The Angband Ladder: Nicodemus, Dunadan Assassin by <Kevinmcd@provide.net>

  [ToME 2.2.5 Character Dump]

 Name  : Nicodemus              Age                 92       STR! 18/***       
 Sex   : Male                   Height             129       INT! 18/200       
 Race  : Dunadan                Weight             173       WIS! 18/***       
 Class : Assassin               Social Class        34       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         128 Level             50    Max Hit Points      3897   
 + To Melee Damage      106 Experience  99999999    Cur Hit Points      3897   
 + To Ranged Hit         68 Max Exp     99999999    Max SP (Mana)        232   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        232   
   AC                78+192 Gold        20438308    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Superb       Blows/Round:  21        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  105d6+2226
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have blue-gray eyes, straight             
          red hair, and a dark complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 43 (2150')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 36 (1800')

 Your body was a Player.
 You have defeated 48447 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 71st Hrive of the 2890th year of the third age.
 Your adventure lasted 139 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can cast magic missiles.
You can sense what is beyond walls.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.

Skills (points left: 0)
 - Combat                                        34.224 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      50.000 [0.800]
          - Archery                              01.300 [0.400]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    21.200 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.508 [0.300]
          . Magic-Device                         27.250 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  02.680 [0.700]
          . Prayer                               22.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may meet a Huorn on level 24.
You are fated to meet a Mangy-looking leper on level 1.


  [Character Equipment]

a) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of
    the ultimate weapons.  It can be activated for healing(7000), curing
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution, charisma and luck by 10.  It
    increases your hit points by 200%.  It does extra damage from 
    electricity, fire and frost.  It is very sharp and can cut your foes.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    dark.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    anti-magic shell.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
e) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring 'Erisilya' (+7)
    
    It increases your constitution, stealth, speed and attack speed by 7.  
    It sustains your wisdom and charisma.  It provides immunity to
    paralysis.  It provides resistance to light and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Mordor.
m) a Dwarven Lantern of the Magi (+4)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 4.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) Blasted Power Dragon Scale Mail [40,+0]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
o) The Elven Cloak of Gaugliar [4,+15] (+2 to stealth)
    It increases your stealth, 
    searching and luck by 2.  It sustains your dexterity.  It provides
    immunity to acid and fire.  It provides resistance to fire, dark, 
    sound and nexus.  It allows you to fly.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
p) The Small Metal Shield of Inirinas [3,+14]
    It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to acid, electricity and cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, fire, poison, light, dark and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+10)
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Miryata (1d5) (+8,+8) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your wisdom, constitution, speed and attack
    speed by 3.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 86 of Angband.
|) The Dwarven Pick of Nolvalas (+12,+15) (+3 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.


  [Character Inventory]

a) The Gem of Rage {Teleport}
    It can be activated for teleport (range 100) every 45 turns.
    
    You found it in the remains of a Glabrezu on level 100 of Angband.
b) The Gem of Ghosts {Heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Ghoul on level 40 of Paths of the Dead.
c) The Gem of Ghosts {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Barrow wight on level 77 of Angband.
d) Benetar's Mana Battery {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 99 of
    Angband.
e) Benetar's Mana Battery {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Nether wraith on level 131 of The Void.
f) Benetar's Mana Battery {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Mind flayer on level 46 of Moria.
g) The Clay Tablets of Antiquity {Satisfy Hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.
h) Raal's Tormented Spirits {Heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Poltergeist on level 45 of The Sacred
    Land Of Mountains.
i) the Immortal Skull of Benetar {Heal 700}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Hezrou on level 60 of Erebor.
j) A parchment titled ''Famous Last Words'' {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 131 of The Void.
k) A parchment titled ''Famous Last Words'' {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 89 of Mount Doom.
l) Agannazar's Antique Acorn {Heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 68 of Erebor.
m) 18 Potions of Cure Insanity
    
n) 14 Potions of Life {25% off}
    
o) 2 Scrolls of Word of Recall
    
p) a Wooden Rod of Trap Location (10/10) {!d!d!k!k!v!s}
    
q) a Silver Rod of the Istari of Disarming (200/200) {!k!k!d!d!v!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
r) a Silver Rod of Cheapness of Restoration (100/100) {!k!k!d!d!v!s}
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
s) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d!v!s}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 86 of Angband.
t) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d!v!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Barbazu on level 85 of Angband.
u) a Golden Rod of Charging of Home Summoning (125/125) {!k!k!d!d!v!s}
    It
    regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 98 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Black Dragon Scale Mail of Arwent (-2 to accuracy) [30,+23]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to acid and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88 of
    Angband.
b) The Double Ring Mail of Amalmaros (-2 to accuracy) [15,+12]
    It sustains your intelligence.  It provides immunity to acid
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, light, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 58 of Mordor.
d) The Partial Plate Armour of Rinas (-11,-1) [22,+12](40%)
    
