memorable randarts

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  • Sky
    replied
    Originally posted by Magnate
    Big threads are bad - they slow down old laptops!
    when you say "old", exactly how old do you mean? Are you still running DOS?

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  • qaz
    replied
    in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
    +4 dexterity
    +2 shooting speed
    +2 shooting power

    incredible damage potential even for a mage

    Leave a comment:


  • Magnate
    replied
    I cannot tell people how much I wish this thread could be left to die. Next time I find a memorable randart I'm starting a new thread - anyone who does it before me will have my eternal thanks. Big threads are bad - they slow down old laptops!

    Leave a comment:


  • MattB
    replied
    Originally posted by Estie
    q) the Jewel Encrusted Crown of Gondor [0,+35]
    Dropped by Kavlax the Many-Headed at 4350 feet (level 87).

    Provides resistance to lightning, fire, poison, light.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Prevents paralysis.

    When activated, it reveals to you the extent of an item's magical
    powers.
    Takes 211 to 234 turns to recharge at your current speed.
    Your chance of success is 79.8%


    Cheap plastic imitation !
    That's some plastic, with an AC of 35!

    Leave a comment:


  • Estie
    replied
    q) the Jewel Encrusted Crown of Gondor [0,+35]
    Dropped by Kavlax the Many-Headed at 4350 feet (level 87).

    Provides resistance to lightning, fire, poison, light.
    Provides protection from fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains constitution.
    Prevents paralysis.

    When activated, it reveals to you the extent of an item's magical
    powers.
    Takes 211 to 234 turns to recharge at your current speed.
    Your chance of success is 79.8%


    Cheap plastic imitation !

    Leave a comment:


  • PowerWyrm
    replied
    This one should activate for "opera singing"...

    Code:
    the Arkenstone of Carmen <+3>
         Found lying on the floor in a vault at 4950 feet (level 99).
    
         Provides resistance to acid, cold, sound, disenchantment.
         Cannot be harmed by acid, lightning, fire, cold.
         Radius 3 light.
    
         When activated, it completely lights up and magically maps the current
         level, and detects all doors, stairs and traps in the immediate area every
         38 to 75 turns at your current depth.

    Leave a comment:


  • Thraalbee
    replied
    reforged lance (poscheng)

    I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.

    Wielded it comes out as this:
    Code:
     Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19)      Accuracy
     Weight : 60.4 lbs                                           AC Hit
     To Hit : 16 + 70 = 86                                       25 91%
     To Dam : 19 + 94 = 113                                      50 88%
     Blows  : 2.18                                               75 84%
     Damage                                                     100 80%
     Crits  : 2.71x                                             125 77%
     Normal : 590 (298-882) [2.71x]                             150 73%
     Human  : 1108 (377-1839) [6.77x]                           175 69%
     Trolls : 1282 (405-2160) [8.13x]                           200 66%
    Blocking is very effective (+66 AC). I guess Crushing Blow is better now too. I only tried it once on Jack of Shadows. He was slightly wounded before this but very dead after one hit.

    (edit) Does ?mundanity reset Weight? I've got one plus ? Weapon branding
    Last edited by Thraalbee; January 5, 2015, 19:21.

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  • Nomad
    replied
    Man, this thing doesn't slay giants or have a lightning brand. Pathetic!

    Code:
     the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1>
         Dropped by Scatha the Worm at 2350 feet (level 47).
         
         +2 strength, dexterity, infravision.
         Slays animals, evil creatures, undead, orcs, trolls, dragons.
         *Slays* demons.
         Branded with weak acid, weak frost, weak venom, flames.
         Provides resistance to lightning.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         Speeds regeneration.  Grants the ability to see invisible things. 
         
         Radius 1 light.

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  • Nomad
    replied
    Not even a randart, but as memorable early game finds go...

    Code:
     an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2>
         Found lying on the floor at 300 feet (level 6).
         
         +2 attack speed.
         
         Combat info:
         3.1 blows/round.
         With +4 STR and +0 DEX you would get 3.3 blows
         With +0 STR and +1 DEX you would get 3.3 blows
         Average damage/round: 72.5.
    Previously, this character was pretty darn chuffed to be getting a whole 19.2 damage with his lucky find of a Main Gauche (+3,+3).

    Leave a comment:


  • Carnivean
    replied
    Originally posted by Derakon
    In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.
    Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.

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  • Derakon
    replied
    Originally posted by Ingwe Ingweron
    How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!
    They're possible randart abilities. They have very high power ratings though, so you don't see them at all often. In particular, off-weapon Slay Evil must have a gigantic power rating.

    In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Estie
    ...I almost dumped that staff...
    How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!

    Leave a comment:


  • Estie
    replied
    Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975

    I almost dumped that staff, as I was using this at the time:

    the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
    ---------------------------------------------
    +2 intelligence, dexterity.
    +10% to searching.
    Slays orcs.
    *Slays* dragons, demons.
    Branded with lightning.
    Provides resistance to lightning, nexus, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Grants the ability to see invisible things.

    When activated, it causes your next attack upon a monster to confuse it.
    Takes 65 to 72 turns to recharge.


    Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
    Based on Sting.


    and had this prepared for Morgoth:


    the Spear 'Mithoth' (2d6) (+8,+29) <+2>
    ---------------------------------------
    +2 wisdom, attack speed.
    Slays evil creatures.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Grants the ability to see invisible things.


    Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
    Based on Erebor.

    which did more damage to evil than a MoD +2 attacks I also had found.
    Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Estie
    the Quarterstaff 'Bornog' (9d9) (+12,+12)
    Conjured forth by magic at 4900 feet (level 98).

    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
    creatures not resistant to acid, and 730.8 vs. others.
    What version are you playing that you managed to get off-weapon Slay Evil and x3 Acid Brand? Cripes. Sauron is gonna melt like butter in a volcano.

    Leave a comment:


  • Estie
    replied
    the Quarterstaff 'Bornog' (9d9) (+12,+12)
    Conjured forth by magic at 4900 feet (level 98).

    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6.0 blows/round.
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
    creatures not resistant to acid, and 730.8 vs. others.

    Leave a comment:

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