memorable randarts

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  • fizzix
    replied
    Originally posted by Timo Pietilä
    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.
    Yes fury is removed. A mace of disruption of extra attacks will munch through undead though.

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  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    Bah. That doesn't slay demons or have extra blows. ;-)

    Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).

    While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.

    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.

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  • debo
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    <font size="1000">O____O</font>

    Leave a comment:


  • fizzix
    replied
    Originally posted by Derakon
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
    It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

    Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

    What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.

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  • Derakon
    replied
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!

    Leave a comment:

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