The Angband Ladder: Sevilab, Ent Assassin by <hoshkiw@gmail.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Sevilab                Age                265       STR!     40       
 Sex   : Male                   Height              25       INT!     34       
 Race  : Ent LostSoul           Weight             147       WIS!     40       
 Class : Assassin               Social Class        12       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         137 Level             50    Hit Points     1403/  1403 
 + To Melee Damage      120 Experience  24802697    Spell Points    232/   232 
 + To Ranged Hit         75 Max Exp     24802697    Sanity          801/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                50282 
   AC                71+213 Gold          877261    Speed           Fast (+38) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  44d5+1320 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7556 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..234.........6.            
        Add Int   : ..23.......3....            
        Add Wis   : ..234...5.......            
        Add Dex   : ..23......43....            
        Add Con   : ..23............            
        Add Chr   : ..234...5..3....            
        Add Stea. : ..2....3...3....            
        Add Sear. : .......35..3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : **234......3...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: +............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Cold Brand: +............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+............            
        Sust Chr  : ..+...+.+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : +.++......++...+            
        Hold Life : ..++............            
        Res Acid  : ........+.+...+.            
        Imm Elec  : ...*....+.......            
        Res Fire  : .+..+...........            
        Imm Cold  : +.*.............            
        Res Pois  : ...++...........            
        Res Fear  : +...+...........            
        Res Light : +..........+....            
        Res Dark  : ........+..+..+.            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : .+..............            
        Res Chaos : ......+.........            
        Res Disen : ...++.+.+.....+.            
        Levitate  : ...+.......+...+            
        Lite      : +....+..+.......            
        See Invis : +.++......+....+            
        Digestion : +..+...........+            
        Regen     : +..+............            
        Activate  : +++++.+.+++...+.            
        Blessed   : +...............            
        Fly       : ......+........+            
        Climb     : ..............+.            
        Orc.ESP   : ..............++            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      50.000 [0.800]
          - Archery                             -00.200 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     06.000 [0.600]
 - Sneakiness                                    04.500 [2.000]
          . Stealth                              15.000 [2.000]
          . Disarming                            01.500 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.532 [0.200]
          . Magic-Device                         30.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  19.400 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Halls of Mandos.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+31]
    It can be
    activated for breathe chaos/disenchant (220) every 60+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) an Elven Cloak of Aman [4,+22] (+3 to stealth)
    It 
    increases your stealth, searching and luck by 3.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants
    you the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) (nothing)
{) The Arrow of Celen (1d4) (+19,+19)
    It does
    extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Scroll of Satisfy Hunger
b) a Copper Rod of Trap Location (20/20)
c) a Silver Rod of the Istari of Enlightenment (200/200)
d) a Silver Rod of Capacity of Curing (200/200)
e) a Silver Rod of Capacity of Disarming (200/200)
f) a Silver Rod of Quickness of Home Summoning (100/100)
g) a Silver Rod of Simplicity of Recall (100/100)
h) a Mithril Rod of Capacity of Perception (320/320)
i) a Mithril Rod of Restoration (160/160)
j) a Mithril Rod of Quickness of Detection (160/160)
k) an Adamantite Rod of Capacity of Speed (400/400)
l) an Adamantite Rod of Quickness of Teleport Other (200/200)
    It can
    cast spells faster.  
    You found it in the remains of an Archlich on level 98 of Halls of Mandos.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Holy Tome of Manwe Sulimo
b) a Potion of Invulnerability
c) 10 Scrolls of Satisfy Hunger
d) a Mithril Rod of Perception (144/160)
e) 2 Rod Tips of Perception (20 Mana to cast)
f) a Staff of Remove Curses[5|44] (3 charges)
g) 2 Indestructible Rings of Speed (+12)
h) The Ring of Flare (+3)
i) The Necklace 'Nauglamir' (+3)
j) The Jewel 'Evenstar' (+3)
k) The Black Dragon Scale Mail of Halamen (-2 to accuracy) [30,+33]
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
m) The Robe of Great Luck [-30,-20] (+60)
n) a Cloak of Air [1,+12]
o) The Small Metal Shield of Thorin [3,+25] (+4)
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
s) The Sabre 'Elmin' (1d7) (+5,+5) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your constitution
     and attack speed by 3.  It does extra damage from electricity.  It is
    very sharp and can cut your foes.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
w) The Long Bow of Bard (x5) (+17,+19) (+2)


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+1)
b) The Arkenstone of Thrain (+3)
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
d) The Dagger 'Dethanc' (E:311604, L:37) (1d4) (+32,+20) (+5)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It increases your ability to tunnel by 5.  It does extra damage 
    from acid, electricity and frost.  It can cause earthquakes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It makes
    you invisible.  It provides resistance to acid, electricity, cold and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Halls of Mandos.
e) The Dagger 'Nimthanc' (E:114754, L:37) (1d4) (+35,+21)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to cold and 
    nexus.  It slows your metabolism.  It speeds your regenerative powers.
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
f) a Venomous Dagger of Aman (1d4) (+15,+16) [+3] (+1 attack)
g) a Blessed Broad Sword of *Slay Evil* (2d5) (+16,+16) (+4)
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) a Two-Handed Sword (3d6) {excellent}
j) an Executioner's Sword of Greater Life (4d5) (+20,+20)(60%)
k) an Executioner's Sword (4d5) {excellent}
l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]



Posted on 27.9.2006 03:46

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Comments

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On 27.9.2006 04:36 xkernigh@netscape.net wrote:
I see that this assassin relied on the sword. This character sheet makes it so tempting to try a LostSoul...

On 2.10.2006 18:14 hoshkiw@gmail.com wrote:
Yeah, I find that for the most part, all my non-mage characters rely on combat. Lately I've been trying unusual class/race combinatons, and an Ent Assassin seemed like an interesting choice. This character was especuially fun - lost soul, small levels, always unusual rooms - tough! Right now I'm playing a Maia Priest with the same settings...

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