The Angband Ladder: Ammila, Dark-Elf Mage by <dzhang@its.caltech.edu>

  [ToME 2.2.2 Character Dump]

 Name  : Ammila                 Age                 92       STR!     31       
 Sex   : Female                 Height              40       INT!     40       
 Race  : Dark-Elf               Weight              71       WIS!     33       
 Class : Mage                   Social Class        21       Dex!     24     29
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     19     27
                                                                               
 + To Melee Hit         -27 Level             50    Max Hit Points      1524   
 + To Melee Damage      -53 Experience  44952164    Cur Hit Points      1524   
 + To Ranged Hit        -24 Max Exp     44952164    Max SP (Mana)       1554   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1554   
   AC                59+217 Gold          594314                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Legendary[15]Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Legendary[10]Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-212   
 Stealth     : Superb       Magic Device: Legendary[32]Infra-Vision: 220 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, wavy black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 19 (950')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 17267 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 92 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........3..6.            
        Add Int   : ..6.21.......3..            
        Add Wis   : ....21..........            
        Add Con   : ..6.......43.3..            
        Add Chr   : .....1..........            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : ...*...4......6.            
        Add Infra : ...*..........6.            
        Add Tun.. : ..............6.            
        Add Speed : .*6*.......3....            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ....+.+.........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.............            
        Hold Life : ....+...........            
        Imm Acid  : ......*.*.....+.            
        Imm Elec  : ........*.......            
        Imm Fire  : .++............*            
        Imm Cold  : ......*.*.+.....            
        Res Pois  : ........+.......            
        Res Fear  : ..++.......+....            
        Res Lite  : ......+.........            
        Res Dark  : ..............++            
        Res Blind : .....+..........            
        Res Conf  : ................            
        Res Sound : ..+.....+.......            
        Res Shard : ......+....+....            
        Res Neth  : ...+............            
        Res Nexus : ...+..+.+.......            
        Res Chaos : .++.............            
        Res Disen : ..............+.            
        Lite      : ....+...........            
        See Invis : ...............+            
        Digestion : ..+++...........            
        Regen     : ....+.....+.....            
        Activate  : .+.......++...+.            
        Hvy Curse : ....+...........            
        Fly       : ..+............+            
        Orc.ESP   : ..............+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 8)
 - Combat                                        04.125 [0.250]
          . Weaponmastery                        02.200 [0.500]
          . Archery                              20.200 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         47.530 [1.100]
          . Magic-Device                         44.200 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 50.000 [0.900]
                   . Fire                        50.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           10.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Ammo creation
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Fireflash] (1d4) (+14,+10)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Mione (+6) {100% off}
    It increases your intelligence, 
    constitution and speed by 6.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, sound
     and chaos.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Ainglas (+11) {100% off}
    It increases your searching, 
    infravision and speed by 11.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to nether and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos' [Teleportation](40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Manathrust] (+1) {!d!t!k}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Soronarch (-36,-55) [23,+10](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence.  It provides immunity to acid and cold.
    It provides resistance to light, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
o) an Elven Cloak of Air [4,+10] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    allows you to breathe without air.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Large Leather Shield of Lachir [4,+14]
    It sustains your strength.  It provides immunity 
    to acid, electricity and cold.  It provides resistance to poison, 
    sound and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Firewall] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to shards.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Thilir (1d5) (+16,+18) (+3) {90% off}
    It increases your intelligence and 
    constitution by 3.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!*}
b) Mordekainen's Sneaking Eye {!* food}
    It can be activated for satisfy hunger
    .  
    You found it in the remains of a Dread on level 36 of Mordor.
c) Valdarbon's Automatic Alchemist {!* restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Angel on level 70 of The Sacred Land Of
    Mountains.
d) Balrilbon's Soulgem {!* heal}
    It can be activated for heal 700 hit points every 250 turns.
    
    You found it in the remains of a Dreadlord on level 76 of Angband.
e) Baalzebub's Tormented Skullcap {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Grand master mystic on level 100 of
    Angband.
f) Raistlin's Ready Ranger {!* cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Hell knight on level 90 of Mount Doom.
g) Tenser's Torch of Spontaneous Combustion {!* heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 68 of The Sacred Land Of
    Mountains.
h) Jor's Book of Impossible Occurences {!* mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
i) 3 Potions of Cure Insanity
j) 9 Potions of Healing
k) a Potion of *Healing*
l) 2 Potions of Restore Mana
m) a Mithril Rod of the Istari of Healing (320/320) {!*}
n) a Mithril Rod of Charging of Home Summoning (160/160) {!*}
    It
    regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 80 of Angband.
o) a Mithril Rod of Speed (160/160) {!*}
p) an Adamantite Rod of the Istari of Healing (400/400) {!*}
q) an Adamantite Rod of Charging of Perception (200/200)
r) an Adamantite Rod of Recall (200/200) {!*}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Eternal Flame {!*}
b) an Adamantite Rod of Disarming (200/200)
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Havoc (90 Mana to cast)
e) The Ring of Andor (+9) {special, !*}
    It 
    increases your stealth, speed and attack speed by 9.  It provides
    resistance to acid, blindness and shards.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) 99 Rings of Speed (+10) {100% off}
    It increases your speed by 10.
    
