The Angband Ladder: Heino, Orc Mage by <rkyllo@shaw.ca>

  [ToME 2.2.4 Character Dump]

 Name  : Heino                  Age                 13       STR!     38       
 Sex   : Male                   Height              65       INT!     35       
 Race  : Orc LostSoul           Weight             149       WIS!     33       
 Class : Mage                   Social Class        44       DEX!     28       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     30       
                                                                               
 + To Melee Hit         -79 Level             50    Max Hit Points      1342   
 + To Melee Damage      -51 Experience  38365704    Cur Hit Points      1342   
 + To Ranged Hit        -57 Max Exp     38365704    Max SP (Mana)       1254   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1254   
   AC                17+104 Gold         4459688    Piety              83745   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-204   
 Stealth     : Excellent    Magic Device: Legendary[22]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Snaga Shaman from the           
          orc-hold of Mount Gundabad.  You have shining black eyes,            
          no hair at all, and black leprous skin.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 17756 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.......3....5.            
        Add Int   : ..5..2..........            
        Add Wis   : .....2...3......            
        Add Con   : .25......34.....            
        Add Chr   : .....2..........            
        Add Stea. : .......2........            
        Add Sear. : .......2........            
        Add Tun.. : ..............5.            
        Add Speed : ...*.....3.7.2..            
        Slay Anim.: .............+..            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Drag.: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ......++......+.            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+....+..+.....            
        Sust Chr  : ..+.....+.......            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........++......            
        Hold Life : ......+.+.......            
        Imm Acid  : .......+*.......            
        Imm Elec  : ......*+.+......            
        Imm Fire  : ........*+......            
        Imm Cold  : .*+......++.....            
        Res Pois  : .......+........            
        Res Fear  : .+..............            
        Res Lite  : ..+......+....+.            
        Res Dark  : ..............++            
        Res Blind : ..+..+...+......            
        Res Conf  : ......+.++......            
        Res Sound : ..+....+++......            
        Res Shard : ..+.............            
        Res Neth  : .+......+.......            
        Res Nexus : .......+........            
        Res Chaos : .........+....+.            
        Res Disen : ......+.+.......            
        Aura Elec : .......+........            
        Lite      : .........+....+.            
        See Invis : .........+.....+            
        Regen     : .........++.....            
        Activate  : .+.......++...+.            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.600 [0.450]
          . Weaponmastery                        00.700 [0.500]
 - Sneakiness                                    09.100 [0.900]
          . Stealth                              01.700 [0.500]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         43.000 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 42.400 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       34.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           39.000 [1.000]
          . Divination                           19.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  09.800 [0.550]
          . Prayer                               07.500 [0.500]
 . Monster-lore                                  04.500 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Identify on level 20.
You may find a Mushroom of Confusion on level 4.
You are fated to find a Staff of Summon on level 12.


  [Character Equipment]

a) a Mage Staff of Wizardry [Manathrust] (1d4) (-15,+4)(100%) (+5)
d) The Horn of Helm (+2) {cursed}
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Ring of Hyavalar (+5)
    It 
    increases your intelligence and constitution by 5.  It sustains your 
    constitution and charisma.  It provides resistance to cold, light, 
    blindness, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) a Ring of Speed (+13)
k) an Amulet of Telepathy
m) a Dwarven Lantern of the Magi [Remove Curses] (+2) {@w5}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It has a spell stored inside.  
    It increases your intelligence, wisdom and charisma by 2.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Hard Studded Leather of Edaidrume (-68,-57) [7,+17](20%)
    It increases your hit points by 20%.  
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to life draining, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of Mount
    Doom.
o) The Elven Cloak of Fauluilya [4,+17] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It sustains 
    your strength and constitution.  It provides resistance to acid, 
    electricity, poison, sound and nexus.  It produces an electric sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Erebor.
p) The Small Leather Shield of Estar [2,+7]
    
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+12] (+7)
z) (nothing)
{) The Bolt of Hanath (1d5) (+14,+8) (+2 to speed)
    It increases your speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Everrunning Wave {!d!s!k!k}
b) a Tome of Translocation {!d!s!k!k}
c) a Tome of Knowledge {!d!s!k!k}
d) Benetar's Death Ray Experiment {cure insanity}
    It can be activated for cure insanity.
    
    You found it in the remains of a Black orc Rogue on level 72 of Erebor.
e) Valdarbon's Automatic Alchemist {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Priest on level 86 of Angband.
f) Gamenlon's Summoning Manual {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 71 of Erebor.
g) The Lost Works of Kenault {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Phantom on level 50 of Mordor.
h) The Bottomless Bottle {teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 42 of Mordor.
i) 10 Sprigs of Athelas {!E}
j) 21 Potions of Cure Critical Wounds {@q0}
k) 71 Potions of Healing {@q1}
l) 74 Potions of *Healing*
m) 3 Potions of Life
n) 63 Potions of Restore Mana
o) 30 Scrolls of *Identify* {@r1}
p) a Silver Rod of the Istari of Speed (200/200) {@z2!d!s!k!k}
q) a Silver Rod of the Istari of Healing (200/200) {@z1!d!s!k!k}
r) an Adamantite Rod of Charging of Restoration (200/200) {@z0!d!s!k!k}
s) an Adamantite Rod of Teleport Other (200/200)
t) The Anchor of Space-Time {@w5}
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Rod Tips of Healing (120 Mana to cast)
b) a Wand of Stone Prison[3|20] (7 charges)
c) The Wand of Digging of Thrain (0 charges) {@a2!d!s}
d) a Staff of Probability Travel[4|21] (1 charge)
e) a Staff of Mana[1|26] (3 charges)
f) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your constitution, charisma, stealth, searching
     and speed by 4.  It makes you invisible.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, shards and nexus
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Moria.
g) The Ring of Power of Uvatha the Horseman (+3 to speed)
    
