The Angband Ladder: Harnia, High-Elf Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Harnia                 Age                185       STR!     40       
 Sex   : Male                   Height              85       INT!     33       
 Race  : Zombie High-Elf        Weight             185       WIS!     33       
 Class : Archer                 Social Class        76       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          87 Level             50    Max Hit Points      1323   
 + To Melee Damage       69 Experience  31377212    Cur Hit Points      1323   
 + To Ranged Hit        112 Max Exp     31377212    Max SP (Mana)        134   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        133   
   AC                40+125 Gold         5273543    Piety              14630   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Legendary[90]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  28d5+483  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Telerin Mage.  You              
          have light grey eyes, straight silver hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6673 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Coire of the 2890th year of the third age.
 You have been adventuring for 142 days.

                    adefkmnopsuxz{|@            
        Add Str   : .25.4....32...3.            
        Add Int   : .2...2........3.            
        Add Wis   : .2..42..........            
        Add Dex   : .2.......3....3.            
        Add Con   : .........32.....            
        Add Chr   : .2..42........3.            
        Add Stea. : .......6........            
        Add Sear. : .......6........            
        Add Tun.. : ..............3.            
        Add Speed : *..*4.........3.            
        Add Blows : ..............3.            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: +............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : .........+.+....            
        Sust Int  : ...........+....            
        Sust Wis  : ...........+....            
        Sust Dex  : ......+..+.+....            
        Sust Con  : .........+......            
        Sust Chr  : ..+........+....            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+......+++....            
        Hold Life : ...........+...+            
        Imm Acid  : ......*.........            
        Imm Elec  : ........*..+....            
        Imm Fire  : ....+...*..+....            
        Imm Cold  : +.....*....+...+            
        Res Pois  : ....+......+...+            
        Res Fear  : +...+...+.......            
        Res Lite  : +..............+            
        Res Dark  : ......+..+......            
        Res Blind : .....+..........            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.........            
        Res Shard : ..+........+....            
        Res Neth  : ......+.........            
        Res Nexus : ...........+....            
        Res Chaos : .....++.........            
        Res Disen : ....+......+....            
        Lite      : ++..............            
        See Invis : +..............+            
        Digestion : +..............+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +...+.+.........            
        Blessed   : +...............            
        Fly       : ......+.........            

Skills (points left: 0)
 - Combat                                        35.800 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.334 [0.200]
          . Magic-Device                         06.500 [1.100]
          . Thaumaturgy                          03.100 [0.300]
 - Spirituality                                  33.510 [0.500]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            31.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
d) The Long Bow of Harnia (x5) (+22,+22) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and charisma by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
e) The Ring of Searn (+18 to accuracy) (+5) {Gift!}
    It increases your strength by 5.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Speed (+17) {Luthien}
    It increases your speed by 17.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Gold Dragon Scale Mail of Enoste (-2 to accuracy) [30,+30]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    dexterity.  It provides immunity to acid and cold.  It provides
    resistance to dark, confusion, sound, nether and chaos.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) an Elven Cloak of Stealth [4,+19] (+6 to stealth)
    It increases your stealth, 
    searching and luck by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
p) The Small Leather Shield 'Cellandre' [2,+11]
    It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to electricity and confusion.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) an Iron Crown of Might [0,+11] (+3)
    It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to dark.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Dol Guldur.
x) The Pair of Hard Leather Boots 'Himbor' [3,+15]
    It sustains your strength, intelligence, wisdom, dexterity
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, fire, cold, poison, shards, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
z) (nothing)
{) 19 Seeker Arrows 'Turgonas' (4d4) (+20,+27) {Ac,Fi,El DG,Tr,Ev,Nt 19}
    It does extra damage from acid, 
    electricity and fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Shovel 'Elthor' (+7,+7) (+3 to speed)
    It increases your strength, intelligence, 
    dexterity, charisma, ability to tunnel, speed and attack speed by 3.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) Jor's Compendium of Strange Behaviour {Genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
b) 7 Lembases
c) 9 Potions of Cure Insanity
d) 9 Potions of *Healing*
e) 4 Scrolls of Teleportation
f) 3 Scrolls of *Destruction* {25% off}
g) 3 Scrolls of Mass Genocide {25% off}
h) a Moonstone Rod of the Istari of Disarming (150/150)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Expensive Black Market.
i) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  
    It can cast spells for a lesser mana cost.  It can cast spells faster.
    It regenerates its mana faster.  
    You bought it from the Expensive Black Market.
j) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  
    It can cast spells for a lesser mana cost.  It can cast spells faster.
    It regenerates its mana faster.  
    You found it in the remains of Ghatanothoa on level 38 of Mordor.
k) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
l) an Adamantite Rod of the Istari of Healing (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Shambler on level 88 of Angband.
m) an Adamantite Rod of Capacity of Recall (400/400)
    It
    can hold more mana.  
    You bought it from the Black Market.
n) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ahtu, Avatar of Nyarlathotep on level 70 of
    Paths of the Dead.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    64 of The Sacred Land Of Mountains.
p) 20 Arrows 'Curith' (1d4) (+14,+26) {Ac DG,UN,De,Ev,Nt 20}
    It does extra damage from acid.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
q) 22 Seeker Arrows of Alanthmor (4d4) (+23,+18) {Ac,Fi,Ps DE,UN,Dg,Ev 22}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 20 Seeker Arrows of Mondur (4d4) (+26,+16) {Ac,Fs UN,Dg,De,Ev 20}
    It does extra damage from acid and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Zog on level 25 of The Old Forest.
b) Balrilbon's Soulgem {XP Loss}
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
c) The Ring 'Magor' (+6,+5) (+3 to speed)
    It increases your intelligence, stealth and speed by 3.  It
    sustains your intelligence and wisdom.  It provides resistance to acid
    , confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 49 of Mordor.
d) a Ring of Slaying (+17,+9)
    
