The Angband Ladder: Dwarelgrin, Dark-Elf Assassin by <spitfyr@gmx.net>

  [ToME 2.2.6 Character Dump]

 Name  : Dwarelgrin             Age                106       STR! 18/***       
 Sex   : Male                   Height              40       Int! 18/215 18/***
 Race  : Dark-Elf               Weight              96       Wis! 18/105 18/110
 Class : Assassin               Social Class        21       DEX! 18/***       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Melkor Bauglir                                      Chr! 18/195 18/200
                                                                               
 + To Melee Hit         130 Level             50    Max Hit Points      1228   
 + To Melee Damage       74 Experience  17876203    Cur Hit Points      -114   
 + To Ranged Hit         76 Max Exp     17963518    Max SP (Mana)        222   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        205   
   AC                 27+94 Gold         2510030    Piety             182513   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Good    Blows/Round:  14        
 Bows/Throw  : Legendary[25]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  14d4+1036 
 Stealth     : Legendary[17]Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 18 (900')

 Your body was a Player.
 You have defeated 14213 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by Azathoth, the Daemon Sultan on level 85 of Angband.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.

Skills (points left: 1)
 - Combat                                        27.824 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      50.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    03.700 [2.000]
          . Stealth                              19.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.360 [0.400]
          . Magic-Device                         20.500 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.400 [0.700]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to find a Cloak on level 20.
You are fated to find a Scroll of Monster Confusion on level 14.
You may find a Ball-and-Chain on level 32.
You are fated to find a Potion of Clumsiness on level 1.


  [Character Equipment]

a) The Dagger of Arang (1d4) (+14,+14) (+4) {cursed}
        It provides light (radius 1) forever.  It increases your strength by 4
    .  It does extra damage from electricity and fire.  It drains life
    from your foes.  It is a great bane of dragons.  It is a great bane of
    demons.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It provides resistance to fire.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 50 of Moria.
e) The Ring of Power of Uvatha the Horseman (+2 to stealth) {cursed}
    
    It increases your stealth and infravision by 2.  It makes you
    invisible.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to fire, poison, sound and chaos.  
    It drains experience.  It is heavily cursed.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Speed (+10) {cursed}
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Feathers Cloak 'Dingwe' [1,+10]
    It sustains your intelligence and 
    constitution.  It provides resistance to fire, light, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 39 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
x) a Pair of Soft Leather Boots of Stability [2,-2]
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Black Market.
z) a Death mold (450 hp)
{) The Bolt of Forenyath (1d5) (+26,+11) (+3 attacks)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, dexterity, 
    constitution, charisma and attack speed by 3.  It does extra damage 
    from acid and electricity.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 46 of The Sacred
    Land Of Mountains.
|) The Pick of Thalf (+8,+7) (+3 to speed)
    It increases your intelligence, wisdom, constitution
    , charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Tome of Dwarelgrin {@m1@b1}
b) The Gem of Knowledge
    It can be activated
    for summon pet.  
    You found it lying on the ground on level 79 of Angband.
c) The Shrunken Head of Nightmares (charging) {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Seraph on level 65 of Mordor.
d) Pytar's Portable Pandemonium {Cure Insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 16 of Mirkwood.
e) 3 Potions of Speed
    
f) 3 Potions of Healing
    
g) a Potion of Life
h) a Potion of Curing
i) 4 Scrolls of Teleportation
    
j) a Scroll of Satisfy Hunger
    
k) an Iron Rod of Illumination (50/50) {@z2}
l) a Moonstone Rod of Quickness of Door/Stair Location (75/75) {@z5}
m) a Silver Rod of Capacity of Recall (200/200) {@z9}
n) a Golden Rod of Cheapness of Perception (125/125) {@z1}
o) a Golden Rod of Quickness of Trap Location (125/125) {@z4}
p) a Golden Rod of the Istari of Healing (50/250) {@z7}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 67 of Angband.
q) a Mithril Rod of Capacity of Disarming (137/320) {@z6}
r) The Golden Horn of the Thunderlords (5 charges) {100% off}
s) The Ring of Power 'Narya' (+6,+6) (+1)
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Harowen the Black Hand on level 67 of Dol
    Guldur.
u) The Dagger 'Angrist' (2d4) (+3,+3) (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Sprigs of Athelas
b) 23 Potions of Cure Light Insanity
    
c) 7 Potions of Cure Serious Insanity
    
d) 5 Potions of *Healing*
    
e) 2 Potions of Restore Life Levels
    
f) 5 Potions of Enlightenment
    
g) a Scroll of *Remove Curse*
    
h) 6 Scrolls of Reset Recall
    
i) a Wand of Essence of Speed[1|23] of Plenty (12 charges)
j) a Staff of Genocide[1|11] (3 charges)
k) The Ring of Barahir (+1)
    It can be activated
    for dispel small life every 55+d55 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth and searching by 1.  It provides resistance to 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow on level 59 of The
    Sacred Land Of Mountains.
l) a Ring of Lordly Protection [+14]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, blindness and 
    disenchantment.  
    You found it in the remains of a Headless ghost on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, poison and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+13] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid, fire and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Large Leather Shield of Reflection [4,+10]
r) a Large Metal Shield of Preservation (-2,-6) [5,+19]
    It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 51 of Mordor.
s) The Pair of Hard Leather Boots of Drelithru [3,+8]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
t) The Dagger of Rilia (2d4) (+0,+0)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

u) The Sling of the Thain (x6) (+15,+15) (+4)
        It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Angband.
v) a Heavy Crossbow of Siegecraft (x6) (+9,+12) [+10]


