They're possible randart abilities. They have very high power ratings though, so you don't see them at all often. In particular, off-weapon Slay Evil must have a gigantic power rating.
In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.
memorable randarts
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Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975
I almost dumped that staff, as I was using this at the time:
the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
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+2 intelligence, dexterity.
+10% to searching.
Slays orcs.
*Slays* dragons, demons.
Branded with lightning.
Provides resistance to lightning, nexus, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
When activated, it causes your next attack upon a monster to confuse it.
Takes 65 to 72 turns to recharge.
Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
Based on Sting.
and had this prepared for Morgoth:
the Spear 'Mithoth' (2d6) (+8,+29) <+2>
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+2 wisdom, attack speed.
Slays evil creatures.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
Based on Erebor.
which did more damage to evil than a MoD +2 attacks I also had found.
Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.Leave a comment:
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Leave a comment:
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Leave a comment:
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Are you being maudlin about an artefact called MalduinLeave a comment:
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A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).Leave a comment:
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Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.Leave a comment:
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Something for the extreme shoveler ?
the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
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Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.Leave a comment:
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Something for the extreme shoveler ?
the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
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Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.Leave a comment:
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Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...Leave a comment:
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Well, I'm not going to forget wield-testing this one in a hurry:
Code:the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed} Dropped by Brodda, the Easterling at 450 feet (level 9). Heavily cursed. +4 constitution. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Drains experience. Induces random teleportation.
Leave a comment:
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Well, I'm not going to forget wield-testing this one in a hurry:
Code:the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed} Dropped by Brodda, the Easterling at 450 feet (level 9). Heavily cursed. +4 constitution. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Drains experience. Induces random teleportation.
Last edited by Nomad; November 4, 2014, 18:12.Leave a comment:
Leave a comment: