The Angband Ladder: Massacre, Thunderlord Mage by <asc@ukrpost.net>
[ToME 2.2.7 Character Dump] Name : Massacre Age 19 STR! 40 Sex : Male Height 153 INT! 40 Race : Thunderlord Weight 223 WIS! 40 Class : Mage Social Class 57 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 25 Level 50 Max Hit Points 1271 + To Melee Damage 14 Experience 63100754 Cur Hit Points 1271 + To Ranged Hit 63 Max Exp 63100754 Max SP (Mana) 2939 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2939 AC 22+166 Gold 44383993 Piety 111008 (Miscellaneous Abilities) Fighting : Superb Perception : Heroic Blows/Round: 4 Bows/Throw : Legendary[2] Searching : Legendary[2] Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4+56 Stealth : Bad Magic Device: Very Good Infra-Vision: 1460 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a spirit of forest and river. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 53840 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 50 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Hrive of the 2890th year of the third age. Your adventure lasted 78 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can restore lost life forces. You can use thunderlords powers. The Blood of Life flows through your veins. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 16.175 [0.500] . Weaponmastery 01.200 [0.500] - Sneakiness 01.090 [0.900] . Stealth 01.700 [0.500] . Disarming 02.200 [0.500] - Magic 26.020 [0.900] . Magic-Device 01.000 [1.200] . Spell-power 33.000 [0.600] . Sorcery 00.000 [0.300] . Mana 28.000 [0.900] . Fire 20.000 [1.000] . Water 22.000 [1.000] . Air 00.000 [1.000] . Earth 12.000 [1.000] . Meta 00.000 [1.000] . Conveyance 05.000 [1.000] . Divination 00.000 [1.000] . Temporal 15.000 [1.000] . Mind 00.000 [1.000] . Nature 16.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 03.640 [0.550] . Prayer 39.000 [0.500] - Monster-lore 21.200 [0.500] . Corpse-preservation 04.000 [0.800] Abilities * Perfect casting [Fates] You are fated to meet a Magma elemental on level 69. You may find an Arrow on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 95 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. k) The Blue Stone 'Toris Mejistos' [Recovery](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) (nothing) n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Air [4,+12] (+4 to stealth) It increases your stealth, searching and luck by 4. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 86 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 46 of The Sacred Land Of Mountains. s) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets of Eol [Dig] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Paths of the Dead. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 96 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of Yibb-Tstll, the Patient One on level 56 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it in the remains of Eihort, the Thing in the Labyrinth on level 55 of Mordor. c) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Black Market. f) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. It was given to you as a reward. g) The Tome of Massacre It cannot be harmed by acid, cold, lightning or fire. h) a Morphic Oil of Wolf i) 4 Potions of Life j) 50 Potions of Restore Mana k) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. l) The Ring of Tolluvie (+10) It increases your constitution, speed, attack speed and ability to score critical hits by 10. It sustains your strength and constitution . It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. m) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 41 of Mordor. o) The Mage Staff of Eandinos (1d4) (+11,+11)(120%) (+6) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 6. It increases your mana capacity by 120%. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 50 of Submerged Ruins. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for cure insanity. You found it in the remains of a Ghoul on level 49 of Moria. b) Mordekainen's Sneaking Eye It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Ghoul on level 68 of Paths of the Dead. c) The Grail of Kenault It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 25 of Mirkwood. d) 10 Sprigs of Athelas e) 13 Potions of Cure Insanity f) 18 Potions of *Healing* g) a Potion of *Enlightenment* h) 4 Fireproof Scrolls of Reset Recall i) a Golden Rod of the Istari of Recall (240/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Great unclean one on level 60 of Mordor. j) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. k) 5 Rod Tips of Recall (80 Mana to cast) l) a Rod Tip of Havoc (90 Mana to cast) m) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 116 of Angband. n) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Staff of Mana[2|23] of Plenty (15 charges) p) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. r) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Bag of Tricks It can be activated for acquirement. You found it in the remains of a Hezrou on level 66 of Paths of the Dead. b) The Deck of Wild Magic It can be activated for aggravate. You found it in the remains of a Byakhee on level 47 of Moria. c) The Gem of Fire It can be activated for stun. d) The Gem of Hate It can be activated for Destruction. You found it lying on the ground on level 37 of Submerged Ruins. e) The Gem of Wisdom It can be activated for high experience loss. You found it in the remains of a Hezrou on level 60 of Mordor. f) The Gem of Ghosts It can be activated for curing. You found it in the remains of a Vampire lord on level 57 of Paths of the Dead. g) Raal's Black Candle It can be activated for high experience loss. You found it in the remains of a Ghast on level 52 of Paths of the Dead. h) Bumganir's Bag of Magic Toys It can be activated for cuts. You found it in the remains of an Ultimate Mimic on level 38 of The Land Of Rhun. i) The Crystal Ball of Godly Sights It can be activated for high experience loss. You found it lying on the ground on level 46 of Cirith Ungol. j) The Box of Many Wonders It can be activated for stat loss. You found it in the remains of a Bullywug shaman on level 50 of Submerged Ruins. k) Baalzebub's Tormented Skullcap It can be activated for cure cuts. You found it in the remains of a Vermicious Knid on level 61 of Paths of the Dead. l) a Parchment titled ``Planar Travel Made Easy'' It can be activated for cure confusion. You found it in the remains of a Half-orc Shaman on level 48 of Cirith Ungol. m) The Wand Construction Kit It can be activated for cure confusion. You found it in the remains of a Green glutton ghost on level 43 of Submerged Ruins. n) Raal's Tormented Spirits It can be activated for curing. You found it in the remains of a Monastic lich on level 65 of Paths of the