The Angband Ladder: Keb, High-Elf Assassin by <dalbeider@yahoo.es>
[ToME 2.3.2 Character Sheet] Name : Keb Age 113 STR! 40 Sex : Neuter Height 94 INT! 40 Race : High-Elf Weight 184 WIS! 40 Class : Assassin Social Class 78 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 157 Level 50 Hit Points 1256/ 1256 + To Melee Damage 101 Experience 37863761 Spell Points 236/ 236 + To Ranged Hit 64 Max Exp 37863761 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 184794 AC 26+108 Gold 1672559 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[100Perception : Good Blows/Round: 17 Bows/Throw : Legendary[10]Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 17d4+1717 Stealth : Legendary[22]Magic Device: Legendary[10]Infra-Vision: 1330 feet Tactic: normal Explor: fast (Character Background) You are one of several children of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 40 (2000') A lost temple: Level 5 (250') Your body is a Player. You are currently in the town of Gondolin. You have defeated 17426 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 96 princesses. You saved Arda and became a famed Ruler. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : ..3.4....*.....+ Add Int : ......42.*...1.. Add Wis : ....4..2.*...... Add Dex : .........*4..... Add Con : ..3...4..*.....+ Add Chr : ..3.4..2.*...1.. Add Stea. : ......42........ Add Sear. : ..3........4.... Add Infra : .........*.4.... Add Tun.. : ...........4..6. Add Speed : .*.64342.....1.. Add Blows : ...6............ Vampiric : .............+.. Slay Evil : +............... Slay Und. : .............+.. Slay Demon: +............... Acid Brand: .............+.. Elec Brand: +............... Fire Brand: +............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ........+....... Sust Wis : ................ Sust Dex : ................ Sust Con : ...+............ Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ...+......+..... Hold Life : .+...+.......... Imm Acid : ......++*++..... Res Elec : ......+.++...... Imm Fire : ++*++.*+.+...... Imm Cold : +.....++*+...... Res Pois : ...++....+...... Res Fear : ....+........... Res Light : .....+...+.....+ Res Dark : .....+...+...... Res Blind : ................ Res Conf : .....+.+++...... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ........++...... Res Nexus : ......+..+...... Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : ......+......... Levitate : +.........+..... Lite : .........+...... See Invis : ..+..+...+.....+ Digestion : +............... Activate : +++.++.+..+..... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ..+...+......... Sentient : +............... Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ..+...+......... Good.ESP : +............... Full ESP : .........+...... Skills (points left: 0) - Combat 33.992 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] - Archery 03.500 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 17.800 [2.000] . Stealth 47.000 [2.000] . Disarming 18.400 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.640 [0.300] . Magic-Device 37.500 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 23.180 [0.700] . Prayer 00.000 [0.500] . Mindcraft 26.700 [0.500] - Monster-lore 03.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 15.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Fates] You may find a War Hammer on level 53. You may meet a Red jelly on level 1. You are fated to find a Scroll of Nothing on level 11. You are fated to meet a Grey icky thing on level 6. [Character Equipment] a) The Dagger 'Nimthanc' (E:7648882, L:47) (1d4) (+53,+28) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity, fire and frost. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and cold. It allows you to levitate. It allows you to sense the presence of good beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 89 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Orion (+6) It increases your speed and attack speed by 6. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {@w0} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Leather Shield 'Thithron' [2,+12] It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to electricity, confusion, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 64 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 55 of Mordor. z) a Silent watcher named Mitch II (950 hp) {) The Seeker Bolt 'Cilor' (4d5) (+18,+14) (+1 to speed) It increases your intelligence, charisma and speed by 1. It does extra damage from acid and fire. It drains life from your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. |) a Magical Gnomish Shovel of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. [Character Inventory] a) Baalzebub's Tormented Box {@A3 Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 60 of Mordor. b) The Gem of Rage {@A9 Light Abs.} It can be activated for light absorption every 80 turns. You found it in the remains of a Novice mage on level 50 of Mordor. c) The Gem of Ghosts (charging) {@A1!* Mass Geno} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. d) Raal's Tome of Unconventional Warfare {@A2 Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Poltergeist on level 3 of A lost temple. e) Lloth's Ceremonial Dagger (charging) {@A4 Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Master mystic on level 56 of Mordor. f) Boccob's Magical Mish-mash {@A5!* Mass Geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 97 of Angband. g) The Cunning Plan of Zog {@A8 Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 93 of Mount Doom. h) 19 Potions of Healing i) 10 Potions of *Healing* {25% off} j) 2 Potions of Life k) a Silver Rod of Capacity of Teleport Other (200/200) {@z4} It can hold more mana. You bought it from the Black Market. l) a Golden Rod of the Istari of Speed (250/250) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 65 of Mordor. m) a Golden Rod of the Istari of Perception (250/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 63 of Mordor. n) a Golden Rod of Capacity of Recall (224/250) {!*!*@z0} It can hold more mana. You found it in the remains of a Demilich on level 63 of Mordor. o) an Adamantite Rod of Capacity of Healing (379/400) {@z5} It can hold more mana. You found it in the remains of a Nightcrawler on level 93 of Mount Doom. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of Mordor. q) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Tirmar' [6,+17] It makes you completely fearless. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Angband. t) The Dagger of Andil (1d4) (+20,+29) (+2) It provides light (radius 1) forever. It increases your wisdom by 2. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. u) The Dagger of Aedand (1d4) (+9,+21) (+1 attack) {@w1} It increases your strength, dexterity, constitution and attack speed by 1. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Shocking Short Sword of Westernesse (1d7) (+10,+11) (+2) It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to electricity. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You found it in the remains of a Green Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Potion of Invulnerability b) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your intelligence and speed by 5. It makes you invisible. It sustains your strength and dexterity. It provides resistance to electricity, fire, blindness and sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 97 of Mount Doom. d) The Ring called 'Almost Good' (+5 attacks) It increases your searching and attack speed by 5. It sustains your intelligence and dexterity. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Mordor. f) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 62 of Mordor. h) The Splint Mail of Thilgalir (-2 to accuracy) [19,+7] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to fire. It provides resistance to life draining, electricity, light and sound. It cannot be harmed by acid, cold, lightning or fire. i) The Ribbed Plate Armour of Olfardan (-3 to accuracy) [28,+11] It sustains your intelligence, constitution and charisma. It provides immunity to electricity. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. j) The Robe of Great Luck [-30,-20] (+60) {@w0} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 87 of Angband. k) The Leather Scale Mail 'Amabluru' (-1 to accuracy) [11,+17] It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to life draining, dark, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 86 of Angband. l) an Elven Cloak of Invisibility [4,+18] (+6) It increases your stealth, searching and luck by 6. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Steel Helm 'Galoberi' [6,+15] It makes you completely fearless. It provides resistance to fire, cold, light, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Dagger 'Dethanc' (E:1513080, L:37) (1d4) (+30,+20) (+3) {.@w1} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 3. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to acid, electricity, fire and nexus. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Gondolin . u) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Wyrm of Chaos on level 84 of Angband. v) The Scimitar of Glind (2d5) (+18,+18) (+6) It provides light (radius 1) forever. It increases your strength by 6. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 81 of Angband. w) The Shadow Blade of Duindon (4d4) (+15,+29) (+3 to stealth) It provides light (radius 1) forever. It increases your constitution and stealth by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. [Home Inventory - Gondolin ] a) 2 Potions of Cure Insanity b) 2 Potions of New Life c) The Golden Horn of the Thunderlords (5 charges) {100% off} d) The Ring 'Enduar' (+6) It increases your intelligence, dexterity and speed by 6. It sustains your intelligence and constitution. It provides resistance to poison, sound, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Minas Anor . e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Rhuar (+4) It increases your charisma by 4. It makes you invisible. It provides resistance to cold, poison, blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Mordor. l) a Cloak of Air [1,+14] m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 99 of Mount Doom. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. q) The Sabre 'Careth Asdriag' (2d7) (+8,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Great Scimitar 'Anercar' (4d5) (+13,+18) (+4) It must be wielded two-handed. It increases your strength, constitution and charisma by 4. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 46 of Mordor. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . v) The Bolt of Galas (1d5) (+31,+21) (+1) It increases your strength, dexterity and charisma by 1. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mage on level 50 of Mordor. b) Tenser's Alteration Manual (charging) {@A3 Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black wraith on level 39 of Mordor. c) a Parchment titled ``Magic for the Layman'' (charging) {@A4 Insanity} It can be activated for cure insanity every 200 turns. d) The Ring of Power of Uvatha the Horseman (+2) It increases your wisdom by 2. It makes you invisible. It sustains your charisma. It provides resistance to poison, dark, blindness, confusion, sound and nexus. It allows you to see invisible monsters. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Dorodrod (+5 to speed) It increases your wisdom, charisma and speed by 5. It makes you invisible. It sustains your intelligence and wisdom. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 62 of Mordor. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 49 of Mordor. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Angband. h) The Rusty Chain Mail of Broneith (-5 to accuracy) [14,+4] It provides immunity to acid and fire. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 49 of Mordor. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak of Uindil [1,+0] (+1 to stealth) It increases your stealth by 1. It sustains your strength. It provides immunity to acid. It provides resistance to electricity, dark, sound, shards and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 64 of Mordor. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nexus. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 35 of Mordor. r) a Frozen Bastard Sword of Westernesse (3d4) (+13,+8) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to cold. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by cold. You found it in the remains of a Fallen angel on level 62 of Mordor. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 64 of Mordor. t) The Guisarme 'Agonion' (2d5) (+14,+21) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It poisons your foes. It drains life from your foes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 50 of Mordor. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. v) The Short Bow of Thilad (x3) (+18,+14) (+1) It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Mordor. w) 27 Silver Bolts of Flame (3d5) (+10,+13) x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 62 of Mordor. c) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) The Ring of Erennien (+2% of critical hits) It can be used to store a spell. It increases your ability to score critical hits by 2. It sustains your charisma. It provides resistance to light and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Mordor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. f) The Amulet 'Beruilinn' (+3 to searching) It increases your dexterity and searching by 3. It sustains your dexterity and constitution. It provides resistance to fire. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Dol Guldur. g) The Metal Scale Mail of Viengwe (-2 to accuracy) [13,+10] It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 64 of Mordor. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Leather Scale Mail of Duragar (-1 to accuracy) [11,+16] It provides immunity to acid and fire. It provides resistance to light, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. k) The Small Metal Shield 'Eregyth' [3,+7] It sustains your strength and intelligence. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Mordor. m) a Golden Crown of Telepathy [0,+13] It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of an Ancient blue dragon on level 62 of Mordor. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Dol Guldur. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 47 of Mordor. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Dol Guldur. u) The Long Bow of Dorgolo (x3) (+15,+5) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 64 of Mordor. w) The Light Crossbow of Aewend (x6) (+11,+10) (+3) It provides light (radius 1) forever. It increases your strength, wisdom , dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 63 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 25 of Mirkwood. c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire, poison, light and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 94 of Mount Doom. d) The Ring of Power of Akhorahil the Blind (+3 to speed) It increases your charisma, stealth and speed by 3. It makes you invisible. It provides resistance to cold, light, confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. e) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your stealth and speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to fire and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. f) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits) It increases your dexterity, constitution, stealth and ability to score critical hits by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. g) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your dexterity by 3. It makes you invisible. It sustains your strength. It provides resistance to fire, light, confusion, sound, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. h) The Ring of Power of Ren the Unclean (+6 to searching) It increases your searching by 6. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 79 of Angband. i) The Ring of Power of Khamul, the Black Easterling (+2) It increases your wisdom by 2. It makes you invisible. It provides resistance to electricity and poison. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Dol Guldur. j) The Ring of Agaegiont (+2 attacks) It increases your attack speed by 2. It sustains your wisdom and charisma. It provides resistance to light, blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. k) The Ring of Silingin [+13] (+5 to searching) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your wisdom, constitution and searching by 5. It provides resistance to fire, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 65 of Mordor. l) The Ring of Amothomir (+3) It increases your strength and dexterity by 3. It sustains your strength and charisma. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Ring of Felundair (+5) It increases your wisdom, dexterity, charisma, stealth and speed by 5. It provides resistance to blindness, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 55 of Mordor. p) The Amulet of Hilorm (+1 to infravision) It can be used to store a spell. It increases your intelligence and infravision by 1. It makes you completely fearless. It provides resistance to electricity, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 87 of Angband. q) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. s) The Metal Scale Mail 'Crion' (-2 to accuracy) [13,+14] It sustains your strength, wisdom, dexterity and charisma. It provides immunity to cold. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 87 of Angband. t) The Double Ring Mail 'Ardos' (-2 to accuracy) [15,+7] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to electricity, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . u) The Augmented Chain Mail of Naeriren (-2 to accuracy) [16,+16] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. v) The Bar Chain Mail 'Elwain' (-2 to accuracy) [18,+16] It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to fire, cold, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 94 of Angband. w) The Metal Brigandine Armour of Lirna [19,+9] It makes you completely fearless. It provides resistance to sound. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 79 of Angband. x) The Partial Plate Armour of Elpiol (-3 to accuracy) [22,+19] It sustains your intelligence. It provides immunity to fire. It provides resistance to life draining, acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 87 of Angband. a) The Ribbed Plate Armour of Elumenon (-3 to accuracy) [28,+12] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 88 of Angband. b) The Ribbed Plate Armour 'Estol' (-3 to accuracy) [28,+14] It sustains your charisma. It makes you completely fearless. It provides resistance to acid, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. c) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 58 of Mordor. d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Iron Crown of Erumir [0,+5] It sustains your strength and charisma. It provides resistance to life draining, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Erebor. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. h) The Steel Helm 'Orimphel' [6,+12] It sustains your dexterity. It provides resistance to life draining, electricity, cold, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Dragon Helm of Thrain [8,+11] It provides resistance to light, confusion and shards. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Mount Doom. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 88 of Mount Doom. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 60 of Erebor. o) The Set of Gauntlets 'Entaren' [2,+15] It sustains your intelligence. It provides resistance to fire, light, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Pair of Metal Shod Boots 'Egist' [6,+15] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angband. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Mordor. t) The Great Axe of Niondi (4d4) (+20,+21) (+3) It must be wielded two-handed. It increases your wisdom and constitution by 3 . It does extra damage from fire. It produces chaotic effects. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 64 of Mordor. u) The Slaughter Axe 'Argil' (5d7) (+2,+5) (+4) It increases your strength, intelligence, wisdom and dexterity by 4. It does extra damage from acid. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 67 of Angband. v) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 47 of The Sacred Land Of Mountains. w) The Dagger of Brebril (1d4) (+11,+14) (+3) It increases your constitution by 3. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 41 of Mordor. x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) The Broad Sword 'Ornin' (2d5) (+5,+11) (+4) It increases your intelligence, wisdom and constitution by 4. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 98 of Angband. c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 56 of Mordor. e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . f) The Katana 'Aglarang' (8d4) (+0,+1) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 88 of Angband. g) The Katana of Estanarwe (3d4) (+9,+16) (+2 to speed) It can be wielded two-handed. It increases your intelligence and speed by 2. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 86 of Angband. h) The Katana of Ndolach (3d4) (+7,-5) {cursed} It can be wielded two-handed. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 82 of Angband. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 47 of Mordor. j) The Two-Handed Sword of Nevor (3d6) (+11,+19) (+5) It must be wielded two-handed. It increases your strength and wisdom by 5. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 81 of Angband. k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 59 of Mordor. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 58 of The Sacred Land Of Mountains. o) The Awl-Pike of Golost (1d8) (+11,+10) (+1 to speed) It can be wielded two-handed. It increases your speed by 1. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Awl-Pike 'Rodros' (1d8) (+11,+8) (+3) It can be wielded two-handed. It increases your constitution and charisma by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 42 of Mordor. r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Mount Doom. s) The Halberd of Pelori (3d5) (+16,+8) (+3 attacks) It can be wielded two-handed. It increases your strength, charisma and attack speed by 3. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. t) The Halberd 'Anrum' (3d5) (+14,+10) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 85 of Angband. u) The Scythe of Rhuor (5d3) (+15,+15) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, constitution and charisma by 1. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom. w) The Battle Axe of Hangalin (2d8) (+18,+14) It can be wielded two-handed. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 88 of Angband. x) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 63 of Mordor. a) The Trifurcate Spear 'Arweth' (2d9) (+26,+14) (+3) It provides light (radius 1) forever. It increases your constitution by 3. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 81 of Angband. b) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. c) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 86 of Mount Doom. d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3 . It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 98 of Angband. f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel in the town of Gondolin . g) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 40 of Mordor. i) The Quarterstaff of Laqueth (1d9) (+21,+10) (+4) It can be wielded two-handed. It increases your strength by 4. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. j) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . k) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 87 of Mount Doom. l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight in the town of Gondolin . n) The Sling of Nathare (x4) (+9,+6) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 79 of Angband. o) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 93 of Mount Doom. q) The Bolt of Fauglos (1d5) (+18,+20) (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It does extra damage from frost. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. r) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Mount Doom. s) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 89 of Angband. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . v) The Wooden Boomerang of Golath (1d8) (+19,+14) It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 92 of Angband. w) The Wooden Boomerang 'Oionde' (1d8) (+12,+6) It poisons your foes. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 41 of Mordor. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 52 of The Sacred Land Of Mountains. |
Posted on 10.7.2005 22:31
643. on the Ladder (of 19092)
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