memorable randarts

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  • Estie
    replied
    Grats. Havent had a good speed ring in a while, I guess they favour your games now.

    Leave a comment:


  • Nick
    replied
    Yeah, that's a thing

    Leave a comment:


  • Sky
    replied
    BEHOLD MINE RING OF SPEEEEEEEWWWWWWWWDDD

    Code:
    [Angband 4.1.3 Character Dump]
    
    Name PALADIN XV Age 64 Self RB CB EB Best
    Race Dunadan Height 6'8" STR! 18/100 +1 +1 +7 18/190
    Class Paladin Weight 15st 12lb INT! 18/100 +2 -3 +5 18/140
    Title Chevalier Turns used: WIS! 18/100 +2 +1 +9 18/***
    HP 857/857 Game 852479 DEX! 18/100 +2 -1 +2 18/130
    SP 318/318 Standard 136639 CON! 18/100 +3 +2 +7 18/***
    Resting 61850
    
    Level 40 Armor [68,+136] Saving Throw 93%
    Cur Exp 2464733 Stealth Fair
    Max Exp 2464733 Melee 1d3,+33 Disarm - phys. 65%
    Adv Exp 2687500 To-hit 74,+31 Disarm - magic 58%
    Blows 5.0/turn Magic Devices 77
    Gold 427393 Searching 91%
    Burden 178.5 lb Shoot to-dam +23 Infravision 80 ft
    Overweight -1.4 lb To-hit 56,+40 Speed 30 (3.8x)
    Max Depth 4900' (L98) Shots 1/turn
    
    You are one of several children of a Serf. You are a credit to the
    family. You have blue-gray eyes, straight auburn hair, and a dark
    complexion.
    
    
    rAcid:...+....+.+.. Nexus:+............
    rElec:...+....+.... Nethr:+.......+....
    rFire:........++*.. Chaos:...+....+....
    rCold:...+....+.... Disen:...+.....+...
    rPois:.....+....... pFear:.............
    rLite:.+.+......+.. pBlnd:.............
    rDark:.+.+......... pConf:+..+.......+.
    Sound:......+...... pStun:.............
    Shard:......+...... HLife:.............
    
    Regen:........+.... Stea.:.......+..+..
    ESP:...+......... Sear.:+..+.........
    Invis:+.......+.... Infra:......+...+..
    FrAct:+.....+.+.... Tunn.:.............
    Feath:+....+....... Speed:..+....+.+.+.
    S.Dig:.+........... Blows:.............
    ImpHP:............. Shots:.............
    Fear:............. Might:.+...........
    Aggrv:............. Light:+....+.......
    
    
    [Character Equipment]
    
    a) the Whip 'Farmaran' (1d3) (+10,+15) [+8] <+4, +2, +1>
    Dropped by a mature red dragon at 2250 feet (level 45)
    
    +4 intelligence.
    +2 dexterity.
    +2 constitution.
    +2 searching skill.
    +1 light.
    Slays dragons (powerfully), giants, orcs, animals.
    Provides resistance to nexus, nether.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    Feather Falling. Grants the ability to see invisible things.
    Prevents paralysis.
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 223 vs. dragons, 201.5 vs. giants, 201.5 vs.
    orcs, 191 vs. animals, and 180.5 vs. others.
    
    b) the Long Bow of Breth (x5) (+19,+23) <+3, +2>
    Taken from a chest found at 1550 feet (level 31)
    
    +3 strength.
    +2 shooting power.
    Provides resistance to light, dark.
    Cannot be harmed by acid, fire.
    Sustains intelligence.
    Slows your metabolism.
    
    When activated, it destroys an area around you in the shape of a
    circle radius 15, and blinds you for 1d10+10 turns.
    Takes 372 to 456 turns to recharge at your current speed.
    Your chance of success is 87.5%
    
    c)[COLOR=#f1c40f] a Ring of Speed <+23>[/COLOR]
    Found lying on the floor at 4850 feet (level 97)
    
    +23 speed.
    
    d) the Ring 'Maros' <+4>
    Found lying on the floor in a vault at 2250 feet (level 45)
    
    +4 wisdom.
    +4 searching skill.
    Provides resistance to acid, lightning, cold, light, dark, chaos,
    disenchantment.
    Provides protection from confusion.
    Cannot be harmed by lightning.
    Grants telepathy.
    
