[ToME 2.2.0(CVS) Character Dump] Name : Zaldan Age 17 STR: 18/159 Sex : Neuter Height 10 INT: 18/200 Race : DeathMold Weight 50 WIS: 18/*** Class : Mage Social Class 1 DEX: 18/136 Body : Player CON: 18/190 God : Nobody CHR: 18/50 + To Melee Hit 31 Level 50 Max Hit Points 1106 + To Melee Damage 26 Experience 12639170 Cur Hit Points 1106 + To Ranged Hit 9 Max Exp 12639170 Max SP (Mana) 866 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 866 AC 17+63 Gold 244010 (Miscellaneous Abilities) Fighting : Superb Perception : Very Good Blows/Round: 4 Bows/Throw : Very Good Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 16d5+104 Stealth : Legendary[25]Magic Device: Superb Infra-Vision: 100 feet Tactic: coward Explor: very fast (Character Background) You were born in a kobold corpse, created by an evil Symbiant. Since then you have given life to two foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 72 (3600') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 13 (650') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 60 (3000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 35 (1750') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Quelle of the 2890th year of the third age. It now is 66 days that you are adventuring. adefghmnopuz{|@ Add Str : ..+............ Add Int : ..+...+++...... Add Wis : ..+...+.+...... Add Dex : ..+.......+.... Add Con : ..+............ Add Chr : .++...+.+...... Mul Mana : .......+....... Add Stea. : ..+.....+...... Add Sear. : ..+....+....... Add Tun.. : .............+. Add Speed : +...++..+...... Slay Evil : +.............. Slay Und. : +.............. Slay Troll: +.............. Cold Brand: +.............. Sust Str : ............... Sust Int : ............... Sust Wis : ............... Sust Dex : ............... Sust Con : ............... Sust Chr : .+............. Invisible : ........+...... Mul life : ............... Imm Acid : ............... Imm Elec : .........+..... Imm Fire : .........+..... Imm Cold : ............... Sens Fire : .......+....... Reflect : ............... Free Act : +.............. Hold Life : ..............+ Res Acid : .+......+...... Res Elec : .+............. Res Fire : .+......+...... Res Cold : ++......+...... Res Pois : ..+.....+...... Res Fear : +.............. Res Lite : +.............. Res Dark : ..+............ Res Blind : .......+....... Res Conf : ...+...+....... Res Sound : .........+..... Res Shard : .........+..... Res Neth : .........+....+ Res Nexus : .........+....+ Res Chaos : ...+........... Res Disen : .+............. Easy Know : ...+..+........ Hide Type : +.+.++..+.+.... Show Mods : +...........++. Insta Art : ..+............ Lite : +.............. See Invis : +++....+....... Digestion : +.............. Regen : +.............. Ign Acid : +++.++.+++..... Ign Elec : +++.++.+++..... Ign Fire : +++.++++++..... Ign Cold : +++.++.+++..... Activate : +++.....+...... Blessed : +.............. Corruption list: Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 03.100 [0.400] . Sneakiness 07.300 [0.900] - Magic 50.000 [0.900] . Magic-Device 11.800 [1.200] . Spell-power 39.000 [0.600] . Sorcery 00.000 [0.400] . Mana 50.000 [0.900] . Fire 10.000 [1.000] . Water 06.000 [1.000] . Air 01.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 27.000 [1.000] . Temporal 16.000 [1.000] . Mind 06.000 [1.000] . Nature 06.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.700] . Thaumaturgy 15.400 [0.700] - Spirituality 15.300 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 70 princesses. You have defeated 15540 enemies. [Fates] You are fated to meet a Mangy-looking leper on level 8. You are fated to meet a Large brown snake on level 8. You may find a Potion of Water on level 7. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 24 of The Helcaraxe. d) a Flute of Power (+4) {!d} It can be activated for singing a beautiful song if it is being worn. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. e) The Ring of Barahir (+1) (charging) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. f) a Ring of Chaos Resistance {!d} It provides resistance to confusion and chaos. You bought it from the Rare Jewelry Shop. g) an Indestructible Ring of Speed (+9) h) an Indestructible Ring of Speed (+10) {!d} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) {!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Amionarya [5,+9] It provides immunity to electricity and fire. It provides resistance to sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . u) a Set of Cesti of Agility [5,+9] (+3) {!d} It increases your dexterity by 3. You bought it from the Black Market. z) (nothing) {) 14 Arrows (1d4) (+8,+5) {!d} |) a Shovel of Digging (1d2) (+8,+10) (+4) {!d} [Character Inventory] a) a Fireproof Tome of the Time b) 2 Fireproof Books of Beginner Cantrips {@m1} It cannot be harmed by fire. You bought it from the Book Store. c) a Spellbook of Identify {@r1} d) 2 Spellbooks of Grow Trees {!d} e) Agannazar's Altruistic Assassin (charging) It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dreadmaster on level 39 of Mordor. f) 2 Potions of Shape of Ent g) 15 Potions of Healing h) 5 Potions of Restore Mana i) 13 Potions of Resistance j) a Fireproof Scroll of Object Detection k) a Scroll of Holy Prayer l) 2 Scrolls of Protection from Evil m) a Silver Rod of Capacity of Recall (200/200) {!*} n) a Mithril Rod of Teleport Other (160/160) o) a Wand of Thunderstorm[2|39] (6 charges) p) a Fireproof Staff of Genocide[1|8] (0 charges) q) an Indestructible Ring of Sustain Intelligence {!