The Angband Ladder: Tiptoelia, Hobbit Assassin by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Tiptoelia              Age                 25       STR!     40       
 Sex   : Neuter                 Height              40       INT!     33       
 Race  : Hobbit                 Weight              48       WIS!     34       
 Class : Assassin               Social Class        71       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         145 Level             50    Max Hit Points      1213   
 + To Melee Damage       90 Experience  36682095    Cur Hit Points      1213   
 + To Ranged Hit         59 Max Exp     36682095    Max SP (Mana)        180   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        180   
   AC                36+132 Gold         5489791    Piety             299997   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Superb       Blows/Round:  17        
 Bows/Throw  : Legendary[15]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  17d4+1530 
 Stealth     : Legendary[15]Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Sneakattack on Bagshot Row!                                          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 98 (4900')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 25292 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 98 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Hrive of the 2890th year of the third age.
 You have been adventuring for 106 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24........5..            
        Add Int   : ......4.......1.            
        Add Wis   : ....4...5.....1.            
        Add Dex   : ..3.......4.....            
        Add Con   : ......4......51.            
        Add Chr   : ....4...5.....1.            
        Add Stea. : ......4....2....            
        Add Sear. : ........5.......            
        Add Tun.. : ..............1.            
        Add Speed : 4*.2434......51.            
        Add Blows : 4.32..........1.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Drag.: +............+..            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+......+            
        Sust Con  : ...+............            
        Sust Chr  : ..+.....+.......            
        Invisible : +.++............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++...+..+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+*+.+.....            
        Res Elec  : +.+...+.+.......            
        Imm Fire  : .+..+.**........            
        Imm Cold  : +.....+*........            
        Res Pois  : +...+...........            
        Res Fear  : ....+..+........            
        Res Lite  : .....+..........            
        Res Dark  : ...+.+.+++......            
        Res Blind : ..+.............            
        Res Conf  : ................            
        Res Sound : .......+........            
        Res Shard : .......+........            
        Res Neth  : ...+.....+......            
        Res Nexus : .++...+.........            
        Res Chaos : .....+.+........            
        Res Disen : ...++...+.......            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        Lite      : ........+.......            
        See Invis : .....+..........            
        Digestion : +.........+.....            
        Activate  : ++..++..+.+.....            
        Drain Exp : ..++............            
        Teleport  : +...............            
        Cursed    : .++++...........            
        Hvy Curse : ..++............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        20.224 [0.800]
          - Weaponmastery                        48.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      50.000 [0.800]
                   . Sling-mastery               00.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    19.000 [2.000]
          . Stealth                              13.000 [2.000]
          . Disarming                            04.000 [0.500]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.000 [0.200]
          . Magic-Device                         01.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  11.500 [0.700]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            06.200 [0.500]
 - Monster-lore                                  06.950 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            15.200 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You are fated to meet Bloodfang, the Wolf on level 8.
You may find a Potion of Slime Mold Juice on level 2.
You are fated to find a Book of Summoning on level 13.
You may find a Potion of Detect Invisible on level 14.
You may find a Scroll of Monster Confusion on level 1.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet a Pitiful-looking beggar on level 1.
You may find a Scroll of Summon Monster on level 10.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:9125659, L:48) (1d4) (+46,+24) (+4 to speed)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It generates an antimagic field.  It increases your speed
     and attack speed by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, cold and poison.  
    It slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
e) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    
    It increases your dexterity and attack speed by 3.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, blindness and nexus
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
f) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It increases your strength, speed and attack speed by 2.  It
    makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to dark, nether and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 92 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Garth [1,+11]
    It sustains your intelligence.  It
    provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, cold, dark, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
s) a Dragon Helm of Water Breathing [8,+24]
    
    It provides resistance to dark and nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 78 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 51 of
    Mordor.
x) a Pair of Hard Leather Boots of Stealth [3,+11] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Black Market.
z) a Greater draconic quylthulg (1500 hp)
{) The Seeker Bolt 'Duril' (4d5) (+20,+17) (+5 to speed)
    It increases your strength, 
    constitution and speed by 5.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 98 of Angband.
|) The Pick of Belion (+19,+7) (+1 to speed)
    It 
    increases your intelligence, wisdom, constitution, charisma, ability
    to tunnel, speed and attack speed by 1.  It drains life from your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of The Sacred Land
    Of Mountains.


  [Character Inventory]

a) The Gem of Rage {!k!v!d!s; heal}
    It can be activated for heal 700 hit points every 250
    turns.  
    You found it lying on the ground on level 62 of Erebor.
b) Mordekainen's Pocket Magician {!k!v!d!s; geno}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 83 of Angband.
c) Baalzebub's Tormented Skullcap {!k!v!d!s; massgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 62 of Mordor.
d) Cathal's Corrupting Cymbal {!k!v!d!s; heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Acidic cytoplasm on level 48 of Mordor.
e) 87 Potions of Cure Critical Wounds {25% off}
f) 7 Potions of Healing {!k!v!d!s!q}
g) 5 Potions of *Healing* {!k!v!d!s!q}
h) 26 Potions of Resistance {25% off}
i) 11 Potions of Curing {50% off}
j) 44 Scrolls of Teleportation {25% off}
k) 4 Scrolls of Word of Recall
l) 93 Scrolls of Identify {@r1}
m) 34 Scrolls of *Identify* {25% off}
n) 6 Scrolls of *Remove Curse* {25% off}
o) 90 Scrolls of Holy Chant
p) a Scroll of Mass Genocide
q) a Golden Rod of the Istari of Disarming (250/250) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 87 of Angband.
r) a Golden Rod of Simplicity of Illumination (125/125) {@z7}
    
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Mithril Rod of the Istari of Healing (320/320) {!k!v!d!s!q}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 72 of Angband.
t) an Adamantite Rod of the Istari of Detection (400/400) {@z6}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 70 of Angband.
u) an Adamantite Rod of Simplicity of Enlightenment (200/200) {@z8}
    
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
v) The Blue Stone 'Toris Mejistos'(40%) (+2)
w) (nothing)


  [Home Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 41 of Mordor.
c) The Splint Mail 'Uindrin' (-2 to accuracy) [19,+15]
    
    It sustains your constitution.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    sound, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Zombie Water troll on level 49 of Moria.
d) The Metal Lamellar Armour of Variad (-3 to accuracy) [23,+9]
    
    It sustains your intelligence.  It provides immunity to electricity
     and fire.  It provides resistance to poison, nether, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
i) The Filthy Rag of the Wight [1,+9] (+6 to searching)
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Robe of Loste [2,+15]
    It
    sustains your intelligence.  It provides immunity to acid, electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Angband.
k) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Rhino Hide Armour 'Goron' (-1 to accuracy) [8,+12]
    It sustains your wisdom.  It provides immunity to fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to cold, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 51 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Wolf Pelt of Aman [1,+17] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 79 of Angband.
q) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
t) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 60 of Mordor.
w) The Set of Gauntlets 'Saerim' (+1 to accuracy) [2,+8]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, dark, sound, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black knight on level 74 of Angband.
x) The Set of Gauntlets of Luchol (+3 to accuracy) [2,+10]
    
    It sustains your strength.  It provides resistance to cold, dark, 
    confusion, sound, shards, nether, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Scroll of Artifact Creation {!k!v!d!s!q}
b) a Fireproof Staff of Wish[1|1] (3 charges) {!k!k!v!v!d!d!s!s}
c) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    4.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to electricity, confusion, shards and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 88 of Angband.
d) The Ring of Power of Adunaphel the Quiet (+1 attack)
    
    It increases your dexterity, stealth, attack speed and ability to
    score critical hits by 1.  It makes you invisible.  It sustains your 
    dexterity and constitution.  It provides resistance to electricity, 
    poison, light, dark, blindness, confusion and chaos.  It allows you to
    fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 76 of Angband.
e) The Ring 'Tiril' (+2 to infravision)
    
    It increases your infravision by 2.  It provides resistance to 
    electricity, cold, poison, dark, blindness, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
f) The Ring 'Aglithal' (+1 to infravision)
    
    It increases your wisdom, constitution and infravision by 1.  It makes
    you invisible.  It sustains your wisdom, constitution and charisma.  
    It provides resistance to cold, dark, confusion, nexus and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
g) The Ring 'Erennar' [+15] (+2 attacks) {100% off}
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your dexterity and 
    attack speed by 2.  It sustains your dexterity and charisma.  It
    provides resistance to cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
h) The Ring 'Tinur' (+3% of critical hits) {100% off}
    It increases your ability to score
    critical hits by 3.  It provides resistance to poison, confusion, 
    nether, nexus and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
i) The Ring 'Nienel' (+13 to damage) (+4)
    It increases your dexterity, 
    charisma, searching, speed and ability to score critical hits by 4.  
    It provides resistance to dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 57 of Mordor.
j) The Ring of Glion (+12,+5) (+3)
    
    It increases your wisdom, dexterity and constitution by 3.  It makes
    you invisible.  It sustains your intelligence and constitution.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 56 of
    Mordor.
k) The Ring of Findi (+11,+5) (+2)
    It increases your strength by 2.  It makes you invisible.  It
    provides resistance to sound and nether.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of The
    Sacred Land Of Mountains.
l) The Ring of Barie (+11,+8) (+2)
    It increases your strength by 2.  It provides
    resistance to electricity, fire, cold and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 88 of
    Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
o) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
p) an Elven Cloak of Electricity [4,+20] (+4 to stealth)
q) an Entish Bark of Aman [1,+25] (+3 to stealth) {!k!k!}
    It 
    increases your stealth by 3.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Large Metal Shield of Galivrin [5,+14]
    It
    sustains your dexterity.  It provides immunity to electricity and fire
    .  It makes you completely fearless.  It provides resistance to 
    electricity, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 78 of Angband.
u) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
v) The Shield of Deflection of Astol [10,+30]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides resistance to light, confusion and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
w) The Steel Helm of Rammithan [6,+19]
    It sustains your strength.  It provides resistance to fire, 
    cold, blindness, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is
    being worn.  It increases your intelligence, dexterity, charisma, 
    stealth, searching and speed by 3.  It provides immunity to paralysis.
    It provides resistance to light and dark.  It allows you to levitate.  
    It allows you to sense the presence of good beings and unique beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Demigods and their Uses'' {special, !k!v!d!s; massgeno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 70 of Angband.
b) a Potion of Invulnerability {100% off}
c) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Pair of Metal Shod Boots of Celim [6,+11]
    It sustains your strength and wisdom.  It makes you
    completely fearless.  It provides resistance to fire, cold and dark.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
e) The Dagger 'Narthanc' (E:16069676, L:50) (1d4) (+26,+10) (+3)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, charisma and ability to tunnel
     by 3.  It does extra damage from electricity and fire.  It poisons
    your foes.  It drains life from your foes.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    sustains your constitution and charisma.  It provides resistance to 
    electricity, fire, poison, blindness and shards.  It allows you to
    sense the presence of trolls and giants.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It drains experience.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll Priest in the town of Gondolin .
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 76 of Angband.
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 63 of Dol Guldur.
n) a Shadow Blade of Aman (4d4) (+11,+10) [+4] (+4 attacks) {!k!v!d!s}
    
    It increases your wisdom, stealth and attack speed by 4.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid.  
    You stole it from the Black Market.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock in the town of Khazad-dum .
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
r) The Bolt 'Helwe' (1d5) (+10,+18) (+4)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 4.  It is especially deadly against dragons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 67 of The Sacred Land Of
    Mountains.
s) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
u) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
v) The Drum of the Druedain (+4 to stealth)
    It can be
    activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
w) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 79 of Angband.
x) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master mystic on level 77 of
    Angband.


  [Home Inventory - Lothlorien ]

a) Baalzebub's All-seeing Servant
    It can be activated for cure insanity.  
    You found it in the remains of a Death quasit on level 55 of Paths of the
    Dead.
b) Benetar's Mana Battery {!k!v!d!s; massgeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 78 of Angband.
c) a Parchment titled ''Finer Points of Munchkinism'' {!k!v!d!s; masgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
d) 9 Morphic Oils of Spider
e) 95 Potions of Cure Insanity {100% off}
f) 16 Potions of Berserk Strength {25% off}
g) 3 Potions of Life {!k!v!d!s!q}
h) 18 Potions of Enlightenment
i) 12 Scrolls of Holy Prayer
j) 7 Rod Tips of Perception (20 Mana to cast)
k) 4 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
l) a Fireproof Staff of Genocide[1|12] of Plenty (16 charges)
m) a Staff of Genocide[1|13] (4 charges)
n) a Staff of Genocide[1|11] (4 charges)
o) a Fireproof Staff of Genocide[1|5] (3 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) 2 Staffs of Genocide[1|10] (4 charges)
q) 2 Staffs of Genocide[1|5] (4 charges)
r) a Ring of Accuracy (+23)
    