    You bought it from the Black Market.
e) The Ring 'Elduin' (+7)
    It increases your constitution, 
    charisma, speed, attack speed and ability to score critical hits by 7.
    It provides resistance to acid, poison and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Amulet of Horlarann (+2)
    It increases your constitution by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    nexus and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) an Amulet of Weaponmastery (+5,+6) [+5] (+3)
    It increases your strength
     and constitution by 3.  It sustains your strength and constitution.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
h) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Wavelord on level 70 of Paths of the Dead.
i) Power Dragon Scale Mail (-3 to accuracy) [40,+23]
j) an Elven Cloak [4,+12] (+4 to stealth)
k) a Fur Cloak of the Magi (-2,-3) [3,+15] (+3)
    
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Wolf Pelt of Avandir [1,+10]
    It sustains your 
    strength and charisma.  It provides immunity to acid.  It provides
    resistance to life draining, dark and nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
n) an Iron Crown of Lordliness [0,+13] (+3)
    It increases your 
    wisdom and charisma by 3.  It sustains your wisdom and charisma.  It
    provides resistance to nether.  
    You bought it from the Black Market.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, nether and chaos.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 30 of Moria.
r) a Dragon Helm [8,+24]
s) a Dragon Helm of Water Breathing [8,+21]
    It
    provides resistance to sound.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) a Vampiric Scimitar of *Slay Orc* (2d5) (+12,+11)(20%) (+1)
    It increases your dexterity by 1.  It
    increases your hit points by 20%.  It drains life from your foes.  It
    is especially deadly against orcs.  It sustains your dexterity.  It
    provides resistance to life draining.  It allows you to sense the
    presence of orcs.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Demonshield 'Ekkair' [5,+14]
    It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to life draining
     and fire.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
b) The Demonshield 'Nenya' [5,+12]
    It sustains your charisma.  
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to electricity, light, dark, shards and chaos.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
c) The Demonshield 'Berdi' [5,+14]
    It sustains your intelligence
     and wisdom.  It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, cold, 
    dark and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying in a vault on level 62 of Mordor.
e) 98 Lembases
f) 14 Sprigs of Athelas
g) 95 Potions of Cure Insanity
h) 25 Potions of *Healing*
i) 75 Potions of Enlightenment
j) 30 Scrolls of Reset Recall {25% off}
k) 19 Scrolls of *Destruction* {25% off}
l) 8 Scrolls of Mass Genocide {25% off}
m) The Black Dragon Scale Mail of Feldurth (-2 to accuracy) [30,+28]
    It can be
    activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It sustains your charisma.  It provides immunity to fire.  It
    provides resistance to life draining, acid, electricity, cold and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
n) The Bronze Dragon Scale Mail of Doron (-2 to accuracy) [30,+29]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It sustains 
    your intelligence.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and nether.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Gold Dragon Scale Mail of Tulkorgor (-2 to accuracy) [30,+20]
    It can be activated for breathe
    sound (130) every 90+d90 turns if it is being worn. It sustains your 
    dexterity and charisma.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to acid, fire, sound and 
    nether.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
p) The Chaos Dragon Scale Mail of Throg (-2 to accuracy) [30,+24]
    It can be activated for breathe
    chaos/disenchant (220) every 60+d90 turns if it is being worn. It
    provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to electricity, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
q) The Chaos Dragon Scale Mail 'Feanos' (-2 to accuracy) [30,+31]
    It can be activated for breathe
    chaos/disenchant (220) every 60+d90 turns if it is being worn. It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
r) The Dragon Shield of Haudh [8,+24]
    It provides immunity to 
    electricity and cold.  It provides resistance to light, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
s) The Pair of Soft Leather Boots 'Belwen' [2,+10]
    
