memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • sffp
    replied
    An artifact of Blah

    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact

    Leave a comment:


  • Sky
    replied
    Originally posted by Ugramoth
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.
    dude, ALWAYS double-cast Resistance, it stacks in duration.

    Leave a comment:


  • Ugramoth
    replied
    You are no longer resistant to poison.
    The 6-headed hydra (offscreen) breathes poison.
    You are poisoned!
    The 6-headed hydra (offscreen) breathes poison.
    You die.

    Well timed, well coordinated attack by these hydras, I give them that.

    Leave a comment:


  • Ugramoth
    replied
    Good going continues. First an early potion of Experience (6-9 level) gave me five levels in one go and few levels deeper Mim was nice enough to plug some of the very few resistance holes that the wonderful ring didn't.

    Jewel of Shelor <+2, +1, +3>
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +2 intelligence
    +1 dexterity
    +3 stealth
    Provides resistance to Acid, Sound, Disenchantment.
    Provides protection from fear, blindness.
    Sustains constitution.
    Speeds regeneration.

    Large Metal Shield of Ithon [12,+16] <+3>:
    Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

    +3 wisdom
    Provides immunity to Acid.
    Provides resistance to Lightning, Fire, Dark, Sound.
    Cannot be harmed by Acid.
    Slows your metabolism.

    Character level 31, dungeon level 32. 2 immunities, +4 speed from black market boots, all resistances except poison, chaos, stun. All signs point to getting one-shotted by a drolem very soon...

    Leave a comment:


  • Sky
    replied
    well, i went a full game using rods of treasure detection and magic mapping, before i realized that i had been using an Arkenstone as my light for about 80 dungeon levels.

    Leave a comment:


  • Ugramoth
    replied
    Got 5-9 feeling at level 18. Turns out to be this:

    Ring of Geluinya <+6, +1, +3, +2>:
    Found lying on the floor at 900 feet (level 18)

    +6 wisdom.
    +1 dexterity.
    +3 constitution.
    +2 stealth.
    +1 searching skill.
    Provides immunity to cold.
    Provides resistance to Acid, Lightning, Fire, Light, Dark, Nexus, Nether.
    Provides protection from fear, confusion.
    Cannot be harmed by Lightning.
    Slows your metabolism. Feather Falling. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force.

    When activated, it completely lights up and magically maps the level, detecting all objects.
    Takes 205 to 325 turns to recharge.

    Well, Dunadan mage does not need +6 wisdom but I think this is still somewhat better than the ring of resist fire and cold I was wearing. Especially since the activation is not some half-ass detection, it's full Enlightenment!

    Leave a comment:


  • biini
    replied
    Back in the dungeon for no idea how many years. Descenting slowly, and finally found my first randart weapon!

    r) the Dagger 'Valadele' (1d4) (-10,-8) {cursed, ??}
    Dropped by Bolg, Son of Azog at 1000 feet (level 20)

    You do not know the full extent of this item's powers.
    It makes it hard to hit anything.
    It paralyses you every now and then.
    It occasionally makes a loud noise.
    Slays undead (powerfully), evil creatures.
    Cannot be harmed by Acid.
    Drains experience.

    When activated, it grants temporary free action for 1d10+10 turns.
    Takes 42 to 46 turns to recharge at your current speed.
    Your chance of success is 94.1%

    I think I'll keep my +9+9 Holy Avenger for now :-D

    Leave a comment:


  • Pete Mack
    replied
    I am guessing that is from the phial. The cursed artifacts are deeper than DL 20.

    Leave a comment:


  • fph
    replied
    A not-so-memorable randart:
    Code:
    h) the Fur Cloak of Himlor [3,+15]
         Dropped by Brodda, the Easterling at 1450 feet (level 29)
         
         Cannot be harmed by acid, fire.
    Thanks Brodda, I guess?

    Leave a comment:


  • Estie
    replied
    So, half troll warrior had some branded weapons for ~250 damage but was using a defender mace (2 stealth) with only ~200 damage as it was the only source of SI.

