memorable randarts

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  • Ugramoth
    replied
    Dwarf paladin likes these gloves. Because they are made of mithril. No other reason.

    Mithril Gauntlets 'Garon' (+15, +16) [6, +10]
    Dropped by The Queen Ant at 1950 feet (level 39)

    Provides resistance to sound.
    Speeds regeneration. Prevents paralysis.

    Leave a comment:


  • Sky
    replied
    Originally posted by Estie
    b) the Heavy Crossbow of Rhungor (x7) (+12,+25) <+4, +3>
    Found lying on the floor in a vault at 2100 feet (level 42)

    +4 shooting speed.
    +3 shooting power.
    Branded with acid.
    forget the holy might, i wanna know how much damage you get out of the plain bolts out of the store !!

    Leave a comment:


  • Estie
    replied
    b) the Heavy Crossbow of Rhungor (x7) (+12,+25) <+4, +3>
    Found lying on the floor in a vault at 2100 feet (level 42)

    +4 shooting speed.
    +3 shooting power.
    Branded with acid.
    Provides resistance to acid.
    Cannot be harmed by acid, fire.

    After I found this, I basically killed all uniques as soon as I encountered them.

    My best bolts:

    8) 17 Mithril Bolts of Holy Might (3d5) (+24,+16)
    Slays undead, demons, evil creatures.
    Cannot be harmed by acid.

    Combat info:
    When fired, hits targets up to 200 feet away.
    Average damage/round: 1587.9 vs undead, demons, and creatures not
    resistant to acid, 1429.2 vs evil creatures, and 1111.8 vs.
    others.
    20% chance of breaking upon contact.​

    Leave a comment:


  • PowerDiver
    replied
    At the time I posted, I had a ring granting fire immunity, and I carried the 3 other immunities all the time, swapping as needed. Later I pickup up a usuable weapon with elec immunity, and swapped back and forth acid and cold.

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  • Estie
    replied
    Awesome
    Which one are you using ?

    Leave a comment:


  • PowerDiver
    replied
    Matched set:


    u) the Necklace of Hurin <+1> {ImmCold rPsn rSnd pExp aDetObj Str+1 FA rA}
    Dropped by Castamir the Usurper at 2000 feet (level 40)

    +1 strength.
    +1 light.
    Provides immunity to cold.
    Provides resistance to acid, poison, sound.
    Feather Falling. Prevents paralysis. Sustains your life force.

    When activated, it detects all objects in the immediate area.
    Takes 139 to 170 turns to recharge at your current speed.
    Your chance of success is 89.0%

    v) the Necklace of Dormenwe <+4, +3> {ImmAcid Dex+3 rShr FA rD}
    Dropped by Bolg, Son of Azog, at 2350 feet (level 47)

    +4 wisdom.
    +3 dexterity.
    Provides immunity to acid.
    Provides resistance to dark, shards.
    Provides protection from fear.
    Prevents paralysis.

    w) the Necklace of Oioriend <+1> {ImmElec rNth rFC pFer}
    Dropped by Sangahyando of Umbar at 1200 feet (level 24)

    +1 light.
    Provides immunity to lightning.
    Provides resistance to fire, cold, nether.
    Provides protection from fear.

    x) the Elfstone of Lantand (+5,+1) {ImmFire rDE}
    Found lying on the floor in a pit at 1800 feet (level 36)

    Provides immunity to fire.
    Provides resistance to lightning, dark.

    Leave a comment:


  • Estie
    replied
    Defence is the best defence.

    the Studded Leather Armour 'Erethad' (-1) [12,+16]
    Found lying on the floor at 1400 feet (level 28)

    Provides resistance to acid, lightning, fire, cold, poison, light,
    shards.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Speeds regeneration.

    When activated, it grants temporary resistance to acid,
    electricity, fire, cold and poison for 1d20+20 turns.
    Takes 82 to 100 turns to recharge.
    Your chance of success is 96.4%

    Leave a comment:


  • Estie
    replied
    YW. In 3.0.9b the damage isnt shown yet; however, it is higher than in current angband since more modifiers get multiplied. I forgot the exact formula.
    Given that a seeker arrow of frost did very close to 50% damage to a lesser balrog, the damage with those can easily be estimated by looking up the hp of lesser balrogs: 1760 according to monster.txt, so the damage should be around 900 per shot or 2700 per round.

    Leave a comment:


  • Grotug
    replied
    Originally posted by Estie
    https://www.youtube.com/watch?v=riyHnLyegeo
    There you go; I forgot to show the weapon (again), I am an amateur content creator.
    Originally posted by Estie
    https://www.youtube.com/watch?v=riyHnLyegeo
    There you go; I forgot to show the weapon (again), I am an amateur content creator.
    Thanks! Yeah, it's also fun to show how much damage those arrows of slay evil are doing per turn. I'm pretty sure they must've been doing over 1500 damage!

    Leave a comment:


  • Estie
    replied
    y) the Ring of Power 'The One Ring' (+15,+15) <+5> {??}
    Found lying on the floor in a vault at 2650 feet (level 53)

    Leave a comment:


  • Estie
    replied

    There you go; I forgot to show the weapon (again), I am an amateur content creator.

    Leave a comment:


  • Grotug
    replied
    Thanks Estie! Now if you could please make a video with that X5 (+35, +49) launcher.

