The Angband Ladder: Silnar Avarin, Wood-Elf Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Silnar Avarin          Age                115       STR!     36       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Wood-Elf               Weight              93       WIS!     38       
 Class : Archer                 Social Class        84       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit          47 Level             50    Max Hit Points      1143   
 + To Melee Damage       37 Experience  12107151    Cur Hit Points      1143   
 + To Ranged Hit         80 Max Exp     12107151    Max SP (Mana)        234   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        234   
   AC                36+121 Gold         2763321                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Legendary[72]Searching   : Good         Shots/Round:  4         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  8d5+148   
 Stealth     : Legendary[7] Magic Device: Heroic       Infra-Vision: 130 feet  
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Prince.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 82 (4100')
        Barrow-Downs: Level 7 (350')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8986 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 26 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Coire of the 2890th year of the third age.
 You have been adventuring for 156 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3......6....            
        Add Int   : .....342.3......            
        Add Wis   : 4....3.2........            
        Add Dex   : 4.2.............            
        Add Con   : 4...3.4..3.6....            
        Add Chr   : .....3.2........            
        Add Stea. : 4.2...42........            
        Add Infra : .........3.6....            
        Add Tun.. : ..............6.            
        Add Speed : ...*..42........            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Giant: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ..+.+.....+.....            
        Sust Int  : .........+......            
        Sust Wis  : ..........+.....            
        Sust Dex  : +...............            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +...+.....+.....            
        Hold Life : +.+.......+.....            
        Res Acid  : +.....++........            
        Res Elec  : +.+...+...+.....            
        Imm Fire  : +.....*+++......            
        Res Cold  : ++....++..+.....            
        Res Pois  : +...............            
        Res Fear  : ..+.+...........            
        Res Lite  : ...............+            
        Res Dark  : ...........+....            
        Res Blind : .....+..........            
        Res Conf  : ..+.............            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ..+....+........            
        Res Nexus : ..+...+.........            
        Res Chaos : +.......+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : +...............            
        See Invis : +...............            
        Regen     : +...............            
        Xtra Might: .+.............+            
        Activate  : .......+........            
        Fly       : ......+.........            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        28.200 [0.800]
          . Weaponmastery                        08.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    03.070 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         02.070 [0.200]
          . Magic-Device                         20.800 [1.100]
 - Spirituality                                  01.000 [0.300]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            28.000 [0.400]
 - Monster-lore                                  03.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) a Light War Axe (*Defender*) (2d5) (+10,+10) [+15] (+4 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Axe Smith.
d) a Long Bow of Extra Might (x7) (+18,+19) {El-WB}
    It provides resistance to cold.  It
    fires missiles with extra might.  
    You found it lying in a vault on level 70 of Paths of the Dead.
e) The Ring of Wenor (+2 to stealth) {100% off}
    It 
    increases your dexterity and stealth by 2.  It sustains your strength.
    It makes you completely fearless.  It provides resistance to life
    draining, electricity, confusion, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Jewelry Shop.
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Expensive Black Market.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power
    of magic map if it is being worn.  It provides light (radius 2)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 3.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dragon Shield [8,+16]
s) a Dwarven Hard Leather Cap of Intelligence [2,+10] (+3 to infravision)
    It increases your 
    intelligence, constitution and infravision by 3.  It sustains your 
    intelligence.  It provides resistance to fire.  It allows you to sense
    the presence of trolls and dragons.  
    You found it in the remains of Ufthak of Cirith Ungol on level 15 of
    Mirkwood.
u) The Set of Cesti of Magorin [5,+10]
    It sustains your strength and wisdom.  It provides immunity
    to paralysis.  It provides resistance to life draining, electricity
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision)
    It 
    increases your strength, constitution and infravision by 6.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) a Silent watcher (1115 hp) {Neat Eye}
{) 24 Arrows of Fuint (1d4) (+23,+10) {90% off}
    It does extra damage from acid, 
    electricity and fire.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (+6,+5) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) The Gem of Rage {Light Absorb}
    It can be activated for light
    absorption.  
    You found it lying on the ground on level 72 of Erebor.
b) The Tome of Collected Weird Magic {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Crystal Ball of Godly Sights {Heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Grave wight on level 46 of The Sacred
    Land Of Mountains.
d) Raal's Tormented Spirits {Light Absorb}
    It can be activated for light absorption.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
e) Agannazar's Altruistic Assassin {Restore All}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Byakhee on level 54 of The Sacred Land Of
    Mountains.
f) 10 Lembases
g) 10 Sprigs of Athelas
h) 10 Potions of Detonations {DON'T DRINK!!}
i) 10 Potions of *Healing*
j) 5 Potions of Enlightenment
k) a Wooden Rod of the Istari of Illumination (20/20)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Silver Rod of the Istari of Restoration (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) a Silver Rod of Cheapness of Perception (100/100)
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Eilinel the Entrapped on level 42 of Paths
    of the Dead.
n) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Fire Phantom on level 37 of Maze.
o) a Golden Rod of Cheapness of Disarming (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 58 of The
    Sacred Land Of Mountains.
p) a Mithril Rod of Recall (160/160)
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 61 of The Sacred
    Land Of Mountains.
r) 68 Silver Arrows (3d4) (+10,+10) {25% off}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo
b) The Devil's Pentagram {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 60 of Erebor.
c) a Potion of Corruption
d) 11 Potions of Healing {25% off}
e) 5 Potions of Life
f) a Potion of Self Knowledge
g) The Crumpled Scroll of Mass Resurrection
h) 5 Fireproof Scrolls of Mass Genocide
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
i) a Copper Rod of Simplicity of Nothing (20/20)
j) a Copper Rod of Cheapness of Nothing (20/20)
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
k) a Silver Rod of Simplicity of Nothing (100/100)
l) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
m) a Mithril Rod of Capacity of Nothing (320/320)
n) an Adamantite Rod of Charging of Nothing (200/200)
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
o) an Adamantite Rod of Nothing (200/200)
p) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
q) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can
    be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
r) Climbing Set {75% off}
s) a Mage Staff of Wizardry (1d4) (-6,-2)(60%) (+3)
    It can be wielded two-handed.
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.


