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  • Estie
    replied
    Yeah, so slay evil is valued too highly.

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  • Pete Mack
    replied
    But 14d8 dominates 7d8 with Slay Evil. Yeah, there's no +5 STR and fire immunity, but those are negligible compared to the insane damage.

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  • Estie
    replied
    I think the main reason Deathwreaker has the same power value as the 14d8 mace is that slay evil is considered about the same as 2x base dice ?

    In which case it is mostly the paladin spell that messes up.

    And of course, there are the other slays/brands.

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  • Estie
    replied
    Power is listed as 612; Deathwreaker has 616. In the same set is also a quarterstaff with power 661 (which I didnt find):

    the Quarterstaff 'Mirim' (3d9) (+15,+31) <+3, +4, +2, +6, +1>
    -------------------------------------------------------------
    Six feet of oak which can be wielded in both hands to give a drubbing or block
    one.

    +3 strength.
    +4 wisdom.
    +2 dexterity.
    +2 constitution.
    +6 speed.
    +1 extra blows.
    Slays undead (powerfully), dragons (powerfully), animals, evil creatures.
    Branded with cold.
    Provides resistance to Acid, Sound, Shards, Disenchantment.
    Cannot be harmed by Acid, Fire.
    Sustains constitution.
    Grants the ability to see invisible things.

    When activated, it breathes a cone of fire with width 20 degrees, dealing 200
    damage at the source.
    Takes 164 to 240 turns to recharge.
    Your chance of success is 30.3%


    Min Level 80, Max Level 127, Generation chance 1, Power 661, 15.0 lbs
    Random hafted of power 661.

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  • Pete Mack
    replied
    About the dice cap? Clearly there is no hard cap. What I dont understand is how that got generated. It has way more power than any "non-special" artifact in the game.

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  • Estie
    replied
    the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
    Found lying on the floor in a vault at 4900 feet (level 98)

    +1 strength.
    +4 wisdom.
    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with poison.
    Provides resistance to Lightning, Cold.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.


    Combat info:
    5.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 2874 vs dragons and demons, 1904 vs undead
    and creatures not resistant to poison, 1419 vs evil creatures, and
    933.5 vs. others.


    14d8 is highest base damage I have seen. Is there a cap ?

    Slay evil owing to the paldin spell.

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  • Ed_47569
    replied
    My 4.2.3 Warrior just found this in a small vault... not too shabby!

    g) the Black Dragon Scale Mail 'Regri' (-2) [16,+42] <+1, +4, +3>
    Found lying on the floor in a vault at 3050 feet (level 61)

    +1 strength.
    +4 tunneling.
    +3 speed.
    +1 light.
    It causes your melee attacks to slay undead.
    Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
    Dark, Sound, Nexus, Nether, Chaos, Disenchantment.
    Provides protection from fear, blindness.
    Sustains strength, dexterity.
    Grants the ability to see invisible things. Sustains your life
    force.

    When activated, it raises your wisdom at the expense of a random
    attribute.
    Takes 738 to 1170 turns to recharge at your current speed.
    Your chance of success is 94.8%

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  • will_asher
    replied
    Originally posted by Thraalbee
    Must be a big hammer to fit all those runes on it's surface.

    Code:
    s) the Throwing Hammer of Ulinuvalf...
    Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.

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  • Thraalbee
    replied
    Must be a big hammer to fit all those runes on it's surface.

    Code:
    s) the Throwing Hammer of Ulinuvalf (2d4) (+20,+31) [+15] <+3, +1, +5, +2, +4>
         Dropped by an ancient black dragon at 4600 feet (level 92)
         
         +3 strength.
         +1 intelligence.
         +5 wisdom.
         +1 dexterity.
         +3 constitution.
         +1 searching skill.
         +2 infravision.
         +4 speed.
         +1 light.
         Slays undead (powerfully), dragons (powerfully), demons
         (powerfully), giants, trolls, orcs, animals, evil creatures.
         Branded with weak fire, poison.
         Provides immunity to Lightning.
         Provides resistance to Acid, Cold, Light, Dark, Sound, Shards,
         Nexus, Disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by Acid, Fire.
         Sustains strength, intelligence, wisdom.
         Slows your metabolism.  Grants the ability to see invisible
         things.  Prevents paralysis.  
         
