The Angband Ladder: Spry, Troll Assassin by <Opalius>

  [ToME 2.3.4 Character Sheet]

 Name  : Spry                   Age                 75       STR!     40       
 Sex   : Female                 Height              50       INT!     28       
 Race  : Spectre Troll          Weight             206       WIS!     30       
 Class : Assassin               Social Class         1       Dex!     29     32
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!      7       
                                                                               
 + To Melee Hit         113 Level             50    Hit Points     1130/  1144 
 + To Melee Damage      111 Experience  10890459    Spell Points    130/   133 
 + To Ranged Hit         63 Max Exp     10894977    Sanity          555/   555 
 + To Ranged Damage      10 Exp to Adv.    *****    Piety                28889 
   AC                47+150 Gold         1470699    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Poor         Mel.dmg/Rnd:  70d6+1110 
 Stealth     : Legendary[12]Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          puke yellow eyes, oily dark purple hair, and green leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Angband: Level 86 (4300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 10 (500')

 Your body is a Player.
 You are currently on level 83 of Angband.
 You have defeated 5023 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 67 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Hrive of the 2890th year of the third age.
 You have been adventuring for 72 days.

                    adefkmnopsuxz{|@            
        Add Str   : *5..4...........            
        Add Int   : .............1..            
        Add Wis   : ....4........1..            
        Add Dex   : ........4.4.....            
        Add Con   : *5.........3....            
        Add Chr   : ....4....5......            
        Add Stea. : ...........3....            
        Add Speed : *5..43.....3....            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ........+......+            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : ......+.........            
        Invisible : ........+...+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.+.+.....            
        Hold Life : .....+..+......+            
        Imm Acid  : .......*..+.....            
        Imm Elec  : ......*+........            
        Imm Fire  : ....+.***......*            
        Imm Cold  : ......*.*......+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+.+........+            
        Res Light : .....+.+........            
        Res Dark  : .....++.........            
        Res Blind : ................            
        Res Conf  : .....+.........+            
        Res Sound : .......+........            
        Res Shard : .......+........            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+..+........            
        Aura Fire : ........+......+            
        Aura Elec : ........+.......            
        Auto Curse: +.......++......            
        Levitate  : ........+.+....+            
        Lite      : ++..............            
        See Invis : .....+...+.....+            
        Digestion : .........+.....+            
        Regen     : .........+.....+            
        Xtra Shots: .+..............            
        Activate  : ....++....+.....            
        Hvy Curse : +.......++......            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        19.992 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                             -01.200 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    06.500 [2.000]
          . Stealth                              37.000 [2.000]
          . Disarming                            00.700 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         03.804 [0.300]
          . Magic-Device                         50.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Demonology                           50.000 [1.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  36.200 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may find a Potion of Cure Serious Wounds on level 5.
You may find a Ring of Free Action on level 7.
You are fated to find a 0 on level 1.
You may find a Robe on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 71 of Erebor.
d) The Light Crossbow 'Talcari' (x3) (+13,+10) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution and speed by 5.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
e) an Indestructible Ring of Slaying (+13,+15) {!k!v!d}
f) a Ring of Damage (+18)
    
