The Angband Ladder: Drydric, DeathMold Assassin by <lemming030@ntlworld.com>

  [ToME 2.1.0(CVS) Character Dump]

 Name  : Drydric                Age                 11       STR: 18/***       
 Sex   : Neuter                 Height              10       INT: 18/210       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Assassin               Social Class        54       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/70       
                                                                               
 + To Melee Hit          95 Level             50    Max Hit Points      1287   
 + To Melee Damage       70 Experience  19240379    Cur Hit Points      1287   
 + To Ranged Hit         61 Max Exp     19240379    Max SP (Mana)        229   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        229   
   AC                30+116 Gold        10738117                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  8d4+560   
 Stealth     : Legendary[27]Magic Device: Excellent    Infra-Vision: 160 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a pile of bones, called to life by the              
          Witch-King of Angmar.  Since then you have given life to             
          uncounted multitudes of foul offspring.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 It now is 9 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can switch locations with another being.
You can cast magic missiles.
You can use the foul deathmold magic.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.

 Corruption list:

Skills (points left: 0)
 - Combat                                        27.856 [0.800]
	  - Weaponmastery                               50.000 [0.800]
	 	  - Sword-mastery                             03.000 [0.400]
	 	 	  . Critical-hits                           50.000 [0.600]
	  . Archery                                     01.000 [0.500]
 - Sneakiness                                    11.450 [2.200]
	  . Stealth                                     01.000 [0.900]
	  . Disarming                                   04.000 [1.000]
	  . Trapping                                    04.000 [1.000]
	  . Backstab                                    50.000 [1.400]
	  . Stealing                                    01.000 [0.800]
	  . Dodging                                     01.000 [1.000]
 - Magic                                         04.120 [0.400]
	  . Magic-Device                                07.300 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  08.100 [0.300]
	  . Temporal                                    00.000 [0.300]
	  . Necromancy                                  00.000 [0.200]
	  . Runecraft                                   02.500 [0.500]
	  . Thaumaturgy                                 01.000 [0.500]
 - Spirituality                                  04.570 [0.700]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   29.500 [0.500]
 - Monster-lore                                  03.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   05.500 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 68 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 4956 enemies.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:9290580, L:48) (1d4) (+41,+23) (+3) {.}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 3.  It does extra damage
    from electricity, fire and frost.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity,
    cold, light, dark, blindness and disenchantment.  It slows your metabolism.
    It produces a fiery sheath.  It induces random teleportation.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for ball of lightning (100) every 500 turns if
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
h) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it lying on the ground on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Halls of
    Mandos.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides immunity
    to paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) a Death mold (2000 hp) {Bill S. Preston}
    
{) The Silver Bolt of Fauri (3d5) (+24,+18) (+2)
    It provides light (radius 1) forever.  It increases your strength 
    by 2.  It does extra damage from fire.  It poisons your foes.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against 
    evil with holy fury.  It is especially deadly against natural creatures.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) a Tome of Knowledge {!d!s!v!k}
    
b) 2 Runes [Power Surge]
    It cannot be harmed by acid, cold, lightning or fire.  
c) a Rune [Armageddon] {@9}
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Rune [Element]
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Rune [Chaos]
    It cannot be harmed by acid, cold, lightning or fire.  
f) a Rune [Gravity]
    It cannot be harmed by acid.  
g) a Rune [Knowledge] {@8}
    
h) Baalzebub's Tormented Box (Satisfy Hunger) {!d!s!v!k}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 37 of Mordor.
i) 16 Potions of Speed {!d!s!v!k}
    
j) 12 Potions of Healing {!d!s!v!k}
    
k) 31 Potions of *Healing* {!d!s!v!k}
    
l) 10 Potions of Life {!d!s!v!k}
    
m) 14 Potions of Enlightenment {!d!s!v!k!q}
    
n) 17 Scrolls of Word of Recall {!d!s!v!k!r}
    
o) The Cloak of Mimicry [Kobold] of Ancar [1,+10] (+3 to stealth) {!d!s!v!k}
    It increases your stealth by 3.  It provides immunity to cold.  It
    provides resistance to cold, light and nether.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) 53 Seeker Bolts (4d5) (+8,+9) {!d!s!v!k}
    
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Runes [Power Surge]
b) 2 Runes [Armageddon]
c) a Runestone
d) a Rune [Lightning]
e) a Rune [Cold]
f) a Rune [Element]
g) a Rune [Life]
h) a Rune [Undeath]
i) a Dweller on the threshold (240 hp)
j) 6 Sprigs of Athelas
k) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Rod Tip of Recall (80 Mana to cast)
m) an Elven Cloak of Invisibility [4,+32] (+6)
    It increases your stealth, searching and luck by 6.  It makes you 
    invisible.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 99 of Angband.
o) The Dagger of Rilia (2d4) (+4,+3)
p) The Zweihander 'Diruntir' (4d6) (+6,+24) (+1 to speed)
    It must be wielded two-handed.  It increases your speed by 1.  It 
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Surtur, the Fire Giant on level 69 
    of Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) 30 Silver Arrows of Flame (3d4) (+14,+14)


