The Angband Ladder: Edylath, Dark-Elf Mage by <misiu.pysiu@poczta.fm>
[ToME 2.2.7 Character Dump] Name : Edylath Age 132 STR! 18/*** Sex : Female Height 55 INT! 18/*** Race : Vampire Dark-Elf Weight 116 WIS! 18/150 Class : Mage Social Class 24 DEX! 18/190 Body : Player CON! 18/*** God : Eru Iluvatar Chr! 18/145 18/150 + To Melee Hit 34 Level 50 Max Hit Points 1080 + To Melee Damage 22 Experience 34816244 Cur Hit Points 1080 + To Ranged Hit 42 Max Exp 34816244 Max SP (Mana) 0 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 21+137 Gold 12757389 Piety -200000 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+88 Stealth : Heroic Magic Device: Heroic Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 682 (34100') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 149 (7450') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body was a Player. You have defeated 10311 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Hrive of the 2890th year of the third age. Your adventure lasted 111 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can drain life from a foe. You can cast magic missiles. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] - Sneakiness 01.000 [0.900] . Stealth 03.200 [0.500] . Disarming 01.300 [0.400] - Magic 50.000 [1.100] . Magic-Device 19.000 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.300] . Mana 50.000 [0.900] . Fire 50.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 27.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 10.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 25.900 [0.700] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find something special on level 5. You are fated to find a Scroll of Detect Invisible on level 3. You may find a Mushroom of Paranoia on level 18. You may meet a Jackal on level 4. You are fated to meet a Rock lizard on level 12. You may meet a Red naga on level 1. You may meet a White jelly on level 1. You may find a Small Leather Shield on level 16. You may meet a Cave spider on level 1. You are fated to meet Melinda Proudfoot on level 19. You may meet a Floating eye on level 1. You are fated to meet a Singing, happy drunk on level 6. You may meet a Soldier ant on level 17. You are fated to find a Potion of Infra-vision on level 9. [Character Equipment] a) The Mage Staff 'Eontaroth' (1d4) (+4,+4) [+3](80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 87 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. e) The Ring 'Falenolin' (+9) {cursed} It increases your intelligence and speed by 9. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to dark and chaos. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 112 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Spider Web of Air [1,+14] p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 104 of Angband. x) a Pair of Hard Leather Boots of Speed [3,+13] (+10) {100% off} It increases your speed by 10. You stole it from the Footwear Shop. z) (nothing) {) The Bolt 'Elduwair' (1d5) (+25,+16) (+2) It increases your strength and dexterity by 2. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 88 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@4} b) a Fireproof Tome of Knowledge {@5!d!f!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. c) 2 Books of Beginner Cantrips {@1!d!f!k} d) The Tome of Edylath {@3!d!f!k} It cannot be harmed by acid, cold, lightning or fire. e) The Clay Tablets of Antiquity (charging) {cure insanity} It can be activated for cure insanity. You found it in the remains of a Nether wraith on level 113 of Angband. f) 6 Sprigs of Athelas g) 26 Potions of Cure Insanity {100% off} h) 8 Potions of *Healing* {100% off} i) 3 Potions of Restore Mana {100% off} j) 44 Scrolls of Teleportation k) 35 Scrolls of Satisfy Hunger {@8} l) a Silver Rod of the Istari of Recall (200/200) {@9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 55 of Mordor. m) a Mithril Rod of the Istari of Home Summoning (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 102 of Angband. n) The Anchor of Space-Time {!d!f!k} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Mouse Fur of Faugril [1,+9] It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to life draining, poison, light and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Potions of Cure Light Insanity b) a Rod Tip of Trap Location (8 Mana to cast) c) The Ring of Thlamas (+2) It increases your intelligence by 2. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) The Pair of Soft Leather Boots 'Gilien' [2,+4] {100% off} It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection b) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 89 of Angband. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. f) an Amulet of Weaponmastery (+4,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. g) The Phial of Undeath (-5) {cursed} h) The Black Dragon Scale Mail of Curith (-2 to accuracy) [30,+27] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to acid, poison, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. i) The Bar Chain Mail of Berchath (-37,-21) [18,+17](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to fire. It provides resistance to electricity, fire, cold, poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Gondolin . j) The Metal Lamellar Armour of Barest (-3 to accuracy) [23,+20] It provides immunity to electricity. It provides resistance to electricity, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Cloak of Uilor [1,+13] It sustains your dexterity and charisma. It provides immunity to electricity and fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. n) a Mature black dragon corpse [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 103 of Angband. c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. d) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Valdarbon's Automatic Alchemist {cure insanity} It can be activated for cure insanity. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) 4 Potions of Cure Light Insanity c) 97 Potions of Cure Insanity {100% off} d) 10 Potions of Cure Insanity {100% off} e) 27 Potions of Healing {100% off} f) 10 Potions of *Healing* {100% off} g) 4 Potions of Life {100% off} h) 3 Potions of Restore Mana {100% off} i) 19 Potions of Restore Life Levels {100% off} j) a Potion of New Life {100% off} k) 20 Scrolls of Teleportation l) 2 Scrolls of *Remove Curse* m) 40 Scrolls of Satisfy Hunger {@8} |
Posted on 10.10.2004 22:48
733. on the Ladder (of 19090)
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