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 72 of Erebor.
n) The Metal Lamellar Armour 'Fingren' (-3 to accuracy) [23,+15]
    It sustains your intelligence, wisdom, constitution and charisma.  It
    provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
o) The Snakeskin Cloak 'Sheldaid' [1,+9]
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, light, sound, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It produces an electric sheath.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 71 of Erebor.
z) a Greater rotting quylthulg (1458 hp)
{) The Bolt 'Thriel' (1d5) (+20,+17) (+1)
    It increases your intelligence and wisdom by 1.  It does extra damage 
    from acid and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {@m1!k!v!d}
    It cannot be harmed by fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) Balrilbon's Bag of Wondrous Tricks {!k!v!d}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Sorcerer on level 72 of Erebor.
c) The Eye of Vecna {!k!d!v}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hezrou on level 63 of Erebor.
d) 13 Potions of Speed
e) 14 Potions of Healing {!k!v!d}
f) 3 Potions of *Healing*
g) 12 Scrolls of Teleportation
h) 21 Scrolls of *Identify*
i) 19 Scrolls of Satisfy Hunger {@r2!k!v!d}
j) a Scroll of Mass Genocide
k) a Copper Rod of the Istari of Trap Location (40/40) {@z1!k!v!d}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
l) an Iron Rod of the Istari of Disarming (100/100) {@z2!k!v!d}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
m) an Iron Rod of the Istari of Perception (100/100) {@z3!k!v!d}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
n) a Silver Rod of Capacity of Recall (200/200) {@z5!k!v!d}
    It can hold more mana.  
    You stole it from the Black Market.
o) a Golden Rod of Capacity of Enlightenment (33/250) {@z4!k!v!d}
p) The Wand of Digging of Thrain (15 charges) {@a1!k!v!d}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
r) The Ring of Flare (+3) {@w1!k!v!d}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk in the town of Gondolin .
t) 29 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Sprigs of Athelas
b) 11 Morphic Oils of Spider
c) 38 Potions of Cure Critical Insanity
d) 14 Potions of Cure Insanity
e) 15 Potions of *Healing*
f) 2 Potions of Life
g) a Potion of Invulnerability
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) 2 Wands of Stone Prison[1|5] (12 charges) {25% off}
j) a Ring of Speed (+14)
k) The Anchor of Space-Time
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3) {!k!v!d}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Steel Helm 'Lebohaum' [20,+80]
o) a Pair of Hard Leather Boots of Speed [3,+17] (+7)


  [Home Inventory - Gondolin ]

a) a Wand of Stone Prison[2|12] of Plenty (20 charges)
b) a Wand of Stone Prison[2|12] (8 charges)
c) a Wand of Stone Prison[2|19]
d) a Staff of Genocide[1|7] (3 charges)
e) an Amulet of Anti-Magic {!k!v!d}
f) The Sling 'Elegri' (x4) (+10,+12) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution, charisma and speed by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Heavy Crossbow of Perenel (x4) (+16,+10) (+3 to speed)
    It increases your intelligence, wisdom, dexterity, constitution, 
    charisma and speed by 3.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of
    Angband.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) a Rod Tip of Perception (20 Mana to cast)
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) a Rod Tip of Detection (80 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast) {100% off}
f) a Rod Tip of Healing (120 Mana to cast)
g) a Rod Tip of Restoration (140 Mana to cast)
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) a Staff of Genocide[1|9] (2 charges)
j) 3 Staffs of Genocide[1|5] (3 charges)
k) a Staff of Genocide[1|10] {good}
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Full Plate Armour of Branar (-3 to accuracy) [25,+19]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , poison, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 71 of Erebor.
o) The Soft Studded Leather 'Iangol' [5,+0]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to life draining and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 72 of Erebor.
s) The Dagger of Esteing (1d4) (+9,+20) (+1 to speed)
    It increases your constitution, charisma, speed and attack speed by 1.
    It drains life from your foes.  It is a great bane of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Erebor.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for blindness.  
    You found it in the remains of a Master vampire on level 49 of The Sacred
    Land Of Mountains.
b) The Gem of Ice
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
c) The Gem of Hate
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 56 of The
    Sacred Land Of Mountains.
d) Raal's Voodoo Doll of Revenge
    It can be activated for cuts.  
    You found it in the remains of a Black orc Shaman on level 35 of Moria.
    
e) Kelek's Practical Joke
    It can be activated for death.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) Baalzebub's Tormented Skullcap
    It can be activated for decreasing Constitution.  
    You found it in the remains of an Ethereal drake on level 30 of Mirkwood.
g) The Wand Construction Kit
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 56 of The
    Sacred Land Of Mountains.
h) The Hand of Vecna
    It can be activated for death.  
    You found it in the remains of a Dark elven warlock on level 56 of The
    Sacred Land Of Mountains.
i) The Immortal Skull of Benetar
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Lost soul on level 8 of A lost temple.
    
j) The Cunning Plan of Zog
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Grey wraith on level 29 of Mirkwood.
k) Jor's Book of Impossible Occurences
    It can be activated for stat loss.  
    You found it in the remains of a Half-orc on level 35 of Moria.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.



Posted on 18.11.2006 16:43

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3714. on the Ladder (of 18973)
939. on the ToME Ladder (of 3151)
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On 18.11.2006 16:43 Opalius wrote:
Fun character. As usual I lost interest in him now that he's really good.
Still lacking my first win. Bah.

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