  [Home Inventory - Minas Anor ]

a) The Ring 'Teltharas' (+3)
    It increases your strength, dexterity, constitution and 
    speed by 3.  It sustains your wisdom.  It provides resistance to 
    nether and disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 70 of Angband.
b) a Ring of Speed (+11)
    
    It increases your speed by 11.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    70 of Paths of the Dead.
d) The Amulet of Elebor (+3 to searching)
    It increases your strength and searching by 3.
    It sustains your strength and wisdom.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
e) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Jewelry Shop.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Paths of
    the Dead.
g) The Black Dragon Scale Mail of Alcarech (-2 to accuracy) [30,+24]
    It can be activated for breathe acid (130) every 90+d90 turns
     if it is being worn. It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to acid, cold, light, 
    sound, shards and chaos.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
h) The Filthy Rag 'Aregor' [1,-1]
    It sustains your intelligence, 
    constitution and charisma.  It provides immunity to fire and cold.  It
    provides resistance to cold, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Cord Armour 'Elcar' [6,+10]
    It sustains your constitution and charisma.  It provides
    immunity to acid, fire and cold.  It provides resistance to 
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 63 of The
    Sacred Land Of Mountains.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
l) a Dragon Shield of Preservation (-3,-7) [8,+34]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, fire, cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dragon Helm of Thrain [8,+11]
    It sustains your 
    dexterity.  It provides resistance to cold, light, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
q) The Pair of Hard Leather Boots 'Shelen' [3,+11]
    It provides resistance to acid, electricity, cold, shards, 
    chaos and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
r) a Spectral Small Sword (1d6) (+14,+20)
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It strikes at
    undead with holy wrath.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It drains life.  
    You bought it from the Expensive Black Market.
s) a Shocking Long Sword of Gondolin (2d5) (+8,+14) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 2.  It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, dark and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
t) The Katana 'Aglarang' (8d4) (+1,+1) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) a Venomous Two-Handed Sword of Greater Life (3d6) (+17,+13)(60%)
    It must be wielded two-handed.  It increases your hit points
     by 60%.  It poisons your foes.  It provides resistance to life
    draining and poison.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
v) The Glaive 'Erama' (2d6) (+19,+13) (+4 to speed)
    It can be wielded two-handed.  It increases your speed by 4.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
w) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It
    can be activated for dispel evil (x4) every 100+d100 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom and speed by 4.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to life draining, electricity, fire, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
x) The Mage Staff of Anasarn (1d4) (-2,+2) [+13](60%) (+3)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 58 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    It was given to you as a reward.
b) 26 Lembases
c) 34 Potions of Cure Insanity
d) 3 Potions of Restore Life Levels
e) a Short Bow of Lothlorien (x3) (+15,+16) (+1)
    It increases your dexterity by 1.  It
