memorable randarts

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  • Derakon
    replied
    Originally posted by Ingwe Ingweron
    How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!
    They're possible randart abilities. They have very high power ratings though, so you don't see them at all often. In particular, off-weapon Slay Evil must have a gigantic power rating.

    In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Estie
    ...I almost dumped that staff...
    How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!

    Leave a comment:


  • Estie
    replied
    Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975

    I almost dumped that staff, as I was using this at the time:

    the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
    ---------------------------------------------
    +2 intelligence, dexterity.
    +10% to searching.
    Slays orcs.
    *Slays* dragons, demons.
    Branded with lightning.
    Provides resistance to lightning, nexus, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Grants the ability to see invisible things.

    When activated, it causes your next attack upon a monster to confuse it.
    Takes 65 to 72 turns to recharge.


    Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
    Based on Sting.


    and had this prepared for Morgoth:


    the Spear 'Mithoth' (2d6) (+8,+29) <+2>
    ---------------------------------------
    +2 wisdom, attack speed.
    Slays evil creatures.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Grants the ability to see invisible things.


    Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
    Based on Erebor.

    which did more damage to evil than a MoD +2 attacks I also had found.
    Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.

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  • Derakon
    replied
    Originally posted by Estie
    the Quarterstaff 'Bornog' (9d9) (+12,+12)
    Conjured forth by magic at 4900 feet (level 98).

    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
    creatures not resistant to acid, and 730.8 vs. others.
    What version are you playing that you managed to get off-weapon Slay Evil and x3 Acid Brand? Cripes. Sauron is gonna melt like butter in a volcano.

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  • Estie
    replied
    the Quarterstaff 'Bornog' (9d9) (+12,+12)
    Conjured forth by magic at 4900 feet (level 98).

    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
    creatures not resistant to acid, and 730.8 vs. others.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.
    If you have natural 6 blows that weapon should definitely give any enemy you hit three free blows against you.

    Leave a comment:


  • debo
    replied
    Originally posted by PowerWyrm
    A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).
    Are you being maudlin about an artefact called Malduin

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by AnonymousHero
    Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.
    A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).

    Leave a comment:


  • Derakon
    replied
    Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Estie
    Something for the extreme shoveler ?


    the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
    ---------------------------------------------------
    Cursed.
    -9 strength, intelligence, wisdom, dexterity, constitution, infravision,
    tunneling, attack speed.
    -45% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak acid, frost, venom.
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
    Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.

    Leave a comment:


  • Estie
    replied
    Something for the extreme shoveler ?


    the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
    ---------------------------------------------------
    Cursed.
    -9 strength, intelligence, wisdom, dexterity, constitution, infravision,
    tunneling, attack speed.
    -45% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak acid, frost, venom.
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.

    Leave a comment:


  • Nomad
    replied
    Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...

    Leave a comment:


  • Derakon
    replied
    Originally posted by Magnate
    Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??
    It's very heavy, and he's only at 450' so he doesn't have much of a mana pool to begin with.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Nomad
    Well, I'm not going to forget wield-testing this one in a hurry:

    Code:
       the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
         Dropped by Brodda, the Easterling at 450 feet (level 9).
         
         Heavily cursed.
         +4 constitution.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  Drains experience.  Induces random
         teleportation.
    Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.
    Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

    Leave a comment:


  • Nomad
    replied
    Well, I'm not going to forget wield-testing this one in a hurry:

    Code:
       the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
         Dropped by Brodda, the Easterling at 450 feet (level 9).
         
         Heavily cursed.
         +4 constitution.
         Provides resistance to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.  Drains experience.  Induces random
         teleportation.
    Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.
    Last edited by Nomad; November 4, 2014, 18:12.

    Leave a comment:

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