War Axe of Aman (2d5) (+12,+13) [+3] (+3)
    It increases your 
    wisdom by 3.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
p) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Beaked Axe of Theoden (2d6) (+10,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Battle Axe (Defender) (2d8) (+9,+11) [+4] (+2 to stealth)
    It can be wielded two-handed.  It 
    increases your stealth by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
s) a Heavy Crossbow of Extra Might (x7) (+13,+17)
    It provides resistance to acid.  It
    fires missiles with extra might.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
t) 24 Bolts 'Narionas' (1d5) (+10,+9) (+3 attacks) {Ev,Gi 24}
    
    It provides light (radius 1) forever.  It increases your strength, 
    constitution and attack speed by 3.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
u) 15 Seeker Bolts of Rasarth (4d5) (+14,+8) (+3 to speed) {Fire 15}
    It increases your speed and attack speed by 3.  
    It does extra damage from electricity and fire.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 27 Seeker Bolts of Slay Evil (4d5) (+14,+15) {Ev1k}
    It fights against evil with holy fury.  
    You made it yourself.
w) 26 Seeker Bolts of Slay Evil (4d5) (+11,+18) {Ev1k}
    It fights against evil with holy fury.  
    You made it yourself.
x) a Small iron chest (Trap of Calling Out)


  [Home Inventory - Gondolin ]

a) a Tome of the Impenetrable Earth
b) The Tome of Mim
    It cannot be harmed by acid, cold, lightning or
    fire.  
c) 5 Morphic Oils of Spider
d) 7 Potions of Cure Insanity
e) 4 Potions of Healing
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.
g) The Amulet of Nenelegor (+5)
    It increases 
    your wisdom and constitution by 5.  It sustains your wisdom.  It
    provides resistance to acid, poison, light, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The White Dragon Scale Mail of Nenevorth (-2 to accuracy) [30,+24]
    It can be activated for breathe frost (110) every 90+d90 turns if
    it is being worn. It provides immunity to electricity and fire.  It
    provides resistance to electricity, cold and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 98 of Angband.
i) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+16]
    It
    provides immunity to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) a Dwarven Steel Helm [6,+11] (+2 to infravision)
    It increases your constitution and infravision by 2.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    You found it lying on the ground on level 106 of Angband.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+5 to infravision)
    It increases your constitution and 
    infravision by 5.  It provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity
     by 4.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Light Crossbow of the Haradrim (x4) (+13,+25)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 90 of Angband.


  [Home Inventory - Khazad-dum ]

a) a Dwarven Lantern


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for death.  
    You found it in the remains of a Demonologist on level 39 of The Land Of
    Rhun.
b) a Lochaber Axe of Slaying (6d8) (+14,+9)
    It can be wielded two-handed.  It is very sharp and can make your
    foes bleed.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 94 of
    Angband.
c) a Heavy Lance of Slaying (8d8) (+10,+5)
    It must be wielded two-handed.  It is very sharp and can make
    your foes bleed.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
d) The Sling of Elvor (x4) (+12,+10) (+2 to speed)
    It increases your strength, constitution, charisma and speed by 
    2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 78 of Angband.
e) a Heavy Crossbow of Extra Might (x5) (+9,+9) {Lucky Start!}
    
    It provides resistance to confusion.  It fires missiles with extra
    might.  
    You stole it from the Black Market.
f) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of The Sacred
    Land Of Mountains.
g) The Seeker Arrow of Firnim (4d4) (+19,+23)
    It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
h) The Iron Shot of Gargion (1d4) (+20,+19)
    It does extra
    damage from frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  



Posted on 21.3.2010 20:39
Last updated on 8.5.2010 14:48

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3029. on the Ladder (of 19090)
853. on the ToME Ladder (of 3155)
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On 21.3.2010 20:39 therealmatrix@hotmail.com wrote:
A dwarf that takes his ammo creation seriously...

On 27.3.2010 01:24 therealmatrix@hotmail.com wrote:
Archery & Mindcraft is a fun combination. Void gate teleportation & Mindwave with up to around 2,500 damage per shot against Undeads and 2,000 for Dragons. That's a potential 10,000+ damage per attack round if all 4 shots hit target!

On 27.3.2010 05:32 Pete Mack wrote:
Petty-dwarf archer, the ultimate killing machine!
Although I picked detection (Eru) for spells, since he's so damn lethal anyway. I don't think you need void gates and the like when you can do 1000s of damage per turn.



On 28.3.2010 14:31 therealmatrix@hotmail.com wrote:
I got 'knocked out' and then killed by Master Mystics on a Princess quest. Blood of Life brought me back, but am now stuck. If I attack from a distance they summon all over the place & from close range in a summoning corridor I'll likely get killed again...

Getting back to Dwarven roots in Khazad-dum

On 31.3.2010 11:41 phoenixrms@yahoo.com wrote:
Scrolls of summon never-moving pet are your friend.

On 8.5.2010 14:48 therealmatrix@hotmail.com wrote:
Made it through the quests by sheer determination in the end. Just lacking a bit of speed for Morgy, and still have to find the ring...

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