memorable randarts

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  • donalde
    replied
    warriors palantir

    the Palanti*r of Telberen (+0,+8) <+4>
    Found lying on the floor in a vault at 4750 feet (level 95).

    +4 wisdom.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
    Radius 4 light.

    +8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior

    Leave a comment:


  • Nomad
    replied
    Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...

    Code:
    a) the Great Axe of Mingorod (6d4) (+25,+19) [+12]
         Found lying on the floor of a special room at 3250 feet (level
         65).
         
         Slays animals, giants.
         Branded with acid.
         Provides resistance to cold, light, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  
         
         When activated, it teleports you one level up or down.
         Takes 344 to 462 turns to recharge at your current speed.
         Your chance of success is 92.2%
         
         Combat info:
         4.7 blows/round.
         With +0 STR and +2 DEX you would get 5.2 blows
         Average damage/round: 328.9 vs. animals, 410.3 vs. giants, 410.3
         vs. creatures not resistant to acid, and 247.5 vs. others.

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  • MattB
    replied
    Originally posted by klassik
    wow.... you really took the game and shoveled it.
    HaHa, very good! And thank you.

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  • klassik
    replied
    wow.... you really took the game and shoveled it.

    Leave a comment:


  • MattB
    replied
    Not a randart, anything but, however damage ain't bad...

    Code:
    a) a Shovel (1d2) (+14,+13) <+1> {!k !d}
         Bought from a store.
         
         +1 tunneling.
         
         Combat info:
         7.5 blows/round.
         With +0 STR and +3 DEX you would get 7.8 blows
         Average damage/round: 579.8.

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  • MattB
    replied
    Sometimes great randarts are entirely situational. I'm currently trying to shovel my way to victory for about the hundredth time (only harming anyone with the standard shovel bought from the shop). These gloves are great...
    Code:
    u) the Set of Gauntlets of Valindil [3,+9]
         Found lying on the floor of a special room at 3950 feet (level
         79).
         
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom.
         Prevents paralysis.  
         
         When activated, it heals 500 hit points, heals cut damage, and
         cures stunning.
         Takes 228 to 280 turns to recharge at your current speed.
         Your chance of success is 89.9%
    But for this character, these gloves are amazing...

    Code:
    k) the Set of Leather Gloves of Varverog [1,+20] <+2>
         Dropped by Hoarmurath of Dir at 3700 feet (level 74).
         
         +2 attack speed.
         +10% to searching.
         Provides resistance to lightning, cold, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains dexterity.
         Prevents paralysis.  Sustains your life force.  
         
         When activated, it magically renders you well-fed, curing any
         gastrointestinal problems.
         Takes 114 to 126 turns to recharge at your current speed.
         Your chance of success is 87.9%

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  • Zikke
    replied
    Originally posted by Nomad
    Not a bad drop from Wormie at way past his natural depth:

    Code:
    the Cloak of Nilad [1,+16] <+3>
         Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51).
         
         +3 strength, wisdom, speed.
         Provides resistance to acid, nether, disenchantment.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         
         When activated, it teleports you five levels down.
         Takes 341 to 459 turns to recharge at your current speed.
         Your chance of success is 91.4%
    I've never seen Deep Descent on a randart before. Neat!

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  • Nomad
    replied
    Not a bad drop from Wormie at way past his natural depth:

    Code:
    the Cloak of Nilad [1,+16] <+3>
         Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51).
         
         +3 strength, wisdom, speed.
         Provides resistance to acid, nether, disenchantment.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  
         
         When activated, it teleports you five levels down.
         Takes 341 to 459 turns to recharge at your current speed.
         Your chance of success is 91.4%

    Leave a comment:


  • Estie
    replied
    Originally posted by Zireael
    Are you playing a variant? I've never seen such data...
    It is Vanilla with the birth option "randomize some of the artifacts" turned on. You can print out the artifact file at death/retirement (and keep the same artifacts for your next character with another birth option if you so desire).

    Leave a comment:


  • Zireael
    replied
    Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
    Based on Eönwë.
    Are you playing a variant? I've never seen such data...

