memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Timo Pietilä
    replied
    Originally posted by Derakon
    Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.
    If you have natural 6 blows that weapon should definitely give any enemy you hit three free blows against you.

    Leave a comment:


  • debo
    replied
    Originally posted by PowerWyrm
    A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).
    Are you being maudlin about an artefact called Malduin

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by AnonymousHero
    Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.
    A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).

    Leave a comment:


  • Derakon
    replied
    Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Estie
    Something for the extreme shoveler ?


    the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
    ---------------------------------------------------
    Cursed.
    -9 strength, intelligence, wisdom, dexterity, constitution, infravision,
    tunneling, attack speed.
    -45% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak acid, frost, venom.
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
    Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.

    Leave a comment:


  • Estie
    replied
    Something for the extreme shoveler ?


    the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
    ---------------------------------------------------
    Cursed.
    -9 strength, intelligence, wisdom, dexterity, constitution, infravision,
    tunneling, attack speed.
    -45% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak acid, frost, venom.
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.

    Leave a comment:


  • Nomad
    replied
    Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...

    Leave a comment:


  • Derakon
    replied
    Originally posted by Magnate
    Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??
    It's very heavy, and he's only at 450' so he doesn't have much of a mana pool to begin with.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Nomad
    Well, I'm not going to forget wield-testing this one in a hurry:

    Code:
       the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
         Dropped by Brodda, the Easterling at 450 feet (level 9).
         
         Heavily cursed.
         +4 constitution.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  Drains experience.  Induces random
         teleportation.
    Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.
    Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

    Leave a comment:


  • Nomad
    replied
    Well, I'm not going to forget wield-testing this one in a hurry:

    Code:
       the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
         Dropped by Brodda, the Easterling at 450 feet (level 9).
         
         Heavily cursed.
         +4 constitution.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  Drains experience.  Induces random
         teleportation.
    Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.
    Last edited by Nomad; November 4, 2014, 19:12.

    Leave a comment:


  • donalde
    replied
    warriors palantir

    the Palanti*r of Telberen (+0,+8) <+4>
    Found lying on the floor in a vault at 4750 feet (level 95).

    +4 wisdom.
    Provides resistance to cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
    Radius 4 light.

    +8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior

    Leave a comment:


  • Nomad
    replied
    Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...

    Code:
    a) the Great Axe of Mingorod (6d4) (+25,+19) [+12]
         Found lying on the floor of a special room at 3250 feet (level
         65).
         
         Slays animals, giants.
         Branded with acid.
         Provides resistance to cold, light, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  
         
         When activated, it teleports you one level up or down.
         Takes 344 to 462 turns to recharge at your current speed.
         Your chance of success is 92.2%
         
         Combat info:
         4.7 blows/round.
         With +0 STR and +2 DEX you would get 5.2 blows
         Average damage/round: 328.9 vs. animals, 410.3 vs. giants, 410.3
         vs. creatures not resistant to acid, and 247.5 vs. others.

    Leave a comment:


  • MattB
    replied
    Originally posted by klassik
    wow.... you really took the game and shoveled it.
    HaHa, very good! And thank you.

    Leave a comment:


  • klassik
    replied
    wow.... you really took the game and shoveled it.

    Leave a comment:


  • MattB
    replied
    Not a randart, anything but, however damage ain't bad...

    Code:
    a) a Shovel (1d2) (+14,+13) <+1> {!k !d}
         Bought from a store.
         
         +1 tunneling.
         
         Combat info:
         7.5 blows/round.
         With +0 STR and +3 DEX you would get 7.8 blows
         Average damage/round: 579.8.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