    When activated, it detects treasure and all creatures and maps an
    area nearby.
    Takes 311 to 380 turns to recharge at your current speed.
    Your chance of success is 91.9%
    
    e) an Amulet of Wisdom <+5>
    Found lying on the floor at 2700 feet (level 54)
    
    +5 wisdom.
    Sustains wisdom.
    
    f) the Arkenstone of Menduwain <+3>
    Found lying on the floor in a vault at 2200 feet (level 44)
    
    +3 light.
    Provides resistance to poison.
    Cannot be harmed by fire.
    Feather Falling.
    Radius 3 light.
    
    When activated, it lights and maps the entire level, sensing
    objects.
    Takes 193 to 380 turns to recharge at your current speed.
    Your chance of success is 94.9%
    
    g) Law Dragon Scale Mail (Dwarven) (-2) [36,+38] <+1, +5>
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    +1 strength.
    +1 constitution.
    +5 infravision.
    Provides resistance to sound, shards.
    Prevents paralysis.
    
    h) the Elven Cloak of Amdaid [6,+17] <+3, +1, +2>
    Dropped by Draebor, the Imp at 2100 feet (level 42)
    
    +3 strength.
    +1 intelligence.
    +2 stealth.
    +1 speed.
    Cannot be harmed by acid, fire.
    
    i) the Leather Shield 'Teldorfin' [8,+19]
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    Provides resistance to acid, lightning, fire, cold, nether, chaos.
    Cannot be harmed by acid.
    Sustains intelligence.
    Speeds regeneration. Grants the ability to see invisible things.
    Prevents paralysis.
    
    j) the Steel Helm of Aredh [9,+10] <+3>
    Taken from a chest found at 1350 feet (level 27)
    
    +3 speed.
    Provides resistance to fire, disenchantment.
    Cannot be harmed by acid.
    
    k) the Set of Caestus 'Elpion' (+0,+3) [5,+16] <+1, +3>
    Found lying on the floor at 1450 feet (level 29)
    
    +1 stealth.
    +3 infravision.
    Provides immunity to fire.
    Provides resistance to acid, light.
    Cannot be harmed by acid, fire.
    Sustains dexterity.
    
    When activated, it magically renders you well-fed, curing any
    gastrointestinal problems.
    Takes 216 to 239 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    l) the Pair of Iron Shod Boots 'Imbalmo' [4,+19] <+4, +3>
    Found lying on the floor of a special room at 2050 feet (level 41)
    
    +4 constitution.
    +3 speed.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    
    When activated, it lights up an area and inflicts 2d8 damage on
    light-sensitive creatures.
    Takes 125 to 136 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    
    
    
    
    [Character Inventory]
    
    a) 3 Holy Books of Prayers [Beginners Handbook]
    b) 3 Holy Books of Prayers [Words of Wisdom]
    c) 2 Holy Books of Prayers [Chants and Blessings]
    d) 2 Holy Books of Prayers [Exorcism and Dispelling]
    e) a Holy Book of Prayers [Ethereal Openings]
    Cannot be harmed by fire.
    
    f) 2 Holy Books of Prayers [Godly Insights]
    Cannot be harmed by fire.
    
    g) a Holy Book of Prayers [Purifications and Healing]
    Cannot be harmed by fire.
    
    h) a Holy Book of Prayers [Holy Infusions]
    Cannot be harmed by fire.
    
    i) 2 Holy Books of Prayers [Wrath of God]
    Cannot be harmed by fire.
    
    j) 36 Potions of Cure Critical Wounds
    k) 10 Potions of Healing
    l) 2 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
    
    m) 12 Potions of Restore Mana
    n) 16 Potions of Restore Life Levels
    o) 10 Potions of Enlightenment
    p) 22 Potions of Speed
    q) 3 Rods of Slow Monster
    r) a Rod of Restoration
    Cannot be harmed by lightning.
    
    s) the Band of Brimarth <+3, +11>
    Found lying on the floor in a vault at 2000 feet (level 40)
    
    +3 intelligence.
    +11 speed.
    Cannot be harmed by lightning.
    
