memorable randarts

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  • Estie
    replied
    Originally posted by Jay
    "Memorable" doesn't necessarily mean "good," right? How about this, then:

    The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5]
    Dropped by Saruman of Many Colours at 3100 feet (level 62).

    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Grants the ability to see invisible things.

    When activated, it speeds you up temporarily but also makes you mortally afraid.
    Takes 98 to 108 turns to recharge at your current speed.
    Your chance of success is 95.9%



    Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad.
    If that really was his weapon, then thats understandable

    Leave a comment:


  • Jay
    replied
    "Memorable" doesn't necessarily mean "good," right? How about this, then:

    The Lochaber Axe of Lostolwe (3d8) (+8, +10) [+5]
    Dropped by Saruman of Many Colours at 3100 feet (level 62).

    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Grants the ability to see invisible things.

    When activated, it speeds you up temporarily but also makes you mortally afraid.
    Takes 98 to 108 turns to recharge at your current speed.
    Your chance of success is 95.9%



    Lostolwe was apparently a fearsome warrior who ran like hell whenever things got really bad.

    Leave a comment:


  • Estie
    replied
    Boots
    =====

    the Pair of Ethereal Slippers of Eoreth [0,+17] <+6>
    ----------------------------------------------------
    +6 strength, wisdom, dexterity, charisma.
    Provides resistance to dark.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.

    When aimed, it creates a frost bolt with damage 12d8.
    Takes 57 to 63 turns to recharge.

    Radius 1 light.


    I suppose Gandalf gave her these to avoid tirades about herbs in the future.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Timo Pietilä
    Pick a concept. I tell what's broken in it.

    Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues).
    Just in case people think I disagree with Timo on principle, there's a lot of truth in this statement. It's why I so regret that we didn't create v4 earlier. There *are* a lot of half-finished changes in 3.3, which are now evolving in v4 (new item generation, new combat etc.). I hope someone who's interested will step up and 'fix' V for 3.4, smoothing out a bunch of gameplay stuff and, most importantly IMO, fixing the input layer. I can't see the V wood for the v4 trees, but lots of people seem to have a fair idea of what V needs.

    In fact, takkaria popped up on IRC recently saying something similar. There's absolutely no imperative to keep V and v4 close together: the whole point of the fork was so they can happily diverge. So, to take examples close to my heart, if there's a consensus to rip power-based pricing or fractional blows out of V, to move back towards 3.0.9's gameplay, that would be fine.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by debo
    I'm really curious as to what you think is "broken" in 3.3.
    Pick a concept. I tell what's broken in it.

    Vanilla 3.3 is strongly "work in progress" and not finished product. It has potential being really great, but almost everything has been meddled with and nothing has been really finished, barring some small things (which are subject to change again because larger issues).

    Leave a comment:

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