The Angband Ladder: Zaldan, DeathMold Mage by <jepler@unpythonic.net>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Zaldan                 Age                 17       STR: 18/159       
 Sex   : Neuter                 Height              10       INT: 18/200       
 Race  : DeathMold              Weight              50       WIS: 18/***       
 Class : Mage                   Social Class         1       DEX: 18/136       
 Body  : Player                                              CON: 18/190       
 God   : Nobody                                              CHR:  18/50       
                                                                               
 + To Melee Hit          31 Level             50    Max Hit Points      1106   
 + To Melee Damage       26 Experience  12639170    Cur Hit Points      1106   
 + To Ranged Hit          9 Max Exp     12639170    Max SP (Mana)        866   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        866   
   AC                 17+63 Gold          244010                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  16d5+104  
 Stealth     : Legendary[25]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You were born in a kobold corpse, created by an evil                 
          Symbiant.  Since then you have given life to two foul                
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 72 (3600')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 60 (3000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 35 (1750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 It now is 66 days that you are adventuring.

                    adefghmnopuz{|@             
        Add Str   : ..+............             
        Add Int   : ..+...+++......             
        Add Wis   : ..+...+.+......             
        Add Dex   : ..+.......+....             
        Add Con   : ..+............             
        Add Chr   : .++...+.+......             
        Mul Mana  : .......+.......             
        Add Stea. : ..+.....+......             
        Add Sear. : ..+....+.......             
        Add Tun.. : .............+.             
        Add Speed : +...++..+......             
        Slay Evil : +..............             
        Slay Und. : +..............             
        Slay Troll: +..............             
        Cold Brand: +..............             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...............             
        Sust Con  : ...............             
        Sust Chr  : .+.............             
        Invisible : ........+......             
        Mul life  : ...............             
        Imm Acid  : ...............             
        Imm Elec  : .........+.....             
        Imm Fire  : .........+.....             
        Imm Cold  : ...............             
        Sens Fire : .......+.......             
        Reflect   : ...............             
        Free Act  : +..............             
        Hold Life : ..............+             
        Res Acid  : .+......+......             
        Res Elec  : .+.............             
        Res Fire  : .+......+......             
        Res Cold  : ++......+......             
        Res Pois  : ..+.....+......             
        Res Fear  : +..............             
        Res Lite  : +..............             
        Res Dark  : ..+............             
        Res Blind : .......+.......             
        Res Conf  : ...+...+.......             
        Res Sound : .........+.....             
        Res Shard : .........+.....             
        Res Neth  : .........+....+             
        Res Nexus : .........+....+             
        Res Chaos : ...+...........             
        Res Disen : .+.............             
        Easy Know : ...+..+........             
        Hide Type : +.+.++..+.+....             
        Show Mods : +...........++.             
        Insta Art : ..+............             
        Lite      : +..............             
        See Invis : +++....+.......             
        Digestion : +..............             
        Regen     : +..............             
        Ign Acid  : +++.++.+++.....             
        Ign Elec  : +++.++.+++.....             
        Ign Fire  : +++.++++++.....             
        Ign Cold  : +++.++.+++.....             
        Activate  : +++.....+......             
        Blessed   : +..............             

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               03.100 [0.400]
 . Sneakiness                                    07.300 [0.900]
 - Magic                                         50.000 [0.900]
	  . Magic-Device                                11.800 [1.200]
	  . Spell-power                                 39.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        50.000 [0.900]
	  . Fire                                        10.000 [1.000]
	  . Water                                       06.000 [1.000]
	  . Air                                         01.000 [1.000]
	  . Earth                                       00.000 [1.000]
	  . Meta                                        00.000 [1.000]
	  . Conveyance                                  03.000 [1.000]
	  . Divination                                  27.000 [1.000]
	  . Temporal                                    16.000 [1.000]
	  . Mind                                        06.000 [1.000]
	  . Nature                                      06.000 [1.000]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 15.400 [0.700]
 - Spirituality                                  15.300 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 70 princesses.

 You have defeated 15540 enemies.


  [Fates]

You are fated to meet a Mangy-looking leper on level 8.
You are fated to meet a Large brown snake on level 8.
You may find a Potion of Water on level 7.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Forest wight on level 24 of The Helcaraxe.
d) a Flute of Power (+4) {!d}
    It can be activated for singing a beautiful song if it is being worn.
    It increases your charisma by 4.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
e) The Ring of Barahir (+1) (charging)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
f) a Ring of Chaos Resistance {!d}
    It provides resistance to confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
g) an Indestructible Ring of Speed (+9)
h) an Indestructible Ring of Speed (+10) {!d}
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2) {!d}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and poison.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Amionarya [5,+9]
    It provides immunity to electricity and fire.  It provides resistance
    to sound, shards, nether and nexus.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town
    of Gondolin .
u) a Set of Cesti of Agility [5,+9] (+3) {!d}
    It increases your dexterity by 3.  
    You bought it from the Black Market.
z) (nothing)
{) 14 Arrows (1d4) (+8,+5) {!d}
|) a Shovel of Digging (1d2) (+8,+10) (+4) {!d}