    You stole it from the Speed Ring Market.
g) The Ring of Amrad (+4) {special}
    It increases your strength, 
    constitution, speed and attack speed by 4.  It sustains your strength, 
    intelligence and constitution.  It provides immunity to paralysis.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Elossir' (+8) {special}
    It increases your constitution
    , searching and speed by 8.  It makes you invisible.  It sustains your 
    dexterity and charisma.  It provides resistance to light, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Briena (+10) {special}
    It increases your intelligence
    , stealth and speed by 10.  It sustains your constitution and charisma
    .  It provides resistance to dark, blindness and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Hithrinen (+6) {100% off}
    It increases your intelligence
    , dexterity, constitution, stealth and speed by 6.  It sustains your 
    strength.  It provides resistance to shards and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Flare (+3) {!*}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
l) 28 Bolts 'Kemnor' (1d5) (+13,+16) (+3 to speed) {90% off}
    It increases your intelligence, dexterity, charisma and speed
     by 3.  It does extra damage from electricity.  It produces chaotic
    effects.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) 21 Bolts of Thilir (1d5) (+16,+18) (+3) {special}
    It increases your intelligence and constitution
     by 3.  It does extra damage from fire.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 25 Potions of Cure Insanity
b) 5 Scrolls of *Identify*
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
g) The Power Dragon Scale Mail called 'soul shine' (-3) [40,+20] {!*}
    It can be activated for breathe the elements
    (300) every 60+d90 turns if it is being worn. It sustains your 
    strength, intelligence, wisdom, dexterity and charisma.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points
    every 888 turns if it is being worn. It increases your constitution by 
    2.  It sustains your constitution.  It makes you completely fearless.  
    It provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Cord Armour of Varevor [6,+9]
    It sustains your strength and 
    constitution.  It provides immunity to electricity and fire.  It makes
    you completely fearless.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
j) a Wolf Pelt of Aman [1,+31] (+3 to stealth) {100% off}
    It increases your stealth by 3.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Black Market.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of Angband.
l) a Jewel Encrusted Crown of the Magi [Fireflash] [0,+10] (+2) {100% off}
    
    It has a spell stored inside.  It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 70 of
    Angband.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Tulwar of Westernesse (2d4) (+15,+15) (+2) {100% off}
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You stole it from the Black Market.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*}
    It can be activated for ball of
    cold (100) every 300 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your speed by 10.  It does extra
    damage from frost.  It is especially deadly against trolls.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gabriel, the Messenger on level 69 of The
    Sacred Land Of Mountains.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and 
    speed by 2.  It is very sharp and can cut your foes.  It is very sharp
    and make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 93 of Angband.
r) an Elemental Long Sword of Greater Life (2d5) (+10,+10)(60%)
    It
    increases your hit points by 60%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to life draining, acid, electricity, fire, cold and poison.
    It drains mana.  It cannot be harmed by acid, cold, lightning or fire.

s) an Elemental Blade of Chaos (6d5) (+15,+12)
        It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It provides
    resistance to acid, electricity, fire, cold, poison and chaos.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 70 of The Sacred
    Land Of Mountains.
t) The Bolt of Arangon (1d5) (+21,+18) (+3 attacks)
    It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity and attack speed by 3.  It does extra
    damage from fire.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against dragons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 94 of
    Angband.
u) a Mage Staff of Wizardry (1d4) (+10,+18)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 3.  It increases your mana
    capacity by 60%.  
    You found it in the remains of a Demilich on level 67 of Angband.
v) a Mage Staff of Wizardry (1d4) (-12,-15)(60%) (+3)


  [Home Inventory - Minas Anor ]

a) The Gem of Wisdom {!* restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dreadlord on level 76 of Angband.
b) The Mirror of Alternate Dimensions {!* teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of a Dark elven sorcerer on level 63 of Mordor.
c) Kelek's Wormhole Machine {!* teleport}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Angel on level 70 of The Sacred Land Of
    Mountains.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}


  [The Mathom-house Inventory - Bree ]

a) a Staff of Wish[1|1] (0 charges)



Posted on 31.5.2003 11:20
Last updated on 24.11.2003 11:39

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480. on the Ladder (of 18973)
188. on the ToME Ladder (of 3151)
13. for this player (

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On 31.5.2003 11:20 dzhang@its.caltech.edu wrote:
So after dying like 10 times before making it to level 2, it's a bit easier now, since I have decent stuff, and don't really get hurt as an archer

On 31.5.2003 12:22 arjen5@hotmail.com wrote:
Archery skill 0.200 is very low. Cant you better try getting it in a swordquest? Then you have 0.500.

