memorable randarts
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Body Armor of Speed is always welcome, and getting about 8 times more stealthy is a pleasant side-bonus. It'll make covering resists a bit trickier though. -
While randomized Bladeturner and Deathwreaker can turn into insane things, they have this issue of resisting actually getting found in game.
I have come to prefer the smaller jewels, like for example this sweety that instantly made my struggling paladins life easy:
Code:the Full Plate Armour of Ndilos (-3) [62,+9] <+9> ------------------------------------------------- +9 stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Min Level 60, Max Level 127, Generation chance 20, Power 393, 36.0 lbs Based on Celeborn.
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Here's a few choice artifacts from a recent character:
Code:the Long Bow of Istarinam (x5) (+12,+14) <+2> --------------------------------------------- +2 strength, shooting speed, shooting power. +10% to searching. Provides resistance to acid, fire, disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 50. Takes 65 to 72 turns to recharge. Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs Based on Eönwë.
Code:the Red Dragon Scale Mail of Aiqueth (-2,+5) [24,+29] <+4, +1> -------------------------------------------------------------- +4 strength, constitution, stealth, infravision, tunneling. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from fear, blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Slows your metabolism. Prevents paralysis. Sustains your life force. Radius 1 light. When activated, it brands bolts with fire, in an unbalanced fashion. Takes 205 to 325 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 792, 14.4 lbs Based on Bladeturner.
Code:the Set of Gauntlets of Glachirme [3,+21] <+4, +1> -------------------------------------------------- +4 strength, intelligence, infravision. Provides immunity to fire, cold. Provides resistance to lightning, sound, nexus. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom. Slows your metabolism. Prevents paralysis. Radius 1 light. When activated, it confuses all non-unique creatures within line of sight. Takes 82 to 100 turns to recharge. Min Level 56, Max Level 127, Generation chance 12, Power 356, 2.5 lbs Based on Gondricam.
Code:the Ring of Power 'Elkornur' [+1] <+3, +1> ------------------------------------------ +3 strength, intelligence, wisdom, dexterity, constitution, stealth, speed. Provides immunity to fire. Provides resistance to acid, cold, light, dark, nether. Provides protection from fear, blindness, confusion, stunning. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. Radius 1 light. When activated, it attempts to magically enhance a piece of armour with high chance of success. Also gives a chance to break a curse. Takes 123 to 165 turns to recharge. Min Level 99, Max Level 127, Generation chance 1, Power 658, 0.2 lbs Based on Vilya.
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For boots there is standart Feanor which beats that any day. Any other armor-part of the equipment list + amulet and "it's broken".Leave a comment:
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Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.Leave a comment:
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Its Vanilla all right, only the One Ring remains unchanged with randarts on.
Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.
At first, I thought this had to be broken; but, then again, its not as broken as it seems. First, I already had 18/*** INT, as a mage, with other EQ bonuses. Adding 14 more does nothing, really. Second, the +14 speed is not entirely uncommon---I regularly find +11~12 speed rings. Haven't found anything above that yet, but +14 for a Ring of Power is not all that exceptional.
Other than the RPoison attribute, there really isn't a whole lot to this ring of power, other than the abnormally high +14 value. If I came across a +16 or better speed ring, I might be tempted to swap. I would have rather had an Immunity or a broader spectrum of attributes than the two listed.
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Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.Leave a comment:
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How does the generator come up with that? I thought it kept the rings of power as is? But I've probably got that wrong, as usual!Leave a comment:
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Ring of Power
the Ring of Power of Anargoth (+4, +4) <+14>
+14 Intelligence, speed.
Provides resistance to poison.
When aimed, it drains up to 120 hit points from a target creature.
I'm smert!!Leave a comment:
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Nope, no speed. It seems randarts with speed or stealth in the name don't actually have those a lot of the time.Leave a comment:
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Wow, just found this pair of Cesti, and wow...
The Set of Cesti of Super Speed (+4,+16) [5,+18] (+3 to stealth)
{SlSr;AcFiDkNtCaDi}
+16 Damage, stealth, acid, fire, dark, Nether, Chaos, and disenchantment. Activates for Acid Bolt. The nicest i have ever seen. I just found them on my Spectral Wyrm in Poschengband, so i can't wear them, no handsLeave a comment:
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Wow, just found this pair of Cesti, and wow...
The Set of Cesti of Super Speed (+4,+16) [5,+18] (+3 to stealth)
{SlSr;AcFiDkNtCaDi}
+16 Damage, stealth, acid, fire, dark, Nether, Chaos, and disenchantment. Activates for Acid Bolt. The nicest i have ever seen. I just found them on my Spectral Wyrm in Poschengband, so i can't wear them, no handsLeave a comment:
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Also they are small, and Tolkien never describes how exactly their bows are supposed to look like. I find it hard to imagine a bow of 80 cm length being very effective. Maybe if it was a recurve, but that doesnt fit well with the more rustic Shire and Tolkien would surely have mentioned the fact had he envisioned the hobbits using recurves.Leave a comment:
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