Dead. o) a Parchment titled ``Household Magic'' It can be activated for cure cuts. You found it lying on the ground on level 44 of Submerged Ruins. p) Bigby's Big Book of Brutality It can be activated for stun. You found it in the remains of a Mage on level 50 of Paths of the Dead. q) Raistlin's Ready Ranger It can be activated for decreasing Dexterity. You found it in the remains of a Barrow wight on level 69 of Paths of the Dead. r) Mordenkainen's Mysterious Mind-Masher It can be activated for gain corruption. You found it in the remains of a Novice mage on level 48 of Moria. s) Cathal's Corrupting Cymbal It can be activated for cure stun. You found it in the remains of an Old Sorcerer on level 98 of Angband. t) Pytar's Portable Pandemonium It can be activated for paralyze. You found it in the remains of a Guardian naga on level 98 of Angband. u) The Toenail of Vecna It can be activated for curing. You found it in the remains of an Aquatic elven shaman on level 44 of Submerged Ruins. v) Jor's Book of Impossible Occurences It can be activated for acquirement. You found it in the remains of a Seraph on level 60 of Mordor. w) Tenser's Top-Heavy Teaspoon It can be activated for cure confusion. You found it in the remains of a Barrow wight on level 59 of Paths of the Dead. x) a Mithril Rod of Recall (66/160) [Home Inventory - Minas Anor ] a) the Crystal Ball of The Witch-King of Angmar It can be activated for stun. You found it lying in a vault on level 120 of Angband. b) 6 Scrolls of Reset Recall c) a Silver Rod of Cheapness of Recall (71/100) It can cast spells for a lesser mana cost. You found it lying in a vault on level 17 of The Old Forest. d) 3 Rod Tips of Recall (80 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Amulet of Manatun [-3] (-5) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It sustains your charisma. It provides resistance to chaos. It speeds your regenerative powers. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 88 of Mount Doom. h) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 106 of Angband. j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 41 of Moria. l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archangel on level 45 of Illusory Castle. [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Raal's Tome of Destruction on level 56 of Mordor. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of Yibb-Tstll, the Patient One on level 56 of Mordor. d) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of Malekith the Accursed on level 43 of Mordor. e) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 43 of Mordor. g) 29 Potions of Cure Insanity h) 21 Potions of *Healing* i) a Potion of Self Knowledge j) 14 Scrolls of Reset Recall k) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. l) a Golden Rod of the Istari of Recall (228/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vermicious Knid on level 53 of The Sacred Land Of Mountains. m) The Ring called 'Parchment - The One Ring' (+2% of critical hits) It increases your dexterity, stealth and ability to score critical hits by 2. It sustains your wisdom and charisma. It provides resistance to life draining, confusion, nether and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 60 of Mordor. o) The Amulet of Arerelu (+2) {100% off} It increases your strength by 2. It sustains your strength, intelligence and wisdom. It makes you completely fearless. It provides resistance to acid and cold. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for light absorption. You found it lying in a vault on level 43 of Mordor. b) Baalzebub's Tormented Box It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Moon beast on level 30 of Mirkwood. c) Baalzebub's All-seeing Servant It can be activated for high experience loss. You found it lying on the ground on level 30 of Mirkwood. d) The Shrunken Head of Nightmares It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Black orc on level 21 of Orc Cave. e) The Ebon Cube of Darkness It can be activated for stun. You found it in the remains of a Moon beast on level 15 of A lost temple. f) Raal's Black Candle It can be activated for high experience loss. You found it lying in a vault on level 43 of Mordor. g) Mordekainen's Pocket Magician It can be activated for stat loss. You found it in the remains of a Dreadmaster on level 39 of Mordor. h) Benetar's Death Ray Experiment It can be activated for something weird. You found it in the remains of a Half-orc on level 17 of The Old Forest. i) Lloth's Ceremonial Dagger It can be activated for decreasing Dexterity. You found it in the remains of a Gnoph-Keh on level 26 of Maze. j) Benetar's Portable Plague It can be activated for cure cuts. You found it lying on the ground on level 31 of The Helcaraxe. k) Balrilbon's Soulgem It can be activated for decreasing Strength. You found it lying on the ground on level 6 of A lost temple. l) The Box of Many Wonders It can be activated for stat loss. You found it lying on the ground on level 25 of Mirkwood. m) Raal's Tormented Spirits It can be activated for curing. You found it lying on the ground on level 32 of Mirkwood. n) Tenser's Mechanical Magician It can be activated for decreasing Charisma. You found it in the remains of a Gnome mage on level 17 of The Old Forest. o) the Hand of Vecna It can be activated for cuts. You found it in the remains of a Monastic lich in the town of Minas Anor . p) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure light wounds every 10 turns. You found it in the remains of a Shadow Creature of Fiona on level 10 of Orc Cave. q) Raistlin's Ready Ranger It can be activated for decreasing Dexterity. You found it in the remains of a Dreadmaster on level 39 of Mordor. r) Tenser's Torch of Spontaneous Combustion It can be activated for experience loss. You found it in the remains of a Nether wraith on level 44 of Mordor. s) A parchment titled ''Famous Last Words'' It can be activated for death. You found it in the remains of a Druid on level 16 of Orc Cave. t) Agannazar's Antique Acorn It can be activated for decreasing Wisdom. You found it lying on the ground on level 4 of A lost temple. u) Tenser's Top-Heavy Teaspoon It can be activated for cure confusion. You found it in the remains of a Master mystic on level 52 of Mordor. v) The Ring 'Andallost' (-6) {cursed} It decreases your strength and intelligence by 6. It makes you invisible. It provides resistance to electricity, light and blindness . It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 33 of Mirkwood. w) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 54 of Mordor. x) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 39 of Mordor. |
Posted on 26.3.2004 01:00
272. on the Ladder (of 19090)
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