FAangband 2.0beta

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  • dhouseholder
    Rookie
    • Aug 2012
    • 7

    grammar in necro spell

    Vampire Strike in Necro 3 always gives the message "You bite the ...", even for uniques.

    I got the message "You bite the The Thief of the Mountains."

    Comment

    • Holy_Rage
      Scout
      • Aug 2016
      • 37

      A thanc-ful vault in Nargothrond 43 must have broken the record for the cumulative appearance of thancs, by having 2 Narthancs and 3 Dethancs appear in the same vault.

      Clearly, a thancsgiving bug! (copyright: vertigo - Angband.Live)
      Attached Files

      Comment

      • EugeneLesnov
        Scout
        • Apr 2020
        • 45

        Just tried to compile & launch the game.
        Adan Paladin, first location (West Beleriand). Found the wand of Dragon's Breath + energy hounds pack.

        Aim the wand and..
        Welcome to level 13.

        Do not fix this :-)
        Aurë entuluva!

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          Originally posted by Holy_Rage
          A thanc-ful vault in Nargothrond 43 must have broken the record for the cumulative appearance of thancs, by having 2 Narthancs and 3 Dethancs appear in the same vault.

          Clearly, a thancsgiving bug! (copyright: vertigo - Angband.Live)
          Thancs for reporting
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • MITZE
            Swordsman
            • Jan 2017
            • 293

            Report Batch #14

            Spellbooks: The [I]nspection text for spellbooks should probably tell you who can actually use them; since the hybrid classes can only use two or three books out of five, the only way for the player to know if it's a useful book for them or not is by either reading the code, or by actually having the book in their inventory. Is that dungeon book in the black market one that I can make use of? Who knows.


            Inscriptions: It'd be a convenient thing if there were some way to just wipe all the auto-inscriptions clean (those that you determine via the object menu) at once; it's something I'd probably use at the start of a new game, for instance.
            Everything you need to know about my roguelike playstyle:

            I took nearly two years to win with a single character in PosChengband.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              Originally posted by MITZE
              Spellbooks: The [I]nspection text for spellbooks should probably tell you who can actually use them; since the hybrid classes can only use two or three books out of five, the only way for the player to know if it's a useful book for them or not is by either reading the code, or by actually having the book in their inventory. Is that dungeon book in the black market one that I can make use of? Who knows.
              It says "You can read this book" if it's usable to your class; I guess it could also say if you can't.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • MITZE
                Swordsman
                • Jan 2017
                • 293

                Originally posted by Nick
                It says "You can read this book" if it's usable to your class; I guess it could also say if you can't.

                No, that's good enough; that was me being a derp and not paying attention, was thinking of the old FA system that went "a book of *foo* for *class or classes*."
                Last edited by MITZE; July 31, 2020, 23:31. Reason: Rephrased.
                Everything you need to know about my roguelike playstyle:

                I took nearly two years to win with a single character in PosChengband.

                Comment

                • MITZE
                  Swordsman
                  • Jan 2017
                  • 293

                  Report Batch #15

                  Dragonform: The various dragon forms all have a bonus to device skill, but you can't actually use devices (except for activations? I didn't check that) while in dragonform.


                  Object Flags: Is there some reason that e.g. aggravation exists as both a normal flag and as a curse? If you want it to be unremovable, why not just use the curse flag at power 100?
                  Everything you need to know about my roguelike playstyle:

                  I took nearly two years to win with a single character in PosChengband.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 896

                    Got a random crash on trying to enter Nargothrond 53, unfortunately no save to reproduce it from.

                    The latest fix to player_place() does seem to have fixed the multi-@ problem on recalling to levels with a dungeon entrance, I wonder though if it also broke something else since I'm now crashing on level gen quite frequently again.

                    Update: Entering towns, either by stairs or by recall, causes a lot of crashes now, though in somewhat strange ways. Sometimes it seems to happen every time, sometimes it almost never happens, not sure what the common thread is though it seems to happen more in Belegost and more if I've spent time away.

                    Further update: Confirmed that crashes are caused by the change to player_place(), the new call to square_set_mon() is very problematic. If there is no fake @ (or fake @ has not been placed yet) then the call uses the player's last coordinates from the previous level, which are frequently outside the bounds of the new chunk. However, even after reverting the player_place() change occasional crashes still happen, so something else is also causing them.

                    Further update: Wilderness vaults cause crashes if random_vault() returns NULL, since make_formation() doesn't check whether a valid vault was returned. I suspect there is still something else too...

                    Further update: Ignore this part. I added a temporary msg() call in town_gen() for debugging purposes, which for some bizarre reason turned out to cause chunk list corruption if a message had been repeated on the previous wilderness level. Don't ask.

                    --

                    It seems the Windows version of FAA now crashes on game initialization unless faangband.ini is already present.

                    --

                    On entering a wilderness level, @ is sometimes placed slightly off the stairs instead of directly on them; is this intentional?
                    Last edited by Sideways; August 2, 2020, 00:24.
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2630

                      Running isn't being interrupted by sleeping monsters properly. I end up attacking them if they are in my path.

                      Comment

                      • backwardsEric
                        Knight
                        • Aug 2019
                        • 527

                        With a debug build on OS X built from the latest source (commit f416de0), a scroll was placed in the permanent wall bordering a wilderness area. I've attached the save. Attempts to reload from the save generate an assertion failure at line 1518 of load.c. The last of the call stack at the point of the assertion failure is

                        Code:
                        rd_objects_aux at load.c:1518
                        load_block at load.c:1659
                        try_load at savefile.c:569
                        savefile_load at savefile.c:633
                        start_game at ui-game.c:401
                        Attached Files

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          Originally posted by backwardsEric
                          With a debug build on OS X built from the latest source (commit f416de0), a scroll was placed in the permanent wall bordering a wilderness area.
                          OK, thanks. I have added more checks for when monsters (and now objects!) are generated in the walls, but I would really like to understand how it's happening in the first place. Has anyone noticed whether it's particular types of level? Or if it's just at the top boundary (which is the only place I've seen it) or others?
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Sideways
                            Knight
                            • Nov 2008
                            • 896

                            Originally posted by Nick
                            OK, thanks. I have added more checks for when monsters (and now objects!) are generated in the walls, but I would really like to understand how it's happening in the first place. Has anyone noticed whether it's particular types of level? Or if it's just at the top boundary (which is the only place I've seen it) or others?
                            I've mostly seen it at the top boundary too, but I feel like I saw it happen at the east boundary last night while debugging other stuff.

                            Only seen it on wilderness levels, but not sure if it's limited to particular wilderness types.
                            The Complainer worries about the lack of activity here these days.

                            Comment

                            • dhouseholder
                              Rookie
                              • Aug 2012
                              • 7

                              From rodent:

                              "it crashes when I recall to ephel brandir and it seems easy to reproduce from that save but hard otherwise"
                              Attached Files

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2630

                                The druadan ranger summons animals. Sleeping animals....

                                Comment

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