    
    
    
    
    [Character Quiver]
    
    0) 6 Seeker Arrows (4d4) (+5,+7)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 206.
    35% chance of breaking upon contact.
    
    1) 3 Seeker Arrows of Slay Evil (4d4) (+16,+10)
    Slays evil creatures.
    
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 313 vs. evil creatures, and 223.6 vs.
    others.
    35% chance of breaking upon contact.
    
    2) 13 Seeker Arrows of Wounding (4d4) (+27,+20)
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 278.2.
    35% chance of breaking upon contact.
    
    3) 21 Mithril Arrows of Slay Undead (3d4) (+9,+9)
    Slays undead.
    Cannot be harmed by acid, fire.
    
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 328.6 vs. undead, and 205.4 vs. others.
    35% chance of breaking upon contact.
    
    4) 26 Mithril Arrows of Slay Demon (3d4) (+10,+9)
    Slays demons.
    Cannot be harmed by acid, fire.
    
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 328.6 vs. demons, and 205.4 vs. others.
    35% chance of breaking upon contact.
    
    5) 30 Mithril Arrows of Frost (3d4) (+10,+10)
    Branded with cold.
    Cannot be harmed by acid, fire.
    
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 336.9 vs. creatures not resistant to cold,
    and 210.6 vs. others.
    35% chance of breaking upon contact.
    
    6) 32 Mithril Arrows of Slay Undead (3d4) (+15,+8)
    Slays undead.
    Cannot be harmed by acid, fire.
    
    Combat info:
    Hits targets up to 160 feet away.
    Average damage/round: 320.3 vs. undead, and 200.2 vs. others.
    35% chance of breaking upon contact.
    
    
    
    [Home Inventory]
    
    a) 7 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
    
    b) 4 Scrolls of Banishment
    c) 9 Scrolls of Mass Banishment
    d) the Ring 'Imlon' <+5, +1, +4>
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    +5 dexterity.
    +1 searching skill.
    +5 infravision.
    +4 speed.
    +1 light.
    Provides immunity to acid.
    Provides resistance to lightning, fire, cold, disenchantment.
    Provides protection from fear.
    Cannot be harmed by lightning.
    Sustains your life force.
    
    When activated, it allows you to breathe the elements for 250
    damage.
    Takes 623 to 912 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    e) the Necklace 'Daldalan' <+1> {ESP}
    Found lying on the floor of a cavern at 2800 feet (level 56)
    
    +1 light.
    Provides resistance to chaos.
    Grants telepathy.
    
    f) the Elfstone of Legron <+3, +4>
    Found lying on the floor in a vault at 3650 feet (level 73)
    
    +3 intelligence.
    +4 constitution.
    Provides immunity to lightning.
    Provides resistance to poison.
    
    When activated, it restores your wisdom.
    Takes 247 to 273 turns to recharge at your current speed.
    Your chance of success is 86.3%
    
    g) the Elfstone of Falan <+1, +5, +3>
    Found lying on the floor in a vault at 3350 feet (level 67)
    
    +1 strength.
    +1 intelligence.
    +5 stealth.
    +3 searching skill.
    Provides resistance to dark.
    Sustains constitution.
    Grants the ability to see invisible things.
    
    When activated, it turns rock into mud.
    Takes 186 to 205 turns to recharge at your current speed.
    Your chance of success is 87.5%
    
    h) the Wooden Torch 'Ithar' <+2>
    Found lying on the floor at 1350 feet (level 27)
    
    +2 wisdom.
    +2 infravision.
    Provides resistance to acid, cold.
    Provides protection from fear.
    Cannot be harmed by fire.
    Radius 1 light.
    
    i) the Lantern of Hialor <+4>
    Found lying on the floor in a vault at 1700 feet (level 34)
    
    +4 dexterity.
    Provides resistance to acid.
    Provides protection from confusion.
    Cannot be harmed by fire.
    Grants the ability to see invisible things.
    Radius 2 light.
    
    When activated, it cures confusion.
    Takes 125 to 136 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    j) the Metal Brigandine Armour of Arinach (-3) [48,+20] <+4>
    Dropped by Kavlax the Many-Headed at 4850 feet (level 97)
    
    +4 searching skill.
    Provides resistance to acid, fire, poison, light, dark, sound,
    nether.
    Provides protection from fear, blindness, stunning.
    Cannot be harmed by acid.
    
    When activated, it creates a frost bolt with damage 12d8.
    Takes 216 to 239 turns to recharge at your current speed.
    Your chance of success is 93.3%
    
    k) the Hard Leather Armour of Maerech (-1) [16,+16]
    Found lying on the floor in a vault at 3450 feet (level 69)
    
    Provides resistance to poison, light, dark, nether.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    
    l) the Fur Cloak of Helenel [3,+16]
    Dropped by a ghost at 1150 feet (level 23)
    
    Provides resistance to fire, sound.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
    
    m) the Golden Crown 'Celindan' [0,+17] <+3, +1>
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    +3 strength.
    +3 wisdom.
    +3 stealth.
    +1 speed.
    +1 light.
    Provides resistance to light, nexus.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Sustains strength.
    Grants the ability to see invisible things.
    
    When activated, it cures blindness and allows you to see invisible
    things for 2d6+12 turns.
    Takes 216 to 239 turns to recharge at your current speed.
    Your chance of success is 95.4%
    
    n) the Hard Leather Cap 'Lumaned' [2,+10] <+1>
    Found lying on the floor at 1150 feet (level 23)
    
    +1 searching skill.
    +1 light.
    Provides resistance to acid, lightning, dark, nexus.
    Provides protection from fear, blindness.
    Cannot be harmed by acid.
    
    When activated, it confuses a target monster.
    Takes 95 to 102 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    o) the Set of Leather Gloves of Aradornor [1,+11] <+5>
    Dropped by Azog, King of the Uruk-Hai at 2200 feet (level 44)
    
    +5 constitution.
    Provides resistance to light.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
    
    When activated, it fires a mana bolt with damage 12d8.
    Takes 216 to 239 turns to recharge at your current speed.
    Your chance of success is 95.4%
    
    p) the Set of Gauntlets of Neldan [3,+10] <+2, +3>
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    +2 strength.
    +3 dexterity.
    +3 searching skill.
    Provides resistance to fire, poison.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Prevents paralysis.
    
    When activated, it heals cut damage, and cures all stunning,
    poison, blindness and confusion.
    Takes 277 to 307 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    q) the Set of Mithril Gauntlets of Ndorin [6,+13] <+3, +1>
    Dropped by Azog, King of the Uruk-Hai at 2200 feet (level 44)
    
    +3 strength.
    +1 light.
    Provides resistance to acid, fire, sound.
    Cannot be harmed by acid, fire.
    
    When activated, it restores some mana but also drains either your
    strength or constitution.
    Takes 155 to 171 turns to recharge at your current speed.
    Your chance of success is 94.4%
    
    r) the Pair of Ethereal Slippers of Arnar [0,+21] <+2, +9>
    Found lying on the floor of a cavern at 2700 feet (level 54)
    
    +2 stealth.
    +9 speed.
    Cannot be harmed by acid, fire.
    
    s) the Dagger of Mareth (2d4) (+12,+15) [+10] <+3, +1>
    Found lying on the floor in a vault at 3350 feet (level 67)
    
    +3 strength.
    +3 constitution.
    +3 stealth.
    +1 light.
    Slays dragons (powerfully), undead, animals.
    Branded with weak cold.
    Provides resistance to cold, light, chaos.
    Provides protection from confusion.
    Cannot be harmed by acid.
    Grants the ability to see invisible things. Prevents paralysis.
    Blessed by the gods.
    
