The Angband Ladder: Dorfo, Hobbit Archer by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Dorfo                  Age                 29       STR! 18/***       
 Sex   : Male                   Height              38       INT! 18/200       
 Race  : Hobbit                 Weight              60       WIS! 18/160       
 Class : Archer                 Social Class         8       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/170       
                                                                               
 + To Melee Hit         140 Level             50    Max Hit Points      1204   
 + To Melee Damage       77 Experience  10525262    Cur Hit Points      -141   
 + To Ranged Hit        150 Max Exp     10525262    Max SP (Mana)        217   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)        215   
   AC                39+134 Gold          919363    Piety              79238   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Legendary[100Searching   : Bad          Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  25d5+385  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have brown eyes, straight auburn          
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 8 (400')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 29 (1450')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 13617 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 50 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Balance on level 85 of Angband.
You can drive yourself into a berserk frenzy.
You can create food.
You can cast magic missiles.
You can sense what is beyond walls.
You cannot see.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

Skills (points left: 68)
 - Combat                                        42.928 [0.800]
          . Weaponmastery                        10.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [0.800]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.900 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            02.500 [0.900]
 - Magic                                         01.094 [0.200]
          . Magic-Device                         25.900 [1.100]
 - Spirituality                                  20.160 [0.500]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.050 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
d) a Sling of Extra Might (x3) (+17,+24)
    
    It provides resistance to poison.  It fires missiles with extra might.
    
    You bought it from the Black Market.
e) The Ring of Bedagon (+6) {cursed}
    It increases your intelligence, 
    dexterity, constitution, speed and ability to score critical hits by 6
    .  It sustains your charisma.  It provides resistance to light, shards
    , nexus and chaos.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Durutur (+15 to accuracy)
    It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
m) a Dwarven Lantern of the Magi [Recharge] (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It provides resistance 
    to disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Bar Chain Mail 'Celroman' (-2 to accuracy) [18,+10]
    It provides immunity to electricity
     and fire.  It provides resistance to poison, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Snakeskin Cloak of Anwen [1,+13] (+4 to stealth)
    It increases your stealth by 4.  It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 40 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 60 of Mordor.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 23 of The Old Forest.
z) a Demonic quylthulg (359 hp)
    
{) 14 Mithril Shots of Dirth (3d4) (+25,+30) {30 a,p,dr,UN,ev,an}
    It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Gnomish Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You found it lying on the ground on level 51 of Mordor.
b) a Fireproof Tome of Translocation
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 42 of Mordor.
c) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be
    harmed by fire.  
    You found it in the remains of Medusa, the Gorgon on level 40 of Mordor.
d) The Gem of Ghosts {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 69 of Angband.
e) Raal's Black Candle (charging) {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 28 of A lost temple.
f) Baalzebub's Tormented Skullcap {heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Ice skeleton on level 34 of Mordor.
g) The Clay Tablets of Antiquity {cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 52 of Mordor.
h) 10 Potions of Healing {!*}
    
i) 6 Potions of *Healing* {!*}
    
j) 22 Scrolls of *Identify* {!*}
    
k) a Copper Rod of Trap Location (20/20) {@z0}
    
l) a Moonstone Rod of Illumination (75/75) {@z9}
    
m) a Silver Rod of Quickness of Recall (100/100) {!*}
    
    It can cast spells faster.  
    You found it in the remains of Fire Phantom on level 37 of Maze.
n) a Golden Rod of the Istari of Perception (96/250) {@z1}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 51 of Mordor.
o) a Rod Tip of Restoration (140 Mana to cast)
p) The Dwarven Lantern 'Eleindi' (+4 to infravision)
    It
    provides light (radius 5) forever.  It increases your infravision by 4
    .  It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 76 of Angband.
q) a Dragon Helm of Water Breathing [8,+19]
    
    It provides resistance to cold, chaos and disenchantment.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 81 of Angband.
r) 21 Rounded Pebbles of Gelen (1d2) (+10,+11) {21 f,p,DR,DE,or,tr,gi,an}
    
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) 16 Rounded Pebbles of Dindol (1d2) (+24,+10) {16 a,c,p,DR,DE,un}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
t) 24 Rounded Pebbles 'Ilandil' (1d2) (+28,+10) {24 e,p,gi,de}
    It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
u) 18 Iron Shots of Hauromen (1d4) (+12,+15) {18 f,dr,tr,de,UN}
    It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 21 Mithril Shots of Mindi (3d4) (+24,+18) {21 a,c,p,DR,gi,DE,un,an}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
    
b) 52 Potions of Speed {!*}
    
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your wisdom and stealth by 1.  It
    makes you invisible.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to acid, poison, light, 
    dark and confusion.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
e) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, poison and 
    confusion.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
g) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 46 of Mordor.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
k) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
l) The Small Metal Shield of Elimo [3,+7]
    It sustains your 
    strength and intelligence.  It provides resistance to life draining, 
    fire, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 50 of Mordor.
m) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 53 of Mordor.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 56 of Mordor.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Fauchard of Uthaulman (1d10) (+2,-4) (+3 to speed)
    It
    can be wielded two-handed.  It increases your wisdom, speed and attack
    speed by 3.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 52 of Mordor.
s) a Sling of Extra Might (x3) (+9,+20)
    
