memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • krazyhades
    replied
    Originally posted by MattB
    By that logic you should always use a crossbow over a longbow! I for one will always use a bow over Xbow/sling if I can possibly justify it and I simply don't understand why...
    Yes, that's in fact exactly what I do, until, as Derakon points out, I need the stats or resists of a particular rarely-to-be-used shooter.

    Leave a comment:


  • Derakon
    replied
    Originally posted by MattB
    By that logic you should always use a crossbow over a longbow! I for one will always use a bow over Xbow/sling if I can possibly justify it and I simply don't understand why...
    Ammo is a big problem for slings early on, when damage dice are a significant part of launcher damage; later on the problem with slings is their lousy x2 multiplier. Slings of Buckland fix that, so if you find one, then slings become viable late-game weapons.

    The question for bows vs. crossbows is basically "Are you a Ranger?" Other classes don't really care. Crossbows and their ammo are a bit heavier than bows, and deal very slightly more damage (x4 on a Heavy Crossbow is quite nice, mind). Their ammo also breaks a bit less often. So once you get your STR up enough to stop worrying about weight limits, they're generally the superior choice...but then again, many players end up treating their launcher slot as a "stat stick" (i.e. equipping artifacts to that slot for their bonuses, not their effectiveness as weapons).

    Leave a comment:


  • MattB
    replied
    Originally posted by Estie
    I have been wondering...why not make the ranger bonus apply to a race specific shooter type ?

    Hobbit, Gnome: sling
    Elves: bow
    Half elves: both bow and xbow (ha! finally a reason to play those)
    Everyone else: xbow
    I quite like this.

    Leave a comment:


  • MattB
    replied
    Originally posted by krazyhades
    I for one always dislike using slings, even very nice slings that I should like better, since their ammo is simply worse than arrows/bolts.
    By that logic you should always use a crossbow over a longbow! I for one will always use a bow over Xbow/sling if I can possibly justify it and I simply don't understand why...

    Leave a comment:


  • krazyhades
    replied
    I for one always dislike using slings, even very nice slings that I should like better, since their ammo is simply worse than arrows/bolts.

    Leave a comment:


  • Estie
    replied
    Originally posted by AnonymousHero
    I think I've seen a similar Heavy Crossbow... Of course that's not quite as useful if you're playing a Ranger... unless perhaps the multiplier actually makes up for the "natural"extra shots? I haven't done the math. (Always seemed strange to me that rangers wouldn't at least gain some bonus wielding crossbows.)
    I have been wondering...why not make the ranger bonus apply to a race specific shooter type ?

    Hobbit, Gnome: sling
    Elves: bow
    Half elves: both bow and xbow (ha! finally a reason to play those)
    Everyone else: xbow

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by MattB
    Best bow I've ever seen...

    the Long Bow 'Faladroth' (x5) (+25,+20) <+2>
    --------------------------------------------
    +2 strength, dexterity, shooting speed, shooting power.
    +10% to searching.
    Slays undead.
    Provides immunity to acid.
    Provides resistance to lightning, cold, poison, disenchantment.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Speeds regeneration.

    ...or rather, not actually seen. Needless to say, I'm keeping randarts after the untimely demise of my Half-Troll rogue.
    I think I've seen a similar Heavy Crossbow... Of course that's not quite as useful if you're playing a Ranger... unless perhaps the multiplier actually makes up for the "natural"extra shots? I haven't done the math. (Always seemed strange to me that rangers wouldn't at least gain some bonus wielding crossbows.)

    Leave a comment:


  • krazyhades
    replied
    Clearly that +10% to to searching is what pushes it over the edge.

    Leave a comment:


  • MattB
    replied
    Best bow I've ever seen...

    the Long Bow 'Faladroth' (x5) (+25,+20) <+2>
    --------------------------------------------
    +2 strength, dexterity, shooting speed, shooting power.
    +10% to searching.
    Slays undead.
    Provides immunity to acid.
    Provides resistance to lightning, cold, poison, disenchantment.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Speeds regeneration.

    ...or rather, not actually seen. Needless to say, I'm keeping randarts after the untimely demise of my Half-Troll rogue.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by krazyhades
    Yup, I remember. I've gotten +4 blows many times, and I've seen another's character dump with +6. I would really prefer not to take the ultra-cheesy hand-editing route.


    It's not that great -- I've pretty much stopped playing that priest character. I haven't found the second +2 attack speed ring, but as it turns out, chasing that "impossible" gear may not the most fun gameplay one can have. Go figure. Of course, YMMV, there are still people who play Alchemists in ToME 2.x, so... .

    I may still play the character to the end, but the thing is that you actually don't need +N attacks to win, so why bother?

    Leave a comment:


  • krazyhades
    replied
    Yup, I remember. I've gotten +4 blows many times, and I've seen another's character dump with +6. I would really prefer not to take the ultra-cheesy hand-editing route.

    Leave a comment:


  • Derakon
    replied
    Originally posted by krazyhades
    Also, I am working on generating a set of randarts that has a lategame kit giving at least 6 extra blows. If I can get 2 of the rings, the weapon, and the armor to do it, I'll be a happy man. And I'm pretty sure I remember generating a +blows light source one time. If/when I ever find what I'm looking for without cheating (beyond looking at artifact.spo), I'll post the savefile or something.
    Good luck, but be aware that the randart generation code has gotten nerfed several times to make such things much less likely. Back in the 3.1.2 and 3.2 days extra blows, extra shots, off-weapon brands, etc. were relatively common, and were a big part of the reason why the game was so much easier back then. Nowadays the game puts a significantly bigger valuation on non-weapon enchantments that improve your melee/ranged damage.

    Leave a comment:


  • krazyhades
    replied
    I had a "bump" message written out earlier but deleted the text and replaced it with "night of the living thread."

    Ahem. Bump.

    Also, I am working on generating a set of randarts that has a lategame kit giving at least 6 extra blows. If I can get 2 of the rings, the weapon, and the armor to do it, I'll be a happy man. And I'm pretty sure I remember generating a +blows light source one time. If/when I ever find what I'm looking for without cheating (beyond looking at artifact.spo), I'll post the savefile or something.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by MattB
    bump .
    Now that was just evil

    Leave a comment:


  • MattB
    replied
    Originally posted by Magnate
    I also don't understand why people won't let this bloody thread die. Ho hum. Perhaps pav could lock it :-)
    bump .

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