Just to clarify, as per the name it is movement only. Not casting, attacking, using items et cetera.
It is a very strong mod if you need...
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Looking at my old files vs new one, I think this part is the one that fixes exploring at least a bit:
/* Ewert: if second to last step, run it */...Leave a comment:
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Ugh. Automelee taken out, autosteponitems taken out, stops at first "explored" spot instead of until interrupt. This is so much worse, ouch......Leave a comment:
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Or ... update my game to the newest version, it seems the pathfinding code was changed? XD Will see how the newer one works...Leave a comment:
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Ok dungeon level generation says max width is 198 and height 66, and if pathfinding uses radius/2 for max NWNESESW corners of pathfinding region, setting...Leave a comment:
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Fiddling with pathfinding
Ok I like streamlined superfast playstyles, and couple things about the pathfinder annoys me. I will just try to make the changes for myself if nothing...
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