memorable randarts

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  • Magnate
    replied
    Originally posted by Jay
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.

    Leave a comment:


  • Jay
    replied
    Originally posted by debo
    Looks like thunderfist
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.

    Leave a comment:


  • debo
    replied
    Originally posted by Jay
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.
    Looks like thunderfist

    Leave a comment:


  • Jay
    replied
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.

    Leave a comment:


  • ranger jeff
    replied
    Nice shield for my 3.3.2 priest:

    (+0,+4) [12,+11]
    +3 int, wis
    causes melee attacts to *slay* demons
    immunity to cold
    res lightning

    Activate for berserk rage, bless, and resistance

    Leave a comment:

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