memorable randarts

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  • Nick
    replied
    Originally posted by Ugramoth
    Well this is rich:

    The Amulet of Mandil:
    Dropped by Brodda, the Easterling at 1000 feet



    This item does not seem to possess any special abilities.

    How did this even happen??
    Present from his parents?

    Leave a comment:


  • Ugramoth
    replied
    Well this is rich:

    The Amulet of Mandil:
    Dropped by Brodda, the Easterling at 1000 feet



    This item does not seem to possess any special abilities.

    How did this even happen??

    Leave a comment:


  • Pete Mack
    replied
    Never mind Morgoth. That will go through Ancalagon like a buzz saw. It makes killing GWoAnnihilation feasible, never mind patsies like GWoLaw. And Sky Dragons.

    Leave a comment:


  • Ed_47569
    replied
    Originally posted by Estie
    the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
    Found lying on the floor in a vault at 4900 feet (level 98)

    +1 strength.
    +4 wisdom.
    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with poison.
    Provides resistance to Lightning, Cold.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.


    Combat info:
    5.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 2874 vs dragons and demons, 1904 vs undead
    and creatures not resistant to poison, 1419 vs evil creatures, and
    933.5 vs. others.


    14d8 is highest base damage I have seen. Is there a cap ?

    Slay evil owing to the paldin spell.
    That's insane, I actually feel sorry for poor Morgoth...

    Leave a comment:


  • ewert
    replied
    Originally posted by Estie
    Average damage/round: 2874 vs dragons and demons, 1904 vs undead
    and creatures not resistant to poison, 1419 vs evil creatures, and
    933.5 vs. others.
    What kind of sorcery is this! Haha, that is absolutely insane.

    Leave a comment:


  • Estie
    replied
    Maybe; ive browsed through some more randart sets, and there was a 1d9 quarterstaff with everything and their dog on it valued > 900. Fire immunity, telepathy, +2 blows, all great but its just another stat stick for a mage.

    Leave a comment:


  • Pete Mack
    replied
    I suspect that power as a function of base damage is off.

    Leave a comment:


  • Estie
    replied
    Yeah, so slay evil is valued too highly.

    Leave a comment:


  • Pete Mack
    replied
    But 14d8 dominates 7d8 with Slay Evil. Yeah, there's no +5 STR and fire immunity, but those are negligible compared to the insane damage.

    Leave a comment:


  • Estie
    replied
    I think the main reason Deathwreaker has the same power value as the 14d8 mace is that slay evil is considered about the same as 2x base dice ?

    In which case it is mostly the paladin spell that messes up.

    And of course, there are the other slays/brands.

    Leave a comment:


  • Estie
    replied
    Power is listed as 612; Deathwreaker has 616. In the same set is also a quarterstaff with power 661 (which I didnt find):

    the Quarterstaff 'Mirim' (3d9) (+15,+31) <+3, +4, +2, +6, +1>
    -------------------------------------------------------------
    Six feet of oak which can be wielded in both hands to give a drubbing or block
    one.

    +3 strength.
    +4 wisdom.
    +2 dexterity.
    +2 constitution.
    +6 speed.
    +1 extra blows.
    Slays undead (powerfully), dragons (powerfully), animals, evil creatures.
    Branded with cold.
    Provides resistance to Acid, Sound, Shards, Disenchantment.
    Cannot be harmed by Acid, Fire.
    Sustains constitution.
    Grants the ability to see invisible things.

    When activated, it breathes a cone of fire with width 20 degrees, dealing 200
    damage at the source.
    Takes 164 to 240 turns to recharge.
    Your chance of success is 30.3%


    Min Level 80, Max Level 127, Generation chance 1, Power 661, 15.0 lbs
    Random hafted of power 661.

    Leave a comment:


  • Pete Mack
    replied
    About the dice cap? Clearly there is no hard cap. What I dont understand is how that got generated. It has way more power than any "non-special" artifact in the game.

    Leave a comment:


  • Estie
    replied
    the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
    Found lying on the floor in a vault at 4900 feet (level 98)

    +1 strength.
    +4 wisdom.
    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with poison.
    Provides resistance to Lightning, Cold.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.


    Combat info:
    5.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 2874 vs dragons and demons, 1904 vs undead
    and creatures not resistant to poison, 1419 vs evil creatures, and
    933.5 vs. others.


    14d8 is highest base damage I have seen. Is there a cap ?

    Slay evil owing to the paldin spell.

    Leave a comment:


  • Ed_47569
    replied
    My 4.2.3 Warrior just found this in a small vault... not too shabby!

    g) the Black Dragon Scale Mail 'Regri' (-2) [16,+42] <+1, +4, +3>
    Found lying on the floor in a vault at 3050 feet (level 61)

    +1 strength.
    +4 tunneling.
    +3 speed.
    +1 light.
    It causes your melee attacks to slay undead.
    Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
    Dark, Sound, Nexus, Nether, Chaos, Disenchantment.
    Provides protection from fear, blindness.
    Sustains strength, dexterity.
    Grants the ability to see invisible things. Sustains your life
    force.

    When activated, it raises your wisdom at the expense of a random
    attribute.
    Takes 738 to 1170 turns to recharge at your current speed.
    Your chance of success is 94.8%

    Leave a comment:


  • will_asher
    replied
    Originally posted by Thraalbee
    Must be a big hammer to fit all those runes on it's surface.

    Code:
    s) the Throwing Hammer of Ulinuvalf...
    Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.

    Leave a comment:

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