    It provides resistance to confusion.  It fires missiles with extra
    might.  
    You found it in the remains of a Bullywug on level 18 of The Old Forest.
t) 18 Rounded Pebbles of Apantaras (1d2) (+14,+10) {18 a,c,tr,gi,un,an}
    
    It does extra damage from acid and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 15 Iron Shots 'Dorost' (1d4) (+10,+10) {15 e,tr,de,un,an}
    It does extra damage from electricity.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
v) 16 Iron Shots of Issalad (1d4) (+10,+10) {16 f,dr,or,tr,an}
    It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) 15 Iron Shots of Loros (1d4) (+15,+13) {15 f,DR,or,de}
    It does extra damage from fire.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
x) a Mage Staff of Wizardry (1d4) (-11,-7)(60%) (+3)


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) 20 Potions of Healing {!*}
    
c) 3 Potions of *Healing* {!*}
    
d) a Potion of Life {!*}
e) a Moonstone Rod of the Istari of Detection (150/150)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 42 of Mordor.
f) a Silver Rod of the Istari of Enlightenment (200/200)
g) The Ring 'Mengolion' (+2 to stealth)
    It increases 
    your strength, wisdom and stealth by 2.  It sustains your intelligence
     and dexterity.  It provides resistance to confusion and chaos.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 27 of The Land Of
    Rhun.
h) The Amulet 'Erengorol' (+4)
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, stealth and infravision by 4.  It provides
    resistance to cold, sound and nexus.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
j) an Amulet of Trickery (+4)
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Jewelry Shop.
k) The Amulet of Hilwe (+6,+5) [+5] (+3)
    It increases your strength, 
    constitution, charisma, stealth and searching by 3.  It sustains your 
    strength, intelligence and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to poison, chaos and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 68 of Angband.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Lamellar Armour of Milduin (-29,-31) [23,+10](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to life draining, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
r) The Large Leather Shield 'Brondunen' [4,+11]
    
    It makes you completely fearless.  It provides resistance to cold, 
    poison, light, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
s) The Hard Leather Cap of Eldor [2,+17]
    
    It sustains your strength.  It provides resistance to life draining, 
    fire, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Great Axe 'Cuath' (4d4) (+19,+6) (+3 attacks)
    It must be wielded two-handed.  It increases your 
    intelligence, dexterity and attack speed by 3.  It does extra damage 
    from acid and fire.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 73 of Angband.
v) a Broad Sword (*Defender*) (2d5) (+9,+7) [+15] (+4 to stealth)
    It 
    increases your wisdom, dexterity, constitution and stealth by 4.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
w) a Mage Staff of Power (1d4) (-23,-7) (+10)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 10.  
    You found it lying in a vault on level 59 of Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 73 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of A lost temple.
c) a Fireproof Tome of Meta Spells
d) The Diamond Prism of Light {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 47 of Cirith Ungol.
e) The Ring 'Enath' (+1) {cursed}
    It can be
    activated for teleportation and destruction of the ring if it is being
    worn. It increases your wisdom and constitution by 1.  It makes you
    completely fearless.  It provides resistance to poison and nexus.  It
    allows you to fly.  It speeds your regenerative powers.  It induces
    random teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 46 of Cirith Ungol.
f) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    
    It increases your wisdom and speed by 5.  It makes you invisible.  It
    provides resistance to electricity, sound and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
g) The Ring of Angwil (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It sustains 
    your wisdom, dexterity and constitution.  It provides resistance to 
    electricity, cold and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 42 of Mordor.
h) The Ring 'Estare' (+1 attack)
    
    It increases your constitution, infravision and attack speed by 1.  It
    sustains your wisdom and constitution.  It makes you completely
    fearless.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Mordor.
i) a Ring of Speed (+9)
j) The Ring 'Elmanael' (+4 to searching)
    