    When activated, it sleeps all non-unique creatures within line of
    sight.
    Takes 247 to 273 turns to recharge at your current speed.
    Your chance of success is 91.9%
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 246.5 vs. creatures not resistant to cold,
    325.5 vs. dragons, 273 vs. undead, 246.5 vs. animals, and 220.5
    vs. others.
    
    t) the Short Sword of Anduivria (3d7) (+16,+15) [+4] <+2, +3, +4>
    Dropped by Grishn?kh, the Hill Orc at 2100 feet (level 42)
    
    +2 wisdom.
    +3 dexterity.
    +4 tunneling.
    Slays trolls.
    Branded with acid.
    Provides resistance to acid, cold, light, dark.
    Provides protection from fear.
    Cannot be harmed by acid.
    Sustains dexterity.
    Speeds regeneration. Blessed by the gods.
    
    When activated, it detects invisible creatures nearby.
    Takes 186 to 205 turns to recharge at your current speed.
    Your chance of success is 86.3%
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 366 vs. creatures not resistant to acid, 366
    vs. trolls, and 236.5 vs. others.
    
    u) the Bastard Sword 'Anduinath' (8d4) (+14,+9) [+14] <+5, +1>
    Found lying on the floor in a vault at 4850 feet (level 97)
    
    +5 constitution.
    +1 attack speed.
    +1 light.
    Slays undead, trolls.
    Branded with weak poison.
    Provides resistance to lightning, cold.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.
    
    Combat info:
    5.5 blows/round.
    With +2 STR and +0 DEX you would get 5.7 blows
    With +0 STR and +1 DEX you would get 6.0 blows
    Average damage/round: 396.6 vs. creatures not resistant to poison,
    517.4 vs. undead, 517.4 vs. trolls, and 275.8 vs. others.
    
    
    