    You bought it from the Expensive Black Market.
s) a Ring of Critical Hits (+10% of critical hits)
t) a Dwarven Lantern of the Magi (+1)
    It grants you the power
    of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
u) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) The Ring of Ndenwe (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It sustains your constitution
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to fire, dark and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
c) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
c) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
f) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
g) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 88 of Angband.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 69 of Erebor.
j) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant Chieftain on level 69 of
    Angband.
k) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 4.9.2004 21:29
Last updated on 6.9.2004 12:04

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666. on the Ladder (of 18973)
287. on the ToME Ladder (of 3151)
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On 4.9.2004 21:29 HektorLorenzo@web.de wrote:
Here is my first promising hobbit-mellee character. Started as female, for the luck. (Got the impression females are luckier than males, dunno if thats correct) However she soon stumbled over a trap of neutrality.
Had pretty much ff-quest but not weighted towards a special skill, so I am still undecided, wheter to go for symbiosis of mimicry or by chance mindcraft. Lacking magic-device skills and carrying lots of rods is anoying.
First plan however to got with mimicry and slash my way with two *thancs.
Look at my nice shadow blade of aman!. This is going to be equipped after all the ringwraitsh are permanently vanished.
Critical Hits is very expensive but it seems to do some decent damage, which may become important later.

On 4.9.2004 21:29 HektorLorenzo@web.de wrote:
Here is my first promising hobbit-mellee character. Started as female, for the luck. (Got the impression females are luckier than males, dunno if thats correct) However she soon stumbled over a trap of neutrality.
Had pretty much ff-quest but not weighted towards a special skill, so I am still undecided, wheter to go for symbiosis of mimicry or by chance mindcraft. Lacking magic-device skills and carrying lots of rods is anoying.
First plan however to got with mimicry and slash my way with two *thancs.
Look at my nice shadow blade of aman!. This is going to be equipped after all the ringwraitsh are permanently vanished.
Critical Hits is very expensive but it seems to do some decent damage, which may become important later.

On 5.9.2004 21:14 HektorLorenzo@web.de wrote:
Whoopee! Wasted my first *thanc on Adunaphiel. He was described as a nehter-worm mass since I was sanitydrained. So I leveled up my second *thanc. And what did I got?! Antimagic as a realm. Got already +speed hoping for something like reflection, rain life or even exrtrablows. I would be sad if it got something like anti-teleportation. :/
Still undecided where to spend my skillpoints.
FF has been rewarding but mainly in Spirituality. So my Lore-abilitieas are still low.

On 6.9.2004 12:04 HektorLorenzo@web.de wrote:
Well, thats neat! Found the Potion Of Learining on Ar-Phazons remains. It gave me exactly the missing skillpoints to the tip. So now I have 15 in Symbiosis and can grow me some arms. Should come out as a nice fighter. The drawback however I am lacking detection capabilities. Gues I need to find some !of Enlightenment.

Oh, nearly forgot My *Thanc gave me xtra-attacks! :)))

On 3.10.2005 16:10 mosoryan@hotmail.com wrote:
Well well.. Veery nice indeed to see a fellow hobbit assassin ;p

I would go for mindcraft for ESP & nice way to deal with some monsters from afar (Hounds, summoners..)

B-U-T you said this was melee char, and
Wieldin two *thancs sounds interesting
so perhaps go for mimicry?


On 4.10.2005 12:18 HektorLorenzo@web.de wrote:
This character suicided by running into a bunch of plasma-hounds. They knocked him out by breathing. Even with free-action.
I didnt know that it was possible at that time. Well this char was perfect in equipment but nowaday I would put less points into critical and more into prayer.
Mimicry is actuall not worth it, IMHO but its somehow in character.


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