the Awl-Pike of Mende (1d8) (+7,+6) <+15>
Found lying on the floor in a vault at 3900 feet (level 78)
+15 speed.
Cannot be harmed by acid, fire.
Blessed by the gods (combat bonuses for holy casters).
Combat info:
5.8 blows/round.
Average damage/round: 217.1.
Very useless to my warrior, alas.
memorable randarts
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I'm playing a Mage, and just finished scrounging the first few levels for cash to buy all 3 of the initial spellbooks. Started back downstairs, this time with the intent of getting deeper rather than scumming for spellbook-gold, and I soon encountered Wormtongue. After a bit of a fight, Wormtongue dropped this.
This thing had 24 runes that I hadn't yet learned. I kept casting "Identify Rune" and expecting to see some curse appear that would render it useless. The curses failed to appear.
A very nice find to complement my current equipment which features 2 open slots and a Cloak [1,-1].
a) the War Hammer of Morin (3d3) (+13,+22) [+19] <+1, +3, +2, +4>
Dropped by Wormtongue, Agent of Saruman, at 400 feet (level 8)
+1 strength.
+3 intelligence.
+2 wisdom.
+3 stealth.
+4 speed.
+2 extra blows.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), giants, trolls, orcs, animals, evil creatures.
Branded with fire.
Provides immunity to lightning.
Provides resistance to acid, fire, cold, dark, disenchantment.
Provides protection from confusion.
Cannot be harmed by acid, fire.
Sustains strength, intelligence, constitution.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis. Blessed by the gods
(combat bonuses for holy casters).
It requires a target. When used, it breathes a cone of acid,
lightning, fire, frost, or poison gas with width 20 degrees,
dealing 250 damage at the source.
Takes 164 to 240 turns to recharge.
Your chance of success is 92.8%
Combat info:
3.0 blows/round.
With +8 STR and +0 DEX you would attack a bit faster
With +13 STR and +0 DEX you would get 3.1 blows
With +0 STR and +6 DEX you would attack a bit faster
With +8 STR and +6 DEX you would get 3.1 blows
With +0 STR and +9 DEX you would get 3.1 blows
Average damage/round: 162.1 vs undead, dragons, and demons, 124.9
vs giants, trolls, orcs, and creatures not resistant to fire,
106.3 vs evil creatures and animals, and 87.6 vs. others.Leave a comment:
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The game does have a sense of humor:
the Whip 'Sauron' (1d3) (+13,+13) <+3, +1>
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A heavy whip, this thick coil is thrown from the shoulder and can knock down a
large man.
+3 dexterity.
+3 tunneling.
+1 extra blows.
+1 light.
Slays undead (powerfully), giants, orcs, animals, evil creatures.
Branded with lightning.
Provides immunity to fire.
Provides resistance to lightning, poison.
Provides protection from fear.
Cannot be harmed by acid, fire.
When activated, it increases your AC and to-hit bonus for 1d48+24 turns.
Takes 65 to 72 turns to recharge.
Your chance of success is 91.7%Leave a comment:
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Game has a sense of humor:
The Long Sword 'Rangil' (2d5) (-6,+13) (-1) {cursed}
It decreases your infravision by 1. It aggravates creatures around
you and is heavily cursed. It cannot be harmed by the elements.😂 1Leave a comment:
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Crazy rand-art for 1650 (on a Paladin to boot - so once the book is found, this is also slay evil and slay demon) -
the Rapier of Niennarun (9d6) (+13,+5) <+1>
Dropped by a young blue dragon at 1600 feet (level 32)
+1 constitution.
Branded with lightning.
Provides resistance to lightning.
Cannot be harmed by acid.
Combat info:
4.7 blows/round.
With +0 STR and +2 DEX you would get 5.0 blows
Average damage/round: 522.4 vs creatures not resistant to
lightning and 207.8 vs. others.
Leave a comment:
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I got really excited to see that an artifact ring was dropped by Golfimbul on dLvl 12. I knew it wasn't cursed because it didn't have any unidentified attributes when I found it on the ground, so I immediately put it on. Then I looked more closely at it:
d) the Ring of Coion
Dropped by Golfimbul, the Hill Orc Chief, at 600 feet (level 12)
Cannot be harmed by lightning.