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 97 of Angband.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 64 of Mordor.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
k) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk Shaman on level 59 of Dol
    Guldur.
l) a Shield of Deflection of Reflection [10,+33]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for 
    heal 700 hit points every 250 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 105 of
    Angband.
o) The Jewel Encrusted Crown of Alani [0,+11]
    It sustains your intelligence.  It provides resistance to cold
    , poison, light, confusion, sound, shards, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
p) The Metal Cap 'Runglor' [3,+16]
    It provides
    light (radius 1) forever.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to acid, electricity, confusion, 
    nether, chaos and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 53 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm of Amoron [6,+17]
    It provides light (radius 3) forever.  It provides resistance 
    to life draining, acid, electricity, poison and disenchantment.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 106
    of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Pair of Soft Leather Boots of Elondur [2,+7]
    It sustains your intelligence, wisdom, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, poison, light, dark, confusion, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
x) The Pair of Metal Shod Boots of Ekkas [6,+11]
    It sustains your strength and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, poison, dark, confusion, sound, nether, 
    nexus and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 73 of Angband.


  [Home Inventory - Gondolin ]

a) 5 Fireproof Tomes of the Impenetrable Earth
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
b) 6 Fireproof War Tomes of Tulkas {!k!k!d!d!s!v}
    It cannot be harmed by
    fire.  
    You bought it from the Black Market.
c) The Shrunken Head of Nightmares {Light Absorption}
    It can be activated for light
    absorption.  
    You found it in the remains of a Nether wraith on level 99 of Angband.
d) Raal's Voodoo Doll of Revenge {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Vrock on level 69 of Erebor.
e) The Tome of Elven Household Magic {Teleport Level}
    It can be
    activated for teleport level.  
    You found it in the remains of a Monastic lich on level 53 of Mordor.
f) The Crystal Ball of Godly Sights {Acquirement}
    
    It can be activated for acquirement.  
    You found it in the remains of a Half-orc Archer on level 60 of The Sacred
    Land Of Mountains.
g) The Crystal Ball of Godly Sights {Acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Novice priest on level 100 of Angband.
h) 25 Sprigs of Athelas {25% off}
    
i) 2 Potions of New Life
j) a Copper Rod of the Istari of Enlightenment (40/40) {!d!d!k!k!v!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) an Iron Rod of Illumination (50/50) {!k!k!d!d!v!s}
    
l) a Golden Rod of Cheapness of Recall (125/125) {!k!k!d!d!s!v}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Nightcrawler on level 69 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
n) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
o) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 111 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cyclops on level 110 of Angband.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is
    a great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
r) a Blessed Rapier of Extra Attacks (1d6) (+10,+12) (+5 attacks)
    It increases 
    your wisdom and attack speed by 5.  It provides immunity to paralysis.
    It allows you to sense the presence of good beings.  It has been
    blessed by the gods.  
    You found it in the remains of an Ancient blue dragon on level 59 of The
    Sacred Land Of Mountains.
s) The Rapier 'Critholin' (1d6) (+8,+21) (+4)
    It increases your intelligence and 
    constitution by 4.  It does extra damage from frost.  It poisons your
    foes.  It is a great bane of dragons.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 49 of Submerged
    Ruins.
t) a Shadow Blade of Gondolin (4d4) (+13,+24) (+3 to stealth)
    It provides light (radius 1) forever.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
u) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 61 of Dol
    Guldur.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Capacity of Nothing (320/320)
    
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
b) an Adamantite Rod of Simplicity of Speed (200/200) {!k!k!d!d!v!s}
    
    You bought it from the Black Market.
c) 2 Rod Tips of Enlightenment (40 Mana to cast)
    
d) 2 Rod Tips of Detection (80 Mana to cast)
    
