The Angband Ladder: MiLosh, Hobbit Archer by <waltenk@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : MiLosh                 Age                 24       STR:     33       
 Sex   : Female                 Height              42       INT:     29       
 Race  : Hobbit                 Weight              60       WIS:     36       
 Class : Archer                 Social Class         9       DEX!     39       
 Body  : Player                                              CON!     37       
 God   : Nobody                                              CHR:     37       
                                                                               
 + To Melee Hit          64 Level             50    Hit Points     1009/  1009 
 + To Melee Damage       38 Experience   6382575    Spell Points    154/   155 
 + To Ranged Hit         99 Max Exp      6382575    Sanity          755/   755 
 + To Ranged Damage      28 Exp to Adv.    *****                               
   AC                52+128 Gold         1076043    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Legendary[60]Searching   : Good         Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  6d1+228   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Miller.  You             
          are the black sheep of the family.  You have dark brown              
          eyes, straight blond hair, and a very dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 59 of Mordor.
 You have defeated 9899 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3......            
        Add Wis   : 3...4...5.......            
        Add Dex   : 3........3......            
        Add Con   : 3........3......            
        Add Chr   : ....4...5.......            
        Add Stea. : 3.....23........            
        Add Sear. : ........5.......            
        Add Tun.. : ..............2.            
        Add Speed : ..9.43.....5....            
        Sust Str  : +........+......            
        Sust Int  : ................            
        Sust Wis  : +.......+.......            
        Sust Dex  : ........++.....+            
        Sust Con  : .........+......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : +....+..........            
        Res Acid  : +.....+.++......            
        Res Elec  : +.....+.+.......            
        Res Fire  : +...+.+.........            
        Res Cold  : +.....+..+......            
        Res Pois  : +...+...........            
        Res Fear  : ....+....+......            
        Res Light : .....+..........            
        Res Dark  : .....+..++......            
        Res Blind : ................            
        Res Conf  : +....+..........            
        Res Sound : +......+........            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : +....+..........            
        Res Disen : ....+...+.......            
        Levitate  : +...............            
        Lite      : ........+.......            
        See Invis : +....+..........            
        Digestion : .........+......            
        Regen     : +...............            
        Activate  : ....+++.+.......            
        Cursed    : ........+.......            
        Fly       : ......+.........            
        Orc.ESP   : .....++.........            
        Full ESP  : ...............+            

Skills (points left: 36)
 - Combat                                        20.528 [0.800]
          . Weaponmastery                        03.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [0.800]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    10.300 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            07.900 [0.900]
 - Magic                                         02.696 [0.200]
          . Magic-Device                         50.000 [1.100]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  14.440 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            40.400 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 One of your companion(s) has been killed.

  [Fates]

You may find a Rune [Life] on level 1.
You may meet a Black naga on level 15.
You may find a Ring of Aggravate Monster on level 13.
You are fated to find a War Hammer on level 8.
You are fated to find a Scroll of Divination on level 30.


  [Character Equipment]

a) a Broken Dagger (*Defender*) (1d1) (+10,+10) [+9] (+3 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 3.  
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, sound and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) a Sling of Power (x2) (+20,+28)
    
    You bought it from the Black Market.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
f) an Indestructible Ring of Accuracy (+18)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in The Forest of
    Mirkwood.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mist of Aman [1,+16] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {cursed}
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Slaying (+6,+6) [2,+12]
    
    You found it in the remains of a Hell knight on level 48 of Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+12] (+5)
    It 
    increases your speed by 5.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 2.
    
    You bought it from the Black Market.