On 31.5.2003 14:25 dzhang@its.caltech.edu wrote:
What do you mean?

Note that I actually have explored very little of this game--not familiar with the quest system at all.

In any case, Ammila died on level 14 against some dragons. Doh! Ah well, back to store-scumming for a good bow an the remake.

On 1.6.2003 00:44 arjen5@hotmail.com wrote:
You have saved a princess ones.
Well you have a chance that you dont have to save a princess and you have to save a adverturer. Some creatures took his sword and you can get it back by taking out all the creatures. The last one will have the sword. The adventurer is very happy and ask if he can join you. If you say 'no'. He will give you a small list of skill and you can choose one. You can increase a skill or you can pick a new skill you didnt have. It will alway be 0.500.

Didnt you knew this??

In the begin, how many quest do you choose?

On 5.6.2003 23:33 dzhang@its.caltech.edu wrote:
Er... yeah, this is a different char from the first time dumped. That Ammila died... :( This one is doing OK so far though.

On 6.6.2003 09:51 dzhang@its.caltech.edu wrote:
Dang... didn't find any multiply life artifacts early. Lack of blindness resist and detect invis also kinda hurts. And LoM shops don't sell rings of Speed and Attacks! Argh...

On 6.6.2003 16:14 dzhang@its.caltech.edu wrote:
Check out the boots :)
Trying to find a better Amulet of Doom...
REALLY REALLY want an artifact with Mul Life property

On 6.6.2003 18:57 dzhang@its.caltech.edu wrote:
OK, I spoke too soon. The armor shop that replaced the magic shop in LoM is pretty nice.

On 7.6.2003 01:23 arjen5@hotmail.com wrote:
WHOOOW

PDSM *DROOL**DROOL

I really like that piece of armour.

On 8.6.2003 11:01 dzhang@its.caltech.edu wrote:
OMFG! This helm has 100 AC! That's 21 more than my Power Dragon Scale Mail of Defense...

Wow, Ammila's picking up lots of good stuff.


... of course, except a random artifact with mutliply life.

On 11.6.2003 09:13 arjen5@hotmail.com wrote:
Whoow your stats are bad, why dont you increase them while your waiting?

On 13.6.2003 02:54 dzhang@its.caltech.edu wrote:
Well, finally found a Mul Life artifact. Starting to pump xp on artifacts now, but I'm not strong enough to tank against lots of Balrogs yet. And not have blind resist is starting to upset me.

On 13.6.2003 02:56 dzhang@its.caltech.edu wrote:
Well, finally found a Mul Life artifact. Starting to pump xp on artifacts now, but I'm not strong enough to tank against lots of Balrogs yet. And not have blind resist is starting to upset me.

On 14.6.2003 11:06 dzhang@its.caltech.edu wrote:
Wow... more XP in items than on my character...

On 15.6.2003 00:15 iamadingy@yahoo.com wrote:
Don't go to dlev 1.....You're fated to die *7* times there.

On 17.6.2003 23:29 skadabra67@hotmail.com wrote:
Looks like fate decided to show that she REALLY wants you to die on dlvl1. :)

On 18.6.2003 11:45 dzhang@its.caltech.edu wrote:
Wow.... didn't even know these existed, since they're new to ToME (as opposed to Vanilla). Boots of Gimli, and Helm of Gorlim looks pretty good except for the drain life... too bad there's no way to get rid of that, otherwise I'd switch over from Lebohaum to that.

On 18.6.2003 11:47 dzhang@its.caltech.edu wrote:
See? Great to hit bonus, no?


On 18.6.2003 23:42 arjen5@hotmail.com wrote:
You really keep the helm? Do you regenate fast enough, or are leaking life.

And my crosbow 'Cubragol' is better. Mine have full ESP. Do ask why, he always had it. I didnt put it in it.

On 24.11.2003 11:39 dzhang@its.caltech.edu wrote:
Hm... I'm starting to think there's a bug or something. I've searched around level 99 and 100 at least 30 times after destroying One Ring, not once seeing Sauron... :(

On 31.8.2005 15:55 dzhang@its.caltech.edu wrote:
Didn't ANYONE notice this? ^^

f) 99 Rings of Speed (+10) {100% off}
It increases your speed by 10.

You stole it from the Speed Ring Market.

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