e) The Ring of Elthil (+6)
    It increases your charisma, 
    searching, speed, attack speed and ability to score critical hits by 6
    .  It makes you invisible.  It sustains your intelligence and 
    dexterity.  It provides resistance to poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Gineloron (+11)
    It increases your wisdom, 
    constitution and speed by 11.  It sustains your strength and 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
g) The Ring of Nibundil (+10)
    It increases your strength, 
    constitution and speed by 10.  It makes you invisible.  It provides
    resistance to electricity, cold, dark, sound and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Speed Ring Market.
h) a Ring of Speed (+19) {100% off}
    It increases your speed by 19
    .  
    You stole it from the Speed Ring Market.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 58 of Mordor.
l) The Amulet of Tirdor (+5)
    It 
    increases your strength, dexterity and searching by 5.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light, dark and blindness.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Angband.
m) The Amulet 'Avalas' (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence
     and dexterity.  It provides resistance to fire, cold and confusion.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 69 of Erebor.
p) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
q) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
r) The Amulet of Huanna (+4,+5) [+4] (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It sustains 
    your strength, constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness, confusion and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 105 of
    Angband.
s) The Dagger 'Narthanc' (E:12374526, L:50) (1d4) (+37,+18) (+3)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your dexterity by 3.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    fire, cold, shards and nexus.  It allows you to sense the presence of 
    trolls.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Dethanc' (E:6956973, L:46) (1d4) (+36,+13)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity and fire.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to electricity, fire and poison.  It
    allows you to sense the presence of trolls.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Broad Sword of Caragor (2d5) (+21,+23) (+4 to speed)
    It increases your 
    wisdom, speed and attack speed by 4.  It does extra damage from acid
     and frost.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against orcs.  It is a great
    bane of demons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 73 of Angband.
v) The Shadow Blade of Halin (4d4) (+4,+22) (+3 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution, stealth, 
    speed and attack speed by 3.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 142 of The Void.
w) a Shadow Blade of Aman (4d4) (+10,+12) [+4] (+4 attacks)
    
    It increases your wisdom, stealth and attack speed by 4.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid.  
    You bought it from the Sword Smith.
x) The Dark Sword 'Mormegil' (E:68422, L:27) (6d7) (+31,+15) [-20] (+3 to
speed)
    It provides light (radius 1)
    forever.  It generates an antimagic field.  It increases your speed
     and attack speed by 3.  It does extra damage from electricity, fire
     and frost.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    cold, chaos and disenchantment.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Diamond Prism of Light {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Nether wraith on level 127 of Angband.
b) The Diamond Prism of Light {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Priest on level 17 of Mirkwood.
c) Tenser's Mechanical Magician {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 21 of Orc
    Cave.
d) Cathal's Corrupting Cymbal {Teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Spectre on level 34 of Maze.
e) 6 Potions of Enlightenment {50% off}
    
f) 99 Scrolls of Teleportation
    
g) 3 Scrolls of *Identify*
    
h) 5 Scrolls of *Remove Curse*
    
i) 27 Scrolls of Rune of Protection
    
j) 6 Scrolls of *Destruction*
    
k) 5 Scrolls of Genocide
    
l) 2 Scrolls of Mass Genocide
m) a Scroll of Artifact Creation
n) an Iron Rod of Cheapness of Perception (50/50) {!k!k!d!d!v!s}
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of a White wraith on level 29 of Maze.
o) 7 Rod Tips of Healing (120 Mana to cast)
p) 2 Wands of Stone Prison[3|20] (12 charges)
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
r) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 130 of The Void.
s) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 132 of The
    Void.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 149 of The Void.
u) The Long Sword 'Ringil' (4d5) (+7,+11) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 143 of The
    Void.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 68 of
    Erebor.


  [Home Inventory - Khazad-dum ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {Acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Vampire lord on level 49 of Mordor.
b) the Medallion of Good Will {Summon Pet}
    It
    can be activated for summon pet.  
    You found it in the remains of an Erinyes on level 32 of Mirkwood.
c) The Crumpled Scroll of Mass Resurrection
d) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) The Anchor of Space-Time
i) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your 
    strength and dexterity by 3.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    nether and disenchantment.  It drains mana.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 62 of Mordor.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Dagger 'Belloth' (1d4) (+11,+19) (+3 attacks)
    
    It increases your intelligence, wisdom, constitution, charisma and 
    attack speed by 3.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Mordor.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 62 of Dol Guldur.
r) The Player corpse


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You bought it from the Book Store.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Book Store.
c) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your wisdom and speed
     by 3.  It makes you invisible.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to cold, 
    light and chaos.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
d) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    
    It increases your wisdom, infravision and attack speed by 2.  It makes
    you invisible.  It provides resistance to acid, blindness and sound.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 76 of
    Angband.
e) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    It increases your constitution, stealth, infravision and 
    ability to score critical hits by 3.  It makes you invisible.  It
    provides resistance to dark and chaos.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ren the Unclean (+3% of critical hits)
    It increases your dexterity and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to electricity, fire, light and 
    disenchantment.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Illusory
    Castle.
g) The Ring of Power of Uvatha the Horseman (+4)
    It increases your constitution by 4.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to blindness, 
    shards and nether.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    
    It increases your charisma, stealth and searching by 1.  It makes you
    invisible.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
i) The Ring of Power of The Witch-King of Angmar (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  It
    provides resistance to dark, sound and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 105 of
    Angband.
j) The Ring of Power of Akhorahil the Blind (+3 to searching)
    It increases your searching by 3.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to light and 
    sound.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of The
    Sacred Land Of Mountains.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution
     and charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 63 of Erebor.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 28 of A lost temple.
o) The Dragon Helm of Thrain [8,-14]
    