    It increases your strength and speed by 3.  It makes you invisible.  
    It provides resistance to light, dark, shards, nether and nexus.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Amulet of the Magi (-4,-4) (+3 to searching)
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord on level 98 of Halls of
    Mandos.
j) The Ribbed Plate Armour 'Tardarn' (-15,-36) [28,+12](20%)
    It increases your hit points by 20%.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost on level 98 of Halls of Mandos.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 88 of Mount Doom.
n) The Bolt 'Viloregil' (1d5) (+17,+12) (+1)
    
    It provides light (radius 1) forever.  It increases your strength and 
    wisdom by 1.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 61 of Erebor.
o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 93 of
    Angband.
p) a Mage Staff of Wizardry [Manathrust] (1d4) (+10,+10)(80%) (+4)


  [Home Inventory - Gondolin ]

a) The Diamond Prism of Light {restore}
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Death quasit on level 99 of Mount Doom.
b) 51 Scrolls of Recharging
c) a Golden Rod of Capacity of Recall (250/250) {@z4!z}
    
    It can hold more mana.  
    You bought it from the Black Market.
d) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Mount Doom.
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Hilth (+4)
    It increases your intelligence, wisdom, constitution and 
    infravision by 4.  It provides resistance to poison.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
g) The Ring of Celling (+4 to stealth)
    It increases your intelligence, stealth and searching by 4.  
    It makes you completely fearless.  It provides resistance to fire, 
    cold, light, confusion, shards, nether and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 65 of Mordor.
h) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 97 of Halls of
    Mandos.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Gold Dragon Scale Mail of Beragdur (-2) [30,+23]
    It can be activated
    for breathe sound (130) every 90+d90 turns if it is being worn. It
    sustains your strength.  It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to fire, 
    confusion, sound, nether and chaos.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Ancient green dragon on level 97
    of Halls of Mandos.
k) The Partial Plate Armour 'Nieleg' (-3) [22,+12]
    It sustains your strength and constitution.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    resistance to life draining and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Metal Lamellar Armour of Elevrim (-20,-60) [23,+15](40%)
    It increases your hit points by 
    40%.  It sustains your strength and charisma.  It provides immunity to 
    acid and fire.  It provides resistance to fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Mount Doom.
m) The Small Leather Shield of Ndurhur [2,+9]
    It sustains your constitution.  It provides immunity to 
    cold.  It provides resistance to life draining and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 34 of Moria.
o) a Golden Crown of the Magi [0,+11] (+3)
    
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence and spell power by 3.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 87 of
    Angband.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
r) Climbing Set
s) 69 Empty Bottles


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy {!d!s!k!k}
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Amulet of Elothad (+3)
    It increases your intelligence and 
    charisma by 3.  It sustains your wisdom and constitution.  It provides
    resistance to electricity, fire and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 86 of
    Mount Doom.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 71 of Erebor.
e) The Steel Helm 'Lebohaum' [20,+80]
f) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Pair of Soft Leather Boots of Speed [2,+10] (+6)
j) The Heavy Crossbow of Melere (x4) (+10,+7) (+1 to speed)
    It increases your dexterity, 
    constitution, charisma and speed by 1.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.


  [Home Inventory - Lothlorien ]

a) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used
    to store a spell.  It increases your intelligence and searching by 3.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
b) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
c) a Gnomish Shovel (1d2) (+5,+4) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 8.1.2004 02:51
Last updated on 9.1.2004 23:28

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627. on the Ladder (of 19090)
260. on the ToME Ladder (of 3155)
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On 8.1.2004 02:51 rkyllo@shaw.ca wrote:
For the first time in ToME, I have completed all of the princess quests, and stand ready to descend to the very depths of Angband.

On 9.1.2004 23:28 rkyllo@shaw.ca wrote:
A ToME winner at last. Morgoth was ridiculously easy, as he couldn't cross a stream of water and just stood there while I threw mana bolts at him. I didn't have to use any of my carefully saved potions, rods, etc.

On 10.1.2004 00:30 Erik wrote:
That has GOT to be a bug. Report it on the ToME forums.

On 3.6.2004 14:27 Canderel wrote:
I had that *way* back with a Zang char too, though it was sauron who couldn't swim.

Fire, Lava, no worries, but water... it's probably holy water :)

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