  [Home Inventory - Gondolin ]

a) 2 Morphic Oils of Wolf
    
b) 10 Potions of *Healing*
c) 2 Potions of Life
d) 8 Potions of Enlightenment
e) 17 Potions of Curing
    
f) a Scroll of *Remove Curse*
    
g) The Crumpled Scroll of Mass Resurrection
h) 2 Scrolls of Genocide
    
i) a Mithril Rod of Capacity of Nothing (320/320)
j) a Rod Tip of Perception (20 Mana to cast)
k) a Wand of Stone Prison[2|18] (6 charges)
l) The Ring 'Rionn' (+1 to searching)
    It 
    increases your wisdom, dexterity and searching by 1.  It sustains your 
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold, poison and sound.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
m) The Ring 'Brimlain' (+3)
    It increases your intelligence, constitution, searching and 
    speed by 3.  It sustains your dexterity.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) a Ring of Nether Resistance
o) The Ring of Annhilmen (+4 to stealth)
    It 
    increases your stealth and infravision by 4.  It provides resistance 
    to acid, light, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 37 of Mordor.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
r) The Long Sword of Erech (2d5) (+19,+23) (+2 attacks)
    It 
    increases your intelligence and attack speed by 2.  It does extra
    damage from acid and electricity.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Blade of Chaos 'Hundoloth' (6d5) (+8,+25) (+3 attacks)
    It provides light (radius 1) forever.  It increases 
    your wisdom and attack speed by 3.  It does extra damage from fire.  
    It produces chaotic effects.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to chaos.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.


  [Home Inventory - Minas Anor ]

a) 3 Corrupted Tomes of Melkor {@m1@b1}
b) 2 Sprigs of Athelas
c) 6 Potions of Cure Light Insanity
    
d) a Potion of *Healing*
e) 3 Potions of Life
f) a Potion of New Life
g) 2 Scrolls of Genocide
h) The Ring 'Galenwe' (+6 to searching)
    It increases your searching by 6.  It sustains your 
    intelligence and wisdom.  It provides resistance to fire, cold, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Ring of Avalanth (+1 to stealth)
    It increases your intelligence and stealth by 1.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to cold, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 50 of Cirith Ungol.
j) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Dol Guldur.
l) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thiazi, the Storm Giant on level 85 of
    Mount Doom.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 37 of Mordor.
n) The Partial Plate Armour of Erion (-3 to accuracy) [22,+13] {Cold}
    It
    provides immunity to cold.  It provides resistance to acid, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 76 of Angband.
o) The Mithril Chain Mail of Valin (-1 to accuracy) [28,+10] {Elec}
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to life draining, poison, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 66 of The
    Sacred Land Of Mountains.
p) The Robe 'Arana' [2,+12] {Acid}
    It sustains your strength and constitution.  
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 62 of Mordor.
q) The Small Metal Shield of Finduwar [3,+7]
    
    It sustains your strength.  It provides resistance to fire, confusion, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
r) The Metal Cap of Thengel [3,+12] (+3)
s) The Set of Cesti of Falle (+3 to damage) [5,+6]
    It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to dark, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 50 of Moria.
t) The Dagger 'Nimthanc' (E:714488, L:34) (1d4) (+32,+17)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from fire and frost.  It produces chaotic
    effects.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    makes you invisible.  It provides resistance to fire, cold and 
    confusion.  It slows your metabolism.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 60 of Dol Guldur.
b) a Potion of Cure Insanity
c) 13 Potions of Speed
    
d) 5 Potions of *Healing*
    
e) a Potion of Life
f) 5 Potions of Enlightenment
g) a Scroll of *Remove Curse*
    
h) 3 Rod Tips of Detection (80 Mana to cast)
i) The Wand of Digging of Thrain (17 charges)
    
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your strength, charisma and speed by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to poison and sound.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
k) an Elven Cloak [4,+13] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
l) The Small Leather Shield of Vinas [2,+7]
    It makes you completely
    fearless.  It provides resistance to life draining, poison and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to dark, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Small Metal Shield 'Anorien' [3,+12] {Cold}
    It sustains your intelligence.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 63 of Dol Guldur.
o) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Pit Fiend on level 85 of Mount Doom.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your 
    strength, dexterity and constitution by 5.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 53 of The
    Sacred Land Of Mountains.
b) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 51 of Mordor.
e) The Trident of Ulmo (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 52 of
    Illusory Castle.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if
    it is being worn. It increases your searching and infravision by 2.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 17.4.2004 16:59

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