  [Character Inventory]

a) a Fireproof Tome of the Time
b) 2 Fireproof Books of Beginner Cantrips {@m1}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Spellbook of Identify {@r1}
d) 2 Spellbooks of Grow Trees {!d}
e) Agannazar's Altruistic Assassin (charging)
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
f) 2 Potions of Shape of Ent
g) 15 Potions of Healing
h) 5 Potions of Restore Mana
i) 13 Potions of Resistance
j) a Fireproof Scroll of Object Detection
k) a Scroll of Holy Prayer
l) 2 Scrolls of Protection from Evil
m) a Silver Rod of Capacity of Recall (200/200) {!*}
n) a Mithril Rod of Teleport Other (160/160)
o) a Wand of Thunderstorm[2|39] (6 charges)
p) a Fireproof Staff of Genocide[1|8] (0 charges)
q) an Indestructible Ring of Sustain Intelligence {!*}
r) The Amulet of Ingwe (+3)
s) The Star of Elendil (+1)
t) The Augmented Chain Mail of Issil (-2) [16,+9]
u) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
v) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) Boccob's Unifinished Works
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hell knight on level 64 of Mordor.
c) The Gem of Hate
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Hell knight on level 64 of Mordor.
d) 6 Sprigs of Athelas
e) a Potion of *Healing*
f) a Potion of Life
g) a Moonstone Rod of Cheapness of Nothing (75/75)
h) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your speed and ability to score critical hits by 3.  It
    makes you invisible.  It provides resistance to electricity, cold,
    light, dark and chaos.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol
    Guldur.
i) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your constitution and attack speed by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance
    to electricity, poison and chaos.  It allows you to fly.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of
    Dol Guldur.
j) The Ring 'Gaurith' (+1 to stealth)
    It increases your constitution, charisma and stealth by 1.  It sustains
    your charisma.  It provides resistance to blindness and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of The Helcaraxe.
k) Dwarven Metal Scale Mail of Resistance (-2) [13,+23] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to 
    paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Gauntlets 'Paurhach' [2,+15]
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 40 of The
    Helcaraxe.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 63 of Mordor.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of
    orcs and dragons.  It slows your metabolism.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    40 of The Helcaraxe.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
t) a Heavy Lance of Greater Life (4d8) (+13,+7)(60%)
u) a Light Crossbow of Accuracy (x3) (+12,+11)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
w) The Wooden Boomerang of Uivin (1d9) (+2,+1)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
x) a Mage Staff (1d4) (+7,+6)


  [Home Inventory - Gondolin ]

a) a Tome of the Tree
b) a Potion of *Healing*
c) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your charisma, infravision and speed by 3.  It makes 
    you invisible.  It sustains your constitution.  It makes you completely
    fearless.  It provides resistance to acid, shards and disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
d) an Indestructible Ring of Intelligence (+4)
    It increases your intelligence by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Speed Ring Market.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold,
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 58 of Dol 
    Guldur.
i) The Leather Scale Mail 'Heleg' (-1) [11,+4]
    It provides immunity to acid and electricity.  It provides resistance
    to life draining, cold, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    63 of Dol Guldur.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
k) a Cloak of Mimicry [Wolf] of Aman [1,+22] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dragon Helm of Thrain [8,+10]
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 58 of
    Dol Guldur.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 60 of Dol Guldur.
p) The Dagger 'Nimthanc' (E:2586, L:13) (1d4) (+16,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It can cause earthquakes.
    It is especially deadly against natural creatures.  It provides resistance
    to acid and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) a Trident of Life (1d8) (+10,+9)(20%)
r) The Glaive 'Rieluil' (2d6) (+29,+15) (+5)
    It can be wielded two-handed.  It increases your dexterity and constitution 
    by 5.  It produces chaotic effects.  It is very sharp and make your
    foes bleed.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    fights against evil with holy fury.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 61 of Dol Guldur.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
t) The Morning Star of Raglar (2d6) (+16,+10) (+1 to speed)
    It increases your strength, dexterity and speed by 1.  It drains life
    from your foes.  It is especially deadly against orcs.  It is a great
    bane of demons.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Mordor.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 66
    of Dol Guldur.
v) The Sling 'Faleb' (x5) (+14,+10) (+3)
    It provides light (radius 1) forever.  It increases your intelligence 
    and charisma by 3.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 68 of Angband.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.