    It sustains your intelligence, wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
t) a Pair of Hard Leather Boots of Speed [3,+10] (+10)
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Pair of Hard Leather Boots of Pandol [3,+11]
    It sustains your strength, wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
w) The Pair of Hard Leather Boots of Calmoron [3,+10]
    It sustains your strength.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, dark, confusion, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) an Elven Thunderlord Coat [9,+23] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    shards.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
c) an Elven Cloak of Protection [4,+22] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
d) a Shadow Cloak of Air [6,+18] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to light and dark
    .  It allows you to breathe without air.  
    You found it lying in a vault on level 62 of Mordor.
e) a Pair of Soft Leather Boots of Elvenkind [2,+9] (+2)
    It increases your 
    stealth and speed by 2.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 62 of Mordor.
f) The Short Sword 'Rhunendil' (1d7) (+6,+22) (+2 to speed)
    It increases 
    your intelligence, wisdom and speed by 2.  It does extra damage from 
    acid.  It is especially deadly against trolls.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
g) The Long Sword 'Glath' (2d5) (+14,+12) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from 
    electricity and frost.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Jabberwock on level 83 of Angband.
h) The Short Bow 'Calque' (x5) (+17,+10) (+3)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    constitution and charisma by 3.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
i) a Long Bow of Lothlorien (x5) (+19,+24) (+2)
    It increases your dexterity by 2.  It provides immunity to
    paralysis.  It gives telepathic powers.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of a Pit Fiend on level 97 of Mount Doom.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Long Bow of Varth (x3) (+22,+16) (+1)
    It provides light (radius 1) forever.  It 
    increases your constitution and charisma by 1.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) a Long Bow of Extra Might (x7) (+13,+19)
    It provides resistance to dark.  It
    fires missiles with extra might.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
m) 8 Arrows 'Curith' (1d4) (+14,+26) {Ac DG,UN,De,Ev,Nt 30}
    It does extra damage from acid.  It is a great bane of dragons.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 26 Seeker Arrows 'Guiach' (4d4) (+21,+15) {Ac,Fi,El,Ps DG,UN,De,Tr,Nt 26}
    It does extra damage from acid, electricity and 
    fire.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) 23 Seeker Arrows 'Niondron' (4d4) (+37,+17) {Fi,El,Ps UN,De,Ev,Nt 23}
    It does extra damage from electricity and fire.  
    It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) 26 Seeker Arrows of Gelos (4d4) (+18,+12) {Fs DE,Un,Tr 26}
    It does extra damage from frost.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Khazad-dum ]

a) a Holy Tome of Eru Iluvatar
b) an Elven Robe of Permanence [2,+23] (+1 to stealth)
    It increases your stealth by 1.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) a Jabberwock corpse


  [The Mathom-house Inventory - Bree ]

a) Elven Mithril Plate Mail (-3 to accuracy) [35,+23] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Dol Guldur.
b) The Soft Studded Leather of Dring (+50,+24) [5,+6](-120%) {Reduces HP to 1}
    It decreases your hit points by 120%.  It sustains your 
    strength.  It provides resistance to electricity and nexus.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Cord Armour of Megroth (-60,-28) [6,+19](20%) {from acquirement trap}
    It increases your hit points by 20%.  It sustains your charisma
    .  It provides immunity to acid.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    light and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) a Cloak of the Bat (-1,-4) [1,+20] (+1)
    It increases your stealth, infravision and speed by 1.  It
    provides resistance to dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    You found it lying in a vault on level 50 of Mordor.
e) a Set of Cesti of Combat (+3,+7) [5,-11] (+2)
    It increases your 
    strength and constitution by 2.  It makes you completely fearless.  It 
    drains life.  It aggravates nearby creatures.  It cannot be harmed by
    acid.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Small Sword of Drangon (1d6) (+17,+24) (+2)
    
    It increases your intelligence by 2.  It does extra damage from acid
     and frost.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
g) a Bastard Sword of Gondolin (3d4) (+21,+20) (+1)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
h) an Executioner's Sword of Slaying (8d5) (+10,+10)
    It must be wielded two-handed.  It is very sharp and can make
    your foes bleed.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
i) a Fiery Mace of Disruption of *Slay Evil* (5d8) (+13,+10) (+2)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom by 2.  It does extra damage from 
    fire.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to fire.  It gives telepathic powers.  It has been blessed
    by the gods.  It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
j) The Short Bow 'Golling' (x2) (+11,+11) (+3) {Fun for kids!}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and constitution by 3.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Master Archer.
k) The Long Bow of Seredh (x3) (+6,+7) (-6 to speed)
    It provides light (radius 1)
    forever.  It decreases your speed by 6.  It fires missiles excessively
    fast.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven priest on level 36 of The Land
    Of Rhun.
l) The Bolt 'Targiondi' (1d5) (+1,+4) (-4 to speed)
    It provides light (radius 1) forever.  It decreases your 
    intelligence and speed by 4.  It is especially deadly against trolls.  
    It prevents teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 30 of The Helcaraxe.
m) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 31.7.2012 00:42

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884. on the Ladder (of 19090)
381. on the ToME Ladder (of 3155)
Third best for this player (

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On 31.7.2012 00:42 therealmatrix@hotmail.com wrote:
Haven't posted anything for a while ... my first steal at the start of the game was the randart ring of accuracy that I'm still wearing.... at the stage now where I'm about to tackle the last level of Mt. Doom.

It took literally hours of killing Wyms for the randart bow I'm using to show up. The accuracy makes all the difference on deeper levels!

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