So, it's basically an "artifact of adornment". But at least it's safe from damage if I'm fighting energy hounds?
Memorable, but not in the best of ways...Leave a comment:
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While this is an exceptionally good early find of a weapon, something about it makes me nervous:
a) the Main Gauche of Gonar (2d5) (+6,+17) <+3, +1> {??}
Dropped by Grishn?kh, the Hill Orc, at 650 feet (level 13)
You do not know the full extent of this item's powers.
+3 intelligence.
+1 light.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), trolls, animals, evil creatures.
Branded with poison.
Speeds regeneration.
When activated, it creates a line of rock remover dealing 20+1d30
damage, which your device skill increases by 33% for an average of
46.5 damage.
Takes 49 to 54 turns to recharge.
Your chance of success is 96.4%Leave a comment:
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Another bonkers launcher!! What version of Angband are you playing? I have been playing 4.25 in search of elite launchers but cannot find any broken artifact launchers. My last game I found an artifact sling X4 +7 damage with demon slay and +20 shots (so +2 shots by the old system). Even that humble sling was devastating with shots that do not break. (I did find tons of really good shots, though).b) the Heavy Crossbow of Rhungor (x7) (+12,+25) <+4, +3>
Found lying on the floor in a vault at 2100 feet (level 42)
+4 shooting speed.
+3 shooting power.
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid, fire.
After I found this, I basically killed all uniques as soon as I encountered them.
My best bolts:
8) 17 Mithril Bolts of Holy Might (3d5) (+24,+16)
Slays undead, demons, evil creatures.
Cannot be harmed by acid.
Combat info:
When fired, hits targets up to 200 feet away.
Average damage/round: 1587.9 vs undead, demons, and creatures not
resistant to acid, 1429.2 vs evil creatures, and 1111.8 vs.
others.
20% chance of breaking upon contact.Leave a comment:
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Not bad for a short sword! Even my mage can get over 700 damage per round.
The Short Sword 'Turumur' (7d7) (+12, +16) [+5] <+5, +2, +3>
+5 constitution
+2 tunneling
+3 speed
Slays undead (powerfully), dragons (powerfully), demons (powerfully), giants, trolls, orcs, animals, evil creatures.
Provides resistance from confusion.
Cannot be harmed by acid.
Sustains strength.
Feather Falling. Grants the ability to see invisible things.
Combat info:
4.0 blows/round.
Average damage/round: 703.8 vs undead, dragons, and demons, 464.8 vs giants, trolls, and orcs, 345.3 vs animals and evil creatures, and 225.8 vs others.Leave a comment:
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Dwarf paladin likes these gloves. Because they are made of mithril. No other reason.
Mithril Gauntlets 'Garon' (+15, +16) [6, +10]
Dropped by The Queen Ant at 1950 feet (level 39)
Provides resistance to sound.
Speeds regeneration. Prevents paralysis.Leave a comment:
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forget the holy might, i wanna know how much damage you get out of the plain bolts out of the store !!
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b) the Heavy Crossbow of Rhungor (x7) (+12,+25) <+4, +3>
Found lying on the floor in a vault at 2100 feet (level 42)
+4 shooting speed.
+3 shooting power.
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid, fire.
After I found this, I basically killed all uniques as soon as I encountered them.
My best bolts:
8) 17 Mithril Bolts of Holy Might (3d5) (+24,+16)
Slays undead, demons, evil creatures.
Cannot be harmed by acid.
Combat info:
When fired, hits targets up to 200 feet away.
Average damage/round: 1587.9 vs undead, demons, and creatures not
resistant to acid, 1429.2 vs evil creatures, and 1111.8 vs.
others.
20% chance of breaking upon contact.Leave a comment:
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At the time I posted, I had a ring granting fire immunity, and I carried the 3 other immunities all the time, swapping as needed. Later I pickup up a usuable weapon with elec immunity, and swapped back and forth acid and cold.Leave a comment:
Leave a comment: