The Angband Ladder: Rali, High-Elf Assassin by <mw_heller@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Rali                   Age                122       STR!     40       
 Sex   : Male                   Height             107       INT!     40       
 Race  : High-Elf               Weight             179       WIS!     39       
 Class : Assassin               Social Class        41       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         114 Level             50    Max Hit Points      1291   
 + To Melee Damage       94 Experience  49098278    Cur Hit Points      1291   
 + To Ranged Hit         63 Max Exp     49098278    Max SP (Mana)        230   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        230   
   AC                61+206 Gold         6689722    Piety             271720   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Superb       Blows/Round:  24        
 Bows/Throw  : Legendary[20]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  24d4+2256 
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       wary      
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of a Telerin Archer.  You            
          have light grey eyes, straight brown hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 47 (2350')
        Maze: Level 29 (1450')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 51 (2550')
        The Land Of Rhun: Level 38 (1900')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 36789 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Hrive of the 2890th year of the third age.
 You have been adventuring for 116 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2*4...4.....1.            
        Add Int   : ..2*..4.......1.            
        Add Wis   : ..2.4.4.......1.            
        Add Dex   : ..2.......4...1.            
        Add Con   : 3.2.....4.....1.            
        Add Chr   : ..2*4.........1.            
        Add Stea. : ..2...4.........            
        Add Tun.. : ..............1.            
        Add Speed : .*2*43.....*.2..            
        Add Blows : 3..*.........2..            
        Vampiric  : +............+..            
        Slay Anim.: +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Elec Brand: +............+..            
        Fire Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : .......+........            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : ..+..++.........            
        Imm Acid  : ...+..+**.+.....            
        Imm Elec  : ......+*........            
        Imm Fire  : .+..+.+*........            
        Imm Cold  : ..*...+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+.+.........            
        Res Lite  : .....+.+.......+            
        Res Dark  : .....++.........            
        Res Blind : ..+.............            
        Res Conf  : ...+....+.......            
        Res Sound : ........+.......            
        Res Shard : .+.....+........            
        Res Neth  : .......+........            
        Res Nexus : ................            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+...........            
        Lite      : ..........+.....            
        See Invis : ..+..++........+            
        Activate  : .++.+++..++.....            
        Orc.ESP   : .....+..+.......            
        Full ESP  : ..+.............            

Skills (points left: 17)
 - Combat                                        31.024 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      50.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    08.200 [2.000]
          . Stealth                              21.000 [2.000]
          . Disarming                            02.500 [0.500]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.242 [0.200]
          . Magic-Device                         10.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  03.800 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  04.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You are fated to meet a Bloodshot eye on level 1.
You are fated to find a Pair of Soft Leather Boots on level 1.
You are fated to meet an Agent of the black market on level 1.
You may meet a Zombified kobold on level 4.
You are fated to meet a Novice mindcrafter on level 1.
You may find a Scroll of Summon Monster on level 1.
You may meet a White worm mass on level 3.
You are fated to find a Rapier on level 18.
You may find a Potion of Cure Light Insanity on level 8.
You are fated to meet a Cave orc on level 19.
You are fated to die on level 1.
You may meet an Aimless-looking merchant on level 1.
You may meet a Green jelly on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You may meet a Large brown snake on level 8.
You are fated to find a Scroll of Enchant Weapon To-Hit on level 57.
You may meet a Singing, happy drunk on level 3.
You are fated to die on level 1.
You may find a Wand of Nothing on level 19.
You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
on level 1.


  [Character Equipment]

a) The Dagger 'Lonwe' (1d4) (+11,+21) (+3 attacks)
        It increases your constitution and attack speed by 3.  It does extra
    damage from electricity.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!f}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 70 of The
    Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!!}
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
f) The Ring 'Booyeah' of Lanarn (+12) {!k!k!d!s!v}
    It increases 
    your strength, intelligence, charisma, speed and attack speed by 12.  
    It sustains your strength.  It provides resistance to acid, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!!}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
m) The Arkenstone of Thrain (+3) {!!}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Khazad-dum .
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Fur Cloak 'Anyaras' [3,+17]
    It sustains your 
    constitution.  It provides immunity to acid, electricity and fire.  It
    provides resistance to fire, light, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Steel Helm 'Lebohaum' [20,+80] {@w0}
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
x) a Pair of Soft Leather Boots of Speed [2,+13] (+10) {!k!k!k}
    It increases your speed by 10.  
    You stole it from the Black Market.
z) a Master quylthulg named Quincy (3000 hp)
{) The Bolt 'Carvern' (1d5) (+18,+8) (+2 to speed) {!*!*}
    It increases your speed and attack
    speed by 2.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 83 of Angband.
|) The Pick of Ardoron (1d3) (+8,+6) (+1)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and ability to tunnel by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 15 of The Old Forest.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation
b) 2 Fireproof Holy Tomes of Manwe Sulimo
c) The Bag of Tricks 'Wraithbuster' {!A 42}
    It can
    be activated for light absorption.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
d) Benetar's Death Ray Experiment {!A mass geno 41}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven sorcerer on level 41 of Mordor.
e) Benetar's Death Ray Experiment {!A mass geno 40}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Bullywug on level 40 of Submerged Ruins.
f) a Parchment titled ``Magic for the Layman'' {!A geno 23}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Priest on level 23 of Mirkwood.
g) The Wand Construction Kit {!A destro 31}
    It can
    be activated for Destruction.  
    You found it in the remains of a Dark elven warlock on level 31 of
    Mirkwood.
h) The Grail of Kenault 'Yummy'
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 34 of Mordor.
i) 62 Potions of Healing {!k!k!d!v!s}
j) 20 Potions of Enlightenment {100% off}
k) 32 Potions of Curing {100% off}
l) 16 Scrolls of *Identify* {100% off}
m) a Silver Rod of Trap Location (100/100) {!k!d!s!v @z0}
n) a Golden Rod of Cheapness of Recall (125/125) {!*!*}
    It can cast spells
    for a lesser mana cost.  
    You found it in the remains of a Demilich on level 58 of Mordor.
o) The Anchor of Space-Time {!d!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 48 of Illusory
    Castle.
p) The Small Leather Shield 'Hadreth' [2,+11] {e/c/nex}
    It sustains your constitution.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
q) The Shield of Deflection 'Gaste' [10,+24]
    It sustains your charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    confusion.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 81 of Angband.
r) The Iron Helm of Knowledge [6,+20] (-6) {!! @w0}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) 17 Seeker Bolts of Slay Undead (4d5) (+14,+16)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator {!A geno 42}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 42 of Moria.
b) Benetar's Death Ray Experiment {!A mass geno 75}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Barbazu on level 75 of Angband.
c) a Parchment titled ``Magic for the Layman'' {!A geno 98}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 98 of Angband.
d) a Parchment titled ``Magic for the Layman'' {!A geno 68}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 68 of Dol Guldur.
e) Raal's Tormented Spirits {!A destro 31}
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 31 of A lost temple.
f) A parchment titled ''Finer Points of Munchkinism''
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 47 of Mordor.
g) 49 Potions of Cure Insanity {100% off}
h) 39 Potions of *Healing* {100% off}
i) 11 Potions of Life {100% off}
j) a Scroll of Reset Recall
k) 3 Scrolls of *Destruction*
l) a Scroll of Genocide
m) 3 Scrolls of Mass Genocide
n) The Ring of Flare (+3) {!!}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
o) Power Dragon Scale Mail (-3) [40,+20]
p) The Double Chain Mail of Nelbelie (-2) [16,+7] {e/f/c/fear/sound}
    
    It provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to acid, light and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 72 of Erebor.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {fire/nex/rflct}
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Mouse Fur of Air [1,+10]
    It allows you to breathe without air.  
s) The Golden Crown of Gondor [0,+15] (+3) {!! @w0}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, shards and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Jewel Encrusted Crown of Calmorod [0,+11]
    It sustains your intelligence, 
    constitution and charisma.  It provides resistance to nether, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Banshee on level 85 of Angband.
u) The Dagger 'Dethanc' (E:5983687, L:44) (1d4) (+46,+24) (+5)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It increases your ability to tunnel by 5.  It does extra damage 
    from electricity, fire and frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to acid, electricity, cold and sound.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 88 of Angband.
v) The Dagger 'Nimthanc' (E:3457776, L:41) (1d4) (+42,+18)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire and frost.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to fire, cold, confusion and 
    shards.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 76 of Angband.
w) The Dagger 'Narthanc' (E:6833168, L:46) (1d4) (+52,+27) {.}
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It poisons your foes.  It strikes at
    demons with holy wrath.  It sustains your charisma.  It provides
    resistance to fire, cold and blindness.  It slows your metabolism.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 34 of Moria.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) a Mithril Rod of Capacity of Nothing (320/320)
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) a Ring of Slaying (+16,+16)
e) The Ring of Tulkas (+4)
    It can be activated
    for haste self (75+d75 turns) every 150+d150 turns if it is being
    worn. It increases your strength, dexterity, constitution and speed by 
    4.  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Ingwe (+3) {dispel evil}
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents in
    the town of Bree .
h) The Augmented Chain Mail 'Denen' (-60,-60) [16,+16](40%)
    It increases your hit points by 40%.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to cold, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 101 of Angband.
i) The Full Plate Armour of Isildur [25,+25] (+1) {so/nex}
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 81 of Angband.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to acid, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !w!w!w}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Steel Helm of Tardo [6,+14] {@w0}
    It provides light
    (radius 5) forever.  It sustains your intelligence, dexterity and 
    constitution.  It provides resistance to life draining, electricity, 
    fire, poison, dark, blindness, shards and nexus.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 79 of Angband.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Angband.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It speeds your regenerative
    powers.  It can clone monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Marilith on level 81 of Angband.
s) a Blessed Blade of Chaos of Aman (6d5) (+14,+19) [+1] (+3 attacks)
    It 
    increases your wisdom and attack speed by 3.  It produces chaotic
    effects.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It has been blessed by the gods.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
t) The Shadow Blade 'Uthaedhol' (4d4) (+10,+21) (+2 to speed)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and attack speed by 2.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {!*}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 76 of Angband.
v) The Glaive of Pain (E:502170, L:33) (9d6) (+21,+36) (+4 attacks)
    It can
    be wielded two-handed.  It increases your constitution, ability to
    tunnel and attack speed by 4.  It does extra damage from fire.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open
    a secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) Benetar's Portable Plague Evasion {!A }
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 13 of The Old Forest.
b) Bigby's Big Book of Brutality {@A1 xp loss}
    It can
    be activated for experience loss.  
    You found it in the remains of a Demonologist on level 43 of Mordor.
c) a Fireproof Scroll of *Identify*
d) a Scroll of Craftsmanship
e) a Scroll of Artifact Creation {!*!*!*!*}
f) a Moonstone Rod of the Istari of Disarming (150/150)
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
h) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
i) The Ring of Dorth (+9) {special, spd/atk/nex}
    It increases your speed and attack
    speed by 9.  It sustains your strength, intelligence and charisma.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
k) The Amulet of Carlammas (+2) {con/prot.evil}
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Amulet 'Hirethil' (+6,+6) [+4] (+3) {con/fear/dis}
    It increases your strength, dexterity, 
    constitution and charisma by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to light, confusion, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Star of Elendil (+1) {!!}
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 48 of Illusory
    Castle.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {po/dis}
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {snd}
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 of
    Mordor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghoul on level 48 of The Sacred Land Of
    Mountains.
r) The Set of Leather Gloves of Haldo (+6) [1,+10] {fa/snd/dk/chs}
    It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of The Sacred
    Land Of Mountains.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
    It grants you the power of magic map if it is being
    worn.  It increases your searching, infravision and ability to tunnel
     by 4.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger of Halacir (1d4) (+23,+22) (+1 attack)
    It increases your 
    attack speed by 1.  It does extra damage from acid and electricity.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is a great bane of demons.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Dagger 'Erath' (1d4) (+11,+27) (+1)
    It 
    increases your strength by 1.  It does extra damage from frost.  It
    drains life from your foes.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
v) The Main Gauche 'Hienelur' (1d5) (+20,+24) (+1)
    It increases your intelligence by 1.  
    It does extra damage from electricity and fire.  It drains life from
    your foes.  It is very sharp and make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 81 of Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.


  [Home Inventory - Lothlorien ]

a) Raistlin's Ready Ranger {tele level}
    It can be activated for teleport level.  
    You found it in the remains of a Dark elven sorcerer on level 34 of Mordor.
b) The Crumpled Scroll of Mass Resurrection {!r!r!r!r!r}
c) a Golden Rod of Cheapness of Teleport Other (125/125)
d) a Golden Rod of the Istari of Healing (250/250)
e) 4 Rod Tips of Healing (120 Mana to cast)
f) a Fireproof Staff of Teleportation[9|35] (12 charges)
g) a Staff of Genocide[1|13] (4 charges)
h) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Mount Doom.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
j) The Phial of Galadriel (+4) {luck}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 34 of Mordor.
k) The Robe of Great Luck [-30,+1] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 99 of Mount Doom.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) an Elven Cloak of Aman [4,+41] (+7 to stealth) {lucky!}
    It increases your stealth, searching
     and luck by 7.  It provides resistance to disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) The Shield of Deflection of Gil-galad [10,+20] (+5) {luck}
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Metal Cap of Thengel [3,+12] (+3) {luck}
    It increases your wisdom, 
    charisma and luck by 3.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll in the town of Bree .
p) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 48 of Moria.
q) The Dagger 'Belangil' (2d4) (+10,+11) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {luck}
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    The Sacred Land Of Mountains.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of A lost temple.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 62 of The
    Sacred Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2) {luck}
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Home Inventory - Khazad-dum ]

a) a Shield of Deflection of Resistance [10,+32]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of
    Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) a Ring of Lordly Protection [+25] {fa/hl/po/l/d/snd/nex/dis}
    It provides immunity to paralysis.  It provides resistance 
    to life draining, poison, light, dark, sound, nexus and disenchantment
    .  
    You stole it from the Rare Jewelry Shop.
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star
    ball (150) every 1000 turns if it is being worn. It provides light
    (radius 1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) a Set of Leather Gloves of Agility [1,+5] (+5) {Stolen before BD}
    It increases your 
    dexterity by 5.  
    You stole it from the Armoury.
d) a Pair of Soft Leather Boots of Speed [2,+9] (+6) {BD 7}
    It increases your speed by 6.  
    You found it lying on the ground on level 7 of Barrow-Downs.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
g) The Mage Staff of Elona (1d4) (+2,+1) [+3](100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your intelligence and wisdom.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Mouth of Sauron on level 82 of Angband.



Posted on 19.11.2003 01:23
Last updated on 31.12.2003 18:37

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421. on the Ladder (of 19090)
163. on the ToME Ladder (of 3155)

Comments

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On 19.11.2003 01:23 mw_heller@yahoo.com wrote:
Just looking for a little advice. I know that randart Entish bark would plug up a few more resists, but I like Colannon's speed and teleport (in spite of all my junkarts). I'm waiting for a little mindcraft from FF, but what else should I spend my skill points on? How high does Symbiosis need to be to get the Q unique? Also, check out the boots!! :-D

On 19.11.2003 06:21 lorddimwit@hotmail.com wrote:
Nether resistance might be worth ditching Colannon for the time being. If your speed is good enough, that is.

You're going to need level 25 in Symbiosis to use the major powers of symbiotes, so you might want to forget about mindcraft and invest in that instead. Magic-Device and Weaponmastery are good investments (really come in handy during the late game), but I find Critical-Hits to be underpowered.

For the rest of your skill points, I would say Swordmastery, Symbiosis, and Magic-Device. But that's just me.

On 19.11.2003 07:29 mw_heller@yahoo.com wrote:
Thanks LD. Do you think Extra Max Blow 2 is worth it? I've heard people discourage getting Spread Blows if you don't have an attack speed in the teens.

Also, what benefit does Weaponmastery give? The skills spoiler says it only affects "fighting skill." Do you get more blows in there somewhere?

On 19.11.2003 09:18 lorddimwit@hotmail.com wrote:
No, but it'll affect your ability to hit monsters with very high AC. Very useful in the late levels of Angband.

When playing fighting characters, I'll usually spring for the second extra blow. Spread-Blows is more of a luxury, and I wouldn't go for it unless you're really out of ideas for those extra skill points.

Once you max out Swordmastery (extra blow at level 50!) though, Weaponmastery might be a good choice.

On 25.11.2003 07:06 mw_heller@yahoo.com wrote:
Maybe I'll get Spread Blows after all... :-)

On 25.11.2003 14:29 dzhang@its.caltech.edu wrote:
Wow, nice. +12 blows... the best I've gotten was +11. You may want to go for equipment to cover sound and nexus so you can ditch the RoLordlyProtection for another +attacks ring, or a RoAccuracy/Slaying.

Definitely max out Swordmastery and Weaponmastery, but Combat's of minimal use. Magic Device probably isn't that necessary since Rogue types get a huge bonus already (you're already at superb). I'd get prayer up to around 30 for the Super-heroism of Manwe's blessing.

On 3.12.2003 21:15 mw_heller@yahoo.com wrote:
Okay, a couple toss-ups. Sound resistance is granted either by Isildur's Plate or those gloves I'm carrying (the +6 is to damage). I could take the plate plus Paurnimmen which give a Con bonus and have my Phase Door spell, or I could use Thalkettoth for Dex and the other gloves, relying on Flare or a Q symbiant for teleportation.

Next, the rings, I love Flare, I want to wear the slay, the +12 randart is staying and the +9 randart is probably the last choice of the four.

I summoned the unique Q during "the ambush" but accidentally tried to charm it instead of hypnotize it. D'oh. At least there's the Scroll of Mass Resurrection. (I know, master Q is about the same, but it's a matter of pride, lol).

On 3.12.2003 21:40 mw_heller@yahoo.com wrote:
Oh, I guess I could wear Trone's coat for con and the randart gloves, too. I'd get reflection but AC wouldn't be near as good.

On 16.12.2003 22:01 mw_heller@yahoo.com wrote:
Update. Time to hunt down Sauron for the One Ring.

On 31.12.2003 18:37 mw_heller@yahoo.com wrote:
First victory ever over the Big P! Heck, it's the first time I've even seen him. Morgoth fought me one-on-one, but I'm still glad I had those mass geno randarts just in case. Now for the ultra-good ending... I have a Mouse Fur of Air, which looks awfully plain next to the randart I've been wearing (triple immunity, nether, shards) so I'll probably hunt more around the bottom of Angband for a shield with multiple immunities, probably finally exterminating some Ringwraiths as I go.

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