FAangband 2.0beta

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  • Holy_Rage
    Scout
    • Aug 2016
    • 37

    #31
    Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).

    Comment

    • MITZE
      Swordsman
      • Jan 2017
      • 288

      #32
      More Price Stuff

      Prices: Enchanted ammo is still far more valuable than anything else; a stack easily goes for 6-10k, while most armor egos are a few thousand and the weapons generally aren't much better.
      Everything you need to know about my roguelike playstyle:

      I took nearly two years to win with a single character in PosChengband.

      Comment

      • MITZE
        Swordsman
        • Jan 2017
        • 288

        #33
        Repeatable Crash

        Just tried to recall back into Amon Rude DL30 after leaving it after killing Mim; the game freezes when the recall actually triggers.
        Everything you need to know about my roguelike playstyle:

        I took nearly two years to win with a single character in PosChengband.

        Comment

        • Sideways
          Knight
          • Nov 2008
          • 886

          #34
          Maim Foe on Blackguards sometimes gives no attacks, only the stunning; and if that happens against a sleeping monster, you can stun them without waking them up. Not sure if the first part's intended (the spell description is ambiguously worded), but the second part definitely seems weird.
          The Complainer worries about the lack of activity here these days.

          Comment

          • Sideways
            Knight
            • Nov 2008
            • 886

            #35
            Originally posted by MITZE
            Level Teleportation Effects: Deep Descent crashes the game if read in the wilderness, haven't tested in the dungeon yet.
            Tested it in the dungeon, it didn't crash the game but there was a mysterious "you are thrown back in an explosion" which I presume was caused by the DD since it had no other visible effect.
            The Complainer worries about the lack of activity here these days.

            Comment

            • MITZE
              Swordsman
              • Jan 2017
              • 288

              #36
              Dungeon Entrances

              At least the dungeon entrance at Talath Dirnen DL29 doesn't generate; I thought I saw complaints about other entrances to dungeons that aren't Amon Rudh, but I'm not sure.
              Everything you need to know about my roguelike playstyle:

              I took nearly two years to win with a single character in PosChengband.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9338

                #37
                Dungeon entrances to Nargothrond (in Talath Dirnen) and Tol-In-Gaurhoth (in Sirion Vale) should actually work now.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • MITZE
                  Swordsman
                  • Jan 2017
                  • 288

                  #38
                  Ego Knowledge Menu

                  The ego knowledge menu lists pretty much every ego as having most resists, nearly all of them at 80%.
                  Everything you need to know about my roguelike playstyle:

                  I took nearly two years to win with a single character in PosChengband.

                  Comment

                  • Sideways
                    Knight
                    • Nov 2008
                    • 886

                    #39
                    wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.
                    The Complainer worries about the lack of activity here these days.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9338

                      #40
                      Originally posted by Sideways
                      wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.
                      Yes, you're right.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9338

                        #41
                        Issues page updated. A couple of explanatory notes:

                        Originally posted by Holy_Rage
                        Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).
                        Originally posted by Holy_Rage
                        Buying and using scrolls of Identify Rune on an unIDed item does not always reveal the targetted rune. Used three scrolls to manage to get results on a single rune.
                        These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.

                        Originally posted by MITZE
                        Monster Confusion: Confusion doesn't seem to stop monsters from at least breathing (maybe casting spells too, I didn't notice that). Should it?
                        Following V, monster confusion does two things to spellcasting:
                        • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
                        • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Sideways
                          Knight
                          • Nov 2008
                          • 886

                          #42
                          Originally posted by Nick
                          These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.
                          Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.
                          The Complainer worries about the lack of activity here these days.

                          Comment

                          • MITZE
                            Swordsman
                            • Jan 2017
                            • 288

                            #43
                            Originally posted by Nick
                            Following V, monster confusion does two things to spellcasting:
                            • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
                            • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.


                            Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.
                            Last edited by MITZE; July 22, 2020, 09:43. Reason: Fixed formatting.
                            Everything you need to know about my roguelike playstyle:

                            I took nearly two years to win with a single character in PosChengband.

                            Comment

                            • Sideways
                              Knight
                              • Nov 2008
                              • 886

                              #44
                              RFE: can you make "stay still (with pickup)" bring up the same "get which item" prompt as "get objects on the floor" if the pickup_always option is on? Currently it just picks up all the objects in order, which usually means you pick up whichever object you just dropped to get room for the others, and then have no room for the others.
                              The Complainer worries about the lack of activity here these days.

                              Comment

                              • MITZE
                                Swordsman
                                • Jan 2017
                                • 288

                                #45
                                Report Batch #6

                                Monster Knowledge: Probably related to the bug I reported earlier, but Mim apparently isn't in my knowledge menu, despite the fact that I very definitely saw and killed him.
                                Everything you need to know about my roguelike playstyle:

                                I took nearly two years to win with a single character in PosChengband.

                                Comment

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