  [Character Inventory]

a) a Silver Rod of Perception (100/100)
b) a Silver Rod of Recall (100/100)
c) a Silver Rod of Cheapness of Disarming (59/100)
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
d) a Mithril Rod of Home Summoning (160/160)
e) The Ring 'Avalir' (+3)
f) The Ring of Flare (+3)
g) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
h) a Red Dragon Scale Mail (-2 to accuracy) [30,+19]
i) a Great Scimitar of *Slay Demon* (4d5) (+13,+11) (+1)
j) a Two-Handed Sword of Slay Evil (3d6) (+9,+7)
k) a Fiery Executioner's Sword of Aman (4d5) (+11,+14) [+1] (+1 attack)
l) a Blessed Ball-and-Chain of *Slay Troll* (2d4) (+9,+12) (+2)
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Swordsman on level 18 of The Old Forest.
n) 13 Rounded Pebbles 'Nenelen' (1d2) (+11,+6) {90% off}
    
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) 25 Iron Shots of Slay Demon (1d4) (+6,+15)
p) 13 Iron Shots of Flame (1d4) (+10,+8) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
q) 17 Iron Shots of Flame (1d4) (+4,+11) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
r) 17 Iron Shots of Frost (1d4) (+3,+8) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
s) 19 Iron Shots of Slay Evil (1d4) (+7,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
t) 22 Iron Shots of Slay Undead (1d4) (+15,+7) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
u) The Mithril Shot 'Errianya' (3d4) (+29,+26)
    It does extra damage from frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
v) 16 Mithril Shots of Lightning (3d4) (+11,+13)
w) 20 Mithril Shots of Wounding (3d4) (+15,+12) {90% off}
    It cannot be harmed by acid.  
    You made it yourself.


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It can be activated for cure confusion every 100
    turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Baalzebub's Tormented Skullcap
    It can be
    activated for cure stun every 100 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
c) 17 Potions of Speed
d) a Wand of Teleport Away[8|20] (6 charges)
e) a Wand of Essence of Speed[1|12] (5 charges)
f) a Wand of Disperse Magic[1|5] (10 charges)
g) a Magic Trap Set of Extra Shots [+5]
h) a Ring of Speed (+8)
    It 
    increases your speed by 8.  
    You found it in the remains of a Brown Thunderlord in The Forest of
    Mirkwood.
i) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in The Forest of
    Mirkwood.
j) a Ring of Extra Attacks (+2 attacks)
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in The Forest of
    Mirkwood.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in The Forest of
    Mirkwood.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
n) The Ribbed Plate Armour of Ruthilin (-3 to accuracy) [28,+12]
    It
    sustains your wisdom.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to electricity, light and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) a Cloak of Protection [1,+16]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Dwarven Steel Helm [6,+12] (+1 to infravision)
q) The Broad Axe of Asaegilme (2d6) (+8,+5) (+3 to speed)
    It can be wielded two-handed.  It 
    increases your constitution, speed and attack speed by 3.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
r) The Tulwar of Estaron (2d4) (+1,+12) (+3 attacks)
    
    It increases your intelligence, wisdom, charisma and attack speed by 3
    .  It does extra damage from frost.  It drains life from your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
u) The Shadow Blade of Maegollor (4d4) (+4,+15) (+2 to stealth)
    It provides light (radius 1) forever.  It increases your 
    wisdom, dexterity, charisma and stealth by 2.  It does extra damage 
    from fire.  It produces chaotic effects.  It strikes at undead with
    holy wrath.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Mordor.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You bought it from the Black Market.
b) a Wand of Tidal Wave[5|33] of Plenty (16 charges)
c) a Wand of Tidal Wave[6|33] (11 charges)
d) The Ring 'Eleboron'
    It provides resistance to 
    electricity, cold, shards and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 20 of The
    Helcaraxe.
e) a Ring of Protection [+21]
f) The Ring of Losseril (+4)
    It increases your dexterity and charisma by 4.  It sustains 
    your wisdom.  It provides resistance to fire, sound, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 35 of The Helcaraxe.
g) The Ring of Agduin (+3)
    