    [Player history]
    Turn Depth Note
    0 0' Began the quest to destroy Morgoth.
    567 50' Reached level 2
    1939 100' Killed Fang, Farmer Maggot's Dog
    1939 100' Reached level 3
    4700 0' Killed Farmer Maggot
    5188 50' Reached level 4
    5678 400' Reached level 5
    6441 450' Reached level 6
    6748 450' Reached level 7
    7057 450' Reached level 8
    7691 500' Reached level 9
    8453 500' Reached level 10
    9810 500' Reached level 11
    10625 600' Reached level 12
    11672 700' Reached level 13
    12676 800' Reached level 14
    13921 800' Reached level 15
    13921 800' Reached level 16
    13921 800' Reached level 17
    13921 800' Reached level 18
    13921 800' Reached level 19
    13921 800' Reached level 20
    13921 800' Reached level 21
    13921 800' Reached level 22
    13921 800' Reached level 23
    13921 800' Reached level 24
    13921 800' Reached level 25
    13921 800' Reached level 26
    13921 800' Reached level 27
    13921 800' Reached level 28
    19776 1150' Reached level 29
    20332 1150' Reached level 29
    22238 1150' Killed Shagrat, the Orc Captain
    23948 1150' Found the Hard Leather Cap 'Lumaned'
    24369 1150' Found the Fur Cloak of Helenel
    27976 0' Reached level 29
    29656 1200' Killed Gorbag, the Orc Captain
    30069 1200' Killed Lugdush, the Uruk
    32690 1250' Killed Ulfast, Son of Ulfang
    44234 1350' Found the Steel Helm of Aredh
    44933 1350' Found the Wooden Torch 'Ithar'
    48811 1450' Killed Grip, Farmer Maggot's Dog
    49532 1450' Found the Set of Caestus 'Elpion'
    52017 1550' Found the Long Bow of Breth
    61614 1700' Reached level 30
    63768 1700' Killed Bullroarer the Hobbit
    65697 1700' Killed Uglk, the Uruk
    66813 1700' Killed Khm, Son of Mm
    67237 1700' Found the Lantern of Hialor
    67247 1700' Killed Orfax, Son of Boldor
    67990 1700' Killed Bolg, Son of Azog
    68100 1700' Found the Ball-and-Chain 'Idrin' (LOST)
    68527 1800' Killed Wormtongue, Agent of Saruman
    68536 1800' Found the Star 'Maladan' (LOST)
    72323 1900' Reached level 31
    73765 2000' Found the Cutlass of Guluthar (LOST)
    73773 2000' Killed Angamait of Umbar
    73826 2000' Killed Sangahyando of Umbar
    74645 2000' Found the Band of Brimarth
    76928 2050' Found the Pair of Iron Shod Boots 'Imbalmo'
    80053 2100' Killed Grishnkh, the Hill Orc
    80056 2100' Found the Short Sword of Anduivria
    80061 2100' Killed Golfimbul, the Hill Orc Chief
    81920 2100' Killed Draebor, the Imp
    81920 2100' Found the Elven Cloak of Amdaid
    83582 2150' Reached level 32
    85867 2200' Killed Azog, King of the Uruk-Hai
    85870 2200' Found the Set of Mithril Gauntlets of Ndorin
    85872 2200' Found the Set of Leather Gloves of Aradornor
    86327 2200' Found the Arkenstone of Menduwain
    87282 2250' Killed Lokkak, the Ogre Chieftain
    90561 2250' Found the Broad Axe of Galad (LOST)
    92063 2250' Found the Whip 'Farmaran'
    92168 2250' Reached level 33
    92701 2250' Found the Ring 'Maros'
    94017 2500' Killed Ufthak of Cirith Ungol
    94018 2500' Found the Rapier of Falin (LOST)
    98058 2700' Killed The Queen Ant
    98058 2700' Found the Cutlass of Forimlad (LOST)
    98314 2700' Found the Pair of Ethereal Slippers of Arnar
    98783 2700' Found the Ball-and-Chain of Cirion (LOST)
    99553 2800' Found the Necklace 'Daldalan'
    100614 3000' Found the Lochaber Axe of Curie (LOST)
    101052 3100' Killed Bert the Stone Troll
    101097 3100' Killed Tom the Stone Troll
    101099 3100' Killed Bill the Stone Troll
    101353 3250' Killed Rogrog the Black Troll
    101519 3250' Reached level 34
    104387 3250' Reached level 34
    105743 3350' Found the Pick 'Tangalim' (LOST)
    105744 3350' Found the Dagger of Mareth
    106052 3350' Found the Maul 'Throg' (LOST)
    106072 3350' Found the Elfstone of Falan
    106478 0' Reached level 35
    107565 3450' Killed Mughash the Kobold Lord
    107566 3450' Found the Trident of Aroth (LOST)
    109915 3450' Found the Hard Leather Armour of Maerech
    110347 3450' Found the Pair of Leather Boots of Haere (LOST)
    113287 3450' Reached level 36
    114911 3650' Found the Elfstone of Legron
    117572 4600' Reached level 37
    119246 4850' Killed Lorgan, Chief of the Easterlings
    119583 4850' Found the Bastard Sword 'Anduinath'
    120675 4850' Found the War Hammer of Haugron (LOST)
    120678 4850' Killed Itangast the Fire Drake
    121015 4850' Killed Scatha the Worm
    121702 4850' Killed Shelob, Spider of Darkness
    122034 4850' Reached level 38
    122551 4850' Found the Ring 'Imlon'
    125000 4850' Found the Short Sword of Drond (LOST)
    125600 4850' Killed Ulfang the Black
    125678 4850' Killed Ulwarth, Son of Ulfang
    125722 4850' Killed Uldor the Accursed
    125750 4850' Found the Katana of Helen (LOST)
    125754 4850' Found the Leather Shield 'Teldorfin'
    127474 4850' Found the Golden Crown 'Celindan'
    127653 4850' Killed Beorn, the Shape-Changer
    128047 4850' Found the Mithril Plate Mail of Taleithir (LOST)
    128064 4850' Found the Maul 'Orienoren'
    128095 4850' Reached level 39
    130422 4850' Killed Kavlax the Many-Headed
    130423 4850' Found the Metal Brigandine Armour of Arinach
    130708 4850' Found the Bastard Sword of Tuneldist (LOST)
    130810 4850' Killed Ibun, Son of Mm
    130818 4850' Found the Pike of Liandruin (LOST)
    131388 4850' Found the Set of Gauntlets of Neldan
    131943 4850' Killed Hoarmurath of Dir
    132053 4850' Killed Adunaphel the Quiet
    132053 4850' Reached level 40
    132057 4850' Found the Pair of Ethereal Slippers of Tuorith (LOST)
    133102 4850' Reached level 40
    133748 4850' Killed Ji Indur Dawndeath
    134379 4850' Killed Khaml, the Black Easterling
    134390 4850' Killed Akhorahil the Blind
    135291 4850' Killed Medusa, the Gorgon
    
    
    [Options]
    looks like colors are still borked.

