memorable randarts

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  • LordRotharoth
    replied
    a) the Dagger 'Barfing' (1d4) (+16,+22) <+2>
    Found lying on the floor at 1300 feet (level 26)

    +2 constitution.
    +2 stealth.
    Slays dragons (powerfully), undead, animals, evil creatures.
    Provides resistance to Acid.
    Cannot be harmed by Acid.

    When activated, it casts a bolt of fire dealing 9d8 damage for an
    average of 40.0 damage.
    Takes 57 to 63 turns to recharge at your current speed.
    Your chance of success is 53.5%

    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 196.7 vs dragons, 177.1 vs undead, 167.5 vs
    animals and evil creatures, and 157.8 vs. others.
    Average thrown damage: 252.3 vs dragons, 151.4 vs undead, 100.9 vs
    animals and evil creatures, and 50.4 vs. others.

    lol Barfing, so funny

    Leave a comment:


  • Estie
    replied
    Theres a Moron in every other randart set Another common one is Dildo.

    Leave a comment:


  • sffp
    replied
    Speaking of the king of named artifacts:

    u) the Bastard Sword 'Moron' (3d4) (+10,+15) <+3, +2>
    Dropped by Scatha the Worm at 2700 feet (level 54)

    +3 wisdom.
    +2 speed.
    Slays undead (powerfully), trolls, evil creatures.
    Branded with weak lightning, acid.
    Provides resistance to Fire, Dark, Chaos, Disenchantment.
    Cannot be harmed by Acid.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    5.5 blows/round.
    With +1 STR and +0 DEX you would get 5.8 blows
    Average damage/round: 412.9 vs undead, 311.3 vs trolls and
    creatures not resistant to acid, 260.8 vs creatures not resistant
    to lightning and evil creatures, and 209.7 vs. others.

    Leave a comment:


  • sffp
    replied
    Originally posted by EugeneLesnov
    Meh. But the cutlass has a great name anyway!
    If I google Narthmo, the second hit is this thread

    Leave a comment:


  • EugeneLesnov
    replied
    Originally posted by sffp
    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact
    Meh. But the cutlass has a great name anyway!

    Leave a comment:


  • sffp
    replied
    An artifact of Blah

    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact

    Leave a comment:


  • Sky
    replied
    Originally posted by Ugramoth
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.
    dude, ALWAYS double-cast Resistance, it stacks in duration.

    Leave a comment:


  • Ugramoth
    replied
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.

    Leave a comment:


  • Ugramoth
    replied
    Good going continues. First an early potion of Experience (6-9 level) gave me five levels in one go and few levels deeper Mim was nice enough to plug some of the very few resistance holes that the wonderful ring didn't.

    Jewel of Shelor <+2, +1, +3>
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +2 intelligence
    +1 dexterity
    +3 stealth
    Provides resistance to Acid, Sound, Disenchantment.
    Provides protection from fear, blindness.
    Sustains constitution.
    Speeds regeneration.

    Large Metal Shield of Ithon [12,+16] <+3>:
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +3 wisdom
    Provides immunity to Acid.
    Provides resistance to Lightning, Fire, Dark, Sound.
    Cannot be harmed by Acid.
    Slows your metabolism.

    Character level 31, dungeon level 32. 2 immunities, +4 speed from black market boots, all resistances except poison, chaos, stun. All signs point to getting one-shotted by a drolem very soon...

    Leave a comment:


  • Sky
    replied
    well, i went a full game using rods of treasure detection and magic mapping, before i realized that i had been using an Arkenstone as my light for about 80 dungeon levels.

    Leave a comment:


  • Ugramoth
    replied
    Got 5-9 feeling at level 18. Turns out to be this:

    Ring of Geluinya <+6, +1, +3, +2>:
    Found lying on the floor at 900 feet (level 18)

    +6 wisdom.
    +1 dexterity.
    +3 constitution.
    +2 stealth.
    +1 searching skill.
    Provides immunity to cold.
    Provides resistance to Acid, Lightning, Fire, Light, Dark, Nexus, Nether.
    Provides protection from fear, confusion.
    Cannot be harmed by Lightning.
    Slows your metabolism. Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.

    When activated, it completely lights up and magically maps the level, detecting all objects.
    Takes 205 to 325 turns to recharge.

    Well, Dunadan mage does not need +6 wisdom but I think this is still somewhat better than the ring of resist fire and cold I was wearing. Especially since the activation is not some half-ass detection, it's full Enlightenment!

    Leave a comment:


  • biini
    replied
    Back in the dungeon for no idea how many years. Descenting slowly, and finally found my first randart weapon!

    r) the Dagger 'Valadele' (1d4) (-10,-8) {cursed, ??}
    Dropped by Bolg, Son of Azog at 1000 feet (level 20)

    You do not know the full extent of this item's powers.
    It makes it hard to hit anything.
    It paralyses you every now and then.
    It occasionally makes a loud noise.
    Slays undead (powerfully), evil creatures.
    Cannot be harmed by Acid.
    Drains experience.

    When activated, it grants temporary free action for 1d10+10 turns.
    Takes 42 to 46 turns to recharge at your current speed.
    Your chance of success is 94.1%

    I think I'll keep my +9+9 Holy Avenger for now :-D

    Leave a comment:


  • Pete Mack
    replied
    I am guessing that is from the phial. The cursed artifacts are deeper than DL 20.

    Leave a comment:


  • fph
    replied
    A not-so-memorable randart:
    Code:
    h) the Fur Cloak of Himlor [3,+15]
         Dropped by Brodda, the Easterling at 1450 feet (level 29)
         
         Cannot be harmed by acid, fire.
    Thanks Brodda, I guess?

    Leave a comment:


  • Estie
    replied
    So, half troll warrior had some branded weapons for ~250 damage but was using a defender mace (2 stealth) with only ~200 damage as it was the only source of SI.

    Then I found this:

    a) the Flail of Aragona (6d6) (+12,+27) <+4, +1>
    Dropped by a mature black dragon at 2300 feet (level 46)

    +4 strength.
    +4 stealth.
    +1 light.
    Slays undead (powerfully), animals.
    Provides resistance to acid, lightning, light.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Speeds regeneration. Grants the ability
    to see invisible things.

    Combat info:
    3.5 blows/round.
    With +0 STR and +1 DEX you would get 3.8 blows
    Average damage/round: 646.1 vs. undead, 401.2 vs. animals, and
    319.5 vs. others.

    Perfect fit.

    Leave a comment:

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