YW. In 3.0.9b the damage isnt shown yet; however, it is higher than in current angband since more modifiers get multiplied. I forgot the exact formula.
Given that a seeker arrow of frost did very close to 50% damage to a lesser balrog, the damage with those can easily be estimated by looking up the hp of lesser balrogs: 1760 according to monster.txt, so the damage should be around 900 per shot or 2700 per round.
memorable randarts
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https://www.youtube.com/watch?v=riyHnLyegeo
There you go; I forgot to show the weapon (again), I am an amateur content creator.https://www.youtube.com/watch?v=riyHnLyegeo
There you go; I forgot to show the weapon (again), I am an amateur content creator.Leave a comment:
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y) the Ring of Power 'The One Ring' (+15,+15) <+5> {??}
Found lying on the floor in a vault at 2650 feet (level 53)
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Thanks Estie! Now if you could please make a video with that X5 (+35, +49) launcher.
EDIT: I hope you don't mind me showing its details here:
The Short Bow 'Moringbar' (x2) (+35,+49) (+3)
It increases your intelligence by 3. It increases your shooting
power by 3. It provides immunity to lightning and cold. It
provides resistance to acid, light, dark, confusion, nexus, and
nether. It sustains your strength, intelligence, and charisma. It
slows your metabolism, makes you fall like a feather, and speeds
your regeneration. It grants you immunity to paralysis and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.Last edited by Grotug; October 25, 2024, 23:55.Leave a comment:
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The initial fumblings are due to the fact that caps lock was turned on, from my setting up the capture. Also I havent played Angband recently and wasnt "warm", but @ can kill demons allright
Edit: Oh, and I can upload the save file and/or the randart seed if anyone wants to play around or somehow use the randart set on the server.Leave a comment:
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sometimes randarts can really act up. I'm a Mage; This is back when you still had a SP penalty if your gloves did not give you FA or +DEX.
Gloves
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the Set of Caestus 'Anwenor' (+0,+3) [5,+12] <+4>
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An ancient battle glove designed for hand-to-hand fighting. Its layered
leather thongs are enhanced for combat by bloody-looking spikes.
+4 constitution.
Provides resistance to acid, lightning.
Provides protection from fear, blindness.
Cannot be harmed by acid, fire.
Slows your metabolism. Speeds regeneration.
Min Level 33, Max Level 100, Generation chance 24, Power 167, 4.0 lbs
Random gloves of power 167.
the Set of Mithril Gauntlets 'Erchadi' [6,+15] <+3>
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+3 wisdom.
+3 stealth.
Provides resistance to lightning, fire, cold.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things.
When activated, it sleeps all non-unique creatures within line of sight.
Takes 65 to 72 turns to recharge.
Your chance of success is 97.2%
Min Level 29, Max Level 84, Generation chance 10, Power 140, 1.9 lbs
Random gloves of power 140.
the Set of Mithril Gauntlets of Faurith [6,+9] <+4, +3>
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+4 strength.
+3 stealth.
Provides resistance to dark.
Provides protection from confusion, stunning.
Cannot be harmed by acid, fire.
When activated, it creates a frost ball with damage 50.
Takes 65 to 72 turns to recharge.
Your chance of success is 97.2%
Min Level 33, Max Level 101, Generation chance 21, Power 169, 2.5 lbs
Random gloves of power 169.
the Set of Leather Gloves 'Ulmir' [1,+14]
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Provides immunity to fire.
Provides resistance to lightning, cold, disenchantment.
Cannot be harmed by acid, fire.
Speeds regeneration.
Min Level 27, Max Level 73, Generation chance 13, Power 122, 1.0 lbs
Random gloves of power 122.
the Set of Leather Gloves of Dalduil (+2,+3) [1,+14] <+2>
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+2 strength.
Provides resistance to fire, dark.
Cannot be harmed by acid, fire.
Slows your metabolism. Prevents paralysis. <-THIS IS THE ONLY ONE I CAN USE
Min Level 29, Max Level 81, Generation chance 10, Power 136, 0.9 lbs
Random gloves of power 136.
the Set of Caestus of Gulmareg (+10,+16) [5,+18]
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An ancient battle glove designed for hand-to-hand fighting. Its layered
leather thongs are enhanced for combat by bloody-looking spikes.
Cannot be harmed by acid, fire.
When activated, it restores 10SP, cures confusion and hallucination, removes
fear and grants you temporary resistance to confusion.
