FAangband 2.0beta
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Report Batch #20
Well regardless, something caused randarts to not display their power anymore; if it's unrelated as I said standarts don't display their unique description text anymore either.
Rings of Combat: As far as I've seen any ring of combat that approaches being something good has aggravation on it. Not that aggravation shouldn't generate on them at all, but I feel that it's practically guaranteed starting at far too low a object power level.
Stealth and Aggravation: I know that Dark-Elves can make good use of such objects, but I just had a ring (it was combat) generate with both a bonus to stealth and aggravation. This seem weird?Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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I don't think you need to power down all the way to old fashion angband (which can be painful at times), but I don't think the power curve is right at the moment, if you want players to actually spend time in the wilderness, instead of it just being there.Comment
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Code:name:of Thievery cost:5000 rating:22 alloc:5:40 to 127 combat:d8:d3:0 item:gloves:Set of Leather Gloves item:gloves:Set of Alchemist's Gloves flags:FEATHER | FREE_ACT values:DEX[1+M4] | SEARCH[1+d2M3] | MOVES[-1+d2] min-values:MOVES[-3] desc:After slipping on these gloves an adventurer will feel agile enough to desc: slip through dangers and pick the very pockets of death.
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Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Dragon's Breath Wands
Something in the latest bunch of commits appears to have undone the device skill boost (or at least the game displaying such) for said wands. Only Dragon's Breath though--Dragon's Flame/Frost appear to still have device skill boostage in their [I]nspection info.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Can ents ever learn the feather falling rune? While testing the character sheet, I used wizard mode to equip and ent with boots of slow descent and to set up a pit trap. Upon falling into the pit, the ent didn't learn the rune, which may be the appropriate thing to happen.
A dark elf with boots of kicking did learn the aggravation rune (despite the SHADOW ability). Though that one's going through the "learn after wearing something for a little bit" mechanism rather than the one feather falling uses.Comment
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I've got an armor of Elvenkind that makes the game hang if I try and purchase it. Is this a known issue?
If not, do you want the save file and randart file?
I just go to purchase the armor from the armor shop.Last edited by jevansau; August 12, 2020, 08:19.Comment
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Spell lists
Sorry if this isn't the proper place to ask; is there any plan to rework the spell lists in the future for FA to be more akin to the original? And are you planning on retaining the 5 book system or going back to the classic 9 books?
Having a lot of fun playing FA 1.4.4 while I wait for this to get to a slightly more playable state. Thanks in advance!Clearing levels one spell at a time.Comment
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Code:name:of Thievery cost:5000 rating:22 alloc:5:40 to 127 combat:d8:d3:0 item:gloves:Set of Leather Gloves item:gloves:Set of Alchemist's Gloves flags:FEATHER | FREE_ACT values:DEX[1+M4] | SEARCH[1+d2M3] | MOVES[-1+d2] min-values:MOVES[-3] desc:After slipping on these gloves an adventurer will feel agile enough to desc: slip through dangers and pick the very pockets of death.
The min-values part will keep the gloves from generating with a movement speed adjustment less than -3. I put in -3 because I was unsure if Nick's intent was to have this ego always generate with a movement speed penalty (-1*(1+d2) = -3 or -2) or to have it the way it currently is.Comment
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