    EDIT: I hope you don't mind me showing its details here:

    The Short Bow 'Moringbar' (x2) (+35,+49) (+3)
    It increases your intelligence by 3. It increases your shooting
    power by 3
    .
    It provides immunity to lightning and cold. It
    provides resistance to acid, light, dark, confusion, nexus, and
    nether. It sustains your strength, intelligence, and charisma. It
    slows your metabolism, makes you fall like a feather, and speeds
    your regeneration. It grants you immunity to paralysis and the
    ability to see invisible things, but it also aggravates creatures
    around you. It cannot be harmed by the elements.
    Last edited by Grotug; October 25, 2024, 23:55.

    Leave a comment:


  • Estie
    replied
    Originally posted by Grotug

    Is this character still alive? If so, might you be interested in making a screenrecording of you going around whomping on greater dragons and greater demons?

    The initial fumblings are due to the fact that caps lock was turned on, from my setting up the capture. Also I havent played Angband recently and wasnt "warm", but @ can kill demons allright
    Edit: Oh, and I can upload the save file and/or the randart seed if anyone wants to play around or somehow use the randart set on the server.

    Leave a comment:


  • Sky
    replied
    sometimes randarts can really act up. I'm a Mage; This is back when you still had a SP penalty if your gloves did not give you FA or +DEX.

    Gloves
    ======

    the Set of Caestus 'Anwenor' (+0,+3) [5,+12] <+4>
    -------------------------------------------------
    An ancient battle glove designed for hand-to-hand fighting. Its layered
    leather thongs are enhanced for combat by bloody-looking spikes.

    +4 constitution.
    Provides resistance to acid, lightning.
    Provides protection from fear, blindness.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Speeds regeneration.


    Min Level 33, Max Level 100, Generation chance 24, Power 167, 4.0 lbs
    Random gloves of power 167.


    the Set of Mithril Gauntlets 'Erchadi' [6,+15] <+3>
    ---------------------------------------------------
    +3 wisdom.
    +3 stealth.
    Provides resistance to lightning, fire, cold.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.

    When activated, it sleeps all non-unique creatures within line of sight.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 97.2%


    Min Level 29, Max Level 84, Generation chance 10, Power 140, 1.9 lbs
    Random gloves of power 140.


    the Set of Mithril Gauntlets of Faurith [6,+9] <+4, +3>
    -------------------------------------------------------
    +4 strength.
    +3 stealth.
    Provides resistance to dark.
    Provides protection from confusion, stunning.
    Cannot be harmed by acid, fire.

    When activated, it creates a frost ball with damage 50.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 97.2%


    Min Level 33, Max Level 101, Generation chance 21, Power 169, 2.5 lbs
    Random gloves of power 169.


    the Set of Leather Gloves 'Ulmir' [1,+14]
    -----------------------------------------
    Provides immunity to fire.
    Provides resistance to lightning, cold, disenchantment.
    Cannot be harmed by acid, fire.
    Speeds regeneration.


    Min Level 27, Max Level 73, Generation chance 13, Power 122, 1.0 lbs
    Random gloves of power 122.


    the Set of Leather Gloves of Dalduil (+2,+3) [1,+14] <+2>
    ---------------------------------------------------------
    +2 strength.
    Provides resistance to fire, dark.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Prevents paralysis. <-THIS IS THE ONLY ONE I CAN USE


    Min Level 29, Max Level 81, Generation chance 10, Power 136, 0.9 lbs
    Random gloves of power 136.


    the Set of Caestus of Gulmareg (+10,+16) [5,+18]
    ------------------------------------------------
    An ancient battle glove designed for hand-to-hand fighting. Its layered
    leather thongs are enhanced for combat by bloody-looking spikes.

    Cannot be harmed by acid, fire.

    When activated, it restores 10SP, cures confusion and hallucination, removes
    fear and grants you temporary resistance to confusion.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 97.9%


    Min Level 35, Max Level 111, Generation chance 11, Power 186, 4.0 lbs
    Random gloves of power 186.


    the Set of Gauntlets 'Beriondil' [3,+21] <+3, +1>
    -------------------------------------------------
    +3 intelligence.
    +1 wisdom.
    +1 light.
    Provides resistance to poison, dark.
    Provides protection from blindness.
    Cannot be harmed by acid, fire.
    Sustains strength, dexterity.
    Slows your metabolism. Speeds regeneration.


    Min Level 33, Max Level 102, Generation chance 22, Power 171, 2.5 lbs
    Random gloves of power 171.


    the Set of Leather Gloves 'Uinost' [1,+15] <+4, +1>
    ---------------------------------------------------
    +4 wisdom.
    +1 light.
    Provides resistance to fire, light.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Speeds regeneration. Sustains your life force.


    Min Level 11, Max Level 55, Generation chance 23, Power 92, 1.0 lbs
    Random gloves of power 92.

    Leave a comment:


  • Grotug
    replied
    Originally posted by Estie
    A couple months ago I spotted a ridiculous MoD in the randart set of one of my toons. I started playing with that set; many deceased @s who spent ages on dlvl 100 later I finally found it. To give an idea of how hard it is to find this weapon, all of my ~5 toons had The One long before they died.


    The weapon wielded:

    a) the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    Conjured forth by magic at 5000 feet (level 100)

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    7.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 4867.8 vs dragons and demons, 3274.6 vs
    undead, 2478.7 vs evil creatures and creatures not resistant to
    fire, and 1682.1 vs. others.

    The weapon in the file:

    the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    ----------------------------------------------------------
    A giant's weapon, enchanted with shattering power that breaks bones, bodies,
    and spirit.

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things. Blessed by
    the gods (combat bonuses for holy casters).

    Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs​


    The dump:

    https://angband.live/ladder/ladder-show.php?id=25910
    Is this character still alive? If so, might you be interested in making a screenrecording of you going around whomping on greater dragons and greater demons?

    Leave a comment:

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