memorable randarts

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  • Ed_47569
    replied
    My 4.2.3 Warrior just found this in a small vault... not too shabby!

    g) the Black Dragon Scale Mail 'Regri' (-2) [16,+42] <+1, +4, +3>
    Found lying on the floor in a vault at 3050 feet (level 61)

    +1 strength.
    +4 tunneling.
    +3 speed.
    +1 light.
    It causes your melee attacks to slay undead.
    Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
    Dark, Sound, Nexus, Nether, Chaos, Disenchantment.
    Provides protection from fear, blindness.
    Sustains strength, dexterity.
    Grants the ability to see invisible things. Sustains your life
    force.

    When activated, it raises your wisdom at the expense of a random
    attribute.
    Takes 738 to 1170 turns to recharge at your current speed.
    Your chance of success is 94.8%

    Leave a comment:


  • will_asher
    replied
    Originally posted by Thraalbee
    Must be a big hammer to fit all those runes on it's surface.

    Code:
    s) the Throwing Hammer of Ulinuvalf...
    Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.

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  • Thraalbee
    replied
    Must be a big hammer to fit all those runes on it's surface.

    Code:
    s) the Throwing Hammer of Ulinuvalf (2d4) (+20,+31) [+15] <+3, +1, +5, +2, +4>
         Dropped by an ancient black dragon at 4600 feet (level 92)
         
         +3 strength.
         +1 intelligence.
         +5 wisdom.
         +1 dexterity.
         +3 constitution.
         +1 searching skill.
         +2 infravision.
         +4 speed.
         +1 light.
         Slays undead (powerfully), dragons (powerfully), demons
         (powerfully), giants, trolls, orcs, animals, evil creatures.
         Branded with weak fire, poison.
         Provides immunity to Lightning.
         Provides resistance to Acid, Cold, Light, Dark, Sound, Shards,
         Nexus, Disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by Acid, Fire.
         Sustains strength, intelligence, wisdom.
         Slows your metabolism.  Grants the ability to see invisible
         things.  Prevents paralysis.  
         
         When activated, it attempts to magically enhance a piece of armour
         with high chance of success.
         Takes 430 to 577 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 412.5 vs undead, dragons, and demons, 352.5
         vs giants, trolls, orcs, and creatures not resistant to poison,
         322.5 vs evil creatures, creatures not resistant to fire, and
         animals, and 292.5 vs. others.
         Average thrown damage: 1144.8 vs undead, dragons, and demons,
         686.9 vs giants, trolls, orcs, and creatures not resistant to
         poison, 457.9 vs evil creatures, creatures not resistant to fire,
         and animals, and 228.9 vs. others.
         
    [CODE]
    [/CODE]

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  • ewert
    replied
    If it was bolt of acid, doubly so

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  • LordRotharoth
    replied
    a) the Dagger 'Barfing' (1d4) (+16,+22) <+2>
    Found lying on the floor at 1300 feet (level 26)

    +2 constitution.
    +2 stealth.
    Slays dragons (powerfully), undead, animals, evil creatures.
    Provides resistance to Acid.
    Cannot be harmed by Acid.

    When activated, it casts a bolt of fire dealing 9d8 damage for an
    average of 40.0 damage.
    Takes 57 to 63 turns to recharge at your current speed.
    Your chance of success is 53.5%

    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 196.7 vs dragons, 177.1 vs undead, 167.5 vs
    animals and evil creatures, and 157.8 vs. others.
    Average thrown damage: 252.3 vs dragons, 151.4 vs undead, 100.9 vs
    animals and evil creatures, and 50.4 vs. others.

    lol Barfing, so funny

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  • Estie
    replied
    Theres a Moron in every other randart set Another common one is Dildo.

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  • sffp
    replied
    Speaking of the king of named artifacts:

    u) the Bastard Sword 'Moron' (3d4) (+10,+15) <+3, +2>
    Dropped by Scatha the Worm at 2700 feet (level 54)

    +3 wisdom.
    +2 speed.
    Slays undead (powerfully), trolls, evil creatures.
    Branded with weak lightning, acid.
    Provides resistance to Fire, Dark, Chaos, Disenchantment.
    Cannot be harmed by Acid.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    5.5 blows/round.
    With +1 STR and +0 DEX you would get 5.8 blows
    Average damage/round: 412.9 vs undead, 311.3 vs trolls and
    creatures not resistant to acid, 260.8 vs creatures not resistant
    to lightning and evil creatures, and 209.7 vs. others.

    Leave a comment:


  • sffp
    replied
    Originally posted by EugeneLesnov
    Meh. But the cutlass has a great name anyway!
    If I google Narthmo, the second hit is this thread

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  • EugeneLesnov
    replied
    Originally posted by sffp
    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact
    Meh. But the cutlass has a great name anyway!

    Leave a comment:


  • sffp
    replied
    An artifact of Blah

    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact

    Leave a comment:


  • Sky
    replied
    Originally posted by Ugramoth
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.
    dude, ALWAYS double-cast Resistance, it stacks in duration.

    Leave a comment:


  • Ugramoth
    replied
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.

    Leave a comment:


  • Ugramoth
    replied
    Good going continues. First an early potion of Experience (6-9 level) gave me five levels in one go and few levels deeper Mim was nice enough to plug some of the very few resistance holes that the wonderful ring didn't.

    Jewel of Shelor <+2, +1, +3>
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +2 intelligence
    +1 dexterity
    +3 stealth
    Provides resistance to Acid, Sound, Disenchantment.
    Provides protection from fear, blindness.
    Sustains constitution.
    Speeds regeneration.

    Large Metal Shield of Ithon [12,+16] <+3>:
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +3 wisdom
    Provides immunity to Acid.
    Provides resistance to Lightning, Fire, Dark, Sound.
    Cannot be harmed by Acid.
    Slows your metabolism.

    Character level 31, dungeon level 32. 2 immunities, +4 speed from black market boots, all resistances except poison, chaos, stun. All signs point to getting one-shotted by a drolem very soon...

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  • Sky
    replied
    well, i went a full game using rods of treasure detection and magic mapping, before i realized that i had been using an Arkenstone as my light for about 80 dungeon levels.

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  • Ugramoth
    replied
    Got 5-9 feeling at level 18. Turns out to be this:

    Ring of Geluinya <+6, +1, +3, +2>:
    Found lying on the floor at 900 feet (level 18)

    +6 wisdom.
    +1 dexterity.
    +3 constitution.
    +2 stealth.
    +1 searching skill.
    Provides immunity to cold.
    Provides resistance to Acid, Lightning, Fire, Light, Dark, Nexus, Nether.
    Provides protection from fear, confusion.
    Cannot be harmed by Lightning.
    Slows your metabolism. Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.

    When activated, it completely lights up and magically maps the level, detecting all objects.
    Takes 205 to 325 turns to recharge.

    Well, Dunadan mage does not need +6 wisdom but I think this is still somewhat better than the ring of resist fire and cold I was wearing. Especially since the activation is not some half-ass detection, it's full Enlightenment!

    Leave a comment:

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