Lanterns of shadows do have -4 light now, though.
FAangband 2.0beta
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Glaurung
Glaurung doesn't seem to have any luck calling for aid when he summons; he cast the spell without crashes, but nobody came when both rodent and I fought him.
Honestly, when FirstAge is less of a beta you might want to ruminate more on what you want him to be; he seemed kind of lackluster as a fight, without his summons especially so.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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The description for RESTORE_MANA implies it is not a full mana restore, but it is.
The Phantom of Eilinel is misspelled; also, there's a typo in the description for Bows of the Ossiriand ("It's wielder").
RFE: would be very nice to have Exo's patch for producing CharOutput.txt. It's mostly for angband.live, but I think the Frog patch has helped me a couple times offline too.
There's at least one massively exploitable bug with Leap into Battle. The code for moving the player towards the target only checks if the squares in between are passable, not whether there are monsters in them. If there is a monster in one of the in-between squares, the player will try to move through that square anyway and therefore attacks the monster in it (for a full round of attacks, not the limited blows Leap into Battle normally gives, since it's a normal move)... and if the monster doesn't die, the MOVE_ATTACK moving algorithm will select the same move again next time and give the player another full round of attacks, continuing until the monster does die or Leap into Battle runs out of moves. You can get 20 attacks against a single monster in one turn this way.Last edited by Sideways; July 26, 2020, 22:59.The Complainer worries about the lack of activity here these days.Comment
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Report Batch #11
Monster memory: does not mention is a given monster is a flier. Useful to know for traps, and may not be immediately obvious, seeing as how I didn't know the pre-Angband dragons were flightless.
Fear: Certain enemies should not ever get scared, whether from magic or from low health. Golems, for instance--I've seen them start running at low health.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Oh no actually I just need to inform it that firstageangband is a V-like, which it will understand implicitly when I get round to just having it listed as the nightly build of faangband. I'll get round to that soon.Comment
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Shop Talk
Shopkeepers still tell you about the old resistance system; 1/3 for resistance and presumably 1/9 for permanent and temporary resists.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Maim Foe causes the game to crash if you target an adjacent square with no monster in it. This does not happen if you target an empty direction, which is probably why I didn't catch it beforeThe Complainer worries about the lack of activity here these days.Comment
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Maim Foe should now work properly, including only stunning when a blow hits. Forceful Blow should also now only throw the monster back when the blow actually hits.
These changes will need to go into V too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I got insta-killed on DL 90 by what appears to be a bug. Smaug breathed dragonfire on me for 1000 damage (more than my max HP) because dragonfire is presently unresistable. Although there are resistance calculations for dragonfire here, the "special damage" they calculate isn't actually used for anything, and adjust_dam() ignores it and eventually returns the original unresisted full damage instead. Hellfire appears to have the same problem; both should have "return special_dam;" appended to their code.The Complainer worries about the lack of activity here these days.Comment
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I got insta-killed on DL 90 by what appears to be a bug. Smaug breathed dragonfire on me for 1000 damage (more than my max HP) because dragonfire is presently unresistable. Although there are resistance calculations for dragonfire here, the "special damage" they calculate isn't actually used for anything, and adjust_dam() ignores it and eventually returns the original unresisted full damage instead. Hellfire appears to have the same problem; both should have "return special_dam;" appended to their code.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Report Batch #12
Hard Biscuits: More of a silly RFE, but they should deal a small amount of HP damage when they nearly break a tooth. Also they should be throwable, since they're so hard.
Shapechangers: should probably be prohibited from mimicking uniques. Maia of Aule keep turning into Quaker on me, after I already killed him no less!Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Great Elementals
Checking the monster list; I've seen at least one 'Great Earth Elemental,' whose average life rating is apparently zero and whose killed column is filled with 'shape.'
This supposed to indicate that it only ever appears as a shapechange?Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Latest on Github and angband.live has the Leap into Battle exploit removed, and ego items with bad properties (weapons of Angband, hats of Trollkind, etc) generating properly.
This is a deliberate design feature. Wait until you see something change into Huan.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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