    It increases your intelligence, charisma and searching by 4.  It
    provides resistance to light, blindness, sound and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.
k) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 57 of
    Mordor.
l) The Amulet of Tumin (+1)
    It increases your constitution by 1.  It sustains your strength
     and intelligence.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, blindness and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
m) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 63 of Dol Guldur.
n) The Amulet of Erebrel (+2 to stealth)
    It
    can be used to store a spell.  It increases your stealth by 2.  It
    sustains your wisdom.  It provides resistance to fire, shards, nether
     and nexus.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
o) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mind flayer on level 44 of Cirith Ungol.
p) The Full Plate Armour of Isildur [25,+25] (+1)
q) The Full Plate Armour of Nionas (-49,-41) [25,+5](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and constitution.  It provides immunity to acid, electricity
     and fire.  It provides resistance to acid, electricity, poison, dark, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Wavelord on level 63 of Dol Guldur.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Mordor.
t) The Steel Helm of Laranc [6,+10]
    It provides light
    (radius 3) forever.  It sustains your charisma.  It provides
    resistance to life draining, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Dol Guldur.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) a Set of Cesti of Combat (+2,+6) [5,+8] (+2)
    It increases your 
    strength, constitution and attack speed by 2.  It makes you completely
    fearless.  It drains life.  It aggravates nearby creatures.  It cannot
    be harmed by acid.  
    You found it lying on the ground on level 50 of Cirith Ungol.
w) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Angband.
x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 65 of Dol
    Guldur.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas {!*}
    
b) The Golden Horn of the Thunderlords (4 charges) {!*}
c) a Ring of Damage (+20)
    
    You found it lying in a vault on level 47 of Cirith Ungol.
d) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be
    used to store a spell.  It increases your intelligence and searching
     by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
e) an Amulet of Resistance
    It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 26 of The
    Land Of Rhun.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 26 of The
    Land Of Rhun.
i) The Ring Mail of Oionelin (-2 to accuracy) [12,+8]
    It sustains your constitution.  It provides immunity to 
    acid.  It provides resistance to life draining, confusion, shards, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Mordor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
k) an Elven Bar Chain Mail of Resist Lightning (-2 to accuracy) [18,+15] (+2 to
st
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Mordor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
n) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+4 to infravision)
    It increases 
    your strength, constitution and infravision by 4.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
o) a Vampiric Broad Sword of Aman (2d5) (+12,+11) [+2](-20%) (-1)
    It decreases your wisdom by 1.  
    It decreases your hit points by 20%.  It drains life from your foes.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  
    You found it in the remains of a Hill orc on level 25 of The Old Forest.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and chaos.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
q) The Pike 'Silumlad' (2d5) (+20,+12) (+1 attack)
    It can be wielded two-handed.  It increases your strength
     and attack speed by 1.  It does extra damage from electricity.  It 
    poisons your foes.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
r) The Lucerne Hammer of Ruthorn (2d5) (+13,+2) (+6)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 6.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) a Sling of Extra Might (x3) (+14,+15)
    It provides resistance to electricity.  It fires missiles with
    extra might.  
    You bought it from the Master Archer.
t) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Rounded Pebble 'Travak' (3d6) (+8,+7)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 42 of Mordor.
v) The Iron Shot of Eolindion (1d4) (+15,+7)
    It
    does extra damage from electricity and fire.  It is especially deadly
    against dragons.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 34 of Mordor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 39 of Mordor.
x) 20 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
    
b) 99 Potions of Water Curing {quest}
    
c) The Double Ring Mail 'Seranar' (-25,-65) [15,+9](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom and 
    dexterity.  It provides immunity to electricity and fire.  It provides
    resistance to life draining and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
d) The Double Chain Mail 'Huron' (-1 to accuracy) [16,+7] {cursed}
    
    It sustains your intelligence.  It provides resistance to poison and 
    chaos.  It drains experience.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 34 of Mordor.
e) The Robe of Amach (-40,-50) [2,+7](20%)
    It
    increases your hit points by 20%.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
f) The Thunderlord Coat of Idron (-8,-62) [9,+13](40%)
    It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
g) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Flight Arrow of Lagoron (1d3) (+20,+13)
    
    It does extra damage from acid and frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42 of
    Mordor.



Posted on 31.3.2005 23:47

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3863. on the Ladder (of 19090)
947. on the ToME Ladder (of 3155)
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See the dragons?!?

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On 31.3.2005 23:47 greg@wooledge.org wrote:
Surrounded by dragons, trying to fight my way into a corridor so I can handle them... overwhelmed by sheer numbers and bad luck.

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Grumble, L50 Hobbit Archer winner
213th in ToME (2.3.4) by <ethanhandelman@comcast.net> (95%)

Caradoc, L50 Hobbit Archer winner
513th in ToME (2.3.5) by <ethanhandelman@comcast.net> (95%)

Narian, L50 Hobbit Archer
897th in ToME (2.2.7) by <therealmatrix@hotmail.com> (95%)

Legigonn, L50 Wood-Elf Archer
618th in ToME (1.0.0) by <spitfyr@gmx.net> (71%)

Faoldan, L50 Wood-Elf Archer
269th in ToME (2.0.0) by <s_latour@hotmail.com> (71%)

Kaelactred, L50 Wood-Elf Archer winner
503rd in ToME (2.0.0) by <s_latour@hotmail.com> (71%)

Pawaq, L50 High-Elf Archer
761st in ToME (2.2.0(CVS)) by <utterly_vile@hotmail.com> (71%)



Seen 2005 times.



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