    provides immunity to paralysis.  It slows your metabolism.  It fires
    missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 64 of Erebor.
f) a Long Bow of Lothlorien (x5) (+14,+12) (+2)
g) The Long Bow 'Ornorthil' (x3) (+10,+23) (+1)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and constitution by 1.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
h) a Long Bow of Lothlorien (x5) (+15,+17) (+2)
    It provides light (radius 1)
    forever.  It increases your dexterity by 2.  It provides immunity to
    paralysis.  It fires missiles with extra might.  It has been blessed
    by the gods.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
i) The Arrow of Ithron (1d4) (+21,+15) {Undead & Poison}
    It does extra damage from electricity and frost.  It poisons
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 60 of
    Erebor.
j) 20 Arrows of Frost (1d4) (+9,+9)
    It does extra damage from frost.  It cannot be harmed by cold.  
    
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
k) 20 Arrows of Slay Dragon (1d4) (+13,+10)
    
    It is especially deadly against dragons.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
l) 31 Arrows of Venom (1d4) (+9,+9) {90% off}
    
    It poisons your foes.  
    You bought it from the Weaponsmith.
m) 20 Arrows of Flame (1d4) (+9,+9) {90% off}
    It does extra damage from fire.  It
    cannot be harmed by fire.  
    You made it yourself.
n) 16 Arrows of Slay Undead (1d4) (+13,+14) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
o) 26 Arrows of Slay Demon (1d4) (+14,+10) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
p) 15 Arrows of Slay Dragon (1d4) (+9,+9) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
q) 19 Arrows of Slay Undead (1d4) (+8,+8) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Dragons & Demons}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Seeker Arrow of Gondor (10d8) (+10,+20) {*Demons* & *Evil*}
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
t) 34 Seeker Arrows of Slay Evil (4d4) (+10,+13)
u) 20 Seeker Arrows of Venom (4d4) (+11,+9) {90% off}
    
    It poisons your foes.  
    You made it yourself.
v) 25 Seeker Arrows of Slay Demon (4d4) (+8,+8) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
w) 88 Silver Arrows (3d4) (+10,+10) {25% off}


  [Home Inventory - Khazad-dum ]

a) a Sling of Extra Might (x4) (+10,+13)
    It provides resistance to chaos.  It fires
    missiles with extra might.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Rod Tip 'Laukaid' (-39 Mana to cast) {cursed}
    
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) a Dwarven Lantern of Fading (with 0 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed
    by fire.  
    You found it in the remains of a Dreadmaster on level 45 of Paths of the
    Dead.
c) a Set of Cesti of Combat (+5,+8) [5,-5] (+1)
    It increases your strength, constitution and attack speed by 1.  
    It makes you completely fearless.  It drains life.  It aggravates
    nearby creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
d) a Set of Cesti of Combat (+2,+6) [5,+13] (+2)
    
    It increases your strength and constitution by 2.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) a Two-Handed Sword of Slaying (7d7) (+10,+10)
    It must be wielded two-handed.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  
    You found it in the remains of a Ghoul on level 70 of Angband.
f) a Whip (1d6) (+4,+2)
g) Mim, Betrayer of Turin's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 26 of Maze.
h) The Necromancer of Dol Guldur's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Mage Staff of Thalme (1d4) (+10,+9) (+0) {cursed}
    It can be wielded two-handed.  It can be used to store a
    spell.  It decreases your spell power by 0.  It provides immunity to
    paralysis.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.



