The Angband Ladder: Skugga, RohanKnight Assassin by <enhorning@gmail.com>
[ToME 2.3.3 Character Sheet] Name : Skugga Age 21 STR! 40 Sex : Neuter Height 62 INT! 32 Race : RohanKnight Weight 70 WIS! 40 Class : Assassin Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 150 Level 50 Hit Points 1259/ 1259 + To Melee Damage 104 Experience 58980393 Spell Points 232/ 232 + To Ranged Hit 77 Max Exp 58980393 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 53+153 Gold 13006755 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[102Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[20]Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 11d4+1144 Stealth : Legendary[30]Magic Device: Legendary[25]Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight blond hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 13805 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Quelle of the 2890th year of the third age. You have been adventuring for 61 days. adefkmnopsuxz{|@ Add Str : ..214....3....2. Add Int : ..21..........2. Add Wis : ..214....3....2. Add Dex : ..21......4...2. Add Con : ..21.....3....2. Add Chr : 5.214.........2. Add Stea. : ..2....1........ Add Sear. : ...........4.3.. Add Infra : ...........4.3.. Add Tun.. : ...........4.32. Add Speed : .*2143...3.....+ Vampiric : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Drag.: +............... Poison Brd: +............... Acid Brand: +............+.. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ...+............ Sust Int : ..+...+.+....... Sust Wis : ..++............ Sust Dex : ........+....... Sust Con : ...+..+......... Sust Chr : ..++..+.+....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..++..+...+..... Hold Life : ..+..+....+..... Imm Acid : ........*.+..... Imm Elec : +.....*..+...... Imm Fire : ++.*+.+.++...... Imm Cold : ..*...+.*+...... Res Pois : +...+........... Res Fear : ...++.+.+....... Res Light : .....+++.+...... Res Dark : .....+++........ Res Blind : ..+......+...... Res Conf : .....++.++...... Res Sound : ......+..+...... Res Shard : .+....++........ Res Neth : ...+....+....... Res Nexus : ........+....... Res Chaos : .....++.++...... Res Disen : ....+...+....... Aura Fire : +............... Aura Elec : +............... Lite : +........+....+. See Invis : ..++.+...+...... Regen : ...+.....+...... Activate : +++++++..++..... Drain Exp : +............... Teleport : +............... Cursed : ..........+..+.. Fly : ......+......... Sentient : +............... Climb : ...........+.... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Full ESP : ..+............. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.000] - Sword-mastery 50.000 [0.600] . Critical-hits 50.000 [0.800] - Archery 01.500 [0.300] . Boomerang-mastery 01.000 [0.300] - Sneakiness 20.700 [2.000] . Stealth 50.000 [2.000] . Disarming 08.000 [1.000] . Backstab 33.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.700 [0.200] . Magic-Device 48.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 18.200 [0.700] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) [Character Equipment] a) The Dagger 'Narthanc' (E:489638, L:46) (1d4) (+33,+12) (+5) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides resistance to electricity, fire and poison. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Erebor. n) The Bronze Dragon Scale Mail of Miregion (-2 to accuracy) [30,+23] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light, dark, confusion, sound, shards and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Shadow Cloak of Protection [6,+28] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Dragon Shield called 'Dark Vengeance' [8,+31] It sustains your intelligence, dexterity and charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire, nether , nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {cursed} It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. |) The Orcish Pick 'Gelpion' (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. [Character Inventory] a) The Crystal Ball of Godly Sights {Genocide, 500} It can be activated for genocide every 500 turns. You found it lying on the floor of a special level. b) Raal's Tormented Spirits {special, Genocide, 500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. c) a Parchment titled ``Household Magic'' {Mass Genocide, 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 85 of Angband. d) Tenser's Torch of Spontaneous Combustion {Restoration, 200} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dreadlord on level 72 of Erebor. e) 47 Rations of Food f) 50 Potions of Cure Insanity g) 99 Potions of Healing h) 39 Potions of *Healing* {!k!k!k!k!k} i) 54 Potions of Enlightenment j) 29 Scrolls of Teleportation {50% off} k) 7 Scrolls of *Identify* {75% off} l) a Golden Rod of Simplicity of Recall (125/125) {!*} It was given to you as a reward. m) a Golden Rod of Cheapness of Disarming (125/125) It can cast spells for a lesser mana cost. You found it in the remains of a Vampire lord on level 47 of The Sacred Land Of Mountains. n) an Adamantite Rod of Capacity of Trap Location (400/400) {@z1} It can hold more mana. You found it in the remains of a Nether wraith on level 85 of Angband. o) an Adamantite Rod of Simplicity of Perception (200/200) {@z2} You found it in the remains of Cantoras, the Skeletal Lord on level 77 of Angband. p) The Golden Horn of the Thunderlords (5 charges) {!*} It was given to you as a reward. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Short Sword 'Mindi' (1d7) (+0,+0) (+2 attacks) It increases your constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Benetar's Mana Battery {special, Teleport Level, 50} It can be activated for teleport level every 50 turns. You found it in the remains of a Vrock on level 85 of Angband. b) a Parchment titled ''Famous Last Words'' (charging) {Cure Insanity, 200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 81 of Angband. c) 49 Potions of Cure Insanity d) 7 Potions of Life e) 99 Potions of Enlightenment f) a Potion of New Life g) a Scroll of Craftsmanship h) 4 Fireproof Scrolls of Genocide It cannot be harmed by fire. You found it in the remains of a Dreadlord on level 74 of Angband. i) 3 Scrolls of Genocide j) 3 Scrolls of Mass Genocide k) a Mithril Rod of Capacity of Nothing (320/320) l) 2 Rings of Damage (+20) You found it in the remains of an Ancient blue dragon on level 36 of Mordor. m) a Ring of Speed (+14) It increases your speed by 14. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. n) The Ring of Feith (+9) It increases your speed by 9. It sustains your constitution. It provides resistance to acid, cold, shards, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) The Ring 'Tolar' (+7) It increases your strength, intelligence, dexterity and speed by 7. It sustains your intelligence and charisma. It provides resistance to poison and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. p) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. q) The Ring of Dolost (+3 to searching) It increases your strength, wisdom and searching by 3. It provides resistance to life draining, electricity, blindness, nether and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 79 of Angband. r) a Ring of Lordly Protection [+19] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, dark, blindness, chaos and disenchantment. You bought it from the Rare Jewelry Shop. s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. v) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. w) The Amulet 'Heleg' (+5,+3) [+3] (+3) It increases your strength and constitution by 3. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. c) The Ring Mail 'Hadre' (-2 to accuracy) [12,+9] It sustains your intelligence and dexterity. It provides immunity to acid and fire. It provides resistance to life draining, dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. d) The Bar Chain Mail 'Gartar' (-2 to accuracy) [18,+13] It sustains your strength and charisma. It provides immunity to acid, electricity and cold. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. e) The Splint Mail of Legingir (-2 to accuracy) [19,+18] It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 83 of Angband. f) The Ribbed Plate Armour of Carwe (-3 to accuracy) [28,+14] It sustains your strength, intelligence and wisdom. It provides immunity to acid and fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 83 of Angband. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Cloak 'Holcolleth' [1,+9] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Cloak of Air [1,+9] l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. m) The Large Metal Shield of Earos [5,+9] It sustains your dexterity and charisma. It provides immunity to acid and electricity. It provides resistance to poison, dark, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. t) a Dragon Helm of Water Breathing [8,+22] It provides resistance to nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 84 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 68 of Angband. v) The Pair of Soft Leather Boots of Adhel [2,+14] It sustains your constitution and charisma. It provides resistance to electricity, light, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. w) a Pair of Hard Leather Boots of Speed [3,+13] (+8) {25% off} It increases your speed by 8 . You bought it from the Rare Footwear Shop. x) The Pair of Hard Leather Boots of Loria [3,+10] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid, poison, light, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. [Home Inventory - Minas Anor ] a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 92 of Angband. b) The Dagger 'Nimthanc' (E:-2679729, L:50) (1d4) (+50,+24) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire and cold. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. c) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid . It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. d) The Rapier of Narthar (1d6) (-1,+24) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and charisma by 1. It produces chaotic effects. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 27 of Mirkwood. e) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 79 of Angband. f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. g) a Cutlass of Life (1d7) (+17,+20)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Green Thunderlord in the town of Minas Anor . h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 67 of Angband. i) The Long Sword of the Dawn (E:1247255, L:47) (3d5) (+50,+29) (+5 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, infravision and ability to tunnel by 5. It does extra damage from acid, electricity and fire. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, light, blindness and disenchantment. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. j) The Scimitar 'Haradekket' (2d5) (+3,+4) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. k) a Blade of Chaos (6d5) (+7,+6) l) an Elemental Shadow Blade (4d4) (+8,+16) (+1 to stealth) It increases your stealth by 1. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold, poison and dark. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 99 of Angband. m) The Shadow Blade called 'Needle' (4d4) (+14,+15) (+1 to stealth) It increases your constitution and stealth by 1. It does extra damage from electricity and frost. It poisons your foes. It provides resistance to dark. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Dark Sword 'Mormegil' (E:98967, L:35) (6d7) (+45,+26) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. o) a Dark Sword of Westernesse (3d7) (+19,+8) (+1) {!s!d!k} It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. p) The Sling of Hunaedel (x2) (+16,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light Crossbow of Oriel (x3) (+12,+20) (+4 to speed) It increases your strength, dexterity, constitution and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. u) The Heavy Crossbow of Aldurie (x7) (+7,+6) (+3) It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of Moria. v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 92 of Angband. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. x) a Metal Boomerang of Westernesse (4d5) (+18,+18) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 85 of Angband. b) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of Cantoras, the Skeletal Lord on level 77 of Angband. c) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of a Demilich on level 99 of Mount Doom. d) an Adamantite Rod of Cheapness of Nothing (200/200) It can cast spells for a lesser mana cost. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. e) an Adamantite Rod of Nothing (200/200) f) an Adamantite Rod of Nothing (200/200) g) a Rod Tip of Perception (20 Mana to cast) h) a Rod Tip of Enlightenment (40 Mana to cast) i) 5 Rod Tips of Detection (80 Mana to cast) j) 4 Rod Tips of Curing (35 Mana to cast) k) 5 Rod Tips of Healing (120 Mana to cast) l) 2 Rod Tips of Restoration (140 Mana to cast) m) 3 Rod Tips of Teleport Other (60 Mana to cast) n) a Rod Tip of Disarming (50 Mana to cast) o) a Rod Tip of Trap Location (8 Mana to cast) p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. q) an Elven Cloak [4,+11] (+4 to stealth) r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of The Sacred Land Of Mountains. t) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. v) a Shadow Blade (4d4) (+3,+10) (+1 to stealth) w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) a Climbing Set |
Posted on 30.5.2006 13:36
300. on the Ladder (of 19090)
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