  [Home Inventory - Minas Anor ]

a) a Book of Recall {!*}
b) a Sprig of Athelas
c) 87 Potions of Shape of Ent
d) 7 Potions of Speed
e) a Potion of *Healing*
f) 4 Potions of Curing
g) The Crumpled Scroll of Mass Resurrection
h) The Ring 'Eluinar' (+6)
    It increases your constitution and infravision by 6.  It provides 
    resistance to poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town
    of Gondolin .
i) a Ring of Constitution (+5)
j) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Rare Jewelry Shop.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
l) The Stone of Lore
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral War troll in the town of
    Gondolin .
p) an Elven Cloak of Immolation [4,+15] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides resistance
    to fire.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 39 
    of Mordor.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 37 
    of Mordor.
u) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin
    .
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    It was given to you as a reward.
x) The Silver Arrow of Quenta (3d4) (+13,+17)
    It does extra damage from acid and fire.  It is especially deadly 
    against dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You bought it from the Black Market.
b) a Book of Recall
c) a Book of Summoning
d) a Fireproof Book of Fireflash
e) a Spellbook of Charm
f) The Devil's Pentagram
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 30 of Mirkwood.
g) 15 Mushrooms of Cure Serious Wounds {100% off}
h) a Potion of Resistance
i) 2 Scrolls of Reset Recall
j) a Moonstone Rod of Nothing (75/75)
k) Elven Blue Dragon Scale Mail (-2) [30,+17] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 2.  It provides 
    resistance to acid, electricity, fire, cold and light.  It allows 
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 40 of The Helcaraxe.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) a Dagger of Westernesse (1d4) (+11,+6) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered
    by morgul beings.  
    It was given to you as a reward.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
p) a Cutlass of the Thunderlords (1d7) (+11,+7) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your searching by 2.  It does extra damage
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to nether and nexus.  It allows you to fly.  It allows 
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.
    
    You found it in the remains of Angamaite of Umbar on level 19 of Mirkwood.
q) a Broad Spear of Westernesse (1d9) (+17,+10) (+1)
r) The Whip of Estin (1d6) (+16,+1) (+1)
    It increases your strength, intelligence and constitution by 1.  It
    does extra damage from acid and fire.  It is a great bane of dragons.
    It is especially deadly against orcs.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Hill troll on level 22 of Mirkwood.
s) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your charisma.  It provides resistance
    to cold and nexus.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 63 of 
    Mordor.
b) The Ring 'Narumon' (-4) {cursed}
    It decreases your wisdom by 4.  It sustains your constitution.  It
    provides resistance to blindness and shards.  It prevents teleportation.
    It aggravates nearby creatures.  It is heavily cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Amulet of Egriel (+3 to stealth)
    It increases your stealth by 3.  It makes you completely fearless.
    It provides resistance to electricity, fire, cold, poison and light.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 30 of Moria.
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water
    area.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Mordor.
f) The Iron Crown of Avanath [0,+1]
    It sustains your strength, intelligence, wisdom, dexterity and constitution.
    It provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
g) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    39 of Mordor.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Mordor.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 67 of Angband.



Posted on 19.1.2003 03:24
Last updated on 26.1.2003 03:10

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3223. on the Ladder (of 19090)
886. on the ToME Ladder (of 3155)
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On 19.1.2003 03:24 jepler@unpythonic.net wrote:
My first character to find Ringil, also found Angmar on the same day. I feel silly wielding a musical instrument just to get rDisen.

On 20.1.2003 13:22 jepler@unpythonic.net wrote:
It's been diving pretty fast this weekend. Very little trouble, even with the out-of-level creatures from the Princess quests. Still missing some resists & sustains. I won't be able to CVS update anymore, since it would probably be toast pretty quick now that the power of "grow trees" has been decreased so much.

On 21.1.2003 00:45 jepler@unpythonic.net wrote:
just finished Mordor. Still need sustains, but I have 2 immunities and all but one resist.

On 21.1.2003 04:18 jepler@unpythonic.net wrote:
just blew right through Dol Guldur (apparently I forgot to rescue somebody being tortured). Now I have to find some thing called "One Ring"... I wonder what that could be.

On 22.1.2003 02:18 jepler@unpythonic.net wrote:
Not much new. Went back and did the Thrain quest. With a few equipment changes I now have all resists + sust int + 0% fail. Upgraded my RoS to +10 indestructible. Now I'm about out of cash again, though. Time to bring potions of shape and wade through those piles of cash, I guess.

What I'm dreading is the time that I'm done improving as a character (only 2clvl to go) but I've still got ~30 levels of dungeon to dive.

On 26.1.2003 03:10 jepler@unpythonic.net wrote:
He reached clvl50. Yet another personal first.

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