    Then I found this:

    a) the Flail of Aragona (6d6) (+12,+27) <+4, +1>
    Dropped by a mature black dragon at 2300 feet (level 46)

    +4 strength.
    +4 stealth.
    +1 light.
    Slays undead (powerfully), animals.
    Provides resistance to acid, lightning, light.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Speeds regeneration. Grants the ability
    to see invisible things.

    Combat info:
    3.5 blows/round.
    With +0 STR and +1 DEX you would get 3.8 blows
    Average damage/round: 646.1 vs. undead, 401.2 vs. animals, and
    319.5 vs. others.

    Perfect fit.

    Leave a comment:


  • Sky
    replied
    i hardly ever use rings of power in my randart games because i almost always default to a single ring of speed and a single ring of damage;

    boom! problem solved!

    the Band of Nardacil <+3, +17>
    ------------------------------
    +3 constitution.
    +17 speed.
    Provides resistance to nexus.
    Cannot be harmed by lightning.


    Min Level 64, Max Level 127, Generation chance 9, Power 419, 0.2 lbs
    Random ring of power 419.

    the Ring of Helwe (+9,+13) <+4, +5, +6, +1>
    -------------------------------------------
    +4 intelligence.
    +5 wisdom.
    +6 constitution.
    +1 stealth.
    +1 light.
    Provides immunity to fire.
    Provides resistance to acid, lightning, cold, poison, dark, nether, chaos.
    Provides protection from fear.
    Cannot be harmed by lightning.
    Sustains strength, intelligence, wisdom.
    Feather Falling.

    When activated, it removes all non-unique monsters represented by a chosen
    symbol from the level, dealing you damage in the process.
    Takes 164 to 240 turns to recharge.
    Your chance of success is 86.1%


    Min Level 83, Max Level 127, Generation chance 21, Power 572, 0.2 lbs
    Random ring of power 572.

    Leave a comment:


  • PowerWyrm
    replied
    Code:
    the Star of Thuinolf <-4, +2, -3> {cursed}
    ------------------------------------------
    It makes your skin harder to damage, but conduct electricity.
    It paralyses you every now and then.
    It makes you hallucinate sometimes.
    It poisons you from time to time.
    -4 searching skill.
    +2 tunneling.
    -3 light.
    Provides immunity to acid.
    Provides resistance to lightning, nexus, chaos.
    Provides protection from confusion.
    Cannot be harmed by fire.
    Speeds regeneration.  Prevents teleportation.  Aggravates creatures nearby. 
    Drains experience.  
    Radius -3 light.  Cannot be refueled.
    
    When activated, it maps the area around you.
    Takes 51 to 100 turns to recharge.
    Your chance of success is 57.8%
    
    
    Min Level 37, Max Level 74, Generation chance 16, Power 110, 0.5 lbs
    Random light of power 110.
    This randart light source ABSORBS light... awesome!

    Leave a comment:


  • PowerWyrm
    replied
    Code:
    the Phial of Mogroth <+3>
    -------------------------
    +3 intelligence.
    +3 stealth.
    +3 light.
    Provides resistance to light.
    Cannot be harmed by fire.
    Radius 3 light.  Cannot be refueled.
    
    When activated, it lights up the surrounding area, hurting light-sensitive
    creatures.
    Takes 11 to 20 turns to recharge.
    Your chance of success is 76.7%
    
    
    Min Level 27, Max Level 54, Generation chance 26, Power 89, 1.0 lbs
    Random light of power 89.
    Hey! Someone made a typo in the randart code ;D

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Derakon
    Yep, Slings of Buckland are probably the best launchers in the game.
    And not even a randart! In PWMAngband, I nerfed the ES to be always +1, because I've never seen a "memorable" randart sling, and definitely Buckland should not be better than ALL the randart slings ever generated...

    Leave a comment:


  • Derakon
    replied
    Originally posted by qaz
    in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
    +4 dexterity
    +2 shooting speed
    +2 shooting power

    incredible damage potential even for a mage
    Yep, Slings of Buckland are probably the best launchers in the game.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