    Leave a comment:


  • Estie
    replied
    Nice! You can make a macro for its activation for when a monster is running from low health: Aa

    Leave a comment:


  • RegalStar
    replied
    the Quarterstaff of Gorondir (5d9) (+22,+22) <+3, +4, +1>
    Dropped by a young multi-hued dragon at 2150 feet (level 43)

    +3 wisdom.
    +4 constitution.
    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead, trolls,
    orcs, animals, evil creatures.
    Branded with weak poison, cold.
    Provides resistance to acid, lightning, fire, cold, nexus.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. Prevents paralysis.
    Blessed by the gods (combat bonuses for holy casters).

    When activated, it drains up to 250 hit points of life from a
    target creature. Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 156 to 192 turns to recharge at your current speed.
    Your chance of success is 94.9%

    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 970.8 vs dragons and demons, 703.6 vs
    undead, trolls, orcs, and creatures not resistant to cold, 570 vs
    evil creatures, creatures not resistant to poison, and animals,
    and 436.5 vs. others.

    I don't know how a random dragon kid on 2150' got ahold of this thing but I sure ain't complaining

    Leave a comment:


  • Estie
    replied
    a) the Mace of Disruption of Elurossa (5d8) (+8,+22) <+3, +1>
    Dropped by Saruman of Many Colours at 3600 feet (level 72)

    +3 wisdom.
    +1 light.
    Slays undead (powerfully), demons (powerfully), giants, orcs, evil
    creatures.
    Provides immunity to acid, lightning, cold.
    Provides resistance to nexus.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. Sustains your life
    force.

    Combat info:
    5.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 965.8 vs undead and demons, 684.9 vs giants,
    orcs, and creatures not resistant to lightning, 544.5 vs evil
    creatures, and 404 vs. others.

    My rogue found this and with FI from a helmet enjoyed elemental immunity. I was looking forward to killing Ancalagon but the sly drake stayed in hiding. Even though I found a sword that did more lightning damage, I never ended up using it because the mace was just too convenient. Dangerous monsters were dealt with using either the xbow or wands.

    Leave a comment:


  • Estie
    replied
    Kobold ranger lvl 32 (drank an early !exp) cleared a minor vault on dlvl 38 to find this:

    b) the Heavy Crossbow 'Nared' (x7) (+12,+14) &lt;+3&gt; (charging) {@A1}
    Found lying on the floor in a vault at 1900 feet (level 38)

    +3 shooting speed.
    +3 shooting power.
    Provides protection from fear.
    Cannot be harmed by acid, fire.

    When activated, it lights up the surrounding area and creates a
    ball of weak light with radius 3, centred on and hitting the
    player, with full intensity to radius 3, dealing 2d15 damage at
    the centre, which your device skill increases by 40% for an
    average of 22.4 damage.
    Takes 33 to 36 turns to recharge.
    Your chance of success is 96.8%

    With my best bolts (from the same vault) that would be:

    3) 21 Mithril Bolts of Flame (3d5) (+15,+14)
    Branded with fire.
    Cannot be harmed by acid.

    Combat info:
    When fired, hits targets up to 200 feet away.
    Average damage/round: 876.9 vs creatures not resistant to fire and
    613.9 vs. others.
    20% chance of breaking upon contact.​

    Leave a comment:


  • Nick
    replied
    If anyone wants to try and improve the randart generator, please feel free.

    Leave a comment:


  • backwardsEric
    replied
    Originally posted by PowerWyrm
    Power 1056 and it doesn't even aggravate... I thought there was a test for high power randarts. Is this broken?
    According to the commit history, there was a change 16 years ago to limit aggravation to random artifacts that are powerful enough (originally that was if the target power was greater than 90; at some point it was changed to be if the target power was greater than AGGR_POWER which is 300). That change did not require aggravation on those artifacts: whether or not aggravation is added is conditioned by the frequency of aggravation in the standard artifact set. For aggravation and some of the other stuff that can be added in try_supercharge(), the current handling of the frequencies is suspect (see https://github.com/angband/angband/issues/5984 ), but the change proposed in that issue would only boost the chance of getting aggravation in try_supercharge() from 8/139 to 13/139 for a weapon with a target power greater than 300 (that change would also boost the chance the weapon would get aggravation in add_ability()).