  [Home Inventory - Gondolin ]

a) 2 Potions of *Enlightenment* {!d!s!v!k!q}
b) a Scroll of Craftsmanship {!d!s!v!k!r}
c) 13 Scrolls of Reset Recall {!d!s!v!k}
d) The Crumpled Scroll of Mass Resurrection {!r!d!s!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) a Scroll of Genocide
f) 3 Scrolls of Mass Genocide
g) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your intelligence, wisdom, dexterity, stealth, infravision 
    and speed by 3.  It makes you invisible.  It provides resistance to
    confusion and shards.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
h) 2 Indestructible Rings of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
i) The Ring 'Minieran' (+9)
    It increases your intelligence and speed by 9.  It provides resistance
    to electricity, nexus and chaos.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Dwarven Lantern of the Magi (+1)
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, poison, dark and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of 
    Halls of Mandos.
q) The Cloak of Mimicry [Cold cloud] of Sulorfin [1,+4]
    It provides immunity to fire and cold.  It provides resistance to cold,
    poison, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
r) The Dagger 'Narthanc' (E:103384, L:28) (1d4) (+30,+18) {.}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity,
    fire and disenchantment.  It slows your metabolism.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
s) a Shadow Blade (Defender) (4d4) (+10,+20) [+5] (+5 to stealth)
    It increases your stealth by 5.  It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison and
    dark.  It allows you to levitate.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Home Inventory - Minas Anor ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) 23 Bolts of Venom (1d5) (+11,+9)
    It poisons your foes.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Runestone
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Roper (300 hp)
c) a Trapper (600 hp)
    
d) a Mushroom of Restoring
    
e) 3 Potions of Cure Serious Insanity
    
f) 6 Potions of Cure Insanity
    
g) 98 Potions of Water Curing
h) a Potion of Augmentation
i) 2 Potions of Enlightenment
    
j) 27 Scrolls of Summon Never-Moving Pet
    
k) 2 Scrolls of Reset Recall
    
l) The Ring of Pelrodh (+2)
    It increases your constitution, searching, speed and ability to score
    critical hits by 2.  It sustains your wisdom.  It provides resistance
    to disenchantment.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    70 of Dol Guldur.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
n) Elven Blue Dragon Scale Mail (-2) [30,+18] (+3 to stealth)
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 99 of
    Angband.
p) The Cloak of Mimicry [Ape] of Vallebris [1,+12]
    It sustains your strength and intelligence.  It provides immunity to
    fire.  It provides resistance to shards and nexus.  It allows you 
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Unicorn of Order on level 99 of
    Angband.
r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
v) The Dark Sword of Laglaquen (3d7) (+6,+15) (+1)
    It generates an antimagic field.  It increases your strength by 1.
    It poisons your foes.  It is a great bane of dragons.  It is a great
    bane of demons.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) 22 Silver Bolts (3d5) (+10,+8)


  [The Mathom-house Inventory - Bree ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Chain Mail of Avalos (-13,-44) [14,+16](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to fire.  It provides resistance to dark and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 99 of 
    Angband.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
f) The Broad Axe of Vornim (2d6) (+13,+14) (+2 attacks)
    It can be wielded two-handed.  It increases your charisma and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Unicorn of Order on level 99 of
    Angband.
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
h) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire 
    and chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Dark Sword of *Slay Orc* (3d7) (+15,+14) (+2)
    It generates an antimagic field.  It increases your dexterity by 2.
    It is especially deadly against orcs.  It sustains your dexterity.
    It allows you to sense the presence of orcs.  
    You found it in the remains of The Unicorn of Order on level 99 of
    Angband.
j) The Fauchard of Hirethor (1d10) (+0,-6) (+2)
    It can be wielded two-handed.  It increases your strength and constitution 
    by 2.  It does extra damage from electricity.  It produces chaotic
    effects.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    44 of Illusory Castle.
l) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for temporary ESP (dur 25+d30) every 200 turns 
    if it is being worn. It can be used to store a spell.  It increases
    your intelligence, wisdom, charisma and searching by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    provides resistance to life draining, fire and nether.  It allows 
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Unicorn of Order on level 99 of
    Angband.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  



Posted on 19.1.2003 19:41
Last updated on 22.2.2003 19:41

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1956. on the Ladder (of 19090)
696. on the ToME Ladder (of 3155)
11. for this player (

Related screenshots:
Payback for 't' killing :/
The most evil pit in the world 3!!!

Comments

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On 19.1.2003 19:41 lemming030@ntlworld.com wrote:
Bouncing around and backstabbing is fun. Shame about the annoying qualities of the movement when all you want to do is move across a room, however...

On 22.2.2003 19:41 lemming030@ntlworld.com wrote:
YAY! I WIN! That was tricky, due to the reasonably low melee damage compared to my normal mainly melee characters, but I got there in the end. Great fun, though the deathmold movement started getting *really* annoying towards the end. I actually won before I would have liked to, because of the annoying movement. Wasn't sure I could beat Morgoth, but in the end I could, and that's all that matters. YAY!

On 25.12.2004 08:05 Boring@boringbot.com wrote:
you sure came out of mandos well-equppied huh. do you just stay at level 98/99 till you get full eq?

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