[ToME 2.1.0(CVS) Character Dump] Name : Drydric Age 11 STR: 18/*** Sex : Neuter Height 10 INT: 18/210 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Assassin Social Class 54 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/70 + To Melee Hit 95 Level 50 Max Hit Points 1287 + To Melee Damage 70 Experience 19240379 Cur Hit Points 1287 + To Ranged Hit 61 Max Exp 19240379 Max SP (Mana) 229 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 229 AC 30+116 Gold 10738117 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[17]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 8d4+560 Stealth : Legendary[27]Magic Device: Excellent Infra-Vision: 160 feet Tactic: coward Explor: running (Character Background) You were born in a pile of bones, called to life by the Witch-King of Angmar. Since then you have given life to uncounted multitudes of foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. It now is 9 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can switch locations with another being. You can cast magic missiles. You can use the foul deathmold magic. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb hight mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Corruption list: Skills (points left: 0) - Combat 27.856 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 03.000 [0.400] . Critical-hits 50.000 [0.600] . Archery 01.000 [0.500] - Sneakiness 11.450 [2.200] . Stealth 01.000 [0.900] . Disarming 04.000 [1.000] . Trapping 04.000 [1.000] . Backstab 50.000 [1.400] . Stealing 01.000 [0.800] . Dodging 01.000 [1.000] - Magic 04.120 [0.400] . Magic-Device 07.300 [1.050] . Conveyance 00.000 [0.300] . Divination 08.100 [0.300] . Temporal 00.000 [0.300] . Necromancy 00.000 [0.200] . Runecraft 02.500 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 04.570 [0.700] . Prayer 00.000 [0.500] . Mindcraft 29.500 [0.500] - Monster-lore 03.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 05.500 [0.500] . Mimicry 01.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 68 princesses. You saved Arda and became a famed Ruler. You have defeated 4956 enemies. [Character Equipment] a) The Dagger 'Nimthanc' (E:9290580, L:48) (1d4) (+41,+23) (+3) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 3. It does extra damage from electricity, fire and frost. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, cold, light, dark, blindness and disenchantment. It slows your metabolism. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. h) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You found it lying on the ground on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 97 of Halls of Mandos. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for restore life levels every 450 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) a Death mold (2000 hp) {Bill S. Preston} {) The Silver Bolt of Fauri (3d5) (+24,+18) (+2) It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Tome of Knowledge {!d!s!v!k} b) 2 Runes [Power Surge] It cannot be harmed by acid, cold, lightning or fire. c) a Rune [Armageddon] {@9} It cannot be harmed by acid, cold, lightning or fire. d) a Rune [Element] It cannot be harmed by acid, cold, lightning or fire. e) a Rune [Chaos] It cannot be harmed by acid, cold, lightning or fire. f) a Rune [Gravity] It cannot be harmed by acid. g) a Rune [Knowledge] {@8} h) Baalzebub's Tormented Box (Satisfy Hunger) {!d!s!v!k} It can be activated for satisfy hunger. You found it lying on the ground on level 37 of Mordor. i) 16 Potions of Speed {!d!s!v!k} j) 12 Potions of Healing {!d!s!v!k} k) 31 Potions of *Healing* {!d!s!v!k} l) 10 Potions of Life {!d!s!v!k} m) 14 Potions of Enlightenment {!d!s!v!k!q} n) 17 Scrolls of Word of Recall {!d!s!v!k!r} o) The Cloak of Mimicry [Kobold] of Ancar [1,+10] (+3 to stealth) {!d!s!v!k} It increases your stealth by 3. It provides immunity to cold. It provides resistance to cold, light and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) 53 Seeker Bolts (4d5) (+8,+9) {!d!s!v!k} q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Runes [Power Surge] b) 2 Runes [Armageddon] c) a Runestone d) a Rune [Lightning] e) a Rune [Cold] f) a Rune [Element] g) a Rune [Life] h) a Rune [Undeath] i) a Dweller on the threshold (240 hp) j) 6 Sprigs of Athelas k) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. l) a Rod Tip of Recall (80 Mana to cast) m) an Elven Cloak of Invisibility [4,+32] (+6) It increases your stealth, searching and luck by 6. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. o) The Dagger of Rilia (2d4) (+4,+3) p) The Zweihander 'Diruntir' (4d6) (+6,+24) (+1 to speed) It must be wielded two-handed. It increases your speed by 1. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Surtur, the Fire Giant on level 69 of Angband. q) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) 30 Silver Arrows of Flame (3d4) (+14,+14) [Home Inventory - Gondolin ] a) 2 Potions of *Enlightenment* {!d!s!v!k!q} b) a Scroll of Craftsmanship {!d!s!v!k!r} c) 13 Scrolls of Reset Recall {!d!s!v!k} d) The Crumpled Scroll of Mass Resurrection {!r!d!s!v!k} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Scroll of Genocide f) 3 Scrolls of Mass Genocide g) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your intelligence, wisdom, dexterity, stealth, infravision and speed by 3. It makes you invisible. It provides resistance to confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) 2 Indestructible Rings of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. i) The Ring 'Minieran' (+9) It increases your intelligence and speed by 9. It provides resistance to electricity, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Dwarven Lantern of the Magi (+1) n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Halls of Mandos. q) The Cloak of Mimicry [Cold cloud] of Sulorfin [1,+4] It provides immunity to fire and cold. It provides resistance to cold, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. r) The Dagger 'Narthanc' (E:103384, L:28) (1d4) (+30,+18) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire and disenchantment. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) a Shadow Blade (Defender) (4d4) (+10,+20) [+5] (+5 to stealth) It increases your stealth by 5. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Home Inventory - Minas Anor ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) 23 Bolts of Venom (1d5) (+11,+9) It poisons your foes. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Runestone It cannot be harmed by acid, cold, lightning or fire. b) a Roper (300 hp) c) a Trapper (600 hp) d) a Mushroom of Restoring e) 3 Potions of Cure Serious Insanity f) 6 Potions of Cure Insanity g) 98 Potions of Water Curing h) a Potion of Augmentation i) 2 Potions of Enlightenment j) 27 Scrolls of Summon Never-Moving Pet k) 2 Scrolls of Reset Recall l) The Ring of Pelrodh (+2) It increases your constitution, searching, speed and ability to score critical hits by 2. It sustains your wisdom. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. m) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) Elven Blue Dragon Scale Mail (-2) [30,+18] (+3 to stealth) o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 99 of Angband. p) The Cloak of Mimicry [Ape] of Vallebris [1,+12] It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to shards and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 99 of Angband. r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} v) The Dark Sword of Laglaquen (3d7) (+6,+15) (+1) It generates an antimagic field. It increases your strength by 1. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 22 Silver Bolts (3d5) (+10,+8) [The Mathom-house Inventory - Bree ] a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Chain Mail of Avalos (-13,-44) [14,+16](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to fire. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 99 of Angband. c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. f) The Broad Axe of Vornim (2d6) (+13,+14) (+2 attacks) It can be wielded two-handed. It increases your charisma and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 99 of Angband. g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. h) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Dark Sword of *Slay Orc* (3d7) (+15,+14) (+2) It generates an antimagic field. It increases your dexterity by 2. It is especially deadly against orcs. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of The Unicorn of Order on level 99 of Angband. j) The Fauchard of Hirethor (1d10) (+0,-6) (+2) It can be wielded two-handed. It increases your strength and constitution by 2. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 44 of Illusory Castle. l) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for temporary ESP (dur 25+d30) every 200 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Unicorn of Order on level 99 of Angband. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.