         When activated, it attempts to magically enhance a piece of armour
         with high chance of success.
         Takes 430 to 577 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 412.5 vs undead, dragons, and demons, 352.5
         vs giants, trolls, orcs, and creatures not resistant to poison,
         322.5 vs evil creatures, creatures not resistant to fire, and
         animals, and 292.5 vs. others.
         Average thrown damage: 1144.8 vs undead, dragons, and demons,
         686.9 vs giants, trolls, orcs, and creatures not resistant to
         poison, 457.9 vs evil creatures, creatures not resistant to fire,
         and animals, and 228.9 vs. others.
         
    [CODE]
    [/CODE]

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  • ewert
    replied
    If it was bolt of acid, doubly so

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  • LordRotharoth
    replied
    a) the Dagger 'Barfing' (1d4) (+16,+22) <+2>
    Found lying on the floor at 1300 feet (level 26)

    +2 constitution.
    +2 stealth.
    Slays dragons (powerfully), undead, animals, evil creatures.
    Provides resistance to Acid.
    Cannot be harmed by Acid.

    When activated, it casts a bolt of fire dealing 9d8 damage for an
    average of 40.0 damage.
    Takes 57 to 63 turns to recharge at your current speed.
    Your chance of success is 53.5%

    Combat info:
    3.4 blows/round.
    With +0 STR and +2 DEX you would get 3.8 blows
    Average damage/round: 196.7 vs dragons, 177.1 vs undead, 167.5 vs
    animals and evil creatures, and 157.8 vs. others.
    Average thrown damage: 252.3 vs dragons, 151.4 vs undead, 100.9 vs
    animals and evil creatures, and 50.4 vs. others.

    lol Barfing, so funny

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  • Estie
    replied
    Theres a Moron in every other randart set Another common one is Dildo.

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  • sffp
    replied
    Speaking of the king of named artifacts:

    u) the Bastard Sword 'Moron' (3d4) (+10,+15) <+3, +2>
    Dropped by Scatha the Worm at 2700 feet (level 54)

    +3 wisdom.
    +2 speed.
    Slays undead (powerfully), trolls, evil creatures.
    Branded with weak lightning, acid.
    Provides resistance to Fire, Dark, Chaos, Disenchantment.
    Cannot be harmed by Acid.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    5.5 blows/round.
    With +1 STR and +0 DEX you would get 5.8 blows
    Average damage/round: 412.9 vs undead, 311.3 vs trolls and
    creatures not resistant to acid, 260.8 vs creatures not resistant
    to lightning and evil creatures, and 209.7 vs. others.

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  • sffp
    replied
    Originally posted by EugeneLesnov
    Meh. But the cutlass has a great name anyway!
    If I google Narthmo, the second hit is this thread

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  • EugeneLesnov
    replied
    Originally posted by sffp
    s) the Cutlass 'Narthmo' (1d8) (+6,+9)
    Dropped by Angamaitë of Umbar at 1150 feet (level 23)

    Cannot be harmed by Acid.

    Combat info:
    1.0 blow/round.
    With +8 STR and +0 DEX you would attack a bit faster
    With +11 STR and +0 DEX you would get 1.1 blows
    With +4 STR and +2 DEX you would attack a bit faster
    With +8 STR and +2 DEX you would get 1.1 blows
    With +0 STR and +9 DEX you would attack a bit faster
    With +4 STR and +9 DEX you would get 1.1 blows
    With +0 STR and +12 DEX you would get 1.1 blows
    Average damage/round: 15.7.

    That's it. That's the whole artifact
    Meh. But the cutlass has a great name anyway!

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