Posted on 7.7.2006 22:59
Last updated on 23.9.2006 13:59

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3379. on the Ladder (of 19090)
910. on the ToME Ladder (of 3155)
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On 7.7.2006 22:59 therealmatrix@hotmail.com wrote:
Fated to find 2 artifact cloaks ... nothing too suprising yet

On 8.7.2006 23:21 therealmatrix@hotmail.com wrote:
This char. is showing a bit of potential since getting Mindcraft skill on a FF quest.... havn't ventured anywhere too scary yet. Have received 4-5 good fates leading to artifacts so far, so I'm guessing his luck is better than average.

On 12.7.2006 13:29 therealmatrix@hotmail.com wrote:
After drinking a potion of self-knowledge it turns out this character is 'unlucky'. But in truth he's been the lukiest fella I've ever played. - Vaults about 1 in every 3 levels. Fated to find special items on several occasions, found 3-4 weapons of Aman & successfully stole an artifact ring,... the RNG must just be in a kind mood?

On 12.7.2006 22:38 therealmatrix@hotmail.com wrote:
spoke too soon - Fated to Die on Level 14, and that's the same level as the best dungeon market.... doh!

On 13.7.2006 21:39 therealmatrix@hotmail.com wrote:
So should I wield the Dark Sword of Nothingness? It reduces my mana by half and appears to do nothing to my saving throw? Or do I need the anti-magic skill to get the posiitive bonus?

On 14.7.2006 00:27 moonshield(at)yahoo(dot)com wrote:
A sword of nothingness would be useful if you have 1 point spent in anti-magic. It will not affect the saving throw as it does not create an anti-magic field(!), but will improve the antimagic skill, thus preventing you and monsters from casting spells.

On 23.7.2006 17:05 therealmatrix@hotmail.com wrote:
Bagged a Silent Watcher on the Helcaraxe...

On 5.8.2006 19:18 therealmatrix@hotmail.com wrote:
At long last - some artifact ammo! (created in Orc Town in Moria)

On 9.9.2006 02:09 therealmatrix@hotmail.com wrote:
No sign of the Undead Sorcerer yet, but did find a decent bow at long last on level 70 of Paths of the Dead. Had to dodge Shub-N, Black Goat of the Woods (lv 91!) to get it mind ... took some thought.

On 16.9.2006 15:20 therealmatrix@hotmail.com wrote:
First time I've ever seen a (7d7) Sword of slaying!

On 17.9.2006 23:13 opalias wrote:
What is the whip doing in the mathom-house?

On 18.9.2006 04:51 Malodourous Scrotum wrote:
Well I imagine it was put there because the player couldn't be arsed to sell it, or because it was a weapon he used a lot at the start.

But, let us ponder more - could it be related to the Ninth Seal, that which guards the Preponderance of Mispent Youth? The Stair to Nostalgic Scents? Or the infamous Percussion Toads mayhaps... Nay, let the speculations end here lest we delve too deeply into the elder horrors...

On 22.9.2006 11:34 therealmatrix@hotmail.com wrote:
Lol! You can't see it on here but I got the whip after killing Glaryssa, the Succubus Queen in a small vault in the Barrow Downs. It's *identified* but I think because it's non-ego the detail doesn't show on the dump?

P.S - Does anyone know what is the point of a Dwarven Lantern of Fading? I couldn't sell it so I'm wondering is it cursed in some way? Seemed to work like a normal light source when I tried...

On 23.9.2006 13:59 therealmatrix@hotmail.com wrote:
Am leaving this char. for a while to try something different ... may pick up again at a later date. Levelled Uruk's on Angband are getting tiresome...

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