    Leave a comment:


  • Sky
    replied
    Originally posted by Estie
    A couple months ago I spotted a ridiculous MoD in the randart set of one of my toons. I started playing with that set; many deceased @s who spent ages on dlvl 100 later I finally found it. To give an idea of how hard it is to find this weapon, all of my ~5 toons had The One long before they died.


    The weapon wielded:

    a) the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    Conjured forth by magic at 5000 feet (level 100)

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    7.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 4867.8 vs dragons and demons, 3274.6 vs
    undead, 2478.7 vs evil creatures and creatures not resistant to
    fire, and 1682.1 vs. others.

    The weapon in the file:

    the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    ----------------------------------------------------------
    A giant's weapon, enchanted with shattering power that breaks bones, bodies,
    and spirit.

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things. Blessed by
    the gods (combat bonuses for holy casters).

    Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs​


    The dump:

    https://angband.live/ladder/ladder-show.php?id=25910
    i dont normally say this, but '

    WHAT THE FUCK

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Estie
    Power 1k weapons exist fairly often, however normally they are something like a whip 4d3 with a long list of slays and resists. While they may be good endgame weapons even so, its not "broken" because a) chances are there is some power 300 weapon thats better and b) you never find them. The thing thats "broken" is the power function; I suspect it adds where it should multiply, that is high base damage times extra blows.
    This thing should be power value 10k.
    Agreed. Randart weapons that are outright better than Grond and don't even aggravate should not happen. This totally imbalances the game. Unless we add a modifier that allows casting speed reduction to be able to cast multiple spells per round. Being able to do 2500 vs evil in melee and only 400 with spells makes no sense...

    Leave a comment:


  • Voentorg
    replied
    The Battle Axe “Gunion” certainly packs a punch with its impressive array of properties!
    Overall, the Battle Axe “Gunion” is a formidable weapon, especially against dragons, demons, and undead. The combination of slays and brands makes it versatile in various situations. Plus, the additional resistances and effects provide excellent utility.

    Leave a comment:


  • Estie
    replied
    Power 1k weapons exist fairly often, however normally they are something like a whip 4d3 with a long list of slays and resists. While they may be good endgame weapons even so, its not "broken" because a) chances are there is some power 300 weapon thats better and b) you never find them. The thing thats "broken" is the power function; I suspect it adds where it should multiply, that is high base damage times extra blows.
    This thing should be power value 10k.

    Leave a comment:


  • PowerWyrm
    replied
    Power 1056 and it doesn't even aggravate... I thought there was a test for high power randarts. Is this broken?

    Leave a comment:


  • Estie
    replied
    A couple months ago I spotted a ridiculous MoD in the randart set of one of my toons. I started playing with that set; many deceased @s who spent ages on dlvl 100 later I finally found it. To give an idea of how hard it is to find this weapon, all of my ~5 toons had The One long before they died.


    The weapon wielded:

    a) the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    Conjured forth by magic at 5000 feet (level 100)

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things.
    Blessed by the gods (combat bonuses for holy casters).

    Combat info:
    7.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 4867.8 vs dragons and demons, 3274.6 vs
    undead, 2478.7 vs evil creatures and creatures not resistant to
    fire, and 1682.1 vs. others.

    The weapon in the file:

    the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
    ----------------------------------------------------------
    A giant's weapon, enchanted with shattering power that breaks bones, bodies,
    and spirit.

    +2 intelligence.
    +3 wisdom.
    +3 constitution.
    +2 extra blows.
    Slays dragons (powerfully), demons (powerfully), undead.
    Branded with weak fire.
    Provides resistance to Acid, Poison, Light, Dark, Nether.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Speeds regeneration. Grants the ability to see invisible things. Blessed by
    the gods (combat bonuses for holy casters).

    Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs​


    The dump:

    Leave a comment:

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