Takes 65 to 72 turns to recharge.
Your chance of success is 97.9%
Min Level 35, Max Level 111, Generation chance 11, Power 186, 4.0 lbs
Random gloves of power 186.
the Set of Gauntlets 'Beriondil' [3,+21] <+3, +1>
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+3 intelligence.
+1 wisdom.
+1 light.
Provides resistance to poison, dark.
Provides protection from blindness.
Cannot be harmed by acid, fire.
Sustains strength, dexterity.
Slows your metabolism. Speeds regeneration.
Min Level 33, Max Level 102, Generation chance 22, Power 171, 2.5 lbs
Random gloves of power 171.
the Set of Leather Gloves 'Uinost' [1,+15] <+4, +1>
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+4 wisdom.
+1 light.
Provides resistance to fire, light.
Provides protection from fear.
Cannot be harmed by acid, fire.
Speeds regeneration. Sustains your life force.
Min Level 11, Max Level 55, Generation chance 23, Power 92, 1.0 lbs
Random gloves of power 92.
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A couple months ago I spotted a ridiculous MoD in the randart set of one of my toons. I started playing with that set; many deceased @s who spent ages on dlvl 100 later I finally found it. To give an idea of how hard it is to find this weapon, all of my ~5 toons had The One long before they died.
The weapon wielded:
a) the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
Conjured forth by magic at 5000 feet (level 100)
+2 intelligence.
+3 wisdom.
+3 constitution.
+2 extra blows.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with weak fire.
Provides resistance to Acid, Poison, Light, Dark, Nether.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.
Blessed by the gods (combat bonuses for holy casters).
Combat info:
7.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 4867.8 vs dragons and demons, 3274.6 vs
undead, 2478.7 vs evil creatures and creatures not resistant to
fire, and 1682.1 vs. others.
The weapon in the file:
the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
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A giant's weapon, enchanted with shattering power that breaks bones, bodies,
and spirit.
+2 intelligence.
+3 wisdom.
+3 constitution.
+2 extra blows.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with weak fire.
Provides resistance to Acid, Poison, Light, Dark, Nether.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things. Blessed by
the gods (combat bonuses for holy casters).
Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs
The dump:
https://angband.live/ladder/ladder-show.php?id=25910Leave a comment:
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Not bad for an early warrior.
f) the Lantern of Elmand {??}
Found lying on the floor of a special room at 350 feet (level 7)
You do not know the full extent of this item's powers.
Grants telepathy.
Intensity 3 light.
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I haven't seen any spectacular randart launchers but the specialty launchers (Buckland, Lothlorien, Haradrim) can be very powerful. Last game I got a sling of Buckland (x4) (+13, +20) that let my mage get 3 shots/turn. They don't make 'em like that anymore. +5 DEX, too.Leave a comment:
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you're making me wonder what bows were like in 3.5.1, i dont think i've ever played anything but warrior in that release.Leave a comment:
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There are some powerful artifacts that aggravate in 3.5.1 but definitely not all. Apparently the algorithm used to create randarts then used standarts as a basis, and the spoiler file references this. So, you end up with things like this:
Code:the Adamantite Plate Mail of Daith (-4) [80,+16] <+4> ----------------------------------------------------- +4 strength, intelligence, wisdom, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, nexus, nether, chaos, disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. When activated, it restores both intelligence and manapoints to maximum. Takes 164 to 240 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 775, 42.0 lbs Based on Bladeturner.
Code:the Pair of Iron Shod Boots of Faratanor [4,+18] <+13> ------------------------------------------------------ +13 wisdom, speed. Cannot be harmed by acid, electricity, fire, cold. Min Level 65, Max Level 127, Generation chance 2, Power 434, 3.5 lbs Based on Razorback.
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I play the old version too, though not because, but despite the randarts. The single p-value isnt so bad, in my opinion, the rule that makes all high value artifacts aggravate is, though. A typical game of old Angband with randarts enabled plays out in 2 phases: phase 1 which is almost a no-artifact game plus phial followed by the short phase of boss fights where I equip all the aggravating good items I collected.
Edit: 3.5.1 already did away with aggravationLast edited by Estie; August 13, 2024, 21:18.Leave a comment:
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Found a copy of vanilla 3.5.1 on an old hard drive and played a couple games. Randarts were wild back then. Found a pair of boots that were +7 STR, WIS, and speed, for example. Here's the character on the ladder (the boots are in the house).Leave a comment:
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