    Leave a comment:


  • Angrist
    replied
    Code:
    the Pair of Leather Boots of Varad [2,+18] <+7>
         
         +7 constitution, speed.
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it restores your experience.

    Leave a comment:


  • Derakon
    replied
    Body Armor of Speed is always welcome, and getting about 8 times more stealthy is a pleasant side-bonus. It'll make covering resists a bit trickier though.

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  • Estie
    replied
    While randomized Bladeturner and Deathwreaker can turn into insane things, they have this issue of resisting actually getting found in game.
    I have come to prefer the smaller jewels, like for example this sweety that instantly made my struggling paladins life easy:

    Code:
    the Full Plate Armour of Ndilos (-3) [62,+9] <+9>
    -------------------------------------------------
    +9 stealth, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    
    
    Min Level 60, Max Level 127, Generation chance 20, Power 393, 36.0 lbs
    Based on Celeborn.

    Leave a comment:


  • AnonymousHero
    replied
    Here's a few choice artifacts from a recent character:

    Code:
    the Long Bow of Istarinam (x5) (+12,+14) <+2>
    ---------------------------------------------
    +2 strength, shooting speed, shooting power.
    +10% to searching.
    Provides resistance to acid, fire, disenchantment.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.  Grants the ability to see invisible things.
    
    When aimed, it creates a frost ball with damage 50.
    Takes 65 to 72 turns to recharge.
    
    
    Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
    Based on Eönwë.
    Never found that one. Somewhat low plusses, but +2 shots and +2 power...

    Code:
    the Red Dragon Scale Mail of Aiqueth (-2,+5) [24,+29] <+4, +1>
    --------------------------------------------------------------
    +4 strength, constitution, stealth, infravision, tunneling.
    Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
    shards, chaos, disenchantment.
    Provides protection from fear, blindness, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength.
    Slows your metabolism.  Prevents paralysis.  Sustains your life force.
    Radius 1 light.
    
    When activated, it brands bolts with fire, in an unbalanced fashion.
    Takes 205 to 325 turns to recharge.
    
    
    Min Level 100, Max Level 127, Generation chance 1, Power 792, 14.4 lbs
    Based on Bladeturner.
    Never found this either. Loads of resists, p* (except pStun), etc. and a little bit of extra damage.

    Code:
    the Set of Gauntlets of Glachirme [3,+21] <+4, +1>
    --------------------------------------------------
    +4 strength, intelligence, infravision.
    Provides immunity to fire, cold.
    Provides resistance to lightning, sound, nexus.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, wisdom.
    Slows your metabolism.  Prevents paralysis.
    Radius 1 light.
    
    When activated, it confuses all non-unique creatures within line of sight.
    Takes 82 to 100 turns to recharge.
    
    
    Min Level 56, Max Level 127, Generation chance 12, Power 356, 2.5 lbs
    Based on Gondricam.
    Way better than Gondricam, IMO. Two immunities in a glove slot can be very handy, even though ImmFire was actually covered by an über-ring in my equipment setup (see below).

    Code:
    the Ring of Power 'Elkornur' [+1] <+3, +1>
    ------------------------------------------
    +3 strength, intelligence, wisdom, dexterity, constitution, stealth, speed.
    Provides immunity to fire.
    Provides resistance to acid, cold, light, dark, nether.
    Provides protection from fear, blindness, confusion, stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Slows your metabolism.  Feather Falling.  Speeds regeneration.  Prevents
    paralysis.  Sustains your life force.  Grants the ability to see invisible
    things.
    Radius 1 light.
    
    When activated, it attempts to magically enhance a piece of armour with high
    chance of success.  Also gives a chance to break a curse.
    Takes 123 to 165 turns to recharge.
    
    
    Min Level 99, Max Level 127, Generation chance 1, Power 658, 0.2 lbs
    Based on Vilya.
    Quite amazing ring -- stats, p* (including pStun). The only thing missing is ESP and I guess it could theoretically have had a slightly higher PVAL.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.
    For boots there is standart Feanor which beats that any day. Any other armor-part of the equipment list + amulet and "it's broken".

    Leave a comment:

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