*} r) The Amulet of Ingwe (+3) s) The Star of Elendil (+1) t) The Augmented Chain Mail of Issil (-2) [16,+9] u) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} v) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) b) Boccob's Unifinished Works It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hell knight on level 64 of Mordor. c) The Gem of Hate It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it in the remains of a Hell knight on level 64 of Mordor. d) 6 Sprigs of Athelas e) a Potion of *Healing* f) a Potion of Life g) a Moonstone Rod of Cheapness of Nothing (75/75) h) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to electricity, cold, light, dark and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. i) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your constitution and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, poison and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. j) The Ring 'Gaurith' (+1 to stealth) It increases your constitution, charisma and stealth by 1. It sustains your charisma. It provides resistance to blindness and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Helcaraxe. k) Dwarven Metal Scale Mail of Resistance (-2) [13,+23] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Gauntlets 'Paurhach' [2,+15] m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 40 of The Helcaraxe. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of The Helcaraxe. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. t) a Heavy Lance of Greater Life (4d8) (+13,+7)(60%) u) a Light Crossbow of Accuracy (x3) (+12,+11) v) The Rounded Pebble 'Travak' (3d6) (+8,+5) w) The Wooden Boomerang of Uivin (1d9) (+2,+1) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) a Mage Staff (1d4) (+7,+6) [Home Inventory - Gondolin ] a) a Tome of the Tree b) a Potion of *Healing* c) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your charisma, infravision and speed by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to acid, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) an Indestructible Ring of Intelligence (+4) It increases your intelligence by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Speed Ring Market. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of Dol Guldur. i) The Leather Scale Mail 'Heleg' (-1) [11,+4] It provides immunity to acid and electricity. It provides resistance to life draining, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Dol Guldur. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Dol Guldur. k) a Cloak of Mimicry [Wolf] of Aman [1,+22] (+2 to stealth) It increases your stealth by 2. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dragon Helm of Thrain [8,+10] m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 58 of Dol Guldur. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Archer on level 60 of Dol Guldur. p) The Dagger 'Nimthanc' (E:2586, L:13) (1d4) (+16,+10) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It can cause earthquakes. It is especially deadly against natural creatures. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. q) a Trident of Life (1d8) (+10,+9)(20%) r) The Glaive 'Rieluil' (2d6) (+29,+15) (+5) It can be wielded two-handed. It increases your dexterity and constitution by 5. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 61 of Dol Guldur. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. t) The Morning Star of Raglar (2d6) (+16,+10) (+1 to speed) It increases your strength, dexterity and speed by 1. It drains life from your foes. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 66 of Dol Guldur. v) The Sling 'Faleb' (x5) (+14,+10) (+3) It provides light (radius 1) forever. It increases your intelligence and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 68 of Angband. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. [Home Inventory - Minas Anor ] a) a Book of Recall {!*} b) a Sprig of Athelas c) 87 Potions of Shape of Ent d) 7 Potions of Speed e) a Potion of *Healing* f) 4 Potions of Curing g) The Crumpled Scroll of Mass Resurrection h) The Ring 'Eluinar' (+6) It increases your constitution and infravision by 6. It provides resistance to poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . i) a Ring of Constitution (+5) j) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Rare Jewelry Shop. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . l) The Stone of Lore m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral War troll in the town of Gondolin . p) an Elven Cloak of Immolation [4,+15] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 39 of Mordor. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 37 of Mordor. u) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Silver Arrow of Quenta (3d4) (+13,+17) It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. b) a Book of Recall c) a Book of Summoning d) a Fireproof Book of Fireflash e) a Spellbook of Charm f) The Devil's Pentagram It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 30 of Mirkwood. g) 15 Mushrooms of Cure Serious Wounds {100% off} h) a Potion of Resistance i) 2 Scrolls of Reset Recall j) a Moonstone Rod of Nothing (75/75) k) Elven Blue Dragon Scale Mail (-2) [30,+17] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 40 of The Helcaraxe. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) a Dagger of Westernesse (1d4) (+11,+6) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. o) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) a Cutlass of the Thunderlords (1d7) (+11,+7) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nether and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of Angamaite of Umbar on level 19 of Mirkwood. q) a Broad Spear of Westernesse (1d9) (+17,+10) (+1) r) The Whip of Estin (1d6) (+16,+1) (+1) It increases your strength, intelligence and constitution by 1. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 22 of Mirkwood. s) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your charisma. It provides resistance to cold and nexus. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Mordor. b) The Ring 'Narumon' (-4) {cursed} It decreases your wisdom by 4. It sustains your constitution. It provides resistance to blindness and shards. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. c) The Amulet of Egriel (+3 to stealth) It increases your stealth by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 30 of Moria. d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Mordor. f) The Iron Crown of Avanath [0,+1] It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 39 of Mordor. i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 34 of Mordor. k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 67 of Angband.