    It provides light (radius 3) forever.  It sustains your constitution.  
    It provides resistance to shards and chaos.  It prevents
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword of the Dawn (E:823481, L:34) (3d5) (+41,+23) (+5 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your charisma, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity and fire.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your strength
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, light and blindness.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It can clone monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 68 of Erebor.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Balance drake on level 38 of Moria.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 79 of Angband.
t) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Submerged Ruins.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 22.6.2004 15:20
Last updated on 28.7.2009 13:30

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85. on the Ladder (of 19090)
18. on the ToME Ladder (of 3155)
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On 22.6.2004 15:20 kevinmcd@provide.net wrote:
My third level 50 character. Hopefully third time is the charm and he becomes a winner. Any and all advice will be appreciated.

On 22.6.2004 18:58 HektorLorenzo wrote:
Heck, thats the best choice of randart armour i have ever seen.!

On 24.6.2004 21:12 kevinmcd@provide.net wrote:
Yeah, I got really lucky (RL and in game) to find those four pieces of armor (armor, cloak, shield, helm). They cover pretty much all my resists and immunities, give reflection, flight, free action and most sustains. Only Wisdom is not sustained.

I particularly liked the shield. Three immunities, reflection, four sustains, fearless and six other resists as icing on the cake. All from a lowly Ogrillon on level 35.

On 27.7.2004 19:05 kevinmcd@provide.net wrote:
I finally have the one ring. Now, shall I wield it and become the new dark lord or shall I destroy it and become the Hero of Arda (assuming I am not destroyed by Morgoth's wrath)? The world shall soon see!

On 29.7.2004 18:51 kevinmcd@provide.net wrote:
Well, I decided to follow the path of good and destroyed the One Ring. I am now searching for the dastardly Sauron. I killed a couple of Ring Wraiths along the way and they still didn't stay dead. Do I need to destroy their rings also to kill them or do I just need to wipe the floor with Sauron and Morgoth first?

On 29.7.2004 22:34 rkyllo@shaw.ca wrote:
The Wraiths are servants of Sauron. Once you kill him they will stay dead.

On 30.7.2004 20:51 kevinmcd@provide.net wrote:
Thanks for the info. I will now hunt down the evil wraiths as I search for Morgoth as Sauron is no more!

On 6.8.2004 19:01 kevinmcd@provide.net wrote:
Morgoth is dead. I could retire a winner but decided to go after the ultimate ending. I am now diving through the Nether Realm after taking on the Void. Them summoners are a pain!

On 12.8.2004 22:17 kevinmcd@provide.net wrote:
Tiki is dead and I chose to create the awesome Longsword of Eternity. Just can't beat that +200% life and awesome healing. I also found the ring of Phasing in the same dive so now the Void is not the problem it once was. I am now off to hunt down and bring to heal that evil tyrant Melkore.

On 12.8.2004 22:52 rkyllo@shaw.ca wrote:
Nice!

On 17.8.2004 21:08 kevinmcd@provide.net wrote:
Veni, Vidi, Vichi!

Melkor is no more and the world of Middle Earth is safe for the future generations. Now, if we could just take care of that incessant Mime problem. Now those creatures are truly evil!

On 17.8.2004 22:05 blackmaurader@hotmail.com wrote:
You realize those point in critical hit do nothing if the weapon weighs more than five pounds?

Next time you run an assassin, use them somewhere else. :P

On 17.8.2004 22:06 rkyllo@shaw.ca wrote:
Congrats!

On 18.8.2004 14:34 kevinmcd@provide.net wrote:
I know. I was using a shadow blade of Aman up until the void but it didn't have enough raw power for those big monsters. I had switched over to that Broad Sword of Caragor (in the Minas Anor inventory) since it had a nice drain life from foes and +4 attacks. I just couldn't pass up all the bonuses from the long sword of eternity, especially the 200% life.

If I had to do it all over again, I would save those 63 skill points to pump up prayer and spirituality or max out magic device. Maybe even bump up Symbiosis to get some of the better powers from it.

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