memorable randarts
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in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
+4 dexterity
+2 shooting speed
+2 shooting power
incredible damage potential even for a mageLeave a comment:
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I cannot tell people how much I wish this thread could be left to die. Next time I find a memorable randart I'm starting a new thread - anyone who does it before me will have my eternal thanks. Big threads are bad - they slow down old laptops!Leave a comment:
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q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).
Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%
Cheap plastic imitation !Leave a comment:
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q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).
Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%
Cheap plastic imitation !Leave a comment:
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This one should activate for "opera singing"...
Code:the Arkenstone of Carmen <+3> Found lying on the floor in a vault at 4950 feet (level 99). Provides resistance to acid, cold, sound, disenchantment. Cannot be harmed by acid, lightning, fire, cold. Radius 3 light. When activated, it completely lights up and magically maps the current level, and detects all doors, stairs and traps in the immediate area every 38 to 75 turns at your current depth.
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reforged lance (poscheng)
I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.
Wielded it comes out as this:
Code:Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19) Accuracy Weight : 60.4 lbs AC Hit To Hit : 16 + 70 = 86 25 91% To Dam : 19 + 94 = 113 50 88% Blows : 2.18 75 84% Damage 100 80% Crits : 2.71x 125 77% Normal : 590 (298-882) [2.71x] 150 73% Human : 1108 (377-1839) [6.77x] 175 69% Trolls : 1282 (405-2160) [8.13x] 200 66%
(edit) Does ?mundanity reset Weight? I've got one plus ? Weapon brandingLast edited by Thraalbee; January 5, 2015, 19:21.Leave a comment:
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Man, this thing doesn't slay giants or have a lightning brand. Pathetic!
Code:the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1> Dropped by Scatha the Worm at 2350 feet (level 47). +2 strength, dexterity, infravision. Slays animals, evil creatures, undead, orcs, trolls, dragons. *Slays* demons. Branded with weak acid, weak frost, weak venom, flames. Provides resistance to lightning. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Speeds regeneration. Grants the ability to see invisible things. Radius 1 light.
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Not even a randart, but as memorable early game finds go...
Code:an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2> Found lying on the floor at 300 feet (level 6). +2 attack speed. Combat info: 3.1 blows/round. With +4 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 72.5.
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Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.Leave a comment:
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In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.Leave a comment:
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Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975
I almost dumped that staff, as I was using this at the time:
the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
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+2 intelligence, dexterity.
+10% to searching.
Slays orcs.
*Slays* dragons, demons.
Branded with lightning.
Provides resistance to lightning, nexus, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
When activated, it causes your next attack upon a monster to confuse it.
Takes 65 to 72 turns to recharge.
Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
Based on Sting.
and had this prepared for Morgoth:
the Spear 'Mithoth' (2d6) (+8,+29) <+2>
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+2 wisdom, attack speed.
Slays evil creatures.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
Based on Erebor.
which did more damage to evil than a MoD +2 attacks I also had found.
Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.Leave a comment:
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Leave a comment:
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Leave a comment:
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