    It increases your constitution, searching and speed by 3.  It sustains 
    your charisma.  It provides resistance to cold.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
h) an Indestructible Ring of Accuracy (+17)
i) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Ring of Elegil (+1 to infravision)
    It increases your wisdom, dexterity, charisma and 
    infravision by 1.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Ring of Huinanas (+2)
    It increases your dexterity and charisma by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides resistance to 
    poison, light, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Mirkwood.
l) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
m) The Amulet of Turufin (+3)
    It increases your intelligence, wisdom, searching and 
    infravision by 3.  It provides resistance to confusion, sound and 
    nexus.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
p) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It
    can be activated for breathe sound (130) every 90+d90 turns if it is
    being worn. It sustains your charisma.  It provides resistance to 
    sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire lord on level 41 of Mordor.
r) a Sling of Extra Shots (x2) (+22,+16)


  [Home Inventory - Minas Anor ]

a) Pytar's Portable Pandemonium
b) Jor's Book of Impossible Occurences
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 45 of Mordor.
c) 6 Potions of Restore Life Levels
d) a Scroll of Reset Recall
e) a Golden Rod of Detection (48/125)
f) an Adamantite Rod of Lightning Balls (200/200)
g) a Wand of Stone Prison[2|6] (6 charges)
h) a Wand of Essence of Speed[1|15] of Plenty (11 charges)
i) a Wand of Essence of Speed[1|25] (6 charges)
j) a Wand of Disperse Magic[6|19] (6 charges)
k) a Staff of Probability Travel[4|18] (3 charges)
l) The Golden Horn of the Thunderlords (6 charges) {100% off}
m) a Ring of Speed (+5)
n) a Ring of Speed (+3)
o) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Mordor.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 37 of Mordor.
r) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
s) a Small Metal Shield of Resistance [3,+16]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 13 of Orc Cave.
t) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
w) The Fauchard of Dalros (1d10) (+15,+6) (+4)
    It can be wielded
    two-handed.  It increases your wisdom, constitution and charisma by 4.
    It does extra damage from acid and electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
x) The Quarterstaff of Arnin (1d9) (+16,+2) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 36 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
b) The Skull of Vecna
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 13 of The Old Forest.
c) a Wand of Essence of Speed[1|10] of Plenty (10 charges)
d) a Staff of Recovery[2|13] of Plenty (20 charges)
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Elven Cloak of Protection [4,+10] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
h) a Shadow Cloak [6,+4] (+1 to stealth)
i) The Cloak of Mist of Gwenet [1,+5]
    It provides
    resistance to life draining, fire, sound, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
j) The Large Leather Shield of Celegorm [4,+20]
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Balance drake on level 29 of Mirkwood.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Leather Gloves 'Drindolwe' (+6 to damage) [1,+5]
    It sustains your 
    wisdom.  It provides resistance to acid, electricity, fire, light, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 24 of The Old
    Forest.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Broken Dagger 'Glind' (1d1) (-6,-4) (+5 to speed)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
r) a Long Sword of Extra Attacks (2d5) (+13,+10) (+2 attacks)
s) an Espadon of Gondolin (2d9) (+12,+12) (+2)
t) The Fauchard of Hinglos (1d10) (+10,+10) (+5)
u) The Sling 'Niatur' (x5) (+12,+8) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and constitution by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 32 of Heart
    of the Earth.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
x) The Mage Staff of Ephre (1d4) (+4,+11) [+3](100%) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your wisdom.  It provides resistance to blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Edalmand' (+3 to infravision)
    It increases your wisdom and 
    infravision by 3.  It sustains your wisdom and dexterity.  It provides
    resistance to electricity.  It speeds your regenerative powers.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in The Forest of
    Mirkwood.



Posted on 3.3.2006 23:11

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5253. on the Ladder (of 19090)
1037. on the ToME Ladder (of 3155)
5. for this player (

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On 3.3.2006 23:11 waltenk@yahoo.com wrote:
Just hit 50. Seems unstoppable as long as the ammo holds out...

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