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MITZE
Swordsman
Last Activity: December 18, 2024, 23:50
Joined: January 2, 2017
Location: Pennsylvania, United States
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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    Well, since it's serious business, I *actually* enjoy the ID game as Sil and Sangband have it—though, NarSil doesn't really have it anymore, since...
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    Last edited by MITZE; December 18, 2024, 23:50.

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  • MITZE
    replied to Site issues
    Player "PlainGoldRing" would like their FrogComposband nightly save deleted (or at least moved to their files), savefile got corrupted somehow....
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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    Well, it is a game wobbly :/...
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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    My first instinct suggestion, is that if you don't want to do exp-for-IDing-egos anymore is to change it to you getting exp for every rune IDed—however,...
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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    Hrm, if that's the case then NarSil might well be harder than original Sil; losing out on 100 exp per ego is not insignificant, that's a couple thousand...
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    Last edited by MITZE; December 10, 2024, 15:55.

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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    Among other things (as far as I could tell), smithing doesn't seem to result in the exp rebates that it did in Sil/Q; if you get the required abilities...
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  • MITZE
    replied to New angband.live server
    Webserver crash again.

    Also, which of these threads is the one actually paid attention to? I can never tell.
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  • MITZE
    replied to Site issues
    Webserver crash again.
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  • MITZE
    replied to NarSil 1.4.0
    in Sil
    How is the ID-for-experience system supposed to work with Rune ID? It doesn't seem like you get exp for IDing flavors of anything other than actual consumables,...
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  • MITZE
    replied to PosChengband 7.3.5
    Compos is a fork of PosCheng, but not the latest PosCheng—I can't quite recall right now, I think it forked from and after PosCheng v7.0 but before...
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  • MITZE
    replied to PosChengband 7.3.5
    Sadly, AFAICT there doesn't seem to be a way to do this without doing fuckery with the code and then recompiling; there's an alter visuals section in-game,...
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  • MITZE
    replied to Site issues
    Heavily suspected undead processes on the webserver again; horrible lag for a spoken multitude. Posted in this thread as well in the vain hope that it...
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  • MITZE
    replied to New angband.live server
    Heavily suspected undead processes on the webserver again; horrible lag for a spoken multitude.
    See more | Go to post

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